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Bill Van Buren Talks Half-Life 2

node writes "Pixel Kill has up a summary of the talk Bill Van Buren recently gave in London on the development of Half-Life 2. It's an interesting insight into some of the design decisions that resulted in such a fantastic game, plus there are some bits about the direction they're taking the upcoming expansion."

25 of 295 comments (clear)

  1. In case of Slashdotting by Anonymous Coward · · Score: 5, Insightful


    Listening to Bill Van Buren talk about Half Life 2 I realised a key reason for its excellence - it shows you the story rather than telling you, just like a good author showing you rather than telling you scene details. it doesn't parade the story in a cut-scene but rather puts you right in the middle of it.

    It's little surprise only Valve have really gone down this path properly as it clearly took a lot of work making the "cut-scenes" unbreakable by the player. The powerful scripting system did often allow the designers to create scenes without the assistance of animators or story boards - they just threw together a rough cut with existing animations and rough voice over files (apparently Marc Laidlaw created some great ones, so much so they were tempted to leave in his Father Grigory).

    As you may be aware they spent a lot of time getting eyes right - how they focus and even how your eyelids dip when looking down. They also used real people as character references (I wish I had a photo of the slide, it was really interesting to see the comparisons), though they ended up stylising them somewhat as having them too realistic was "just creepy" as Bill put it. They're continuing to move forward in the area of facial animation and have even hired Bay Raitt who worked on Gollum's facial animation.

    Their character animation system is particularly impressive too - at one point Eli Vance was running, looking to the side and typing (!), all blended in real time. To create a scripted scene you kind of layer things (an eyebrow movement here, a wave there and so on) and adjust line graphs to alter movement intensity. It's all extremely intuitive looking stuff so the designers can more easily get on with making the game.

    One thing I didn't realise was that Half life 2 rewarded the inquisitive - players who looked around not only saw newspaper clippings and photos but in doing so triggered revealing comments from other characters.

    Someone pointed out how much time was spent alone in Half Life 2. Bill replied that they were aware of this and were working on keeping NPCs with you for more of the time in Aftermath. This brings with it the problem of ever-present characters becoming irritating, but they're aware of that and working to address it so they're helpful rather than annoying.

    One final interesting detail - they narrowed the field of view from 90 to 75 in Half Life 2, narrowing it even further to around 50 during the final cut-scene with Breen.

    It's pretty evident just how much attention Valve pay to details and how eager they are to keep moving forward with new ideas. Aftermath can't come soon enough.

    1. Re:In case of Slashdotting by Alpha+Soixante-Neuf · · Score: 5, Insightful

      All in all, what good is a game if you can't play it? At 50 bucks, and 4 to 5 hours just to install it, this game is a serious waste of money. And poorly designed to boot. The game was made for newer retail technology. If you don't want to pay for the newest gadgets then don't expect to play the newest games without complications. You can play it in two years and it'll still be a great game then. I don't have a super great computer but it didn't take 4 or 5 hours to load and played just fine (albeit at a fairly low res to keep the frame rate up, but that's exactly what I was expecting).

      --
      "The world is a tragedy to those who feel, and comedy to those who think." -- Shakespeare
    2. Re:In case of Slashdotting by xMilkmanDanx · · Score: 2, Insightful

      Valve predownloaded as much of HL2 as possible prior to release if you had steam and if you indicated your interest/intent. Everyone who got it direct sale from valve should've had steam before hand (but who knows, maybe somebody didn't play HL1 and really wanted HL2).

    3. Re:In case of Slashdotting by PyroMosh · · Score: 2, Insightful

      No, however slashdot is primarily a site for computer nerds. Especially the further back in it's history you go. There is a definate indirect corelation between low /. UID and computer nerd-dom.

    4. Re:In case of Slashdotting by jimi+the+hippie · · Score: 2, Insightful

      "The game was made for newer retail technology."

      Actually, this game was really low end. Look at Farscape, released more than a year prior, it had better lighting, better vehicles, better water effects, and it showed in the min specs.

      For a "next-generation" engine, Source was EXTREMELY disappointing.

  2. Actually, overall the game sucks by Anonymous Coward · · Score: 1, Insightful

    The first several hours of game play are incredibly lame. First you have the 5 Cd's you have to put in your computer. Then when you START the game you have to wait an hour for it to do something. What, no one knows, but you just get to watch dialogue box after dialogue box.

    The reason?

    Valve is making fun of you for being such an ass as to buy their game. Then of course there is the TSR they put on your system that is always connected, whether you are playing or not. If MS did this, there's be lawsuits!!

    And then, when you finally get past all that crap, the game tells you to download the latest Nvidia driver, WHICH DOESN'T SUPPORT THE GAME AND CAUSES IT TO CRASH INSTANTLY!

    Glad I didn't buy this game and borrowed a friend's to check it out first. I not only will NOT buy it now, but I'll -never- buy anything from these twits again,

    (Anon because I know all the Half Life slaves will mod this troll! But be advised, don't buy this game, you'll just end up formating and reinstalling)

    1. Re:Actually, overall the game sucks by Decessus · · Score: 2, Insightful

      It seems like your major beef with the game has more to do with the installation process then the actual game. I don't know how far you actually got into the game, but perhaps checking out the Xbox version will be a lot more user friendly for you. ( If you own an Xbox that is. )

  3. Re:Ignorant person wants to know: by Lisandro · · Score: 2, Insightful

    Not only properly, better. To this day, System Shock 2 is the most inmersive FPS ever made - long steps ahead of HL2 if you ask me.

  4. Re:Too Much Realism? by Have+Blue · · Score: 4, Insightful

    It's called the "uncanny valley". As depictions of humans get more and more human, they look better and better- but only up to a point. Between "kinda like a human" and "exactly like a human" there's a space where people start to get creeped out. The depiction resembles a human corpse more than it does a real live human, since it's missing subtle things like eye movements or breathing. You wouldn't develop crushes or sympathies but you'd be uncomfortable while playing the game, which is not something Valve wanted.

    The Polar Express is a good example, as someone else said. So is the Final Fantasy movie. This is the reason Pixar, for example, does not try to create photorealistic humans even though their artists are quite capable of it.

  5. Valve treats their fans badly by Danathar · · Score: 2, Insightful

    I've read all the excuses about why valve acts the way it does about the state of their games. Frankly its a load of crap.

    Other companies have had their development of games WIDE open practically like Never Winter Nights and the fans appreciated it MUCH more.

    Everytime Valve talks it smells like a snow job with lies. Take the current development of Day of Defeat. They SOLD that game to people as part of the Half-Life 2 package implying that it would be out "soon" almost a year ago and it still is'nt out. I don't mind waiting, in fact if they would of said something like "we really have'nt put many resources into it because we've been working on half-life 2. Don't look for it anytime within the 6-10 months" I would of said "OK", respected them a bit more and patiently waited. Only recently did they talk about it once the Public Beta came out.

    Now it's just a game and I don't get real worked up over these things (sounds like it though). But this arrogant attitude they have sucks.

    1. Re:Valve treats their fans badly by rpozz · · Score: 2, Insightful

      With the blatent lying about the release dates of HL2 and DoD, the stuttering bug which went unfixed for months, and Steam being an annoying bastard for a single-player game, it's absolutely amazing that they manage to still sell so many copies. They are probably the most badly-behaved company in the games industry, with the possible exception of EA.

  6. Half Life 2 and the Rights of Users by Zombie+Ryushu · · Score: 5, Insightful

    My big beef with Half Life is the restrictive level of its liscence. I realize its just game, but I hate the dangerous precident it states in showing how easily the entertainment industry can control us. They can actually convince us to pay money to take our digital rights away from us, and the population will not resist.

    At a time when we are facing an orwellian future of DRM, the cost of our digital civil rights is: Playing a game.

    This is tragic in nature. Its a betrayal of free thinking principals by the population itself. The popuation of people who were willing to - without a second thought, buy this game when the full knowlege of what buying and installing this game meant as far as DRM goes is an unpardonable crime.

    Half Life 2 proved that the public was willing to suffer major digital freedom loss to play a game. The evidence was right in front of the viewing public and the consumer ego mass still made the bad choice anyway.

    I didn't buy HL2. (Don't Run Windows) but the fact that I made the choice not to really doesn't matter. It was the fact that the majority of computer using consumers who will buy freedom destroying software did so.

    The choice that the consuming public makes affects everyone by what is availible in the future. I'm sure HL2 is an excellent quality game, but the terms of the game are simply cruel and malicious.

    Again, its not about whether or not *I* choose to buy the game or not, its about what the majority of the consuming public was willing to do, and it is with the consuming public the fault lies.

    There was a choice. They made the wrong choice and we will all pay for that choice years down the road.

    1. Re:Half Life 2 and the Rights of Users by Anonymous Coward · · Score: 2, Insightful

      Just because the choice of the public doesn't match yours does not give you a right to judge it as a "wrong" choice like some kind of consumer overlord. For my needs, I had no problems, so I bought it. Like most people, if I buy a game for my PC I'm simply looking to play it on the PC I have it on, and do nothing else fancy with it.

      The marketplace will decide what's acceptable, not an individual person or fringe group.

    2. Re:Half Life 2 and the Rights of Users by Anonymous Coward · · Score: 1, Insightful

      Same cowaard here, no way I'm logging in from work.

      Anyway, it's just your opinion that it's a wrong decision. The main problem I see is that they don't realize they're just finding their own opinion as well. I think it's fine, you don't. Both are opinions and neither one can be inherently right due to the nature of an opinion. The real world will sort out which one is the one society will take.

      If you don't like it, but other people don't care, this does not make them stupid or anything of the sort. It means they disagree with you, nothing more.

    3. Re:Half Life 2 and the Rights of Users by dubl-u · · Score: 2, Insightful

      Half Life 2 proved that the public was willing to suffer major digital freedom loss to play a game.

      Well, Valve's shennanigans around that game certainly hurt them some. The bitching about Steam was colossal.

      And not realizing what bullshit they were up to, I tried borrowing a friend's copy some months after he was done with it to try out a new system. I spent for-fucking-ever installing it, another hour downloading updates, and then discovered that I COULDN'T PLAY THE GODDAMN GAME.

      Had Valve treated me nicely, I would have been very willing to buy other games or add-ons through Steam. Had Half Life 2 kept my interest for more than a few days, I would have even bought my own copy. But after hours of frustration, I'd rather play Minesweeper than give them nickel.

      So hopefully others will learn from their mistakes. People like to do business with companies that treat them well. Valve's uptight DRM stupidity convinced me they are not one of those companies.

    4. Re:Half Life 2 and the Rights of Users by Osty · · Score: 2, Insightful

      The public can be horrably wrong.

      The public can right its horrible wrongs, too.

      The America public tolerated slavery.

      And they fought a war, and declared slavery evil, and have been atoning for it ever since.

      The German public condoned mass murder.

      You assume that the German public knew what was happening. They failed by voting the Nazi party into power, but I doubt even your infinite wisdom would've allowed you to see at the time what would eventually transpire.

      The Islamic public praises the famlies of suicide bombers.

      No, Islamic radicals praise suicide bombers. I really doubt all 1+ billion Muslims in the world (or even a majority of them) believe that suicide bombers are good. But feel free to go on believing that all Muslims are terrorists, while you continue to use your watch, soap, paper, cloth, wind-generated power, telescopes, algebra, glass, etc (Islamic inventions).

      The Japanese public diden't care about the rape of Nanking.

      Again, you're assuming that the Japanese public actually knew what was going on. During war time, there are certain things that happen that may be unsavory in peace-time, but did the Japanese public really know that 80,000 Chinese women and girls were being raped? Probably not.

      The Soviet public watched in silence at millions died.

      Not to belabor the point, but you're assuming that the public always knows what's happening. That's not often the case with respect to these kinds of events.

      The French public enjoyed the fruits of it's Empire.

      And why shouldn't they? Imperialism is a valid form of government. Of course, they did have a nice little revolution (you might remember it from your history classes; it was just a little bit after the American revolution).

      The public likes WalMart, McDonalds, Toyota and Microsoft.

      That's the first time I've ever heard of Wal*Mart, Toyota, or even Microsoft being related to mass murders. But whatever. There's a reason why people like these things:

      • Wal*Mart's prices are exceptionally low. You complain that they drive out local businesses, but it's pure economics. Would you really buy a gallon of milk at $4 from your local mom & pop shop when you could get the exact same milk at Wal*Mart for $2? What if you have a limited income, or you can't get a job above minimum wage? As evil as you think Wal*Mart may be, they're doing nothing but following economic rules -- the firm that can sell its goods at a lower price (while following competitive practices, such as not selling below your cost) will get the business. If other firms can't follow suit on price, it sucks to be them.
      • While McDonald's may not be the height of cuisine, it fills a niche (sadly, a niche that has become all too often the norm) -- decent food at a decent price, quickly. As well, McDonald's has made an attempt to be healthier (better salds and such), while competitors like Burger King and Carl's Jr were launching extremely high calorie menu items.
      • I'm not a huge fan of Japanese cars (for purely selfish reasons -- they just don't "feel" right compared to the German and American vehicles I drive), but Toyota is certainly not evil. Along with Honda, they're the only company really pushing hybrid technology (to the point where many other manufacturers are licensing Toyota's Synergy drive for their own future hybrids). They provide cheap, reliable cars (but are now being beat in this arena by Korean manufacturers like Hyundai and Kia). That American companies like GM can't compete with Toyota or Honda is not the f
    5. Re:Half Life 2 and the Rights of Users by Da+Fokka · · Score: 2, Insightful

      I didn't buy HL2. (Don't Run Windows) but the fact that I made the choice not to really doesn't matter. It was the fact that the majority of computer using consumers who will buy freedom destroying software did so.

      Freedom Destroying Software? I've heard Half-life 3 will eat babies.

      But seriously... Why on earth do you think you have the god-given right to free software. I do agree that in some cases free software will be beneficial to both its users and its developers. But that choice is up to the developers. If a developer chooses to charge for their software, it's their right. And if they choose to validate the software using an online authentication scheme, they'd better make sure that a) the game is worth the $50 I have to shell out for it and b) the authentication scheme works flawlessly. This holds true for Half-life 2 and the Battlefield series. And it's not freedom destroying, no, it's a business model. If you don't like it, buy someone elses software or develop your own. But quit whining about software destroying your freedom.

  7. Re:How about the... by neumayr · · Score: 2, Insightful

    I guess when people are impressed and maybe inspired by the actual game, they're more likely to invest time in learning how the engine works, to build upon something they feel they already know somewhat.

    As opposed to some random sf.net game with nothing to show but a vague description, an alpha that won't run and some screenshots off of the lead developer's machine.

    --
    Truth arises more readily from error than from confusion. -Francis Bacon
  8. Re:Formula For Success by godders · · Score: 2, Insightful

    halo 2's single player mode was just a multiplayer game with a vague storyline. They put in level after level that consisted of nothing more than running down identical corridors shooting at various things. I'm sure the counterstrike players loved it, and I'm sure it makes a fine multiplayer game. But it's a shit single player game. HL2, on the other hand, I absolutely loved. some of the outside scenes are amazingly realistic and fun to play. Riding the airboat down the canal system and finding random deserted buildings with huge landscapes was great.

  9. Hyped AI by @madeus · · Score: 4, Insightful

    From the article:

    "It's little surprise only Valve have really gone down this path properly as it clearly took a lot of work making the "cut-scenes" unbreakable by the player." Rather, they just ignore you and run through the script regardless (even if you shoot them, drop heavy objects that should kill them onto them or block their path with items they should not be able to move).

    For example, if you block a path the game doesn't want you to (including dynamically 'in game', not just 'in cutscenes') the game would completly disregard the usual rules of physics and simply walk through pushing aisde any and all obstacles like they were made of cardboard (making setting interesting traps impossible in some area's, it's clear your supposed to 'stick to the rails' - like so many games thinking outside the box is not encoraged).

    Of course playing with things like grary's modshows this isn't a limiation of the HAVOK physics engine - the best thing about Half Life 2 IMO, and which is entirely 3rd party - it's just the way Valve implimented it.

    Half Life 2 is nowhere near as impressive as the origional was for the time IMO. Admittedly the origional had lots of distinctly tedious jump puzzles towards the end, but in the first half it had far more atmosphere and felt much more immersive to me. This is not just a case of seeing it through rose-tinted glasses either, I've played it through again recently and it's still head and shoulders above HL2 IMO.

    To me, it just seems like Half Life 2 is riding entirely on it's use of the HAVOK physics engine, which of course lots of other titles have used (Halo 2, Ghost Recon, Max Pane 2, Full Spectrum Warrior, and many more) it's just that Half Life 2 use it _so_ extensively and happen to give the player a really fun toy to use to manipulate objects.

    Sure I think the artwork in HL2 was okay, but the underlying engine quality was poor IMO - with kludges like the use of 2 sprites and careful map design used to try to cover up problems with a lack of proper LOD handling (with large objects like whole ships just appearing and disappearing at random in front of you on the beach, and things like tree's being redered as 2D sprites - Yuck!). The lack of a decent lighting model was pretty prevolent in some areas (something well discussed), though I was equally urged by dodgy map design featuring such delights as points where enemies could infinately spawn from points apparently in mid air (the sort of crap Doom 3 pulled and that is a big no-no in my view).

    I found it particularly disappointing because we know they are capeable of better.

  10. "fantastic game"? by CAIMLAS · · Score: 2, Insightful

    Half-Life 2 is not a "fantastic game". It is a good game, but there is nothing revolutionary, spectacular, or all that above what should be the norm about it. This is not 1995, and we should not still be expecting the par to be only slightly above a twitch-and-shoot FPS.

    No, quite simply put, HL2 is a good game, but not a fantastic game. The only reason it shines is because there's such a slew of mediocre or plain bad games out there these days. Too little flash and not enough substance.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  11. Re:How about the... by Scudsucker · · Score: 2, Insightful

    Shipping a gold master game is more work than anyone who writes some open source game engine can imagine.

    Yeah, and the employees get paid good money to do so. What are you going to put more effort into - an open source project in your free time as a hobby, or a job that puts food on your table and puts your kids through college?

    Having tested almost every major open source game engine and having been exposed to more commercial game engines then probably 95% of real world game developers out there

    Suuuure you have.

    every open source engine I've personally been exposed to I would estimate at roughly %10 the way to a what would be a GM shrinkwrapped game.

    And how many games that are released as GM actually should be GM? There have been many games like Sin and Myst III that weren't at all playable until a few months after their release because they shipped with so many bugs.

    Much farther behind than they are now over the next few years, until home computer game programmers get their hands on Cell based systems.

    Pfft. With every new generation of consoles, this crap about "leaving PC's in the dust" get's trotted out, and each and every time it's turned out to be just that - crap.

  12. Re:How about the... by thebagel · · Score: 2, Insightful

    Don't forget about Team Fortress 2.

  13. Re:How about the... by Ford+Prefect · · Score: 2, Insightful
    Read the hlcoders mailing list sometime. You'll hear Valve employees like Alfred Reynolds say that mod developers are "hackers holding Valve hostages", with regards to trivial things like printing to the screen. I'm not kidding.

    Way to 'quote' out of context. Here's the original email:
    That is part of the leaf code of the mod, not an exported API. Assuming that CS:S uses the same code that we ship in the SDK is wrong (because they won't match). Injecting network messages and assuming the same implementation in a binary you don't control is not going to work. We have provided a stable, consistent (across all mods) API for plugins to message users. We have already added new functionality to this interface at the request of plugin authors, a quick email discussion with us and I am sure we can find a middle ground. Also note that plugins already use the exported API for HL2MP (and other 3rd party mods I suspect).

    We are not going to be held hostage to 3rd party programmers using triggering out of date and unused game code that isn't part of a published API (i.e part of an exported interface function).


    OH NOES!!!1 THEY'RE BEING EVIL BY CHANGING UNDOCUMENTED, UNUSED, NON-EXPORTED LOW-LEVEL FUNCTIONS!

    Also, with regards to the expansion... they've released one screenshot, and an onlooker realized it was actually a screenshot from HL2 Single Player.

    Hmm. Presumably I've been imagining things... ;-)

    --
    Tedious Bloggy Stuff - hooray?
  14. Re:How about the... by BAILOPAN · · Score: 3, Insightful

    FYI, You'll see it's not out of context at all if a)You're an HL2 developer and b)You read the entire discussion.

    The API was:
    a)Exported, otherwise we couldn't have used it
    b)Used, every mod plugin was using it
    c)Documented, in cl_dll\menu.cpp

    And the actual issue at hand was that Valve was not providing adequate API to do the task, while claiming to the public that they were.

    That particular debate incited hundreds of messages on HL2 boards. It enraged so many developers, players, and server administrators, all at once, that Valve was forced to reverse the decision. They don't admit they're wrong tot often, so the reversal was a footnote in an e-mail: "we won't change this for now". So, in the end, they decided to do nothing rather than fix the root of the problem.

    The screenshot in question was this one:
    http://www.gamespot.com/pc/action/halflife2afterma th/screens.html?page=7

    I said "one" because when I saw it, it was the only one on the Steam page ;]

    Thanks for playing Internet.

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