White Wolf Applying License to Indie Games
Enigma23 writes "White Wolf, Inc. has decided to enforce a licensing system upon those who run their games in their World of Darkness. Here is the full text of the license. The Licensing process will force those who have not already joined the Camarilla, White Wolf's official fan club, to pay a yearly $20 fee. They're not going to go after games that don't charge money for the event, but the wording is such that they can legally sue those who don't comply even if they only charge enough money to cover costs. The practical upshot is that technically the WW Stormtroopers could raid your house merely if everyone chips in a few quid for pizza. This is evidently doubly so if anyone in your gaming group is under the age of 18, which is against the membership policy of The Camarilla. There is a further discussion on RPG.net about the various issues involved." The BoingBoing discussion is interesting, as well.
Well then, I'd say pay the fee or move on to something else. Simple, eh?
"Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
That's not enforcable, and here's why. Of course, IANAL, so take it with a grain of salt, but this is what I believe things are like. The basic point is that there is no such thing as an EULA or something similar that could be used to dicate terms like this (or any terms really) to the reader/user/customer/consumer. The reason for that is that while, as far as I understand, the purchase of a piece of software is being interpreted as buying the right to use it, so to speak, not as buying anything tangible, a book is different: you actually buy the physical book, and there is no license agreement between you and the author or publisher: the only contract is between you and the seller of the book. As such, I think that while a software company might be able to include a clause in the license that you (for example) have to pay them an annual fee depending on how you use the software might be able to persuade a court and win a hypothetical case (although it's not clear to me whether they would, as you as a customer probably can expect that when you buy a piece of software, you will be able to use it under reasonable terms); a book publisher, on the other hand, can only prevent you from doing things that copyright law as such does not give you an a priori permission to do, such as copying, distributing or broadcasting the work etc. They can *not* prevent you from actually using the work - in other words, you do not need a license from the publisher to *read* a book, for example, and I'd argue that in the case of RPG material, the same goes for using the rules to DM a campaign (LARP or not).
quidquid latine dictum sit altum videtur.
It's a dismal failure as a trademark license, given that 1) gamers are likely only engaging in nominative uses, which are perfectly legal and desirable anyway, and 2) there doesn't seem to be a quality control and auditing system, which actually jeopardizes WW's rights. They seem to be engaging in naked licensing, which is pretty bad.
In the copyright realm, it's also pretty lousy. You can't copyright game rules (you need a patent for that), so all they can stand on is the setting. Merely playing the game doesn't involve reproduction, distribution, preparing derivative works, or actionable public display. You could argue public performance based on the setting, but I think it'd be insulated by fair use, if not estoppel.
Personally, I'd ignore the hell out of them. Of course, the d20 license is stupid too -- if you're careful, it's perfectly legal to make unauthorized modules and such for the commercial market.
-- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
...although I'd love to see them try to enforce this.
Been thinking of starting a campaign at the Friendly Local Gaming Store. Looks like D&D 3.5 it is, then.
No Longer a Menace to Society.
Alexandria Morrigan born 2/22/01 l. 20.5in wt. 7 lbs. 5 oz.
So, someone at White Wolf cottoned on to all of the patent and IP lawsuits going around and decided they wanted a piece of the pie. So, like I'm guessing some form of stupidity plague is pandemic in corporate offices (must be that nasty office air), like an airborne form of BSE. Otherwise, their legal department must be just an ordinary bunch of idiots.
Voodoo Girl is the bomb!
Seriously, this is insane. Let's sell our products to the customer base, and then sue them for making use of said products. Brilliant /sarcasm.
Bah. Real men play GURPS.
-- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
They might want to look at Bobbs-Merrill Co. v. Straus, a Supreme Court decision that said that a copyright owner can't impose arbitrary restrictions on the purchaser under the guise of a license.
Mea navis aericumbens anguillis abundat
"Q. All I charge my players is a share of the fee the facility where we play charges us. Do I still need this license?
"A. Yes. Even though you aren't making a profit, you are still collecting and disbursing money -- money earned through the use of White Wolf games and settings."
I said it before and I'll say it again: We need to seriously fix the problems caused by the notions of "Intellectual Property" soon or it will destroy our society faster than we think. Sure something like this is unenforceable and would be laughed out of court, but not until after having financially destroyed some poor gamers.
And sooner or later some idiot judge (it seems like there are no other kinds these days) is going to side against common sense and start giving corporations the power to actually force their customers to do things like this.
I know some people out there are going to somehow take this as a pro-piracy rant, or switch into "IP makes the world go round" mode, but this kind of crap has gone way, way too far for far too long. Intellectual Property laws have to be seriously reworked. If we keep going the way we've been going for the past few decades. We're going to self destruct as not only a nation, but as a society.
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
I don't play that game, but I can still laugh at what a bunch of morons they are.
There is also a question of whether they have the right to demand that fee. The answer might affect me, sooner or later.
So, really, it's not simple.
Actaully, it's not for every game, just every game that charges to pay, for bigger LARPs its pretty common to chip in $1 to cover the costs of the people running the game.
I always prefer to start the year off with a bang - or, to be more precise, a series of loud hums, a crackle or two, and
Sueing anyone who even mentions your games name in a sentence? Check!
Sooo.... how long before Hasbro/Wizards of the Coast buys the miserable company and puts them out of our misery. Do they have to go bankrupt first?
Did Lorraine Williams, aka "the bitch," take them over?
If anyone is looking for an alternative, the founders of Gothic Horror Rolplaying are still kicking! Chaosium, Inc.
"MIT betrayed all of its basic principles."
Bah. Real men play GURPS.
;)
Y'know, I should have figured GURPS would be your game of choice.
i noticed you had said "friendly local gaming store." man, i wish i knew where to find one of thems. the only local store I know of that specializes in games is hardly friendly to people trying to get started (as in, if you don't already shop there or participate in their events, they are VERY VERY cold to you), and the other stores that carry games at all (but generalize, and carry toys and comics and stuff, too) and the clerks don't know anything about gaming at all (and one store has even hired a "barbie-girl" who doesn't really know ANYTHING about the topic, but hey, she's pretty, and drooling nerds spend more, right?)
The comic / RPG shops up in the Twin Cities area are pretty good. You'll still see your share of weird stuff, though. I once walked past some dude reading some LARP sourcebook in his car in the parking lot of the Source, and his passenger seat was full of trash.
/no offense to you normal larpers
I mean, the greasy paper bags and paper wrappers filled up the floor. Then, they filled up the seat. They crested over the line of the passenger seat window like meniscus. It was obvious that he had not had a passenger in his car for quite some time. It was a 70 degree day, and he was wearing a trenchcoat, inside his car, with the windows up. I was boggled, utterly boggled. I had my own gawker slowdown walking past his car.
This is what I posted over there... interested in seeing if it stays:
There are only four things that White Wolf can hang this license: Patent, Copyright, Contract Law and Trademarks.
Note... I'm not a lawyer, but I make a living off of software which means I have to deal with all of these issues all the time. That said, this isn't legal advice (if you plan on taking a legal action may I suggest you talk to your lawyer instead of using random Internet posts as your basis).
Patent: If White Wolf had a patent on the rule system they have total control over the use of the same. A quick search of the patent databases show that they own nothing of the sort, so we can discount this as a "patent license".
Copyright: Copyright covers a very limited (but powerful) set of controls. The long and short of it is that a copyright protects *replication* of a work. If a group were to recite the rulebook and fictional pieces therein, White Wolf would be within their rights to stop this from happening. However, as people in the board game industry painfully know, people *playing* your rules do not trigger copyright. (A similar thing happens in software: technically running software requires copying it into RAM... because this is required as a "fundamental step" to using the copyrighted materials this replication is permitted by law). Only patent can control game *rules* as ideas.
TSR attempted this type of control, claiming that being compatible with or working with a given rule set made something a derived work back in the bad old days. They failed miserably, except at intimidation (you can't *afford* to fight this). To exert this kind of control would be akin to writing a text book on a subject and then saying "using this knowledge is forbidden unless licensed" (assuming the knowledge was not covered by a patent, which is independent). Copyright does not give this sort of control.
In particular, the information at http://en.wikipedia.org/wiki/Bobbs-Merrill_Co._v._ Straus is interesting because it shows that copyright law does *not* allow any restrictions (beyond replication) after the "first sale" of a work. The software industry has been angry for years about reselling "used" console games and rentals of the same (it cuts into profits *big-time*), but every lawsuit brought on the matter has fallen on the side of "no further restrictions beyond the first sale". The companies have tried the "you don't own this, you just license it" thing in the past will no effect... because of the doctrine of first sale. (Note, this limitation doesn't apply to big corporations who buy software in bulk: they actually sign a contract.)
Contract: That brings us to contract law. When you bought the book, you didn't sign anything, so any claims based on contract law are nonsense. Even printing a contract in the book won't work... only if you *negotiated* a contract *as equals* (i.e., you have the ability to reject terms and negotiate) and then signed the contract would the contract be binding. "Click wrap" licenses in software are on some pretty shoddy legal basis themselves and have been successfully avoided in quite a few lawsuits and this "retrofitting" of a contract onto a book is absurd to contemplate in terms of contract law.
Trademark: So that leaves us with trademark law. This seems to be what prompted the whole nonsense. Note the comment about "rights in terms of trademark and so forth"... trademark is the *only* framework that requires protection of rights to be proactive, so you can just delete "and so forth". (People who use the term "Intellectual Property" are talking about patent, copyright and trademark... there is nothing actually called "Intellectual Property" in law). However, if this is a trademark license then the whole issue can be safely bypassed by not *using* the trademarks in question. You can run a "Modern era live RPG featuring vampires"... even with White Wolf systems as the core
Sig under construction since 1998.
Hah. 5th edition HERO.
No, REAL men play Hackmaster. Or AD&D. And LIKE it.
No Longer a Menace to Society.
Alexandria Morrigan born 2/22/01 l. 20.5in wt. 7 lbs. 5 oz.
After hearing about WW new policy, I will be starting a new WoD LARP. Only non-Cam-members allowed and the fee is $300US per night. This will mainly cover the costs for:
1) booze
2) bribes to local law
3) a pack of glow-in-the-dark condoms with the WW logo on them
4) an underage goth of the appropriate sex to pleasure you or take your place in a game that you didn't want to play anyway.(They won't be paid, they're doing it for the angst)
Copyright law concerns itself with one, and only one, thing: making copies. There is absolutely no such thing in US copyright law as a "user license".
Tell that to anybody who has had a run-in with ASSCR^W ASCAP. You do seem to allude to this though.
but I think WW is going to have a very hard time making [a public performance] argument against any LARP group that isn't specifically using scripts/modules produced by WW.
True, a gameplay system itself isn't copyrightable, but does WW own patents?
IIRC, a federal judge found not too long ago that a five-note chord that was unconciously inseted into a song was copyrightable infringement.
Get the full story here.
"We don't need to pay you royalty fees."
WHITE WOLF STORMTROOPER: "We don't need to collect their royalty fees."
"These aren't the sourcebooks you're looking for."
WHITE WOLF STORMTROOPER: "These aren't the sourcebooks we're looking for."
"We can go about our roleplaying."
WHITE WOLF STORMTROOPER: "You can go about your roleplaying."
"Move along."
WHITE WOLF STORMTROOPER: "Move along. Move along."
RPGer: "I thought we were dead."
"The Kindred hold many powers over assholes and the weak-minded."
Is this licence going to be printed in the front of each rule book/suppliemnt?
If I buy a rulebook without this licence in it, and they come after me for fees, where do I stand?
Can a company distribute a product with no restrictions noted in it, and then come after me for not abiding by a licence I never agreed to, never saw and was not even aware of?
b3 4phr41d 0f my 4bov3-4v3r4g3 c0mpu73r kn0wI3dg3!
MadDwarf
"any LARP group "
Q. Which games fall under this license?
A. All White Wolf roleplaying games (traditional tabletop or live-action) regardless of setting. This includes all World of Darkness games, Exalted, Trinity, Scarred Lands and most anything else published by White Wolf, Arthaus Publishing or Sword & Sorcery Studios.
b3 4phr41d 0f my 4bov3-4v3r4g3 c0mpu73r kn0wI3dg3!
MadDwarf
D&D? But... but... TSR is an eeeeeeevil company! And WotC is a very nice and eeevil company! ... ... ...where is the world coming to, if such traditions cannot be even trusted anymore, our formerly greatest enemies (WotC) paling in comparison to our trusted friends (SJG and WW)...
"These are the final days, the signs are clear..."
My parents' generation never believed Soviet Union would fall; My generation never believed Sega would make games for Nintendo. Or that White Wolf would Do Evil. =)
Haven't looked at their stuff recently, but I remember that WW games used to focus somewhat on a coming apocalypse. Something tells me there are going to be a lot of cataclymic world-destroying final sessions of ongoing campaigns the night before this goes into effect. They *may* be within their rights to do this (debateable) but I can't imagine it's going to help sales any.
...that no one else came to the conclusion that this is a way for WW to milk more money out of the masses that do LARP and other WW tabletop games at conventions. Think about it. Say you've got ten WW sessions going every day for three days at SuperUberMegaCon. That's 30 sessions. Figure a minimum of five unique people per session (and I'm lowballing here because we know there are more than 5 people in any LARP) and you're looking at WW pulling a quick three grand for doing nothing more than having their name on the rulebook.
Con organizers are going to have to go through the administrative overhead of checking each person who registers for a WW event at a con. And they're going to have to go through the headache of charging everyone who has not already paid for their yearly license an extra $20. I see this as a death-knell for WW games at organized conventions everywhere...
"You did WHAT to WHO for BEER MONEY?!? Jeez, man - you don't even like beer..."
Having been a Cam member for almost six years ... it's not our fault. We had nothing to do with the decision. I personally don't like it, think it's a major mistake, and hope they just drop it. I also realize they're not likely to do that. I won't quit, but I very well might not renew if things don't get resolved.
~Kyrthira Phelan~
LARP has become a huge hit with the WW crowd, and part of the reason is because it is dirt cheap.
WW recently fucked up by introducing the new Vampire setting which the vast majority of players HATE, and now this? I wouldn't be surprised if some of the big LARP groups like One World by Night (OWBN) drop WW like a bad habit and just go off on their own.
The fans already buy all of their ridiculously overpriced books and merchandise, but no...they have to milk them for more.
The sad thing is, if they hired better managers instead of lawyers, they might realize they have a KILLER movie franchise on their hands if they did it correctly. If done properly, they could make Underworld look like a children's movie, and they would rake in the cash hand over fist.
But no, they've chosen their path, and they will suffer accordingly.
Buy Steampunk Clothing Online!
They've made a clarification to address some concerns.
2 &highlight=&sid=0a53b7694d3e1fadb446865c5f388f84/
http://forums.white-wolf.com/viewtopic.php?t=1970
"I understand that Storytellers regularly incur expenses during games (tabletop, LARP or what have you), and I understand the desire to recoup some of these expenses. I also realize that most of the people who have been charging for play in their games are doing so simply for that reason. We also have no intention of stopping a Storyteller from asking his or her players to chip in for pizza at a small game. This license does apply, however, when you are charging them a site fee or other standard fee and recruiting players far and wide"
I thought real men played RIFTS (and REEL men played Noir)
Sara
Designer, Gamer, Macgrrl in an XP World
Or that White Wolf would Do Evil. =)
Your generation never played V:TM 3rd Edition, huh?
Here's a big finger for White Wolf and their bullshit posturing. There is no legal basis for the enforcement on these "rules", not to mention that they've phrased it as a request.
The only relevant law in this case is Copyright. By using their legal monopolgy, a Copyright owner can force you to agree to the terms of a license in order to use their products (or simply not sell you the product), BUT:
1. That only applies when the license is agreed up-front, as part of the contract of sale;
2. That does not apply when the purchaser does not have the opportunity to review and agree to the license before purchase (or to return the purchased item at no cost to themselves).
Here WW is attempting to apply new terms to copies they have already sold, and those copies are books where the purchaser does not have the opportunity to review the license.
In addition, courts apply the doctrine of first sale to books, which (for consumers) translates to doing whatever you want with it as long as you don't infringe the basic rights given to the holder under Copyright law: duplication, translation, derivation.
The only leg WW has to stand on is to claim that by role playing using their system and world you are creating a derived work. Since the book is sold explicitly for this purpose, that's going to get a whole lot of laughter.
Any arguments regarding commercial use are bullshit. Copyright doesn't distinguish between commercial and non-commercial use. The right is either reserved by the holder, or not. Unless the books came with a "license" that forbade commercial use (they cite DVDs for example, which explicitly prohibit renting or public performance) then they have no basis to enforce these "rules".
i-name =twylite [http://public.xdi.org/=twylite], see idcommons.net
Oh, they make rules nowadays? I thought they just licensed their stuff so that SJG would publish GURPS worldbooks =)
I love the fact that this was posted by White Wolf's Director of Marketing. I'm sure he was trying to figure out how to get more people to sign up for fan club membership, and, oh hey, there you go -- tell people that they have to. That will work great.
It's also great that they try to tell you that they're doing this in order to "maintain" a "consistent quality of product." Oh right. And yet, "Camarilla membership does not mean Camarilla oversight or management." But, you know, as long as White Wolf has more of your money, I'm sure your gaming experience will be better.
I really don't think this is enforceable. White Wolf is requesting that you follow their policy. They have a right to request that you follow their policy. As near as I can tell, though, you aren't breaking any laws if you just decide to ignore them.
-- dR.fuZZo
Nah, ream men play F.U.D.G.E.
Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
LOLROF, I kill me, great typo. I meant real men.
Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.