We Love Katamari Review
Balbanes writes "Tim Rogers reviews We Love Katamari. He calls it Katamari Damashii: The Videogame." The original is probably my favorite non World of Warcraft game in the last year or two. I can't wait for this game. This article has a lot of commentary on the gameplay, the music, and more. And really, if you haven't played it the original you owe it to yourself to try. The infectious music and hysterical gameplay are a serious treat.
-- Thou hast strayed far from the path of the Avatar.
No yesterday's article was
We Love Katamari Preview
Today's article is
We Love Katamari Review
Clearly this is not a Dupe.
I ask because that was the longest-winded, most self-indulgent review I've ever read of anything.
I'll sum it up:
"Blah, blah, I have rarified tastes in J-pop, blah, blah, I know the producer's name, blah, blah, the game is more of the same and it's good, blah, blah, the game succeeded because of Japanophiles with less knowledge of Japanese culture than me, blah, blah, the game is more of the same and it's bad, blah, blah, I suggest that the producer drop his name in connection with newer projects that have nothing to do with Katamari."
The review was incoherent and was 20-30% about the author of the review more than the game. I smell blog.
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
Find out more about the original here.
In general, the game is about you controlling a "prince" who has to replace all the stars in the sky. He does this by rolling around a "Katamari", which objects stick to. When you start out, you've got a 1 cm tall Katamari, and you're rolling over thumbtacks and coins. As you collect items, the Katamari gets bigger, and can pick up bigger items. So the mouse that was chasing you around and knocking items off your Katamari eventually finds itself PART of the Katamari.
And the great part is that the items don't just disappear into the Katamari - they're all quite visible on the outside, and actually affect how the Katamari rolls. Grab a pencil, and suddenly it doesn't roll well at all in the direction of the pencil, and you need to roll a different way to even it out.
The later stages are really fun - you can start off rolling items sitting under the car next to a house, to rolling over items around the car, to rolling up the pets, then the owner of the house, then the car itself, then the house.
It really is an amazing game.
"You know your god is man-made when he hates all the same people you do."
There has to be something fundamentaly wrong with the slashdot-iverse when I get more information from those few lines than the entirety of the article to which the front page links. Surely things cannot be MEANT to work this way.