Burnout Revenge Preview
Gamespot has a preview of the next title in the Burnout series, Burnout Revenge. From the article: "When we saw Burnout Revenge at E3, Criterion compared this year's crash mode courses to holes you might play during a game of golf, complete with a simplistic teeing-off mechanic that determines how fast you get off the line, fairways--aka freeways--full of hazards (like cars you don't want to crash into...yet), golf green-like areas (such as intersections that ooze carnage potential), and a hole that takes the form of a moving "target car" that's worth loads of points if you manage to wreck it. These comparisons still hold true, but Criterion has clearly been hard at work refining and improving upon the crash mode since it showed it off in Los Angeles." Given how good Burnout 3 was, I'm looking forward to this.
Most of the offenses of EA that we care about are to their employees.
And anyone who works in the industry will confirm that it's the exception to the rule to find a game development company that *doesn't* squeeze as many hours out of their employees as humanly possible at crunch time.
EA is certainly a great place to work. Their employee perks are the best in the industry. The ruckus of last year was confined mainly to *one* of EA's many studios.
Disclaimer: I work in the games industry and I have friends at various EA studios, and I'm reflecting their sentiments.
Today's weirdness is tomorrow's reason why. -- Hunter S. Thompson
The preview video available at the official site features the music of Andy Hunter, a badass DJ.
If that's the direction they're going with the soundtrack (which, IMO, was the only real weakness of Burnout 3), then I'm sold.
OMG! Wau!
I have been in races where I have an 18-20 second lead, and a few seconds later will get a "on your tail" note and lose boost because of it. This is notable in the one-on-one races. It essentially makes the game one of "crash him once and then go the rest of the way without crashing, and don't boost to try to build a lead." If you boost, you are liable to crash, and you can come out of a crash with a twenty (or more) second deficit, when the actual crash should have cost you five at most.