Engineering Everquest
The IEEE Spectrum site has an article up discussing the engineering required to keep Norrath running. From the article: "The Death Star is a huge, warm, windowless room containing the rows and rows of servers that run Sony's online games. The whooshing of a massive air-conditioning system is so loud that conversation is almost impossible. A large steel cage surrounds more than 500 servers stacked 32 high in towering racks--and this is just one battalion, albeit the largest, in Sony's 1500-machine army of servers."
The only things certain in war are Propaganda and Death. You can never be sure which is which though
EQ doesn't have players anymore, what are the servers for?
I absolutly love the dramatization of a ..server room. it makes me *sarchastically speaking* SO happy that sony can boast about the server room we cream.. I mean dream about.
The only problem is that sony has all of these pretty server rooms and money and still can't hire a team to listen to their customers or atleast do their job in the helpdesk area.
I have been boycotting sony for a while, and no I do not have a ps2 in my house or ps1, and by the way it seems the downgrading of ps3 is only gonna make people get away from it too. stupid sony, being complacent ugh, if they would only listen to the little people down here underneith the money cloud they would be on top, and I am bitter. Could ya tell?
right ranting post whore I am.
bah.
Everquest is merely the highlight of the report, but theres also EQ2, Planetside and SWG all running off these servers. With that in mind, 150,000 users 'at any given time' isn't too impressive when spread out over 1,500 servers. Assuming the number of users is equally divided (37,500 users and 375 servers per game 'at any given time') then theres not much workload really being put on the servers. That comes out to roughly 1 server per 100 players.
I'd rather have an article describing, you know, the awesome engineering obstacles (failures and successes, thanks) a similar but larger project a few people may've heard of. I seriously felt like this was a copy of an article from Time magazine, what with the information that was just @#$@ old and common knowledge (that is, to the audience of people who would be interested in the first place), and really just an advertisement in disguise.
... why do I care? I didn't learn anything. They were small, got bigger. They make revenue from customers. Now, if this was a wonderful introduction to When Projects Go Off Expectations, with a "case study", then that would have been something.
I admit I'm new to reading this periodical, and skipped straight to this article, but... I sortof held IEEE to higher standards. Maybe I should go to journalism school, or something, but
"We budgeted the game to hit 200,000 subscribers, 20% churn, eleventy billion in cash, and so we set up servers (because YUO LIKES TEH OVERFLOWZ) to support 300,000. When 500,000 people showed up on opening day, Leeroy Jenkins shat his pants. He dropped a drumstick and suggested we throttle connectivity, so that players who do get on have the experience we designed, and players that don't have a tangible explanation as to our undercapacity. Thus was born the much hated queue system, and you can bet Leeroy a chicken that we burnt the midnight oil adding capacity. A unique issue games like EverWowSide face is that we can't just take the servers down for teh upgradez. So we had to do a cost benefits analysis and for the first two weeks we did rolling reboots [SEE SIDEPANEL]... our original upgrade-lifecycle plan [SEE SIDEPANEL] expected us to have this sort of user growth over the course of a year, but we had to have had it doned yesterdays liek JeffKs. So [INTERESTINGLY INFORMATIVE ARTICLE ABOUT A MASSIVE ROLLOUT IN A MONTH THAT WAS PLANNED FOR A YEAR, HOPEFULLY AVOIDING TOO MUCH BACK PATTING AND MAY POSSIBLY BE RELATED TO ENGINEERING, AS OPPOSED TO COME PLAY EVERSIDEGALAXIES2]"
No, wait. I'm wrong. An article about all those empty servers is much more interesting.
After reading this I was wondering if anyone had this sort of story about the Ultima Online servers, and how they have changed/ grown onver the last 7 years.
I'm curious now as to how many servers run the oceania shard (supposedly in Sydney)
This is geek porn! How can you talk of a room full of computers running a popular MMORPG and NOT HAVE PICTURES? /. ppl get excited about pictures of cruddy wiring in LAN closets! This article might as well be a harlequin romance novel.
--Mike
That really goes a loooong way in explaining a lot of things that go on over at SOE. I wouldn't be at all surprised if they eat it too.