Industry $26 Billion In 2006
According to DFC Intelligence analyst David Cole, whose report is covered on Gamespot, the games industry will reach a revenue of $26 Billion in 2006. From the article: "With a true worldwide marketplace and increasing ownership of multiple systems, this is not a winner-take-all situation. Instead, it is about how profits can be maximized across the unique installed base of different console, portable, PC, and location-based platforms..."
The article says 2008
Mouse powered Chips, Open source Processors and Lego
Even with all this money flowing in it seems as if the video game industry is one of the most difficult ones to get into. A few companies will keep getting bigger and richer and the people creating these games will keep getting over worked and less appreciated. But I guess that's what happens everywhere.
Does any one have a list of revenues of other industries? I know the film industry made approximately $24 billion in 2004.
en... wondering why MS would enter a winner-cannot-take-all market ...
KOS-MOS
26 Billlilillioonnnon dollars, and they still can't come up with anything better than "NFL 2005.3b Reloaded Gold, Presented by EA Sports".
:)
It's a big market! We want better games! Not just new characters!
Sorry, had to get that off my chest
1. Choose System
2.
3. Maximize Profit
From the article:
Just last week, analysts at PricewaterhouseCoopers projected the worldwide game industry revenue (revenues from hardware, software, and peripherals) to increase from $25.4 billion in 2004 to $54.6 billion in 2009
According to This site the movie industry pulled in $44.8 billion worldwide for 2004. I don't see the motion picture industry growing as much as the video game industry, so it's quite possible that we could see video games overtake movies before the decade is out.
In just a few short years, the entire games industry may be even worth as much as Google!
Pulp Audio Weekly - Geek News and Reviews
Well also the music industry. I traditionally have been someone who purchased a reasonable amount of movies and music (at least one CD and a couple of DVDs a month), but bought my first ever games console in March (a Nintendo DS). Since then most of my spare 'luxury goods' money has gone towards games for that. I've only bought two commercial artiste CDs and two DVDs in that time period, coz they were going cheap. (And one of them was Baseketball!)
There is only so much dosh for us punters to spend money on - I hope the movie and music industry pay attention to this when they produce reports on falling income. Or at least someone points this out to the government being lobbied!
The movie industry makes money from licensing half the games anyway.
Professor Karmadillo Songs of Science
It makes one wonder how much bigger this industry can become. How big was the film industry in its fourth decade? How about now? How will the games industry look in 2070?
Basically I think they're selling these reports, which cost hundreds or sometimes thousands of dollars, to management at game companies who have to come up with some way to grow the company's revenues. Or at least convince higher management that they're going to do so. Are they going to want to invest in a report that says "industry expected to grow 3-6% annualy", or are they going to look for the advice they want from reports that say "Holy Crap, Batman, next year there'll be an extra billion dollars for you and your competing companies to grab up! Listen to us and maybe you'll find good clues how to grab your share!"
I think that reports that have rosy revenue forecasts probably sell more copies to corporations than those that don't. So there's a constant pressure on market research firms to be "over-optimistic".
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