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Full-Motion Ads Come to Videogames

Carl Bialik from the WSJ writes "'Advertising in videogames, dominated in the past by static ads such as billboards and signposts, is beginning to look more like TV commercials,' according to the Wall Street Journal. Massive, the company that brought still ads to videogames last year, is now introducing full-motion ads to PC-based games (not yet console titles). Massive CEO Mitchell Davis 'says Hollywood movie studios have shown particular interest in running 15-second movie trailers in online games.' Also of note: 'One problem with the full-motion ads is that gamers can easily avoid watching them. The full-motion ads start playing when a player moves near the ad spot on the screen -- and stop playing when the player moves away. As a result, gamers may see only a few seconds of the 15-second ads. Massive says it won't charge advertisers unless the full ad has been viewed.'"

20 of 486 comments (clear)

  1. I predict a lucrative market. by BlackCobra43 · · Score: 4, Insightful

    ..of "Ad locations" maps will flourish alongside this intiative. That, or mods to remove them altogether. Although that might chnge the game rating....

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  2. Privacy by wideBlueSkies · · Score: 5, Insightful

    >>Massive says it won't charge advertisers unless the full ad has been viewed.'"

    And how do they intend to track this? This is pretty scary. I kind of thought that the purpose of gaming servers was to facilitate gaming and interaction between players...not to monitor their activity.

    Where does one draw the line as to what is and isn't monitored?

    wbs.

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    1. Re:Privacy by Winkhorst · · Score: 5, Insightful

      Bottom Line: I am not going to buy a game I learn contains advertisements. I no longer watch TV. Do these bozos think I will make an exception for their pathetic little games? If their games aren't good enough to make a profit the old way, they aren't worth playing. These damned advertisers need to learn that it's the quality of their product that drives sales, not how many times they tell me how wonderful it is. I am perfectly capable of determining whether their product is wonderful all by myself. Did I mention how much I hate these folks?

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  3. kind of ridiculous by glassjaw+rocks · · Score: 5, Insightful

    So, basically what you're saying is that the 40 gb hard drive I have now will be filled up with advertisements? And furthermore, shouldn't I be able to have a game that's free of advertisements, seeing as I allready paid $49.95 for the game?

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  4. Gaming died years ago by Anonymous Coward · · Score: 5, Insightful

    It's true. :-(

  5. This is great! by sgant · · Score: 5, Insightful

    So this means all our games now will be free...right? Like our commercial TV is free cause we watch all the ads.

    And just like going to the movies is now free cause of all the ads in the beginning...right?

    /Sarcasm mode terminated.

    This is bullshit. If the consumer isn't getting any benefits out of it I guess I'll avoid the privilege of paying for something that throws advertisements at me.

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    1. Re:This is great! by Anonymous Coward · · Score: 5, Insightful

      No, this is a way for big game studios to add pennies to their stock price while further pushing more CRAP into games. Advertisers will not bother with small companies. Well, not unless you want to see payday loans and herbal viagra ads in your games.

    2. Re:This is great! by Hej · · Score: 4, Insightful

      "This is bullshit. If the consumer isn't getting any benefits out of it I guess I'll avoid the privilege of paying for something that throws advertisements at me." I take it you don't have cable/satellite TV, then?

  6. Best idea evar by Monkelectric · · Score: 5, Insightful
    Massive says it won't charge advertisers unless the full ad has been viewed.

    And I wont pay for games which have advertisements. *period*. I play games to *GET AWAY* from the bullshit that i the modern world.

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  7. Perfect by superultra · · Score: 5, Insightful

    Putting more ads before movies has been working great for that industry.

  8. Re:Suspension of disbelief? by KDR_11k · · Score: 5, Insightful

    "suspension of disbelief" is not profitable.

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  9. Obligatory Bill Hicks by Thaelon · · Score: 5, Insightful
    In the immortal words of the great Bill Hicks:
    By the way, if anyone here is in advertising or marketing, kill yourself. No, this is not a joke: kill yourself . . . I know what the marketing people are thinking now too: 'Oh. He's going for that anti-marketing dollar. That's a good market.' Oh man, I am not doing that, you fucking evil scumbags.

    I couldn't agree more.

    From TFA:
    We know the 17 to 34 audience, the male audience, is elusive and quite difficult to reach through traditional broadcast. ... It is incumbent upon us to find ways to reach them," says Gerry Rich, president of world-wide marketing for Paramount Pictures.

    Fuck you Gerry Rich. It's not incumbent on you to reach me. I want you to leave me the fuck alone and keep your god damn ads out of my face. I will never pay for any video game that I know beforehand has full motion ads in it.
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  10. Did we skip product placement? by Matimus · · Score: 5, Insightful

    The adds before a movie bother me a little, but if they tried to insert an add in the middle it would really upset me. It seems like this is what they are trying to do with video games. What they could do though is use more product placement. There are plenty of fake branded soda machines in Doom 3 and Halflife that could certainly have been Coke or Pepsi machines. I wouldn't have minded, really. If done correctly I think we can find a happy medium.

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  11. Re:Yeah, that will work real well... by wild_pointer · · Score: 5, Insightful

    or:

    Game Narrator: "For watching this ad you get XXX gold added to your profile"

    and gamers will flock to watch ads

  12. Re:Unless the game is free.... by Peyna · · Score: 4, Insightful

    Unless the game is free, there should be no adds. If there are adds in the game and there was no warning on the box I would look into a law suit. I'm 90% sure there are disclosure laws that cover this kind of thing. And of course if there is a warning on the box that the game has adds in it, I wont be buying it.

    People used to say the same thing about Cable TV.

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  13. that would be ideal by SethJohnson · · Score: 5, Insightful



    Have the advertisers pay for some UT2k4 servers, then set the respawn to 15 seconds, and play adverts after you're gibbed!

    This is how I would like to see advertizers get involved in the gaming industry. If they bring value to the table, consumers will appreciate their involvement. Sadly, these greedheads aren't looking to support gamers by hosting servers and providing bandwidth. They want to exploit gamers as a captive audience for their solicitations. No different from commercials in movie theaters. Advertizers are instead creating a hostile relationship with consumers.

    Support gaming through sponsorship = goodwill generated
    Exploit captive audience = irritating


    Stop invasive commercials in movie theaters.

    Seth

  14. Re:Depends on the game by cowscows · · Score: 4, Insightful

    I sort of agree, as long as it's done well.

    An example of where it's done poorly is Burnout 3. EA got their hands all over that one, and besides shoving a mostly crap soundtrack in it, they also plastered billboards for their games everywhere. Fair enough, when you drive around in real life, you see billboards too. But in Burnout, a lot of the EA billboards look like ass, they've very repetitive, and they don't have normal billboard qualities. Billboards generally have something amusing, or funny, or in some way eyecatching. They usually aren't just a crappy logo and a big title for some product.

    In the grand theft auto games, the cities are full of signs with puns or clever mixups of what you might see in a real city. It doesn't effect the flow of the gameplay much, because it's done in a subtle way, but if you're just wandering around, it brings a little more entertainment to you, which is the whole point of games anyways.

    Not to mention letting the developers/artists have fun. Would you rather draw a nice texture for choco-vitamins sugar pills or whatever goofy product you made up, or would you rather cut and paste logos that some marketing guy threw on your desk? The enthusiasm of the development team shows through. Maybe that's why the EA billboards in Burnout look so crappy.

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  15. They aren't the problem here... by gosand · · Score: 4, Insightful
    If it bothers you, don't play games that use this service, there are plenty that don't. For that matter, there are plenty of games that are offline, they never even try to contact anything on the Internet.

    1. As long as they make people CLEARLY aware that this is happening. Which they wouldn't, since most people would then avoid it. There's a reason we had to resort to a do-not-call list in the country, and a reason that advertisers are trying to get rid of it.

    2. My concern is not that people will realize how this is an invasion and avoid these games. It is that people won't care and support it anyway, proving it is a valid form of advertisement. I don't worry about people who hate this kind of crap, I worry about the ones who don't hate it. The ones who respond to spam, the ones who click on popups, the ones who give away personal info for a shiny new pen. Those are the people who are aiding in the proliferation of this crap.

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  16. Re:They just don't get it. by jayhawk88 · · Score: 4, Insightful

    Exactly. Bitch, whine, moan, but in the end we'll take it just like every other time.

  17. One problem? by DroopyStonx · · Score: 4, Insightful

    One problem with the full-motion ads is that gamers can easily avoid watching them.

    Sorry, but we don't owe you SHIT. If we paid for the game, movie, whatever... we aren't obligated to watch your fucking ads.

    Instead, there will be patches made to circumvent your ads. How bout that?

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