NVIDIA's Lead Scientist Interviewed
rtt writes "bit-tech.net has up an interview with NVIDIA's chief scientist, David Kirk, about the PlayStation 3, next-generation architectures and what to expect in PC gaming. From the article: 'We're going to see the next generation of shader-based games. At the first generation, we saw people using a shader to emulate the hardware pipeline, and finding "Hey - this really is programmable". After that, they tried to do a few things with more lights, using perhaps eight instead of ten. Then they started to write material shaders, and they made great cloth and metal effects that we saw. People are now starting to change the lighting model, and are exploring the things that they can do with that.'"
"After that, they tried to do a few things with more lights, using perhaps eight instead of ten. "
I wish I had more money. Like 50 bucks instead of 100 bucks.
Doom3 is not a game. It's a slightly interactive lighting simulator.
I am still of the opinion that Doom 3 was the finest lit and rendered game to date.
Which bit? The dark bit at the start, the very dark bit in the middle, or the super dark bit at the end? While there were a few glimpses of very nicely rendered scenes, for the most part it was just too dark to see anything. Plus the game was crap, but that's another matter.
There are only... FOUR... lights...
"Worker bees can leave
Even drones can fly away
The Queen is their slave."
With the new high dynamic range lighting systems and 12-bit output to monitors, even more shades of black will be possible.
There are FOUR lights!
For great justice.
That would be more like:
Whan Noble NVIDIA hath newer cards to showe Thanne Prices risen higher thann the lowe And smale cryes comme from Slashdot kin That Linnux driveres wolde be no sin
concrete5: a cms made for marketing, but strong enough for geeks.