Lucas's New HQ
pin_gween writes "The KS City Star reports George Lucas (of the "It's not about the money" fame) has opened a new headquarters for digital film works. The campus has, among several movie theaters, "data network with more than 300 10-gigabyte ports. Fiber-optics cables are connected to every artist desktop, allowing high-resolution images on each computer. In all, there are 600 miles of cable throughout the campus's four buildings." Not too shabby, or cheap."
Yes, all that technology is nice, but ultimately worthless, if the movies coming out of it have no substance.
It's not worthless if it's going to be making him money, let's say oh about 50 million on opening day. Indy Jones is coming, and the money that movie is bound to make will pay for this technology many times over. Plus the Star Wars TV show(s), video games, etc. Sure the quality of the movie may not be what you want. But, it's obvious someone is watching them, in fact it's highly likely this is a genius move, because it allows the people there to work diligently with the most minimal of technological setbacks. Some might say this is overdue at the Lucas camp (not that they were exactly working in the stone age at the old campus). Bottom line, the work may not be top quality film making, but it will pay for the technology, and the technology will pay for itself by being the tool that creates blockbusters.
"Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
As an adult, have you ever looked back and watched movies or shows you loved as a kid and realized how completely god awful they are with their completely inane storylines, acting, and plot? That's exactly what the prequals are.
I loved the original trilogy as a kid and still love the original trilogy as an adult, not just because I have fond childhood memories of them but because they are good movies. They are what the prequals should have been- loved by children yet also loved by adults.
I remember that Lucas drove a hard bargain, and got a really good deal from San Francisco. The deal was pretty controversial, but most people seem happy with with the deal today.
There was a big competition between several Bay Area cities (and Marin County) to get Lucas to move to their Area. Each City made sweet offers-- cheap rent, pay for some of the upgrades, give Lucas alot of freedom to do what he wanted, etc.
I think SF actually did ask Lucas to help wire parts of the Presidio, but he said no-- and threatened to close the other studio in San Francisco and move to another are altogether.
SF was looking for a large business to redevelop the abandoned land and boost the economy in the area. They actually had trouble getting bids for that particular site for a variety of reasons.
The site where the studio now stands was occupied by Letterman Hospital: a big abandoned, ugly asbestos-filled hospital which wasn't up to earthquake standards, and a large unused parking lot.
I was born in Letterman Hospital, and worked next door to the site for 3 years-- we ran the only T-1 into the Presidio for several years.
"Can of worms? The can is open... the worms are everywhere."
Some of that's going on with the big new campus in San Francisco. The dude's in love with digital media, and he's lost interest in the model-making that is still at the heart of most space opera SFX. You won't find a model shop at the new campus: that group remained behind in the industrial park in San Rafael. Now digital media is certainly cool -- but anybody who's seen Sky Captain will tell you that virtual sets are not quite ready for prime time!
Really? I liked Ep III, whereas I found Shrek to be dull, predictable, clichéd and poorly animated*.
I remember last xmas Shrek was on TV and it bugged the hell out of me. Then a couple of hours later I watched the DVD of Monsters, Inc. that my sister got for xmas. Talk about chalk and cheese. Monsters, Inc. made me think "Yes, I wasn't imagining it, Shrek is poor."
Why it's so successful, I'm not entirely sure. Probably that darn donkey.
(* This is a reletive term - I mean poorly animated considering the praise it received)
That would not be terribly efficient.
Most rendering farms probably load all scene textures/geometry to allocated renderers then the workstation simply queue frame requests to each renderer, reducing the bandwidth requirement to little more than finished frames' (1920x1080x3*10/8 = 7.8MB/frame) transfer, assuming the scenes are fairly lenghty or the software is written to cache across scenes/jobs and the scenes use a substantial common texture/geometry base.
So the gigabytes of textures/geometry probably only apply while the rendering farm is doing a cold-start with clean caches. The rendering job's setup becomes even more bandwidth-trivial if the whole thing can be setup using multicast - setting up one or a hundred nodes at once takes practically no additionnal time in that case.