Revolution May Launch Last
Nintendo President Satoru Iwata has publicly stated that the Revolution may be the last next-gen console to market. From the article: "Until today, Nintendo has said only that the Revolution will be released in 2006 in North America, without specifying any date. Iwata's comments indicate that the console could appear after the launch of Sony's PlayStation 3, which is currently slated for a spring 2006 launch in the US. Microsoft's Xbox 360 will arrive on store shelves during the 2005 holiday season worldwide."
2006? You must be dreaming. The earliest it looks like the shutdown of the analog signals will happen is 2008, and I still think that's insanely optimistic.
Every time a guy gets a threesome, somewhere in heaven an angel gets his wings. --Cary Tennis
+4 insightful for perpetrating that false statement.
HDTV is not going to be required in the US.
HDTV is most certainly not going to be required anywhere else.
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U.S. mandates HDTV == Yet another example of U.S. tyranny.
Japan mandates HDTV == Yet another example of the U.S. falling behind.
(Replace Japan with any other country if you desire)
I was under the exact opposite impression - the PS3 and Xbox 360 are trying to infiltrate the living room as multi-purpose set-top devices by incorporating connectivity to your iPod and PSP, home media server and the expanded content delivery infrastructure MS is bringing in the new version of Xbox Live, while Nintendo was banking on their strength as a 'pure play' game maker and looking to focus their marketing of the Revolution on the device's strength as a game machine.
I'd love a link to the quote you refer to above, if you dig it up.
But can it do it well? Believe it or not, I too have modded my X-Box, and I have noticed obvious flaws with emulation. The Big-Ass Emulator Disc is slow and sometimes quirky. The Project 64 X Disc only plays a handful of games well enough to be playable. Let's not forget the fact that interface amongst emulators is far from standardized, and support (of all types) is very limited.
/shrug.
As a techie, it was no difficulty to mod my X-Box, but as a gamer I want my games to work well.
Maybe I'm wrong, but the X-Box just doesn't cut it for an emulation machine.
Deja Vu
n. 1. The sensation that you've read this very article before.
You might be able to avoid the cramp in your hand by having a lower 'thumb position'. Some people seem to use a really high "attack", which gets tiring soon. Take your lanyard, loop it left around the back of the screen, then bring it back to the right through the gap between the screens, so it's abutted with the left hinge. I had an ascii diagram that showed this quite clearly, but, du-dum, lameness filter.
I find it easiest to wear the thumb-stylus on the side of my thumb so that it's actually pressing down with the short edge. This allows me to use it with very little downwards force, with good mobility. In this position, my hand is naturally closed around the housing - but I have big hands, ymmv.
Looking forward to picking up Meteos when I hit Japan in a few weeks. It's not coming out here in Pacific Region for ages.
YLFIOne god, one market, one truth, one consumer.
The NES Launched at either $199 or $249 depending on if you got the one with the Light Zapper etc or not. SNES launched at $199. As I recall, it came with Super Mario World. Also, the DreamCast came out at $199. The Sega Genesis came in at a little under $200.
I can't imagine why somebody would pay $400 for a whoop-de-fuck Playstation with go-faster stripes. I'll happily back down on that comment if the PS3 actually launches with new games. I mean new in the sense that they're not just higher-res sequels of old games. (Note: At least the original Playstation managed this. I don't mean because it was the first of the line, but it really was a different gaming experience.)
"Derp de derp."
Well, it's my opinion based on several pieces of information.
1) Xbox has higher clock speeds, but GameCube is much more efficient. It's just as impossible to compare clock speeds as it is to compare the clock speeds of video cards (of different generations), or an Athlon 64 to a Pentium 4. The GameCube's CPU is probably more powerful, but the Xbox's GPU is also probably more powerful. The real clincher though is Unified Memory. There was never such a stupid invention. Basically, the Xbox has a memory bus along which EVERY sort of data must be carried, as there's only one place to go for memory. This just kills performance. This is the theoretical reason why the GameCube is probably more powerful.
2) All systems are nearing the end of their lives. The developers for each system have had plenty of time to tweak and enhance their code, making it as fast as possible for each system. The GameCube is the clear winner here. Rogue Squadron 3 is the game that has the undeniably best graphics of this generation. It has the highest poly count of any game, while still having bump mapping, self shadowing, advanced AI, and lots more. Games that come fairly close would be Resident Evil 4 (actually licensed part of Rebel Strike's lighting engine), and Zelda: Twilight Princess. On Xbox, the closest things seem to be Ninja Gaiden and Halo 2. Which push about 75-80% of the polys of Rebel Strike. This is the empirical reason why GameCube is probably more powerful.