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Columbine Student on VG Violence

Sophia wrote in to mention some discussion of Video Game Violence on 1up.com this week. Brooks Brown had the experience of attending Columbine High School around the time of the now infamous shooting incident. Via his blog, Brown goes into a detailed discussion of Why Violence in Gaming is a Good Thing. From the article: "GTA isn't about fucking hookers or killing cops. It's a story of a guy who got screwed trying to get back on top. It is, by nature, a story game. Postal 2 may let you kill anyone you want in bloody and disgusting ways - but that's not what it is about either. It is, by nature, a tech demo in the abilities of programmers and AI. it is WE - the gamers - who change what the game is about and determine what happens. It is the person playing who determines what the game contains." Jane Pinckard has a quick reaction to his post. More commentary on this subject is available via John Davison's Blog, who met Brown at a taping of a news program which was ostensibly to be about gaming in general. Instead he was ambushed about violence in games and ended up walking out.

31 of 411 comments (clear)

  1. Columbine? Jon Katz is calling! by Anonymous Coward · · Score: 4, Insightful

    In the days after the Littleton, Colorado massacre, the country went on a panicked hunt the oddballs in High School, a profoundly ignorant and unthinking response to a tragedy that left geeks, nerds, non-conformists and the alienated in an even worse situation than before. Stories all over the country embarked on witchunts that amounted to little more than Geek Profiling. All weekend, after Friday's column here, these voiceless kids -- invisible in media and on TV talk shows and powerless in their own schools -- have been e-mailing me with stories of what has happened to them in the past few days. Here are some of those stories in their own words, with gratitude and admiration for their courage in sending them. The big story out of Littleton isn't about violence on the Internet, or whether or not video games are turning out kids into killers. It's about the fact that for some of the best, brightest and most interesting kids, high school is a nightmare of exclusion, cruelty, warped values and anger.

    The big story never seemed to quite make it to the front pages or the TV talk shows. It wasn't whether the Net is a place for hate-mongers and bomb-makers, or whether video games are turning your kids into killers. It was the spotlight the Littleton, Colorado killings has put on the fact that for so many individualistic, intelligent, and vulnerable kids, high school is a Hellmouth of exclusion, cruelty, loneliness, inverted values and rage.

    From Buffy the Vampire Slayer to Todd Solondz's "Welcome To The Dollhouse," and a string of comically-bitter teen movies from Hollywood, pop culture has been trying to get this message out for years. For many kids - often the best and brightest -- school is a nightmare.

    People who are different are reviled as geeks, nerds, dorks. The lucky ones are excluded, the unfortunates are harassed, humiliated, sometimes assaulted literally as well as socially. Odd values - unthinking school spirit, proms, jocks - are exalted, while the best values - free thinking, non-conformity, curiousity - are ridiculed. Maybe the one positive legacy the Trenchcoat Mafia left was to ensure that this message got heard, by a society that seems desperate not to hear it.

    Minutes after the "Kids That Kill" column was posted on Slashdot Friday, and all through the weekend, I got a steady stream of e-mail from middle and high school kids all over the country -- especially from self-described oddballs. They were in trouble, or saw themselves that way to one degree or another in the hysteria sweeping the country after the shootings in Colorado.

    Many of these kids saw themselves as targets of a new hunt for oddballs -- suspects in a bizarre, systematic search for the strange and the alienated. Suddenly, in this tyranny of the normal, to be different wasn't just to feel unhappy, it was to be dangerous.

    Schools all over the country openly embraced Geek Profiling. One group calling itself the National School Safety Center issued a checklist of "dangerous signs" to watch for in kids: it included mood swings, a fondness for violent TV or video games, cursing, depression, anti-social behavior and attitudes. (I don't know about you, but I bat a thousand).

    The panic was fueled by a ceaseless bombardment of powerful, televised images of mourning and grief in Colorado, images that stir the emotions and demand some sort of response, even when it isn't clear what the problem is.

    The reliably blockheaded media response didn't help either. "Sixty Minutes" devoted a whole hour to a broadcast on screen violence and its impact on the young, heavily promoted by this tease: "Are video games turning your kids into killers?" The already embattled loners were besieged.

    "This is not a rational world. Can anybody help?" asked Jamie, head of an intense Dungeons and Dragons club in Minnesota, whose private school guidance counselor gave him a choice: give up the game or face counseling, possibly suspension. Suzanne Angelica (her online handle) was told to go home and leave her b

    1. Re:Columbine? Jon Katz is calling! by DarcSeed · · Score: 5, Insightful

      Everything about that article rings true for me... high school was a nightmare for me too. I hated it. Now that I'm finally past it (and have been for the last 5 years) my mind is starting to forget the pain, but you don't really forget it. Just because you're different, no matter what that difference is, you are bad to them. And even if it weren't a hellhole trying to be in school, I wouldn't have wanted some of those people as my friends because they are so shallow and cruel. I really feel for those people quoted above... thankfully I never was singled out for dangerous behavior (I had a principal who valued brainiacs), but I realize I could have been.. and that is scary. High school is one seriously fucked up place. When is this country going to realize that!!?? It pisses me off so much that this kind of thing is blatantly still allowed in schools!

      --
      Best death? What, die from a naked lady avalanche?
    2. Re:Columbine? Jon Katz is calling! by dshaw858 · · Score: 4, Insightful

      "Dear Mr. Katz. I am 10. My parents took my computer away today, because of what they saw on television. They told me they just couldn't be around enough to make sure that I'm doing the right things on the Internet. My Mom and Dad told me they didn't want to be standing at my funeral some day because of things I was doing that they didn't know about. I am at my best friend's house, and am pretty bummed, because things are boring now. I hope I'll get it back."

      I'm not exaggerating or being sarcastic when I say that that statement brought tears to my eyes. I'm sixteen years old, and I know so very many parents who react like this. It really makes me think of the age-old statement of how people fear what they don't understand. Columbine was a tragedy, and just because us geeks don't play all-American sports (at least not all of us), and we don't (all) cheer at said games, it doesn't mean that we're not affected by killers.

      It's sad what the media sometimes portrays geeks and nerds as.

      - dshaw

    3. Re:Columbine? Jon Katz is calling! by Saiyajin18 · · Score: 5, Insightful

      If they tested the kids that shoot up their schools, they would probably find they are sociopathic or mentally ill in some other way. Perhaps violence in media inspired them to commit their crimes while young, but it was probably bound to happen at some point in their lives.

      And now for my story. I apologize in advance if it's tedious, but as someone who almost chose to commit these same acts, I feel it's applicable.

      I believe I may have mild sociopathic tendencies, which were aggravated by parents that, though decent, didn't pay much attention to anything I did, and by the "popular" students, who picked on me incessantly through my junior high years. I first fantasized about humiliating them. The longer it went on, the more it escalated. I planned to kill myself to escape the daily misery. A single thought kept me from trying: "They'll win." Then I fantasized about killing them, by many gruesome means.

      Mind you, while all this was happening, I wasn't a gamer, and my prior gaming experiences consisted of "Pitfall" and "Breakout" for the Atari 2600. I can't say for certain whether violent gaming (which was available, I just didn't have any new gaming systems) would have changed any of that. Knowing my personality at the time, it would have been more a release valve than anything.

      I had access to guns and knives. I had the rage, and probably the tendency to commit what would have been the first such incident (and by a female, no less!). What stopped me from carrying out these deeds I plotted? It wasn't my parents. It wasn't lack of exposure to violence, since I'd seen my fair share of violent movies. It was that same thought that kept me from taking my own life. "They'll win." I would have been villified, they would have been cherished. Those cruel bastards certainly didn't deserve glowing memorial praise. So I did my best to ignore them. Luckily, I moved to a distant town right before high school.

      We can't point the finger at any one cause of these crimes. In my case, a combination of factors contributed to a possible outburst, but there was just enough elements lacking that I kept my common sense and was able to overcome the impulse to act. Maybe I wasn't ill enough, maybe my parents were just good enough, maybe the torment didn't go far enough, or maybe I was just too afraid. I know for certain that the emotional torture I'd been put through all those years ago has permanently affected my mental state.

      I lay most of the blame for what I almost did on two parties: myself, for taking so much stock in what others thought of me, and all the ignorant adults and peers that saw the problem, but chose to ignore it for whatever reason.

      A postscript: shortly after I moved from that town, I saw in a local news broadcast that one of my harassers had been killed in a car accident. I smiled. Does that make me a bad person?

    4. Re:Columbine? Jon Katz is calling! by rm69990 · · Score: 5, Interesting

      Hey all. What we need to do is instead of just sitting on Slashdot discussing the problem, make the counsellors and principals and parents realize that this problem exists and make them pull their heads out of their asses. What I have done is taken the very first comment on this page (the one I am replying to right now), which was EXTREMELY insightful btw, and have made a nice PDF out of it. I am making an anonymous hotmail account and emailing this to my guidance councellor.

      I suggest everyone else do the same.

      I myself am sort of a mixture of some sort. I am friends with all of the "cool kids". I smoke pot with them. I get so drunk I can barely see straight.

      I also run Linux on my desktop at home and read Slashdot. So I know how things are on both sides of the fence.

      At school, the bigger kids used to pick on me. Then I would pick on the even weaker. I did this until shortly after I read a commentary similar to these ones about Columbine.

      Ever since that day, I'm the person who is always telling my own friends to fuck off and leave the nerdy kid ive never met before alone. Most of the people who pick on other kids do it to fit in (at least I did), so that they aren't put in the "geek's" shoes. They want to fit in with the other bullies.

      The thing that fucking pisses me off, is that the Teachers have the power to stop this, and they just don't care. They know little Johnny gets beat up every day at Lunch, yet they would rather run off for a smoke break instead of letting him work on homework in the classroom during Lunch, or even just watching him from afar. Some other kids beat the living shit out of another "geek" and get suspended for a few days. That little geek brings a pocket knife to school to try and be cool and fit in with the popular people, and he gets expelled and a letter sent home for it.

      Columbine, while being a complete and utter tragedy, was also a glowing oppurtunity. If only stories like this, and comments like the first one for this story, were posted on the front page of the newspaper, instead of fucking stupid articles like "Are Violent Video Games Going to Make Your Kid Kill?", maybe all of the bullies, teachers and principals would realize that those students died not only because of the two "crazy kids" but because of people like themselves. That the principals at Columbine, the teachers, the counsellors, the parents of the killers, are owed just as much blame as the killers themselves. That this mass murder was the fault of Society and not the fault of the "nerds". It could have made all of the difference in the world, even if it only saved one kid from being bullied. But instead of taking advantage of this oppurtunity, America (and Canada where I live, as well as numerous other countries) instead went on an all-out witch-hunt, while being so incredibly naive...and, well, downright fucking stupid....that they just made the problem worse.

      So I say everyone print off the first comment for this article and make sure as many people as possible see it.

  2. *cough cough* Derrida *cough cough* by biryokumaru · · Score: 5, Funny
    Please! No more post modernism!

    *weeps*

    --
    When you're afraid to download music illegally in your own home, then the terrorists have won!
  3. Postal 2 was about AI? by suresk · · Score: 5, Insightful

    Uhh, I'm pretty sure it was pretty much a 'kill everything that moves, and even if it doesn't move, kill it anyway just to be sure' kind of game. It was innovative in the ways you could kill people though. Very creative.

    Not that there is anything wrong with that.....

    The real danger is with racing games. Try racing an Audi S4 around in Project Gotham all day, then hopping into a real S4 to go to the grocery store. Dangerous stuff.

    1. Re:Postal 2 was about AI? by yotto · · Score: 4, Funny

      Not to "me too!" a comment, but Just yesterday I was driving by a parking lot and in the far corner your standard "crotch rocket" motorcycle was sitting all on its own. I couldn't help but think it was placed there specifically because it would trigger a mini-game.

      Luckily, I live in reality and was amused by that thought, not inexoribly drawn into it like a moth to a flame.

    2. Re:Postal 2 was about AI? by FriedTurkey · · Score: 4, Funny

      I know driving around in cool cars in videogames and then getting into my piece of shit car makes me so angry I want to shoot people too.

  4. Interesting Parallel With Drugs by DanielMarkham · · Score: 4, Insightful

    If I'm not mistaken, all forms of drugs were legal up until around the turn of the century. People used to be able to medicate themselves as they chose. But after society perceived that drugs were causing harm to the youth, there was a big push for leglislation.
    If the political push continues against violence in video games (and I think it will), it will be interesting to see if this "war on game violence" plays out the same way. That would mean either some kind of certification to use games or perhaps some biometric age device hooked up to game players. I don't believe games harm anyone, btw, but in politics perception is everything.

    Can I Type What I Want In This Sig?

    1. Re:Interesting Parallel With Drugs by blueg3 · · Score: 4, Insightful

      The dangers that many drugs posed were not just to youth. Around the time that drugs first started being outlawed, drug use was much higher among adults than youth. For example, opiates were used extensively recreationally (not medicinally), often causing serious addiction problems and dangerous side effects.

      It's now (well, since roughly the 60s) that illegal drug use is so pervasive among youth. The legislation that's a reaction to that is not that drugs have been made illegal, but our efforts toward persecuting those who deal in or use drugs have been increased (the War on Drugs, it's called now).

    2. Re:Interesting Parallel With Drugs by PakProtector · · Score: 5, Interesting

      If I recall correctly, Opiates were first banned because there was fear and panic that 'drug crazed negroes' would rape white women. This was in San Fran, or one of those more westernly of the United States Cities.

      This was also what stirred the first (recorded) police increase of calibre size, as it was thought that anything below a .38 would not be enough to kill someone on Opium.

      Also, the reason Drug Use is pervasive amongst youth is because it is forbidden. You make something verbotten, and its appeal instantly skyrockets among teenagers, mainly because teenagers have a built in mechanism whereby the seek to break as many rules as they possibly can, due to the fact they need to explore and find the boundaries of what is acceptable behaviour, and more importantly, what they can get away with.

      Probably important to becoming a well-rounded adult.

      --

      Edward@Tomato - /home/Edward/ man woman
      man: no entry for woman in the manual.
      "Qua!?"

  5. The chicken or the egg... by sinfree · · Score: 5, Insightful

    I have often thought that people who were likely to commit murder were attracted to violent video games, and NOT that violent video games created murderers. Perhaps we should find out what percentage of violent video game players DO NOT commit violent crimes... probably in the high 90 percentage count. Also, perhaps we should find out how many people who commit violent crimes didn't even play violent video games. For those who believe in the Bible... Cain slew Abel... and that was before violent video games, movies, or anything else of that nature.

    1. Re:The chicken or the egg... by blueg3 · · Score: 4, Insightful

      Nearly all violent video game players don't commit violent crimes.

      What you really want is to compare the percentage of people who commit violent crimes out of two groups: those who play violent video games and those who don't. This sort of thing has been done with, say, television before, but it's nearly impossible to construct proper groups, so data is not useful.

      Really the problem, in my opinion, is that parents don't like they way their children behave and need a scapegoat. This isn't terribly surprising. The same thing happened in the 60s and 70s, but then the scapegoat was drugs. (I guess it's still one of the scapegoats now.)

    2. Re:The chicken or the egg... by bani · · Score: 5, Insightful

      A lot of violent criminals are also attracted to the bible, or are members of fundamentalist christian groups.

      In fact I would bet far more murders are committed claiming "god made me do it" than "GTA3 made me do it".

      But banning video games is fashionable, hip, cool, and trendy -- banning the bible is not.

    3. Re:The chicken or the egg... by bonehead · · Score: 4, Insightful

      Such an approach, however, completely ignores one very important psychological aspect: Violent video games allow a person to blow off steam in a harmless, vicarious way.

      It could be argued that the more violent the behavior exhibitted during a video game, the less likely that person is to exhibit violent behavior in the real world. The more a person is able to submerse themselves in the game's environment, and accept it as a temporary "reality", the less likely they'll be to have much of an urge to perform similar acts out on the streets.

      All people, to one degree or another, build up certain levels of anger, hostility, and rage over time. It's important to have an outlet for these emotions that doesn't actually involve hurting other people.

      I don't remember the author, but there was one who stated something along the lines of "writing is the only thing that keeps me from going on a killing spree". I would suspect that many other authors, and lyricists, hold similar sentiments.

  6. My review of Grand Theft Auto by Rude+Turnip · · Score: 5, Funny

    Well, it's basically a game where you can drive around an ambulance and take people to the hospital, drive around a fire truck and put out fires, drive around a police car and catch criminals or drive a taxi and take people places. Of course, there's much more you can do, but I'm not into all that violent stuff.

  7. I doubt video games cause violence by Jugalator · · Score: 4, Insightful

    If video games caused violence, we'd have terrible world wide child violence and regular school shootings by now. We don't. I belive this is all about children with psychological issues that, of course, may be influenced by video games, but so would they be by movies, TV and news by this theory.

    I believe a video game simulation is nothing compared to how convincing real events illustrating the true nature of gruesome human behavior, and we're basically fed with this daily through television. People call watching it educating.

    --
    Beware: In C++, your friends can see your privates!
  8. Ah, but can he make a sweeping statement! by SerpentMage · · Score: 4, Interesting

    How people are actual killers and nut jobs? I mean this in all seriousness. It is probably a split percentage point. How many people can watch a movie with gore and walk home without thinking twice? Probably 99.x percent of the people on this planet.

    The problem with his blog entry is that he talking about the vast majority and not the absolute minority. And while I don't think that video games on their own create killing machines, they are an influence. That is the problem, the summation of all factors is what causes the problems!

    Here is the kicker, in his last statement he says the killers were "f'd up". Well, duh, yeah! However, they blended in since our society does not think twice about violence and that is a problem.

    --

    "You can't make a race horse of a pig"
    "No," said Samuel, "but you can make very fast pig"
  9. Straight from the source. by Shky · · Score: 5, Funny

    This is all well and good, but I think it misses a crucial point - this.

    Right...?

    --
    CC Licensed Serialized Story and Podcast: Ingenioustries
  10. Consider Civ III in the same vein. by Generalisimo+Zang · · Score: 5, Insightful

    His observations on how it's not the game itself, but what you bring to the game, is right on the money.

    As an example, how many people have played Civilization III?

    So... what's it about?

    Is it about a brave tribe of people who are struggling to establish a civilization under your benevolent leadership, and advance their learning and culture while they peacefully expand, only to be constantly attacked by less enlightened and/or more warlike cultures?

    Or is it about a tribe of people who have fallen under your evil domination, who you will then guide forward through the ages in an orgy of conquest, until you stand astride the Earth as its sole Overlord?

    Or is it just a bunch of pixels being moved around by the in-game AI, and you're a video gamer with a few hours to kill, amusing yourself by trying to defeat the AI opponents in the game?

    It can be any one of those things, depending upon the imagination of the player.

  11. RT Fucking A... by MsGeek · · Score: 5, Informative

    Brooks Brown was the guy who was friends with Harris and Kleibold and warned the cops *a year before the shootings* that these guys were up to no good, that they were making bombs and planned to shoot up the school. If anyone has the right to make a comment about the connection (or lack thereof) between First Person Shooters and the Columbine Incident, it's Brown.

    I don't know if I entirely agree with him...I noticed that I was getting a bit desensitized to real-world violence (on the news, in the movie "Fahrenheit 9/11") after a few years of avidly playing Unreal Tournament, and put down for a while. However, he has definitely the right to say what he has to say, and by dint of what he's experience he's earned the right to say it with some level of authoritativeness.

    --
    Knowledge is power. Knowledge shared is power multiplied.
  12. GTA:SA by Turn-X+Alphonse · · Score: 4, Interesting

    Isn't most of GTA:Sa(quite far into it) about a guy trying to go straight and stop drug dealers?

    Shocking really.. who would of thought you that? I've only ever used a prostitute once just to see WTF it was that happened, then I couldn't careless.

    --
    I like muppets.
  13. Mod Parent Up by B1ackDragon · · Score: 5, Informative

    Please, very informative, though a little off. It was a fear of Chinese that lead to banning of smoked opium. The 'Drug crazed negroes' would lead to the banning of cocaine. Also:

    1937 saw the passage of the Marijuana Tax Act. Harry J. Anslinger (Bureau of Narcotics Commissioner) testified in hearings on the subject that the hemp plant needed to be banned because it had a violent "effect on the degenerate races," notably Mexican immigrants.

    Here's a nice section of a wikipedia article: War On Drugs, 20th Century

    --
    The snow doesn't give a soft white damn whom it touches. -- ee cummings
  14. GTA-BS by Mulletproof · · Score: 4, Insightful

    "GTA isn't about fucking hookers or killing cops. It's a story of a guy who got screwed trying to get back on top."

    So it's about a guy who got screwed and is trying to get back on top... On top of what again? The criminal world? By enacting all sorts of violent mischief? Who just happens to fuck hookers and kill cops along the way?

    Now don't get me wrong, I love videogames, but the line this guy is trying to rationalize is so thin as not to even exist. It's as if the author is trying to explain away the fact that the game is putting you in direct control of a quasi-gansta whose missions are to almost exclusively commit acts of violence against rivals and society at large. I mean, let's not sugar coat this here. You can't divorse the two concepts, as well as the fact that it becomes more than "just a story" when you have user interaction. You're programming your brain with tactics, responces and behaviors in order to operate in that environment. I'll be the first to say most pleas of Videogame violence is way too overrated, but I'll also be up there in saying that it's not as harmless as some of the developers would have you believe. For most well adjusted people, it probably IS harmeless. But for a developing child? You have to be fucking kidding me. There's a reason sesame street exists and it's to program kids. Or, conversly, you can program them with GTA. Both purposely or inadvertantly will do the same thing, and to try and totally absolve yourself of the potential impact you're making on anybody playing is rationalist idiocy.

    And yes, the parents have the biggest role in that development. But I wish these devs would call their games for what they are instead of trying to hide behind this conjured BS.

    --
    You need a FREE iPod Nano
    1. Re:GTA-BS by maxpublic · · Score: 4, Insightful

      Ultimately what we have to remember is that there isn't a single shred of evidence that videogames contribute to violent behavior. Not one little bit.

      There is, however, a great deal of evidence that indicates that parents play a huge role in whether or not their children grow up to be good citizens or nasty little fucks. Reams of evidence, in fact. A veritable mountain of evidence.

      If you want to have a real effect on whether or not kids are going to turn into worthless pieces of shit, it isn't videogames that should be regulated - but who gets to be a parent in the first place.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
  15. It isn't the video games... by gillbates · · Score: 4, Insightful

    It's the fact that mankind has an inborn propensity for violence. The problem isn't violent video games, but that we haven't addressed the fundamentally violent nature of mankind.

    Lenin and Hitler killed millions before the first video game had been invented; our violent nature is as old as recorded history.

    Instead of blaming a scapegoat (video games), parents would be better off recognizing this fundamental trait (propensity for violence) of human nature and teaching their children to overcome it. After all, keeping the kids away from violent video games won't keep the bullies from bullying, nor will it keep them from getting angry... The ability to take revenge isn't limited to those who have played violent video games.

    --
    The society for a thought-free internet welcomes you.
  16. Re:Violent Games Mask the Real Problem by Just+Some+Guy · · Score: 4, Funny
    As I drive to my brokerage to check on the high return of my mutual funds and other investments

    You had me until this sentence:

    1. Nobody willingly visits their broker. It's like dropping in on an Amway salesman and asking "what's new?"
    2. Ever hear of this thing called the intarweb that you're using right now that also has realtime portfolio management?
    --
    Dewey, what part of this looks like authorities should be involved?
  17. weirdos by infonography · · Score: 4, Insightful
    If I had not found PUNK rock in 79 I would likely have wound up more then I did and may have done a Columbine.

    Your point about "The killers at Columbine weren't geeks, nerds, goths, dorks, weirdos, metalheads, skaters, or punks." is true. But I don't buy your conclusion. The groups you point to have found outlets for their frustrations. "I'm a homicidal maniac," says Wednesday Addams in The Addams Family Movie, explaining why she apparently didn't dress up for Halloween. "They look like everybody else."

    --
    Sorry about the writing. Robot fingers, you know? Cliff Steele in DOOM PATROL #23
  18. Re:Violent Games Mask the Real Problem by Just+Some+Guy · · Score: 4, Funny
    Oh, and:

    3. 1999 called and wants its "high return of mutual funds" back. Actually, so do I.

    --
    Dewey, what part of this looks like authorities should be involved?
  19. Re:Empathy for the perp. by Anonymous Coward · · Score: 5, Insightful

    why hasn't he been captured yet? His kidneys are disfunct - how can he keep evading the US troups?

    Simple; the people in charge of the US don't *want* him to be captured. (Witness pulling out of Afghanistan when we knew he was still there.)

    The reason for this is simple: control. Right now, the US is one of the most paranoid places in the world, and this paranoia is being fed by the White House, because it gives them power.

    Want to pass blatantly unconstitutional laws? Say the "T" word, and watch your opponents' political power crumble.

    Want to run a police state? Have Federal agents armed with machine guns "patrol" major cities, and tell the sheeple that it's necessary to keep them safe.

    If Bin Laden had been captured, people might ask "why do we need all of this?" Bush/Cheney need a bogeyman to keep the sheeple properly afraid, so that the real terrorists (the ones in the White House) can maintain their power hold.