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We Love Katamari Review

Balbanes writes "Tim Rogers reviews We Love Katamari. He calls it Katamari Damashii: The Videogame." The original is probably my favorite non World of Warcraft game in the last year or two. I can't wait for this game. This article has a lot of commentary on the gameplay, the music, and more. And really, if you haven't played it the original you owe it to yourself to try. The infectious music and hysterical gameplay are a serious treat.

43 of 210 comments (clear)

  1. Dupe by ZiakII · · Score: 2, Informative

    Was posted yesterday the link can be found here

    1. Re:Dupe by ThndrShk2k · · Score: 2, Funny

      Although i may be crazy, but i think someone may have found time travel and forgot to adjust to a week later.

      --

      ~--~
      Do not mind the one with the crazy, for he is sane
    2. Re:Dupe by Anonymous Coward · · Score: 5, Funny

      No yesterday's article was
      We Love Katamari Preview
      Today's article is
      We Love Katamari Review

      Clearly this is not a Dupe.

  2. Drugs... by x.Draino.x · · Score: 2, Funny

    Can someone here tell me what kind of drugs the Katamari Damacy soundtrack producer was on? Cause I want some.

    1. Re:Drugs... by garcia · · Score: 3, Interesting

      Can someone here tell me what kind of drugs the Katamari Damacy soundtrack producer was on?

      Who cares about the soundtrack? The entire fucking game is one huge mushroom/acid twofer.

      I mean seriously, when you roll over a "meow cat" and sit there laughing hysterically, sober, meowing at the screen you know that you're stoned.

  3. Slow News Day? by Anonymous Coward · · Score: 2, Insightful

    Why something like this is on the main page I'll never know.

  4. Blah Blah Blah by dfn5 · · Score: 5, Funny
    Half way through the first paragraph I wanted to shoot myself just to make him shut up. Then I remembered the back button. That was close.

    --
    -- Thou hast strayed far from the path of the Avatar.
    1. Re:Blah Blah Blah by chill · · Score: 3, Informative

      Half way through the first paragraph I wanted to shoot myself just to make him shut up. Then I remembered the back button. That was close.

      You made it that far?! I'm impressed. I started skipping around thinking "it can't ALL be mindless drivel".

      I believe was wrong. I'm not sure because I refuse to read it all just to prove a point. But, I'm fairly confident about it.

      -Charles

      --
      Learning HOW to think is more important than learning WHAT to think.
    2. Re:Blah Blah Blah by winkydink · · Score: 3, Funny

      I'll hold him, you hit him.

      The guy needs to hit Enter a little more often.

      --

      "I'd rather be a lightning rod than a seismometer." -Ken Kesey

    3. Re:Blah Blah Blah by LordNightwalker · · Score: 2, Informative

      Heh, I made it as far as the third paragraph, I think... He was still droning on about the soundtrack being sung in an annoying voice, and how whatever her name was matured into a diva, and how she would've been a better choice for the soundtrack etc... Really, I got the point the first time... After that, I gave up. I was curious about the game, but not THAT curious...

      --
      Install windows on my workstation? You crazy? Got any idea how much I paid for the damn thing?
    4. Re:Blah Blah Blah by javaxman · · Score: 2, Interesting
      At least we now know to avoid like the plague anything attributed to Tim Rogers.

      If his writing doesn't make your head hurt, you might want to up your medication. That's not a video game review, sorry- it's a demonstration of what's wrong with the concept of everyone being a content producer. Sometimes the content just sucks. Sure, he talks about the video game, but is it really the focus of the article, or is Tim Rogers the focus of the article?

      Ouch, looking around the site, it looks like this guy writes a lot of 'reviews' and they're all like this. Now we know to stay away... thanks, I guess...

    5. Re:Blah Blah Blah by b1t+r0t · · Score: 4, Funny

      Wow, that was the worst case of blogorrhea I've ever seen.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
  5. What a review by ChrisF79 · · Score: 3, Insightful

    I can't get over the fact the guy basically wrote a book here to review a video game. That's one long review!

    --
    Finance tutorials and more! Understandfinance
  6. Release by mfloy · · Score: 2, Insightful

    I just hope it ends up living up to expectations on release. Games that have loyal fans often set unrealistic and unobtainable goals and in the end the fans get upset because of unpromised features or they don't think the new one is as good as the original.

  7. Is this G4? by astyanax · · Score: 2, Insightful

    I think another duplicate story about the US not releasing control over ICANN would generate more interest than this story. FWIW I love the original game as well, but would NOT expect to see a review of the sequel as a slashdot story.

  8. King of All Cosmos by kammat · · Score: 4, Funny

    I just want whatever this guy takes daily. Seriously.

  9. Wish it was in the UK by Kazzahdrane · · Score: 3, Insightful

    Y'know it'd be great if the original was released in the UK, since I hear it was a real classic. AFAIK it's not even available anywhere in Europe. What are Sony smoking? Surely with all the great reviews the game(s) would sell here.

  10. a simple clarification by drunken+dash · · Score: 4, Funny

    The original is probably my favorite non World of Warcraft game in the last year or two.

    So, in other words, it is your second-favourite game. Just say it, god damnit.

    --
    Enjoy an e-piphany
  11. In Response to the Spam Claims by Bob9113 · · Score: 4, Informative

    In response to the "spam" claims, and general distaste for the style of article, I'd like to pose an alternate perception. Katamari Damashi is one of the all-time under-the-radar hits for any console (perhaps any game). Every person I know who has a PS/2 had not heard of it before I started passing it around. Everyone loved it. It is brilliant in its simplicity.

    In addition, it came out new at $20. An outstanding market concept that few if any had really tried - a new game that was cheap to develop, with little or no marketing, priced to sell. An unfortunate side effect is that there was very little big media attention payed.

    As for the part about fawning over the larger scope of the game - the original was short. Necessarily so given the target of a cheap-to-create, cheap-on-the-shelf game.

    It's a good game, And the review is fair and accurate.

    1. Re:In Response to the Spam Claims by ZagNuts · · Score: 3, Funny

      An outstanding market concept that few if any had really tried - a new game that was cheap to develop, with little or no marketing, priced to sell. An unfortunate side effect is that there was very little big media attention payed.

      Maybe the second part of their strategy is to continue to release cheaply developed Katamari games in the hopes that as the ball is rolling it will pick up more and more fans, thus eventually drawing big media attention.

  12. someone should roll the katamari over that page by 10000000000000000000 · · Score: 2, Funny

    seriously, look at that monolithic article with the red borders!

    MY EYES ASPLODE!

  13. Re:Man... by orderb13 · · Score: 3, Funny

    sex but not too much sex

    Excuse me for asking, but what the hell is too much sex? Can such a thing exist?

  14. Those wondering what it's all about... by GillBates0 · · Score: 3, Informative
    and lacking access to a PS2 and/or motivation to get the game, I found a rudimentary flash version of the game here.

    Not sure how close it is to the original, but I'm certain the original one is much better if folks are liking it so much.

    --
    An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
  15. WTF!? by paco3791 · · Score: 2, Insightful

    Can someone please explain to me what the point of this game is? I read about 2/3rds of the linked review and still have no idea; what the objective of the game is or what game play is like.
    All I know is that the author feels really bad about swallowing a continent, and that he/she really likes the music, maybe, I think.
    The only explination I can come up with is that this article was translated, and lost what little coherence it had to begin with in the process.

    1. Re:WTF!? by Saige · · Score: 5, Informative

      Find out more about the original here.

      In general, the game is about you controlling a "prince" who has to replace all the stars in the sky. He does this by rolling around a "Katamari", which objects stick to. When you start out, you've got a 1 cm tall Katamari, and you're rolling over thumbtacks and coins. As you collect items, the Katamari gets bigger, and can pick up bigger items. So the mouse that was chasing you around and knocking items off your Katamari eventually finds itself PART of the Katamari.

      And the great part is that the items don't just disappear into the Katamari - they're all quite visible on the outside, and actually affect how the Katamari rolls. Grab a pencil, and suddenly it doesn't roll well at all in the direction of the pencil, and you need to roll a different way to even it out.

      The later stages are really fun - you can start off rolling items sitting under the car next to a house, to rolling over items around the car, to rolling up the pets, then the owner of the house, then the car itself, then the house.

      It really is an amazing game.

      --
      "You know your god is man-made when he hates all the same people you do."
    2. Re:WTF!? by paco3791 · · Score: 5, Insightful

      There has to be something fundamentaly wrong with the slashdot-iverse when I get more information from those few lines than the entirety of the article to which the front page links. Surely things cannot be MEANT to work this way.

  16. I RTFA by Godeke · · Score: 2, Informative

    ... and want to know what drugs this guy takes.

    I liked the original game quite a bit. It was short, clever, fun to play. Even "innovative". However, I find it *scary* that the guy spent that many bytes fretting over so many minor details. In the end he could have said:

    "The sequel is better technically but perhaps a bit overproduced (particularly in terms of music) for what it is. Fans of the original will enjoy the cleaner level design and improvements, but it doesn't stray far from the original. People who missed the first game shouln't miss it them time. 8 out of 10"

    --
    Sig under construction since 1998.
  17. Is that site a blog? by Valdrax · · Score: 5, Insightful

    I ask because that was the longest-winded, most self-indulgent review I've ever read of anything.

    I'll sum it up:

    "Blah, blah, I have rarified tastes in J-pop, blah, blah, I know the producer's name, blah, blah, the game is more of the same and it's good, blah, blah, the game succeeded because of Japanophiles with less knowledge of Japanese culture than me, blah, blah, the game is more of the same and it's bad, blah, blah, I suggest that the producer drop his name in connection with newer projects that have nothing to do with Katamari."

    The review was incoherent and was 20-30% about the author of the review more than the game. I smell blog.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  18. screenshots by Talisto · · Score: 3, Informative

    C'mon, what's a videogame review without screenshots? Here's some for the curious, courtesy of IGN.. http://media.ps2.ign.com/media/716/716651/imgs_1.h tml

  19. Re:Man... by Valdrax · · Score: 4, Insightful

    I'm a Japanophile, too, but there's something about that culture that really attracts some creepy (or at least unsettling) gaijin.

    I think it's the fact that nobody obsesses like the Japanese. Think about it. The culture prizes knowledge but excludes people outside the norm. Both forces push those with obsessive tendencies way further out over the edge than in many other countries. You don't get otaku and hikikomori in other countries to the level that whole industries cater to them.

    Because of that our own obsessive and socially outcast people get the false impression that obsessing over their entertainment and so on is socially acceptable there. Therefore, it's not bad to be like that. Other people understand. Listen, covering your walls in anime posters and keeping figurines of female characters is even more of a turn-off for women there than it is here. It doesn't help that (much like tabletop gaming and first-person shooters in the states) anime fandom has been tarnished by a few murders by fans Where the media latched onto their hobbies as the cause of their mental degeneration.

    (FYI, otaku is not a nice word. It inherently carries connotations of creepy, socially-stunted hermits. The term use for obsessed geeks comes from its use by such people who would use it to greet each other (as a polite form of "you") because they couldn't remember other people's names. Don't wear it like a badge of pride.)

    I think if more people realized that the Japanese didn't like their creepy fanboys anymore than we do, it might lose a bit of its sheen. As for the other factors, I'd say that, yes, technology, kid-like spirit, obscurity, and sexual undertones in addition to action and escapist elements strongly influence anime fandom. For those of us that gain no joy from reality television, sit-coms sports, or other drivel, anime makes a nice escape. The problem is the people who don't know how to come back to reality afterwards.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  20. What's wrong with Damacy? by Have+Blue · · Score: 4, Informative

    Why do people insist on spelling it "Damashii"? "Damacy" is the official transliteration of the name used by the original creators of the game; who can overrule that?

    1. Re:What's wrong with Damacy? by Rycross · · Score: 2, Insightful

      Otaku insistence at maintaining "purity" in the name. The same people will quibble over whether or not the character in FF7 was named Aeris or Aerith (an example off the top of my head).

      It's all rather silly when you consider that Japanese have a completely different character system than us. But Japanese fanboys tend to place great importance on appearing to have a superior knowledge in these sorts of things.

    2. Re:What's wrong with Damacy? by TommyBlack · · Score: 2, Informative

      Well if you're reasonably familiar with Japanese and you hear people sing "Damashii" enough times over the course of playing, "Damacy" just doesn't seem right.

      --
      Why do my serious comments get modded "funny"?
  21. wtf by Thaelon · · Score: 3, Insightful

    That was the most incomprehensible body of text I've ever attempted to read.

    I got tired of him imagining the girl singing the music (in the video game?) after about 3 paragraphs, so I skipped closer to the end only to find out he was still talking about her and relating the game to Armageddon the movie?

    --

    Question everything

  22. Obligatory Tenacious D by emilng · · Score: 4, Funny


    This is not the greatest game in the world. This is just a review.

  23. The point of the game by WillAffleckUW · · Score: 3, Funny

    Can someone please explain to me what the point of this game is? I read about 2/3rds of the linked review and still have no idea; what the objective of the game is or what game play is like.

    Well, imagine a first-person shooter without shooting. Ok, now cross that with an RPG with no underlying point. Now mix that with a Dance Dance Dance soundtrack, and pass that thru a mix machine.

    Now imagine it's in a foreign language and your babblefish is sick and translating everything incorrectly.

    It's like that.

    Only more so.

    --
    -- Tigger warning: This post may contain tiggers! --
  24. Simulation Game by Guppy · · Score: 3, Funny

    After watching this game, I think it's high time Maxis came out with Sim Dung Beetle.

  25. Re:Short, but I'm still playing it. by stephenisu · · Score: 2, Insightful

    I am not trying to be rude.. But the eternals are pretty easy to unlock. My best advice to getting Eternal #3 (the moon level) Don't fret on the small stuff, and learn where all the good clumps are. Also at about 600 meters, use the charge run thing. You need it to find islands fast enough.

    --
    Sigs? We don't need no stinking sigs!
  26. Wow. You bet it's a good game by Anonymous Coward · · Score: 2, Funny
    Must be a hell of a game if even its review gets me this -
    You have tried to access a web page which is in violation of XYZ Office internet usage policy.

    URL: www.largeprimenumbers.com/article.php?sid=katamari 2
    Category: Pornography
    Must be my kind of game :)
  27. Dear God... by rlbond86 · · Score: 2, Funny

    That was, without exception, the WORST review I have ever read. That wasn't even a review. It was a love letter to Nomiya Maki.

  28. I Heart Tim Rogers by PhosterPharms · · Score: 2, Interesting

    Personally, I love Tim Rogers' writing.

    The problem is that many of you go into this "Review" thinking that you are going to be reading a review of a game, but in actuality you are reading a story. An experience, if you will. Kind of a review of what was going in Tim's life when he played Katamari Damacy, rather than a review of the game itself.

    It might put off a lot of the people here, but I think it is quite interesting. His writing is frenetic at times, and most certainly stream-of-concious, and he oftentimes assumes the reader already knows about every obscure thing which interests him, but that is what makes his writing interesting. It serves to really get the reader into Tim's mind, and see things the way he sees them. It's this great internal perspective that really shows why things are wonderful to Tim, and captures certain insights that we would never make or experience ourselves, but are somehow made our own through Tim's writing.

    The State of Tokyo Transit is one of his fiction stories which I first stumbled upon two years ago, and from the first sentence I was entranced. I highly reccommend giving it a read. He has a whole series on Tokyopia entitled, "The State of Tokyo" & randWord, but I think this is his best. Seriously, go read it. I think it's just great. I liked it so much that I e-mailed him after I read it the first time, and he told me that it's part of a book that he's written but has never been published. He seemed like quite a nice guy.

  29. Here is *MY* We Love Katamari Review by MilenCent · · Score: 2, Informative

    There's a much wider variety of objectives this time. All of the major level types from the first game are back (the infamous cow level and infamous bear level have been replaced by the extremely frustrating cow-and-bear level) plus some new ones, asking the player to roll up objects that cost the most, roll up the most flowers or fireflies in super-saturated stages, roll up the most food (the player's ball in this level is actually a sumo wrestler -- this is a highlight of the game), roll up clouds in a level where the ball seems like it's full of helium, an underwater stage with floaty physics, roll up a burning ball while continuing to feed the fire so it doesn't go out, a level where the ball constantly rolls forward at high speed and you can only steer where it goes, one where you get 100 items as fast as you can, one where you try to make the biggest ball you can within 50 items, and best of all, the Cosmos stage, which contains all the planets you made in the previous levels, and have to make a ball bigger than the freaking sun. The collect-the-nations level is back (with a kinder camera this time), but I still can't seem to get them all in time, dammit.

    There are still a few size levels, but they seem like less of the thrust of the game this time around. Many levels now feature multiple versions; at least two, maybe it was three, have three versions. (Including the Sumo level, hooray!) Many levels, including most of the raw size levels, have a normal version that works like the prior game, and a time attack version where you can't fail, but the level ends once the target size is reached.

    My favorite part of the original game, what I affectionately call The Big Level, the one with the largest scale and the one that makes people say "wow" the most, is now surpassed by The New The Big Level.

    The problem with the original The Big Level is that, once you know what you're doing, you can quite easily clean out the whole place, leaving you and your ball alone in an ocean of blue, with four or five minutes left on the clock. Once this happens, you will probably have a ball size of 878m, give or take one meter. And that, as we say, is that. The New The Big Level has a tighter time limit (17 minutes as opposed to 25), and seems a lot harder to max out; I've been up to 2200m+ with no end in sight. One really cool thing: The King of All Cosmos is in the level! He's so large in size that it looks like he'd be super hard to collect... but not impossible.

    There is one super-disappointing thing about the game so far, and that is there doesn't seem, at this point, to be any Eternal levels. While I never played the original Eternals more than twice each, The New The Big Level is so vast (featuring capsule versions of several countries: you gotta love a game containing the Hollywood Sign, the Effiel Tower and the Great Wall of China, among others) that I can't help but think the only way you could get everything is without a time limit.

    As for the music... it's great, but not at catchy as the first game. It's growing on me, though. It has at least three really nice songs. The beatbox version of Katamari On The Rock, surprisingly, isn't as engaging as the originsl (which, unlike what the the linked-to review thinks, I think was *wonderful* for the first game's last level theme).

    Overall it's a worthy sequel. It doesn't seem to have as much of the odd grandeur of the original game, but the Cosmos stage is *awesome*. There are so many clever little touches: for example, the "NA" "M" and "CO" letters from the save screen, as well as the (R) symbol, are on the Collection screen! (I'll leave it to you to figure out how to get them all on one file....) I wish it focused more on size objectives, but there's still a lot to like here.

    The game, it must be said, is ultimately just more levels of the same, but considering the the original was one of those games that was just *begging* to have more levels added to it, I'm not complaining. If there's room for disap

  30. Coffee anyone? by natefanaro · · Score: 2, Funny

    So when is the hot coffee mod coming out for We Love Katamari?