Moody Non-Photo-Realistic Driving
An anonymous reader points out a project called Drivey, which he describes as "a dark and fascinating example of 2.xD [not quite 3d] graphical rendering. This tiny, free [as in beer] demo gives you an amazingly compelling driving experience. To quote the author, 'It was conceived as a driving simulator for old farts like myself, who are kind of nostalgic for the "old days" [ca. 1985] but are not so thick as to believe that the games from the 80s were actually in any way superior to the games we play today.' Even works fine under WINE!"
Some clever hack needs to add a sountrack to this thing.
"God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
After reading the web page and seeing there's not much in the way of collision detection built in just yet, I was expecting crashes.
Problem is I get crashes before it even starts.
It appears Drivey does not like my Dual Screens.
It flashes some kind of grahics test across both monitors and then exits.
Durn.
wut?
The "action" goes smooth under wine, just had problems to find a way out of the demo again (used a root shell to kill wine, read manual before running the demo might help). Just to add a bit of light effects from the lightposts will make it really great.
Nice project, now lets back to Gran Turismo and see what still needs to be done (-:
My wife's sketchblog Blob[p]: Gastrono-me
I just tried the game and it looks pretty amazing considering the lo-fi approach.
Most games overdo stuff with graphics when they could focus on content.
Now all we need is some cows, logs, perhaps some water, dual player, 2x tac2 and rear view of a mockup car with lotus logo.
There are no atheists when recovering from tape backup.
Towards the bottom of the page, the author says this about a screenshot:
Interesting thing here is the big black blob in the top left, which is the bottom end of a light pole. Why is it floating in the air? Because extruded objects can't currently be drawn correctly unless one end is visible to the observer. The reason for this is remarkably interesting, specific to the weird 2-and-a-half-D rendering system, and pretty much impossible to explain to anyone without a strong background in both 2D and 3D graphics. *sigh* oh well, I find it interesting anyway.
It sounds interesting to me... but I don't have a background in both 2D and 3D graphics. Would someone care to explain it?
it has real style and is smooth. I'm píssed off with photo realism and píssed off at games that have great graphics but suck to play. I end up playing simpler games with crapper graphics to enjoy their better gameplay (Sensible soccer, pacman) spring to mind. Even though it's only a demo, ideas like this show what's missing in modern games too often... style.
drivers approach down each other's right-hand side, which makes a lot of sense considering how much of the population is right-handed.
This page gives an interesting description on driving traditions.
Basically, driving on the left comes from the need to protect yourself with your sword arm from oncoming attackers, and driving on the right comes from needing to whip a train of horses with your right hand while riding on the left-rear horse (this was before seats, and if you're on the left hand horse, it's easier to pass people on the right). So both systems are rooted in the notion that most people are right handed, it's just that the use of the right hand for either reigns or swords determined the protocol chosen.
Mother, do you think they'll like this sig?
I say combine it with mapquest and drive those directions out before ever leaving the house...I'd pay for a service like that since I have the worst directional skills ever.
Marky Mark Killed Jason Bourne!
Try this one: hold down B to brighten the palette. The blacks stay black, but the road lines, sky, and steering wheel highlights get brighter (and easier to see).
:)
If you hold it down for a while, it'll get to a stark black and white—very artsy