The Many Secrets of Smash Bros. Melee
Via Joystiq, N-Philes has an article delving deep into the secrets of Super Smash Bros. Melee for the Gamecube. A Developer Mode is accessible within the game which allows for battle tweaking, setting changes, and access to dozens of otherwise inaccessible battle maps. From the article: "Notice the stage is completely horizontal. Not only that, it's easily the longest fighting arena in Super Smash Bros. history (with the exception of the Home-Run Contest stage). Along the stage lie several moving platforms and multicolored grounds with different amounts of traction when walked across. It's clear that HAL used this area as a virtual playground to experiment with several different aspects of gameplay. Did you take note of the background? Confused? So is everyone else. The background is a giant picture of a pub. If you look closely you can spot several people enjoying tall glasses of beer atop the bar and tables. Despite the fact that it seems a little strange, it somehow adds to the illustrious prestige of Super Smash Bros. We wouldn't have it any other way."
The ESRB said nothing about alcohol consumption in it's packaging warnings. Now I am offended that I have let my child play such filth. I will see HAL in court!
Its quite obvious to me now.
The link is to n-philes.com not n-sider.
I love when games add things in, and I just busted this game out yesterday. This'll come in handy tonight.
"I cannot think of any need in childhood as strong as the need for a father's protection." -- Sigmund Freud
ESRB set a strong precedence that if a user can hack the game to allow something, then that content was clearly put in their to deliberately lower the rating while letting children see that filth. Why won't anyone think of the children?
How do you access this developer mode? The article tells how great debug mode can be, but nowhere does it list how it's accessed. Anyone want to let me (us) in on the secret for some easy karma whoring?
moox. for a new generation.
5 pages of all the wonderful things you can do with developer mode. Practically change anything you want in the game, get up to 6 player controlled characters, new levels, new models, new music, whatever you want. And not a single mention of how exactly to access it.
Until you get to the forum link on page 6 and even then, a forum user (not the author) points out that you need action replay and specific codes to do 95% of what the article describes.
In under a year we played enough Super Smash Brothers to actually break the gamecube. We burned out the optical drive and had to buy a new one. Our save file has close to 2000 hours on it now. Talk about crack in video game form!
Comparing Smash Brothers to other fighters, let alone other video games, is totally unfair. It's like comparing Firefly to other TV shows; you simply do not put professionals on a list full of amateurs, it is not fair to anyone involved.
The real beauty of SSBM is that it is in many ways an invisible game - the simple controls and wide variety of moves allow you to strip away the "game" and simply fight your friends, brain to brain. The exaggerated nature of the combat makes it absolutely HILARIOUS to play as well. If you can watch a Donkey Kong vs Bowser "Giant Melee" with high items set to "Giant Mushrooms only" without laughing, you are a stronger man than I.
When SSB Online comes out on Revolution that will be the end of all of my hobbies and probably my job too. A bittersweet day!
I guess this guy's never played a Virtua Fighter game before. Or any of Capcom's later-era 2D fighters. Geez.
There are 14 test rooms you can access if you use an Action Replay on Legend of Zelda: Wind Waker. You can find them at codejunkies.com
l e&id=18
Screenshots of the test rooms can be viewed here:
http://www.zeldavortex.com/index.php?do=viewartic
My Xbox Live Gamer Card
One thing about the master hand comment. Master hand could be controled by controler in the original ssb also. So clearly it was for debugging purposes. But why the sandbag can jump and move is beyond me.
Because it asks too many rhetorical questions!
The article was written like it was intended for Nintendo Power or something. Just get to the point, man!
That if you select Developer mode and press up while playing a female character, their dress disappears?