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Burnout Revenge Preview

Gamespot has a preview of the next title in the Burnout series, Burnout Revenge. From the article: "When we saw Burnout Revenge at E3, Criterion compared this year's crash mode courses to holes you might play during a game of golf, complete with a simplistic teeing-off mechanic that determines how fast you get off the line, fairways--aka freeways--full of hazards (like cars you don't want to crash into...yet), golf green-like areas (such as intersections that ooze carnage potential), and a hole that takes the form of a moving "target car" that's worth loads of points if you manage to wreck it. These comparisons still hold true, but Criterion has clearly been hard at work refining and improving upon the crash mode since it showed it off in Los Angeles." Given how good Burnout 3 was, I'm looking forward to this.

5 of 32 comments (clear)

  1. Pros vs Cons by RoadDoggFL · · Score: 2, Insightful

    Unfortunately, I'm torn. You see, EA is far more evil than any game can be good. I shed a tear for missing out on Oddworld and the new Burnout installments but I wouldn't be able to forgive myself for actually giving money to EA. It's almost a shame, really.

    --
    "This is considered plagiarism."
    1. Re:Pros vs Cons by nc_yori · · Score: 3, Insightful

      Or maybe you could just get over it and realize that they aren't the only game making company out there with questionable business ethic, just one of the biggest.

      If you like Burnout or Oddworld, then play Burnout or Oddworld. If you feel so compelled to tell us about why you irrationally dislike EA, submit an article with an actual explanation instead of talking about how they're "evil."

      Moving on the actual topic:

      I'm already excited about the game just from the fact that you can become airborne in parts of the game besides Crash Mode (or whatever it will be called). My friends and I have played Burnout 3 to death and the new one is already sold to me just based on that.

      For any 3d enthusiasts out there, Newtek interviewed Peter Lake, one of Criterion's head Art honchos a while back about the making of Burnout 3.

  2. Re:awesome-o by cowscows · · Score: 3, Insightful

    What they need to do is be smarter about all the damn loading screens. It really kills the energy of the game sitting through as many of them as you have to. Especially in crash mode. I did some of those crash levels a dozen times in a row trying to get gold. There's no reason I should've had to sit though a couple loading screens each time I reset the crash to try again. Everything should be there in memory, what are you loading for?

    That was, by far, the most aggravating part of Burnout 3. All that being said, what an awesome game. Even my girlfriend loves it. She bought herself a smaller xbox controller for it. Games that I can get her to play with me are automatically winners in my book.

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    One time I threw a brick at a duck.

  3. Re:AI? by NeMon'ess · · Score: 2, Insightful

    The AI doesn't rubberband in the traditional sense. When it's winning, it drives more conservatively and lays off the boost, just like a human in the lead might. When the player is leading, it drives more aggressively to catch up. But since it plays by most of the same rules as the players, the AI crashes more often when trying to catch up. Just like players statistically do when boosting.

    Ever noticed the AI fighting with itself? It does all the time, and that's how it's possible for a human or AI car to win by 15 seconds just because 2nd and 3rd place "decided" they were more intent on crashing each other than catching up to the leader.

  4. screenshots look exactly the same by snorklewacker · · Score: 2, Insightful

    Granted, it's hard to make Burnout prettier than it is already ... Let's hope the sequel has better physics than the "matchbox car physics" of the original. Buses that hit a curb and flip up onto their end, for example...

    I have burnout 3, and it's certainly entertaining (except for the DJ and 2/3 of the idiotic tracks), but I'll definitely wait for burnout 4 until it's in the $20 bin before getting More Of The Same.

    Given how many tracks in this game are repeats with different cars that handle barely different from the others (compacts and coupes, anyone), there's really only 1/3 as much game as there really are. It's still not an overly short game, but I still would have felt cheated if I shelled out $40 for it (I got it bargain bin).

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    I am no longer wasting my time with slashdot