NVIDIA's Lead Scientist Interviewed
rtt writes "bit-tech.net has up an interview with NVIDIA's chief scientist, David Kirk, about the PlayStation 3, next-generation architectures and what to expect in PC gaming. From the article: 'We're going to see the next generation of shader-based games. At the first generation, we saw people using a shader to emulate the hardware pipeline, and finding "Hey - this really is programmable". After that, they tried to do a few things with more lights, using perhaps eight instead of ten. Then they started to write material shaders, and they made great cloth and metal effects that we saw. People are now starting to change the lighting model, and are exploring the things that they can do with that.'"
> Who cares how many lights the chipsets can emulate when the games themselves
> still suck?
Such hypothetical scenarios only interest me whilst great games like Battlefield 2 are loading up. Once it's loaded I forgot all about them. If you're pining after all that simplistic retro shit you get bored with after 43 seconds it's gathering dust over there in the corner.
Wish I had points, I would mod this up. ;-))
One of the lessons of history is that nothing is often a good thing to do and always a clever thing to say. - Will Duran