2 Million Azeroth Citizens
Gamasutra (and everyone else) has the news that World of Warcraft has hit 2 Million subscribers, making it the first U.S. based commercial MMOG to do so. From the article: "The most popular current MMORPGs in Asia are generally developed locally, but if World of WarCraft proves popular in China, as well as other soon to be launched territories such as Taiwan, Hong Kong and Macau, it could quickly become the most globally popular online game in history.
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With 2 million accounts... for every unhappy customer, I'm sure there's 10,000 happy ones - myself included. Some people are simply unreasonable (while other DO have valid complaints).
... and I'm no Blizzard fanboi either, I'm simply giving credit where credit is due.
WoW is the best MMOG "experience" since UO/EQ and AC1, hands down.
It has issues and waits in a queue (on busy servers or if you are playing Alliance), lag, yes.. but I'm still impressed - and I've played a dozen MMOG's in the past 8 years..
Considering in games like EQ where you had to schedule end-game raid with "uber guilds" who basically controlled the high-end dungeons...
or farmers who ruin economies in Final Fantasy Online (and who are TRYING in WoW)...
or totally UNPLAYABLE launches like Anarchy Online...
or people who get KILLED in RL over the game (Lineage)...
I think the problems with WoW are par for the course - honestly. Do they have money to throw at the issues? Sure.. but this is corporate America here guys! The basic economics are to keep it up and running RELATIVELY smoothly, while maximizing your profit in every area possible...
"Kraxis"
Feathermoon