Massively Multiplayer Sweat Shops
Computer Games World, part of 1up.com, has done up a fantastic piece looking into the world of Massively Multiplayer Sweat Shops. More than just a look at how it's done, it painfully illustrates that not all farmers are farming by choice and not all farmers are from Asia. From the article: "How does it work? The macros for World of WarCraft, for example, control a high-level hunter and cleric. The hunter kills while the cleric automatically heals. Once they are fully loaded with gold and items, the 'farmer' who's monitoring their progress manually controls them out of the dungeon to go sell their goods. These automated agents are then returned to the dungeons to do their thing again. Sack's typical 12-hour sessions can earn his employers as much as $60,000 per month while he walks away with a measly $150."
Remind me again why these exist in the first place. Are we that lazy of MMORPG players that we need to make sweat shops of people to do the work for us. I mean, a lot of us have to take the time anyway to earn up enough gold to even buy the stuff we needed, but they put a lot of efforting into what they are "farming", and they pretty much getting nothing out of it but a measly paycheck and flak from gamers about how cheap it is that they are camping common places.
I don't know, I kinda feel bad for them in a way.
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Sack's typical 12-hour sessions can earn his employers as much as $60,000 per month while he walks away with a measly $150.
Let's be conservative and say they only make an average of $10,000 per month from his work. Now, why aren't there thousands of Americans making $10,000 per month by working 12 hour days on this game? I bet they're only making these incomes from the entire sweatshop, and not just from one guy's work, otherwise we'd all be doing it (or Sack would be sitting in a cybercafe doing it for himself after stealing their macros).
Secondly, is the market for gold in online games really that big? Are there really tens of thousands of players who would rather pay $250 for some gold than actually play the game? I can understand buying characters at the start, but who are these people who can spend thousands of dollars with the gold miners?
Yeah, I know I'm quite ignorant of the MMORPG market, but this all seems like craziness.
This article smells fishy.
I know the farmers exist but those numbers seem way exagerated -- just like any make money quick scam.
There's no "cleric" in WoW, they're probably referring to the priest class.
I used to do this kind of stuff but you always get undercut by someone who will sell for much less. I don't know if these places really exist, but it would make sense. If I sold for how much they were selling for I'd be making less than minimum wage.
The real money is in exploits. For some reason I have a knack for finding these holes, but they usually don't last long. I made $2000 in 2 weeks off an exploit in City of Heroes then it was patched, and I found a grouping bug in WoW that let me level insanely fast till they fixed it in this latest patch (still work but not as well).
I usually jump on new games for a month or 2, find bugs and exploits, cash in, then quit. If nothing else I'll at least make enough to cover the game and subscription fees so there's no loss.
So, the combination of all that makes for the stratification of equipment - buying anything less than the best available is a tremendous waste of time, money, and energy. Which are also all very valuable things in Lineage - leveling is stupid slow, soloing is next to impossible for 90% of the classes, and nothing has a high resell value.
This is where the Bind on Pickup/Equip system in WoW really shines - it really helps to control the market from shaking itself apart, which has happened a couple times in my old server for Lineage.
But for Lineage, sieges are fun as all hell. But its reserved for only the hardcore - playing less than 5 hours a day is impossible - youll never level, and youll never be able to do anything on your own, lest you be an archer.
The gold market offers value to people with short attention spans, who are greedy, or who are lazy. I, personally, happen to be lazy with a short attention span. In Lineage, i did not have the time to farm mobs that i got no XP for just for cash -especially since my class was strictly support and could not solo worth a damn. (56 Elven Sword Singer when i left). Same goes for WoW - some people dont want to farm, and since there is demand, there is a company supplying what i wanted. Its really a fantastic idea.
Also, it is important to note that if you gave the people in these other countries the US's minimum wage, it would make the employees ungodly rich, and would screw everything up in the 3rd world country. If they are paid to scale with the rest of the country, then the country will develop, because now people have JOBS instead of being unemployed.
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Sweatshop? How? To me it looks like a bunch of teens and college students who are doing an easy job (and even on computers! how fun!) to make a little extra cash while their superiors profit massively. Sounds like the typical teen job. Go look at a grocery store or a fast food resturant, heck, even an internship. It's making the company a lot of money (even indirectly, think how much money they save in productivity if an intern is getting the coffee), and yet the student doesn't get much cash. So where is the outrage on our side?
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I guess it's only a matter of time before people overseas start hiring out their services as TK'ers in FPS games :|. $10 and you can have somebody you dislike followed and TK'd for a couple hours...
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No, this sounds pretty true to me. I have a friend that farmed gold in FFXI for quite a while and he made a very impressive sum of money for it. He did it all himself and sold to IGE directly. I think he may have made as much money farming gold for FFXI for 3 months than I do in a year's salary.
Still not sure why I didn't join in as well, it just made me feel a bit dirty.
Really...and I can't understand how people "sell" their accounts either and get away with it.
I mean, if they sell an account they give the account to someone else with the password for that account...then the new person has to set up payment for that account using a credit card with a new address etc etc. A simple trace of that would show a different person/credit card/name using that account which should send up a red flag.
On the other hand, the company that says they don't condone selling of accounts are still getting one monthly fee for one account. So perhaps they may publicly say they will kick/ban people for doing this, but in reality they turn a blind eye to it.
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Why would they have flat screens in those pictures? It's not like space comes at a premium in china, so CRT monitors would be fitting the bill better. Frankly, the pictures look like taken in a typical chinese internet café at a moment when nobody was looking happy.
Plus the story is so full of holes... $60,000? C'mon, for that money, I would do it!
I can only assume that whatever it's protestations to the contrary, Blizzard likes farmers. They pay fees, and they attract players to want to pass others (even if they cheat). They might even farm themselves! The dire pronouncements and trophy busts are to quieten the rule-abiding masses.