More Girls Need Industry Jobs
The Guardian has an editorial up discussing the need for more women in the games industry. From the article: "The development team of the Sims Online game, for example, was 40% female, while 60% of its players are female. The contemporary life-simulation setting has attracted a non-traditional (ie female) audience in a way no other game has, says the Elspa report. Jessica Lewis, producer of The Sims Online, has said: 'I think simply because more women are involved in the designs and development, a different kind of contribution happens. Diversity ... is a good thing when making a mainstream game.'"
In my science and math courses in college, there was only one woman for every twenty guys there. My guess is that a larger percentage of guys like video games than girls, and this translates into more guys in the industry.
God spoke to me.
I'm all for female influence in games, assuming said females are just as creatively genius as their male counterparts. However, I find it ludicrous to say that women like The SIMS because women helped make it. I know 3 very different girls who all like the game. My observations point to them enjoying the fact that the game is braindead easy, obvious, and akin to playing house as a little kid. Would you claim that those aspects of the game exist because women helped design it?
Pffft.
I read the script, and I think it would help my character's motivation if he was on fire. -Bender
1. More girls don't need industry jobs. The industry needs more "girls" to fill existing jobs.
2. Girls? No, women. You don't see articles stating most of the industry's jobs are filled with boys.
While I have nothing against the term "girls" (my wife occasionally goes out for "girls' night out"), the workplace is not a good place for that term. It's either a reflection of a condescending attitude or leads to one.
The bottom line: avoid referring to female professionals as girls. Unfortunately, many females feel the term "woman" makes them sound old, so to be safe, use the term "chick".
Ok, I had to throw in a joke, but I meant the rest.
Industry Jobs need More Girls.
So my question is, why is 40% the largest number of women to work on a game in history? And why is that attributed to The Sims Online? Didn't most of that team end up on Sims 2 afterwards?
Perhaps the lesson we should learn is that most women are smart enough not to get into an industry known for its long crunch times and poor working conditions. Or at the very least, after putting in tons of effort and finally pushing out a lukewarm title, which seems to be the average experience for people in this industry, they were smart enough to look for a job elsewhere?
Or is this an industry-wide problem that needs to be fixed? Is the industry's reliance on long crunch times and inflexibility when it comes to letting people spend time with their kids a built-in bias against women? Should people be taking industry members to court for discrimination?
(I'm not trying to be sarcastic here, so if I'm not talking sense, someone please enlighten me. It's hard to be PC around this topic.)
Why do few women makes games? Because far fewer women play serious video games (Bejeweled doesn't count is serious, so put thus statistics away). I would bet that any woman with average skill can land herself a job making video games significantly faster then any man could, simply because she is a woman. The industry is already biased to trying to balance out the ratios. The problem is simply that the supply of woman who want to make games is so low to meet up with the demand.
As to the why of it, I think it is just a cultural stigma. Further, I think it is a self imposed cultural stigma. My girlfriend is the biggest fucking geek on the face of the planet. We watched DS9 from session 1 to session 7 in order together. She genuinely enjoyed it and often times was the one that was pushing me to pop another one in so that we could see how it ends. This is a woman who knows all of the characters by name and their entire back stories. Put her in front of her friends and you have to twist her arm off to get her to admit she has even watched it, much less that she enjoyed it and knows the name of every character and who they slept with. The same happens with video games. With video games it is even worse. Unless the game is cute and fluffy, she won't touch it. Yet if she thinks no one is looking though, she will wander off and play Vampire: Bloodline (which is a horribly violent RPG).
Guys have gotten over the entire geek stigma. Hell, these days being a geek for a guy is just down right cool. You can wear your math club T-shirt to a fancy club and no one will look down on you for it. Having your pockets bulging with gadgets and gizmos isn't going to make anyone think less of you. Women on the other hand have a long way to go, and my personal belief that what is holding them back isn't men. I don't think there are many guys out there who would be offended if their girl friend pressed them to play Grand Theft Auto or Halo with them.
"Honey, we desperately NEED a new computer to be able to play Half-Life 3."
"Honey... come play... when was the last time we spent some quality time we 0wn3d n00bs in World of Warcraft or went pwn1g by0tch3s in UT2004?"
Well, uh, gee, don't twist my arm.
The real issue is women dealing with other women. Women can just be fucking vicious to each other in ways that my tiny male brain just can't comprehend. If only someone could just explain to them that geek is sheik...
I would think using The Sims Online as an example would be a bad idea because it raises this question: Was the unusually high number of women involved in the development of The Sims Online a contributing factor to it becoming a large "bust"?
Is this really a problem? Some people on here think that we are 'keeping them down' and some think women 'just aren't hardcore gamers.' I don't agree with either.
My wife and I dated in college. As computer savy as she is, and let's be honest, she can USE a computer not build one or install one, she has really no interest. As a software engineer she always expected me to know what's wrong with windows (frankly, no one knows what's wrong with windows - just reinstall). She now plays WoW but doesn't really care about any other games but I guess I don't really either.
She majored in Interior Design/Decorating which had about a 95%+ female class. The few guys that were in there were gay (and when I say 'gay' I mean 'gay', there is no stereotyping here). In my CS department they were trying to reach out to get more women interested, but were they doing that in her department for men? No. They just accepted that it's just not something men are interested in doing as careers and moved on. Everyone can debate about whether or not it's societal or 'just the way it is' but the plain fact is when a department honestly tries for diversity and fails due to lack of interest then you just have to let it go.
I never repressed any minorities or women (women are NOT a minority) and I don't know anyone in my department that did. And when there were women in our classes they were treated exceptionally well by all of us CS nerds.
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry