2 Million Azeroth Citizens
Gamasutra (and everyone else) has the news that World of Warcraft has hit 2 Million subscribers, making it the first U.S. based commercial MMOG to do so. From the article: "The most popular current MMORPGs in Asia are generally developed locally, but if World of WarCraft proves popular in China, as well as other soon to be launched territories such as Taiwan, Hong Kong and Macau, it could quickly become the most globally popular online game in history.
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Technically, the graphics aren't all that great. There's no fancy reflections, and bump mapping, and vertex shading. But I agree that it's a fantistic looking game, without all those things. It's not the poly counts and resolution of textures that do it, it's the overall cohesive art design. Every area you go to looks significantly different. There is atmosphere. And while it does not look realistic, it looks believable in the sense that there is nothing to jarringly pull you out of your immersion.
If these are active, current subscribers than Blizzard doesn't care if they're actually logging in - it's still $15x2MM dollars a month revenue for them.
:)
Now, if this is 2MM subscibers total, over the history of WoW, then that's not as impressive.
-EvilMagnus