Burnout Revenge Preview
Gamespot has a preview of the next title in the Burnout series, Burnout Revenge. From the article: "When we saw Burnout Revenge at E3, Criterion compared this year's crash mode courses to holes you might play during a game of golf, complete with a simplistic teeing-off mechanic that determines how fast you get off the line, fairways--aka freeways--full of hazards (like cars you don't want to crash into...yet), golf green-like areas (such as intersections that ooze carnage potential), and a hole that takes the form of a moving "target car" that's worth loads of points if you manage to wreck it. These comparisons still hold true, but Criterion has clearly been hard at work refining and improving upon the crash mode since it showed it off in Los Angeles." Given how good Burnout 3 was, I'm looking forward to this.
They can start by removing the tracks with pillars that lanes actually dead-end into. Those go against the spirit of the game. It isn't a racing sim, where I have real control over the car. It's no fun to powerslide around a corner and crash by bad luck. Even worse is when a race on that track starts, like Kings of the Road, the AI bumps the player around and possibly into pillars. But restart the race and perhaps that time the bump will miss the pillar. If skill can't save the player, and it's just a matter of chance, that's stupid.
Also, they need more, if not all of the single-player tracks, available for multiplayer. My friend and I have played out all the multiplayer tracks, but half of the single-player tracks aren't available to us. How dumb is that?
They also need it to remember my audio settings. I don't like their 40 tracks that all sound like weak Alien Ant Farm and 311 alternative-light ripoffs. When I do single or multiplayer I want my five albums of Offspring, and I want Burnout to remember that.