World of Warcraft For The Win
In a press release from their website, Blizzard has announced that World of Warcraft has won. Or, more specifically, that the game "has surpassed 1.5 million paying customers in China - just a month following the game's commercial launch on June 7, 2005. The critically acclaimed World of Warcraft has now achieved another significant milestone as the largest MMORPG in the world, with more than 3.5 million global customers." Relatedly, Gamespy's OnLife column this week centers around the WoW duping story that we touched on earlier. From the article: "Needless to say, many players are a bit incensed that Blizzard isn't taking this as seriously as they feel it should. Others, though, are convinced that there isn't any duping actually going on. It's an urban myth, they say, which gullible forumites are unwittingly perpetuating."
I'm not saying you're wrong or that the dupe doesn't exist, but screenshots are hardly proof, especially with the prevalence of Photoshop these days.
One would have to try the process themselves, and, in so doing, risk getting banned by Blizzard. I don't think this bug (if it does indeed exist) is going to have as big of an effect in the end as people think it will.
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This isn't the sig you're looking for. Move along.
That screenshot looks photoshopped. Pull it into a paint program and increase the contrast, you can clearly see the same background texture copied on every line, and at the very bottom there's a horizontal line where the background doesn't match up. I'd post a link if I had the cohones (and bandwidth) to take on a slashdotting.
But then again, that's not proof that it DOESN'T exist.
Are actually farmers?
bun-fhuinneog agam!
It costs ~0.055USD an hour to play. (http://www.blizzard.com/press/chinapatch.shtml)
From blizzard:
"Only players who have purchased an authorized CD key will be able to activate their accounts and enter the game. Each CD key costs 30 Yuan/RMB and can be purchased with a World of Warcraft Points Card. Point Cards also cost 30 Yuan/RMB and can be used at a rate of 9 points per hour (0.45 Yuan/hour) to play World of Warcraft."
I see people going on and on about Chinese farmers. I see this in game too. It's really sad. Yes, there are chinese farmers. It does not mean that every chinese person playing the game is a farmer. Recently I left my guild because of this kind of racism. Of course, it always starts with chinese farmers and then it leads to more controversial types of racism about jews and blacks.
Honestly, I'm very close to quitting the game over this kind of crap. Every guild I join is litered with racists and the leaders don't do anything about it (some even join in).
I reported a guy for racism in barrens chat and I got flamed to high heaven for it. Pathetic.
Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
Yeah, it's killing Rockstar. And are you aware of how many MMPORGs crash and burn, and how much more they cost to make compared to a regular game?
There's a large gaming market of people like me - people who want to game ~5-10 hrs/week, which isn't enough time to become expert at a game, and who want to have fun without treating a game like a job. I have a job - that's what I'm escaping with the game. I also don't want to subscribe to a damned game.
Put that together and single player games have a lot of life left in them.
That's an interesting point about the artifacts in the screenshot. At first I thought you might be mistaken and that they might just be normal artifacts of the way WoW renders the auction frame so I went into the game and did a screenshot of an auction frame. The artifacts do not show up there: the background texture is continous between auction items and not tiled the way it appears in the screenshot nor does it change abruptly after the last item.
This screenshot does in fact appear to be a hoax.
Actually, for many of these Chinese, playing WoW is their job. Read up on any WoW forums about the "sweatshops". Excerpt:
In the average sweatshop you have 1 person manning 2 or 3 computers. The first 1 or 2 computers is a charecter being ran by simple macros(and looting programs) requiring minimal player interaction, farming scarlet monestary for example. The final one is usually a level 60 rogue farming difficult mobs, such as the elites in tyr's hand. ( If you go to tyr's hand on any server you will find about 5 to 10 rogues farming 24/7, all chinese)
The biggest issue with the chinese farmer sweatshops where players get payed 37 cents an hour to farm gold, is that there are always employees that speak english near by. These employees who have a degree in english have 3 main functions.
1.) Sell items to players in IF/ORG trade.
2.) Assist other employees with player interaction.
3.) Respond to GM tells.
you act as if 15$ is a fortune. It isn't. It's going to the cinema twice. You complain about people doing *that*, too? I mean, you go enjoy your acting-less special-effect show. Meanwhile I'll pretent to be a hero in a fantasy world. If that makes me stupid, I don't know what it makes you.
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No power in the 'verse can stop me
1. Bandwidth, large real-time databases with multiple levels of redundancy, GM and billing support, ongoing content development, etc, all cost money too. What Blizzard gets from you and what Blizzard clears in profit are two different things. Oh, and they had some up front costs too, you know: building a MMORPG isn't cheap and it isn't easy.
2. I don't have any data to back this up, but I'd be very surprised if WOW China charges the same monthly fee as WOW US or WOW EU, so your figures are way off. Also, most players I know don't pay for their subscription on a monthly basis, most pay for a few months at a time which is cheaper, and your figures don't take that into account either.
3. Game performance isn't just down to Blizzard. I can run around Ironforge between the bank and the auction house (arguably the busiest area of the game) with no lag but friends I have who play on their laptops but similar speed connections find it very laggy. It's a common misconception that all lag is down to the poor performance of Blizzard's servers: the servers aren't always the weakest link in the chain, far from it.
"Stuffing their pockets"? Hardly. If one company can claim to treat gamers right then it's Blizzard. If they were just concerned about money then there wouldn't have been free servers for Blizzard's previous games, would there? Diablo, Diablo II, Starcraft, Warcraft II BNE and Warcraft III are all free to play online via Battle.net, using servers that Blizzard still provides for free, years after the games were launched. Hardly sounds like the actions of a company that's made up of people only interested in "stuffing their pockets".
And don't try to counter with the BnetD stuff: it's called protecting your investment. Blizzard has every right to do that, just like you or anyone else.
"Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
What really bugs me is this obsession that MMO designers have with creating content that can only be appropriately experienced by legions of obsessed players. This makes particularly little sense for me in the case of World of Warcraft where there's a rather abrupt transition from being able to make decent advancement with very casual play, to a game where in order to continue perceptible advancement you have to become rather hardcore, just to enjoy a relatively small amount of game content that allows you to continue to progress.
And what I really don't know, and often wonder is, does an MMO really need to be designed in such a way that once you reach a certain point, "raid" participation becomes virtually mandatory for any kind of appreciable character progression?
People often play "fantasy" games so they can be one of a handful of heroes (or villains) along with their other friends. Not to be just another cog in an (admittedly impressive) machine with 39 other people (or 71+ other people in the case of some games/raid encounters).
I mean, that might appeal to a small percentage of people who actually enjoy the challenge of dealing with the logistics of getting that many high level players (often paired with high level egos and low levels of maturity) together and getting them to do their jobs properly and sorting out who gets to attend what raid and will be rewarded what loot according to various "DKPoint" schemes and whatnot, but for the rest of us who would prefer to just muster up a group of around 4 to 14 friends, big time raid encounters, while perhaps being a somewhat enticing challenge, seems more like work that we should be getting paid for, not something fun that we should be paying to do.
I've played a few MMOs, and I know that as soon as I reach that point where it seems like my only option to improve my character involves retreading the same content over and over and over in hopes of one of a handful of rare items, or raiding, then my excitement about the game cools down, I stop playing very much for a couple months, then I just end up quitting, like I did in World of Warcraft months ago.
I've just recently thought about playing again, to have something entertaining to do with my girlfriend when we're not together (we live about 40 minutes from one another so it's not always worth it to go see each other, depending on the amount of free time we have and what we need to get accomplished at home) but I'm pretty sure that if her and I did start playing, we'd just play to level 60, maybe a bit beyond, and then move on to something else ... because at that point, while perhaps we haven't yet "won" World of Warcraft, we'd have done all the stuff that seems fun and worthwhile.
Oh, and also, Blizzard, like every other other company that tries this MMO thing, doesn't seem to have a clue about customer relationships. They've done the "stealth nerf" thing several times, they are slow to respond to what are often very legitimate/important player concerns, and it takes a pretty long time for inexplicable changes to be reversed (if they ever are). The dupe story, I suppose, is a good example of this. At least they're not as bad as Square-Enix though. I still can't fathom the mentality of an MMO company that thinks it's a good idea to design a game to crash if you try to alt+tab, and deletes characters if a customer decides to suspend their account for three months or more.
So I'm still waiting for someone to get it right. While World of Warcraft is a fun
You don't even need Photoshop. You can do that with macros. I had to split them into four macros due to the 255 char limit, but try these out:
The end result? CmdrTaco is up to something! (Remember all real account names can't have mixed case - they're always with an initial capital and then all lowercase.)
Ironically enough, because that screenshot wasn't "faked" per se, and is really what the ingame interface would look like, comparing it with the "dupe proof" screen shot shows that the dupe screenshot was faked in Photoshop!
You are in a maze of twisty little relative jumps, all alike.
It's amply clear you have NO idea how World of Warcraft works, or indeed most other MMORPGs. So I'll cover WoW since it's the one relivant to this /. article and the one I'm playing right now:
No matter how much money you spend on your character, you will never be uber. Period. There are monsters, lots of them, that you will not be able to kill by yourself. Doesn't matter how much of anything you bought, you can have the best equipmetn in the game, you still will die to them in less than 5 seconds. There are monsters that require 40 people to kill, not only that, they require those 40 people to be a cross section of different classes, and to be well coordinated. If you fail to properly execute your strategy, you die.
Now speaking of buying of items, you cannot buy the best items in the game, for any amount of money. Many items in the game, including all the most powerful, bind to your charater when picked up. That means you can never give them to someone else. So you actually have to go out and do the necessary steps to get the item.
And there are no scrool of instant death, or anything like that. No matter how powerful you get, other players will always be a challenge for you. Even low level ones. I've seen a mob of level 10-20 players whack a level 60 player. He killed quite a few of them, but they won in the end. No such thing as irresitable superiority.
Speaking of death, it's no big deal. They don't kill you and you're done, they kill you and you are able to come back after a bit, and keep playing. You don't lose your character or anything.
They are fun, a lot of fun, and though cheating happens some times, generally those that do get their asses banned.