SOE Station Pass Reviewed
Geldonyetich, at Grimwell.com, has reviewed the pile of games that makes up the SOE All-Access Station Pass. The pass includes SWG, EQ, EQ2, Planetside, and the "Station" games Tanarus, Infantry, and Cosmic Rift. From the article: "In the interest of having a complete review, I installed and took a good look at each of the individual PC game offerings under the Station Access subscription. I didn't have the necessary broadband PS2 hardware to try out EverQuest Online Adventures nor the Apple hardware to run EverQuest: Macintosh Edition. Just because I didn't include them doesn't mean they aren't part of the subscription plan. Chances are if you're considering the Station Access subscription you are a PC gamer anyway, as otherwise you've only access to one or two of the games."
EQ2 isn't dying.. I will admit. It's a very new game and will keep going for a few years I'm sure. But you have to be realistic about the other games in the package. EQ has been dying for years, and while it will probably keep going for another 4+ years, it's just not the same as the early years. Planetside is only good for a week or two, and then you may only want to login about once a month or once every two months, just to remind yourself why it's not fun. Star Wars Galaxies is simply not up to par with the other games, and while you may personally enjoy it, it's not a game for most people. There's just something wrong about it that can't keep the average gamer interested. I won't even go into the other 3 games - they aren't worth mentioning. Long story short: EQ2 is probably the best game for this deal, but the others are dying. If you are into EQ and EQ2 heavily, then sure, this deal is great, but it's pretty much required that you be into the games before this package.
rellix
>Excuse me? Your comment here makes no sense. How could you possible determine that thing game isn't meant for you based on this fact?
:)
i like options when playing a game, EQ really limited what you could do solo so if i couldn't get a group together (or was only going to be on an hour or so) then i was stuck mob grinding with little reason other than to move that xp bar. The fact that the lack of soloing potion in eq is the reason I quit makes me know that I won't enjoy a game that brags about modeling it's soloing on EQ.
>There should be some sort of punishment for dying
yes some but i don't want to return to the days of naked corpse runs.
>Will this require groups at all times? Prove it.
i'm sure they won't require it at all times but assuming they follow the 'eq model' of soloing it will be tedious and boring to harvest solo.
>Examples and proof please.
read the vanguard FAQ, most of it shows how they are going back to doing things the 'EQ way. This will get them the hardcore EQ crowd but that's not enough (as eq2 showed, casual gamers left the game in droves after the first 3 months and now seem to be coming back after changes).
i guess this is going to be modded troll isn't it