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World of Warcraft For The Win

In a press release from their website, Blizzard has announced that World of Warcraft has won. Or, more specifically, that the game "has surpassed 1.5 million paying customers in China - just a month following the game's commercial launch on June 7, 2005. The critically acclaimed World of Warcraft has now achieved another significant milestone as the largest MMORPG in the world, with more than 3.5 million global customers." Relatedly, Gamespy's OnLife column this week centers around the WoW duping story that we touched on earlier. From the article: "Needless to say, many players are a bit incensed that Blizzard isn't taking this as seriously as they feel it should. Others, though, are convinced that there isn't any duping actually going on. It's an urban myth, they say, which gullible forumites are unwittingly perpetuating."

36 of 437 comments (clear)

  1. Dupe exists... sad farmers by AlexTheBeast · · Score: 3, Informative

    As much as the WoW guys would like for us to believe it not to be true, the duping certainly exists. Guys like MickeyMouse describe the process in great detail. I know that he has buying/selling items for quite a while now to spread the money through the system to prevent getting tagged and booted. He sold several things to me. Heck, before this blew up, several other users reported people just handing them large amounts of money for no obvious reason (to hide the guilty among with innocent.)

    Screenshots show this as well.

    I know WoW needs some good press to balance out the bad... but don't deny the problem exists.

    The chinese connection is even odder... because most of them are FARMERS in WoW. Therefore, they are hurt the most by this dupe bug! These guys have been just working and working to farm-in cash... and others have been just getting the gold for free.

    This may be enough to break my WoW addiction... if I don't get booted and banned first.

    1. Re:Dupe exists... sad farmers by kaellinn18 · · Score: 4, Insightful

      I'm not saying you're wrong or that the dupe doesn't exist, but screenshots are hardly proof, especially with the prevalence of Photoshop these days.

      One would have to try the process themselves, and, in so doing, risk getting banned by Blizzard. I don't think this bug (if it does indeed exist) is going to have as big of an effect in the end as people think it will.

      --

      --------
      This isn't the sig you're looking for. Move along.
    2. Re:Dupe exists... sad farmers by Chazmati · · Score: 4, Insightful

      That screenshot looks photoshopped. Pull it into a paint program and increase the contrast, you can clearly see the same background texture copied on every line, and at the very bottom there's a horizontal line where the background doesn't match up. I'd post a link if I had the cohones (and bandwidth) to take on a slashdotting.

      But then again, that's not proof that it DOESN'T exist.

    3. Re:Dupe exists... sad farmers by Mundocani · · Score: 4, Informative

      That's an interesting point about the artifacts in the screenshot. At first I thought you might be mistaken and that they might just be normal artifacts of the way WoW renders the auction frame so I went into the game and did a screenshot of an auction frame. The artifacts do not show up there: the background texture is continous between auction items and not tiled the way it appears in the screenshot nor does it change abruptly after the last item.

      This screenshot does in fact appear to be a hoax.

    4. Re:Dupe exists... sad farmers by AlexTheBeast · · Score: 3, Insightful

      Useless without pics from the game as well.

      Also... if you don't trust the original picture, how you can trust these "new" pictures... which have obviously been photoshopped!

      I don't know what to believe anymore...

      Head spinning. (grin)

    5. Re:Dupe exists... sad farmers by Mundocani · · Score: 3

      I cropped the image I took for comparison and posted it to ImageShack at http://img285.imageshack.us/img285/3773/wowscrnsho t0721050850262rj.png

      Other than cropping and converting to PNG, the image has not been modified in any way.

      Zoom in on the items and you can clearly see that the background texture does not get tiled by each item and is continuous from the top to the bottom of the auction frame.

      Note that there is a tiling band that extends vertically above the Silver bidding text field, and that band appears in both this image and the hoax image, but the horizontal bands seen in the hoax image are missing.

    6. Re:Dupe exists... sad farmers by Chosen+Reject · · Score: 3, Insightful

      Yeah, me too. I mean, why would anyone pay for a NIC card and then pay monthly for Internet access. And why would you buy a TV and then pay for Cable. Who in their right mind would buy a DVD player and then expect to pay for DVD's. I tell you, its ludicrous that people buy a client and then willingly fork over money to access the content the client provides. I mean sheesh! What is up with these crazies?!?!!

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    7. Re:Dupe exists... sad farmers by _xeno_ · · Score: 5, Interesting

      You don't even need Photoshop. You can do that with macros. I had to split them into four macros due to the 255 char limit, but try these out:

      /script local i,n,b,c; for i=1, 7 do n = "BrowseButton"..i; getglobal(n):Show(); b = getglobal(n.."Name"); b:SetText("Krol Blade"); c = ITEM_QUALITY_COLORS[4]; b:SetVertexColor(c.r, c.g, c.b); getglobal(n.."ClosingTimeText"):SetText("Long"); end

      /script local i,n; BrowseNoResultsText:Hide(); for i=1, 7 do n = "BrowseButton"..i; getglobal(n.."ItemIconTexture"):SetTexture("Interf ace\\Icons\\INV_Sword_18"); getglobal(n.."Level"):SetText("51"); getglobal(n.."ClosingTimeText"):SetText("Long"); end

      /script local i,n,m; for i=1, 7 do n = "BrowseButton"..i; getglobal(n.."ItemCount"):Hide(); m=n.."MoneyFrame"; getglobal(m):SetPoint("RIGHT",n,"RIGHT",10,10); MoneyFrame_Update(m, 3009500); getglobal(n.."YourBidText"):Hide(); end

      /script local i,n,m; for i=1, 7 do n = "BrowseButton"..i; m=getglobal(n.."BuyoutMoneyFrame"); m:Show(); MoneyFrame_Update(m:GetName(), 3200000); getglobal(n.."BuyoutText"):Show(); getglobal(n.."HighBidder"):SetText("CmdrTaco"); end

      The end result? CmdrTaco is up to something! (Remember all real account names can't have mixed case - they're always with an initial capital and then all lowercase.)

      Ironically enough, because that screenshot wasn't "faked" per se, and is really what the ingame interface would look like, comparing it with the "dupe proof" screen shot shows that the dupe screenshot was faked in Photoshop!

      --
      You are in a maze of twisty little relative jumps, all alike.
    8. Re:Dupe exists... sad farmers by Soybean47 · · Score: 3, Interesting

      The thing that makes me the most skeptical about these supposed duping exploits (which the developers have investigated and say are false) is that every single one of them has a line like this that is apparently crucial: "This only works early in the morning when the servers first load up, and the the instance server is still loading."

      What does that mean? The servers run 24 hours a day. They don't "first load up" early in the morning. The only time a server consistantly shuts down is the Tuesday maintenance, and there is nowhere in North America where that ends "early in the morning."

      Also, all of the other supposed evidence of a duping exploit is seemingly unrelated to this description of how the exploit is acheived, because the duping everyone else is complaining about apparently happens at all times of day while zoning level 30 characters rapidly in and out of Maraudon.

      Just curious, was there another MMORPG with daily maintenance shutdowns, that ended early in the morning in North America?

  2. 1.5million subscribers in China? by kutsu119 · · Score: 3, Funny

    Never mind duping ITEMS, I think Blizzard must be duping Chinese players! No WONDER there are so many server crashes, bloody Blizzard's customer duper team (the duperheros)

  3. Poor reading by Anonymous Coward · · Score: 3, Funny

    I just read "World" "War" and "China" and thought Here we go again!

  4. This game is a drug... by electrosoccertux · · Score: 3, Insightful

    I don't know how they should fix it, but its like opium and any other drug.....completely removes the desire to work or do anything else.

    I've seen too many people waste hundreds and hundreds of hours on it....neglecting other, more important things. I'm not even going to touch it.

  5. I wonder how many subscibers by cprincipe · · Score: 5, Funny

    Are actually farmers?

    --

    bun-fhuinneog agam!

  6. Re:How much does it cost? by osCon · · Score: 5, Informative

    It costs ~0.055USD an hour to play. (http://www.blizzard.com/press/chinapatch.shtml)

    From blizzard:
    "Only players who have purchased an authorized CD key will be able to activate their accounts and enter the game. Each CD key costs 30 Yuan/RMB and can be purchased with a World of Warcraft Points Card. Point Cards also cost 30 Yuan/RMB and can be used at a rate of 9 points per hour (0.45 Yuan/hour) to play World of Warcraft."

  7. Hey editors! by RingDev · · Score: 3, Funny

    You miss-spelled "Teh". -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  8. Wow...I just love the rampant racism by badmammajamma · · Score: 4, Insightful

    I see people going on and on about Chinese farmers. I see this in game too. It's really sad. Yes, there are chinese farmers. It does not mean that every chinese person playing the game is a farmer. Recently I left my guild because of this kind of racism. Of course, it always starts with chinese farmers and then it leads to more controversial types of racism about jews and blacks.

    Honestly, I'm very close to quitting the game over this kind of crap. Every guild I join is litered with racists and the leaders don't do anything about it (some even join in).

    I reported a guy for racism in barrens chat and I got flamed to high heaven for it. Pathetic.

    --
    Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    1. Re:Wow...I just love the rampant racism by demachina · · Score: 3, Insightful


      Fortunately there isn't any racism in the actual game, you know like the alliance and horde constantly trying to kill each other and if PVP is off giving each other rude gestures, etc.

      So why is racism OK in the fantasy setting and you are totally hyper about it in the fantasy setting when its applied to meatspace races. Try subsistiting Horde for Chinese and vice versa and tell me whats the difference.

      The more interesting Chinese angle to me is what happens if you create a "Freedom and Democracy" guild and you spend all your time in chat talking about "Freedom and Democracty" in guild chat, and advocating the overthrow of communists governments. Are the Chinese monitoring it, or did Blizzard add "Freedom" and Democracy" to the in game censorship list for all Chinese logins.

      WOW was fun for a few months but it eventually starts to feel like a time wasting, repetitive grind like all dungeon crawls. The instances are the cool thing about WOW but once you've done them all a few times they get old, like all weak AI driven NPC dungeon. PVP would be cool but unless you have balance on the server between the number of Horde and Alliance playing PVP, which almost never happens, it sucks. In this case the racial split sucks.

      --
      @de_machina
  9. Eh? by Mr.+Underbridge · · Score: 4, Informative
    I think this goes to show that multiplayer games are where the industry is now. I do not think publishers can be successful unless they release games like WOW that millions can play together at the same time

    Yeah, it's killing Rockstar. And are you aware of how many MMPORGs crash and burn, and how much more they cost to make compared to a regular game?

    There's a large gaming market of people like me - people who want to game ~5-10 hrs/week, which isn't enough time to become expert at a game, and who want to have fun without treating a game like a job. I have a job - that's what I'm escaping with the game. I also don't want to subscribe to a damned game.

    Put that together and single player games have a lot of life left in them.

    1. Re:Eh? by WidescreenFreak · · Score: 4, Insightful

      Yeah, it's killing Rockstar.

      And UbiSoft. Hell, just look at how many millions of copies of the Splinter Cell series were sold with their strengths as compelling, single-player games. And the most recent came out years ago - about .25 years ago!

      Same with the Thief series which has no multiplayer (although joint missions on that would be very cool if done like SC:CT coop multiplayer). Of course, Valve's Half-Life 2 was incredibly strong in its single-player method which killed it. {/sarcasm}

      Obviously, single-player games are still very much in demand if they're made properly (unlike classic blunders like Ultima: Ascension).

      Yeah, MMORPGs are just the only way to go. I've never understood that mentality. It's just as invalid now as it was over five years ago when the death of single-player was also held in strong opinion by many.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    2. Re:Eh? by demachina · · Score: 3, Funny

      Personally I suspect the introduction of WoW in to China is the first, long overdue, step in a U.S. counterattack against the imminent Chinese domination of the global economy.

      If we can get a few hundred million people in Chinese spending all day everyday addicted to grinds their economic productivity will crater and it will level the playing field with the West where everyone has been wasting all day everyday playing FPS's and dungeon crawls for a while now, which is a key, albeit relatively new, component in why Western economic productiviy and education is cratering. It was due to TV originally but TV is boring, and doesn't have the Pavlovian grip on people games do, so now everyone squanders their lives playing games to no productive end (unless you are eeking out a living farming and selling gold on Ebay).

      --
      @de_machina
    3. Re:Eh? by Gravedigger3 · · Score: 5, Insightful

      I dont see why it has to be either or. Why does it have to be "all games are going online" or "MMO games are gonna crash and burn."

      One thing i notice on the internet is that there is only one answer and everything else is 100% wrong. Intel vs. AMD, Nvidia vs ATI, Xbox vs PS, MS vs Apple, Windows vs Linux, etc etc etc.

      You have to pick one and everything else sucks. Why cant people just realize that you can have your cake and eat it too. I have an Xbox and a PS2 and i love them both. I play WoW all weekend and i love it but during the week while i have work i like to sit down and play GTA or Halo. My last card was an ATI and now I have an Nvidia and they both work great.

      My point is that technology, just like the rest of the world, is not black and white. There are shades of grey and different opinions. Not all games are going to go online and games that are online are gonna stick around and consumers will love them both for their own reasons.

      --
      All you touch and all you see is all your life will ever be. -PF
  10. Re:good for china by stinerman · · Score: 4, Informative

    Actually, for many of these Chinese, playing WoW is their job. Read up on any WoW forums about the "sweatshops". Excerpt:

    In the average sweatshop you have 1 person manning 2 or 3 computers. The first 1 or 2 computers is a charecter being ran by simple macros(and looting programs) requiring minimal player interaction, farming scarlet monestary for example. The final one is usually a level 60 rogue farming difficult mobs, such as the elites in tyr's hand. ( If you go to tyr's hand on any server you will find about 5 to 10 rogues farming 24/7, all chinese)

    The biggest issue with the chinese farmer sweatshops where players get payed 37 cents an hour to farm gold, is that there are always employees that speak english near by. These employees who have a degree in english have 3 main functions.
    1.) Sell items to players in IF/ORG trade.
    2.) Assist other employees with player interaction.
    3.) Respond to GM tells.

  11. Re:Good work by eln · · Score: 3, Insightful

    This is exactly why I like Guild Wars so much. All of the battle areas are instanced for each player or group of players, so you can form your parties in towns, and go out to kill or complete quests without having to worry about some other yahoo screwing it up for you. Also, the missions are set up so you can play only 1 or 2 hours at a time and still progress through the game. This and the fact that it has no monthly fee makes it the perfect game for people like me, who can't spend 6 hours at a stretch playing these things.

    Die-hard WoW players see the instanced battle areas as Guild Wars' biggest weakness, but I see them as its biggest strength.

  12. Re:Good work by DerWulf · · Score: 4, Interesting

    you act as if 15$ is a fortune. It isn't. It's going to the cinema twice. You complain about people doing *that*, too? I mean, you go enjoy your acting-less special-effect show. Meanwhile I'll pretent to be a hero in a fantasy world. If that makes me stupid, I don't know what it makes you.

    --

    ___
    No power in the 'verse can stop me
  13. chinese wow by Zammo · · Score: 3, Informative

    The average person in China could not afford the $15/month that the west can pay. IIRC The game is downloaded for free, CD keys are ~$2USD and $0.05USD per hour (IE: every computer in every internet cafe in Shanghai has WoW installed on it)... Blizzard is probably making 1/20th the amount of $$$ from the chinese player then their making from the US player.... Based on all this, you could expect to see 10M WoW players in China by year end, and Blizzard gets to inflate their numbers! The economics here are very interesting.

  14. Jeez, what character do you play? Is it a troll? by WIAKywbfatw · · Score: 4, Interesting

    1. Bandwidth, large real-time databases with multiple levels of redundancy, GM and billing support, ongoing content development, etc, all cost money too. What Blizzard gets from you and what Blizzard clears in profit are two different things. Oh, and they had some up front costs too, you know: building a MMORPG isn't cheap and it isn't easy.

    2. I don't have any data to back this up, but I'd be very surprised if WOW China charges the same monthly fee as WOW US or WOW EU, so your figures are way off. Also, most players I know don't pay for their subscription on a monthly basis, most pay for a few months at a time which is cheaper, and your figures don't take that into account either.

    3. Game performance isn't just down to Blizzard. I can run around Ironforge between the bank and the auction house (arguably the busiest area of the game) with no lag but friends I have who play on their laptops but similar speed connections find it very laggy. It's a common misconception that all lag is down to the poor performance of Blizzard's servers: the servers aren't always the weakest link in the chain, far from it.

    "Stuffing their pockets"? Hardly. If one company can claim to treat gamers right then it's Blizzard. If they were just concerned about money then there wouldn't have been free servers for Blizzard's previous games, would there? Diablo, Diablo II, Starcraft, Warcraft II BNE and Warcraft III are all free to play online via Battle.net, using servers that Blizzard still provides for free, years after the games were launched. Hardly sounds like the actions of a company that's made up of people only interested in "stuffing their pockets".

    And don't try to counter with the BnetD stuff: it's called protecting your investment. Blizzard has every right to do that, just like you or anyone else.

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
  15. Guild Wars by revery · · Score: 3, Informative
    You should give guild wars a try

    • No monthly fee
    • Excellent "end game" content
    • PVE advancement supports PVP
    • No monthly fee
    • Fantastic graphics
    • Skill based rather than item/experience based
    • No monthly fee!!
    • Everyone is on one big server in the US
    • All your characters can share money and treasure amongst themselves.


    Oh, and there is no monthly fee.
    Seriously, you should try it out. You don't even have to go to the store, you can download the client and then use it to purchase your account online.
    1. Re:Guild Wars by glsunder · · Score: 3, Interesting

      My wife and I used to play WoW, but with RL, which includes children, we often dont get much uninterupted time to play. GW is a much better fit for people who get interupted a lot or can't play very often (like maybe 8 hours a month).

    2. Re:Guild Wars by UnknownSoldier · · Score: 3, Informative

      WOW!

      Interesting that they have a few ex Blizzard people!

      Mike O'Brien, Founder and Programmer, was also a company director of Blizzard, where he worked for four and one-half years. He was most recently the team lead and lead programmer of Warcraft III, and personally developed the game's 3D rendering engine. Mike was the original creator and architect of Battle.net and was lead programmer on that project. He was also a senior programmer on StarCraft and Diablo, as well as the author of the network code for both games, and was a programmer on Warcraft II. Mike was featured as one of the 25 most influential people in the game industry in PC Gamer's September 1999 cover story, "Game Gods."

      Patrick Wyatt, Founder and Programmer, was previously Blizzard Entertainment's Vice President of Research and Development. He was most recently the team lead and lead programmer of Battle.net. Previously, Pat was a senior programmer on both StarCraft and Diablo, and wrote the multiplayer code for both games. He was also a producer and senior programmer on Warcraft II, for which he wrote both the networking and multiplayer code, and producer and lead programmer for Warcraft I. Pat also worked on Lost Vikings, Battle Chess, Rock and Roll Racing, Death and Return of Superman, and Justice League Task Force. Pat was employed at Blizzard more than eight years.

      Jeff Strain, Founder and Programmer, was the team lead and lead programmer of Blizzard's massively multiplayer role-playing game, World of Warcraft. He was also a senior programmer on both Warcraft III and StarCraft, and a programmer on Diablo. Jeff was the creator of the StarCraft Campaign Editor and was employed at Blizzard for four years.

    3. Re:Guild Wars by blahplusplus · · Score: 3, Informative

      "Excellent "end game" content"

      Sorry Guild wars does not have "excellent" end game content, the only "end game" content is eaten up rather fast, the item and skill system is horribly redundant, do I neeed 4 blocking skills which mostly do the same thing in different tree's when I can only carry around 8 skills at a time?

      "PVE advancement supports PVP"

      Blah, many PVP'ers hate the fact that they have to go through the single player game to get the best items and skills. I wouldn't exactly call that a feature.

      "No monthly fee"

      Well gee GW is not an MMO, its more like a super Peer-2-peer hub, whenever you enter the gameworld you can only have a maximum of 8 human controlled characters (depending on town)

      "Skill based rather than item/experience based"

      What the hell are you talking about? The computer AUTOMATICALLY attacks for you you click icons and you can't really effectively run from certain battles if you're not playing with other human beings. If you want a "real" skill based RPG look at diablo, way more skill is involved because you have way more freedom over your characters movement and even that is stretching it, a true skill based game would take fighting game mechanics and wrap them inside an RPG, think Soulcalibur 2 gameplay mechanics inside a game like diablo.

      "All your characters can share money and treasure amongst themselves."

      Which doesn't matter because the treasure, skills and magic item system is so damn shallow it makes even the diablo series look like God compared to GW. Guild wars once you get high level becomes insanely boring because you run out of things to do, with low level caps and only being able to take 8 skills with you, on top of having little reason to fight monsters for better gear because most of the gear in GW is so undifferentiated from each other for the sake of pvp "balance" that it totally kills the PvE experience.

      GW is only a good game, not a great game, Diablo and Diablo 2 were superior games. GW may be more fun then any MMO out there but as a game, gamers play games for fun. And GW simply isn't even remotely as good as games much older then it.

  16. Cheating by John+Seminal · · Score: 3, Insightful
    If I paid a monthly fee for a game, where there were other human players, and some were able to buy items off-line, by spending money to get better characters or weapons or hard to find items, I would be very pissed off.

    I think there will be a lawsuit. Gamers demand that the people running the games keep play within the rules.

    Personally, I never liked the on-line games. I preffer to play single player games. Back in the day, Bards Tale, Wizardry, Might and Magic were all awesome games that did not need 20,000 on-line players to make it fun. There were puzzles, you built your team, and if you could, you beat the game.

    What happens with on-line games? Somebody with more money than brains goes to ebay and buys a FireSword +25 fire damage, and DiamondHelm -15AC, he also buys 5 bottles of healing potions. He then sets out, and defeats monsters that should be a challange, he does quickly. He advances a few levels. Then he meets some other character owned by a real person. They are the same level, so it should be an even fight, the one who plans better should win. But it is not a fair fight when the ebay buying guy whips out his Scrolls of Instant Death, and kills your character that you spent a month developing. Gee, I did not see a level 3 character unleashing a scroll that does 150 points of damage.

    What can a player do to get even, go to ebay and cheat too. Let the black market take over.

    And what is even worse than the ebay people who buy stuff for their characters they should not have, are the ones who find exploits in the game, ways to manipulate it. I've read reports of people running scripts to advance their characters. The human owner does not even have to be at the computer. They just run the script, go to bed, and wake up with a character that gained 10 levels.

    Games are only fun if everyone plays by the rules. It is like baseball, it stops being fun when you catch the pitcher rubbing the ball against sandpaper in his glove. Or when the batter corks his bat. Then it becomes a cheater who makes the game frustrating for everyone else.

    There should be some way of keeping track of human players honor. If someone is caught cheating at one game, they are not allowed in another.

    --

    Rosco: "If brains were gunpowder, Enos couldn't blow his nose."

  17. Forums are great breeding grounds. by Shivetya · · Score: 3, Insightful

    Back in the early UO days I went off the deep end and published one of the more infamous dupe bugs in UO. Got banned for it and eventually reinstated by a VP at Origin.

    The thing was, the instructions I gave were so convoluted that anyone attempting to follow them would have been blatantly obvious. Of course it actually did work. Back then the only way to get the UO team to jump was to light them up in the forums. Even UO's Green Acres got clamped down after hounding the team in the forusm

    Yet at the same time many other postings were just bunk. You get copy cats who with just a slight variation manage to start wildfires that have no basis. This is best done on fan sites where certain words are known trigger fanatics into waves of frenzy. It is even easier today as many emulators exist which can be used to produce screenshots which are game engine generated and not photoshopped.

    Still there are some game companies that ignore the problems, or worse acknowledge them and do nothing. The best example is Turbine games who allowed and still allow cheating/macroing/etc in their first game Asheron's Call. They allow things that make other MMORPG developers flinch. What this does for the industry is cause all such cheating/macroing/duping to be considered a norm. On the really bad side it gives some players reason to believe that if you can cheat in one game everyone should cheat, or if someone is really far ahead that they are just cheating.

    Blizzard really has done a good job on being proactive. I think people need to realize that they cannot just swing the sword of banning without doing the research needed to ensure they get the right people. Collateral damage does not go over well in these games.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  18. Re:Ah, 1.5 million bored customers by tukkayoot · · Score: 4, Insightful
    Yep, I personally stopped playing the game almost as soon as I hit level 60, though this probably had about as much with my friends not being around to play much anymore as it did with a lack of endgame content. But by browsing the forums, reading web sites, and sampling the level 60+ content for myself, I was already starting to get the feeling that there wouldn't be much for me to do that would be entertaining/tolerable for me for long at level 60.

    What really bugs me is this obsession that MMO designers have with creating content that can only be appropriately experienced by legions of obsessed players. This makes particularly little sense for me in the case of World of Warcraft where there's a rather abrupt transition from being able to make decent advancement with very casual play, to a game where in order to continue perceptible advancement you have to become rather hardcore, just to enjoy a relatively small amount of game content that allows you to continue to progress.

    And what I really don't know, and often wonder is, does an MMO really need to be designed in such a way that once you reach a certain point, "raid" participation becomes virtually mandatory for any kind of appreciable character progression?

    People often play "fantasy" games so they can be one of a handful of heroes (or villains) along with their other friends. Not to be just another cog in an (admittedly impressive) machine with 39 other people (or 71+ other people in the case of some games/raid encounters).

    I mean, that might appeal to a small percentage of people who actually enjoy the challenge of dealing with the logistics of getting that many high level players (often paired with high level egos and low levels of maturity) together and getting them to do their jobs properly and sorting out who gets to attend what raid and will be rewarded what loot according to various "DKPoint" schemes and whatnot, but for the rest of us who would prefer to just muster up a group of around 4 to 14 friends, big time raid encounters, while perhaps being a somewhat enticing challenge, seems more like work that we should be getting paid for, not something fun that we should be paying to do.

    I've played a few MMOs, and I know that as soon as I reach that point where it seems like my only option to improve my character involves retreading the same content over and over and over in hopes of one of a handful of rare items, or raiding, then my excitement about the game cools down, I stop playing very much for a couple months, then I just end up quitting, like I did in World of Warcraft months ago.

    I've just recently thought about playing again, to have something entertaining to do with my girlfriend when we're not together (we live about 40 minutes from one another so it's not always worth it to go see each other, depending on the amount of free time we have and what we need to get accomplished at home) but I'm pretty sure that if her and I did start playing, we'd just play to level 60, maybe a bit beyond, and then move on to something else ... because at that point, while perhaps we haven't yet "won" World of Warcraft, we'd have done all the stuff that seems fun and worthwhile.

    Oh, and also, Blizzard, like every other other company that tries this MMO thing, doesn't seem to have a clue about customer relationships. They've done the "stealth nerf" thing several times, they are slow to respond to what are often very legitimate/important player concerns, and it takes a pretty long time for inexplicable changes to be reversed (if they ever are). The dupe story, I suppose, is a good example of this. At least they're not as bad as Square-Enix though. I still can't fathom the mentality of an MMO company that thinks it's a good idea to design a game to crash if you try to alt+tab, and deletes characters if a customer decides to suspend their account for three months or more.

    So I'm still waiting for someone to get it right. While World of Warcraft is a fun

  19. Re:1.5 million paying customers? by eht · · Score: 3, Informative

    But they'll only be able to sell to other sweatshop farmers, the servers aren't mixable, the North American/Australian/New Zealand server are seperate from the Korean servers are seperate from the European servers, the Chinese servers are sperate from all those other groups.

  20. Re:1.5 million paying customers? by thelost · · Score: 3, Informative

    only if you happen to buy a certain regions edition of WoW. If I went and bought an American copy or Korean even though I'm in europe I could play on the other regions. I play on eu-thunderhorn and there are plenty of chinese farmers on there from my experience.

    --
    Promote Charity on Myspace, Show Your Colours!
  21. You should play them, before flaming by Sycraft-fu · · Score: 5, Informative

    It's amply clear you have NO idea how World of Warcraft works, or indeed most other MMORPGs. So I'll cover WoW since it's the one relivant to this /. article and the one I'm playing right now:

    No matter how much money you spend on your character, you will never be uber. Period. There are monsters, lots of them, that you will not be able to kill by yourself. Doesn't matter how much of anything you bought, you can have the best equipmetn in the game, you still will die to them in less than 5 seconds. There are monsters that require 40 people to kill, not only that, they require those 40 people to be a cross section of different classes, and to be well coordinated. If you fail to properly execute your strategy, you die.

    Now speaking of buying of items, you cannot buy the best items in the game, for any amount of money. Many items in the game, including all the most powerful, bind to your charater when picked up. That means you can never give them to someone else. So you actually have to go out and do the necessary steps to get the item.

    And there are no scrool of instant death, or anything like that. No matter how powerful you get, other players will always be a challenge for you. Even low level ones. I've seen a mob of level 10-20 players whack a level 60 player. He killed quite a few of them, but they won in the end. No such thing as irresitable superiority.

    Speaking of death, it's no big deal. They don't kill you and you're done, they kill you and you are able to come back after a bit, and keep playing. You don't lose your character or anything.

    They are fun, a lot of fun, and though cheating happens some times, generally those that do get their asses banned.