Warren Spector on Licensing
An anonymous reader writes about an "interview with Warren Spector about his thoughts on licensing movies for games. From the article: 'At these Hollywood meetings, the same thing has happened to me more than once, with multiple people...I describe the game I want to do. I tell them I can deliver you a triple-A title for this cost...Spector names a high figure; no one has ever yet written a check that big...They think it over. Then they say...What could you do with twice as much money?'"
Hollywood is going through a transition and struggling to find its next niche. It's evident the gaming industry experiencing a virtual explosion (with games like WoW posting users at 3.5 mil) so I'm not surprised they're considering this move... advertisers have already jumped on the bandwagon, displaying their logo's throughout the installation process for many games.
"Simplify, simplify, simplify!" Thoreau
What exactly is a "triple A" title? Is that marketing speak for all those shitty movie-themed games released at the same time as movies? The ones that places like GameSpot and GameFAQs overhype just because they're being paid to provide such hype?
Cyric Zndovzny at your service.
I've played that Triple-A game before. It's boring as hell.
You drive around all day, helping stranded motorists. Talk about repetition.
I'm a big tall mofo.
It has one of those compelling interfaces, too. I spent half a minute trying to figure out how to read the article.
Slashdot - where whining about luck is the new way to make the world you want.
Spector is sitting here telling us that Hollywood is bending over backwards to give him lucrative big budget liscensed projects. He's telling developers not to shy away from them and that they provide "cool sandboxes to play in" and that they working within the boundaries of a liscense is a rewarding experience. And yet...
Warren Spector has never once made a liscensed game.
Good Lord, that article made my eyes hurt. Obviously the article's content mattered less than ensuring the cool background graphics were aligned with a specific font size. The result is that one can't punch up the font size without the text overlapping.
Attention web designers of Slashdot: one of you probably knows the individuals who developed this site. If you do, it is now your professional and moral obligation to smack some sense into them. That is all.
Your courageous and selfless spelling corrections have made me a better person.
A. Twice as many hookers and twice as much blow
... looks like the movie studios are falling into the same trap like the dotcomers in the late 90s: drop more money into it and it'll be bigger/better/shinier/etc... I've run software development projects before and the lessons I've learned is that there is a certain 'sweet spot' - no matter WHAT you do - may it be developing a J2EE app, a PS2 game, an Indie movie, or a TV show (I've been on both sides of the spectrum): if you throw too much money at it people tend to become too complacent and whatever you build will be bloated and will have no soul. Maybe too many opinions and/or opportunities when there's too much money available. I really think that human beings are at their best when they're under pressure AND when they're inspired at the same time. It's a strange phenomenon and I could probably write a long posting about that but I'm sure most of you know what I mean. Come on - what was that killer P2P app you were working on in your dorm? ;-) The stuff you're doing now might be corporate crap compared with that - I'm personally guilty of the very same.
Anyway, these studios probably COULD help make great games and bring in capabilities that would enhance the experience, but they should only throw in as much money as is necessary. I know many of you will start bitching about how Hollywood is all evil and that they only produce crap - well, there were always periods where good movies came out and periods (like today) when only crap was released. Most of the time it were outsiders that forced Hollywood to release good stuff - experiments that paid off. If you leave it up to those money grabbing suits you get the usual canned recepy crap that we've had to endure this summer. Hey, maybe the game industry is going to wind up buying the entertainment industry - it happened with AOL/TW ;-)
They think it over. Then they say...What could you do with twice as much money?
Let me get this straight, this is the same Hollywood who the MPAA claim are losing thousands of jobs and hundreds of millions of dollars a year from piracy, right? Yeah, they sound really strapped for cash alright...poor bastards.
Seven puppies were harmed during the making of this post.
http://www.mobygames.com/developer/sheet/view/deve loperId,127/
:P
Shows he worked on
Backyard Wrestling: Don't Try This at Home
Which as you can see says it was a licensed title.
Technology, the cause of and solution to all of life's problems.
Maybe after Hollywood's sustained saturation bombing campaign of ``Meet the Fockers: The Game'' and ``Deuce Bigolo in Thailand Happy Ending'', game publishers will be begging for independent game developers to take them back, along with this thing they call "original ideas".
So then they give you 60% of the original amount of money discussed (after all, noone had ever cut a cheque that big before), and they hold you to delivering on the "2x as big a budget" pie-in-the-sky dreaming version. This, after all is how the state of the art is advanced -- stretch goals.
Cheers,
Richard
Do not allow such design styles in websites to become popular. Please! I'll do anything! PLEASE!
Its not video games, piracy, sequels, or crappy movies which are killing them, its DVD and home movie theatres. Why the hell would I want to see a movie in a theatre when I have a system at home with better audio, better video, no screaming idiots, no cell phones, and yay, the floor isn't sticky!
The ONLY reason I go see a movie these days if its at the IMAX, which is well worth the money IMO, the resolution, screen, and audio are the best, they all have standard theatre seating, and its so fracking loud people talking and eating snacks doesn't matter. I saw Batman Begins 2 days ago.
To save the box office they need to 1) upgrade theaters and 2) raise, yes raise ticket prices.
I've recently been to a theater after not going for a long time, I guess I needed a reminder why I never go. This is what happened...
1. 30 minutes of commercials.
2. Talking idiots
3. Cell phones ringing every 5 minutes.
4. Air conditioning set at "cryogenic"
So screw em, I'll stay home and if I want to see a movie, I'll goto the library and checkout the DVD for free.
That all the movies are now remakes/ripoffs of movies from 20 years ago doesn't help either.
- Adam L. Beberg - The Cosm Project - http://www.mithral.com/
Blogs, independent review sites, aggregators (Rotten Tomatoe), and other sources are giving moviegoers more information up front about what movies are really worth seeing, and which ones are over-hyped and over-priced.
This as opposed to what we had just a few years ago, when the newspaper and TV reviewers gushed and drooled over every latest "blockbuster" release. Still do in fact, but now we have better sources.
I really don't think Hollywood is producing that many more bad movies... it just seems like it because we've been warned beforehand.
Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
Almost all video game conversions of movies (and TV shows) fucking suck, just like all movie versions of video games fucking suck.
Looking at the Metacritic list of PS2 games in score order, the best movie game ever is Lord of the Rings: Return of the King, at 85%--but that puts it at #183 on the chart. So basically, there are hundreds of games better than the very best video game ever based on a movie.
Now look at the bottom of the chart. By my count, 15 of the 40 worst PS2 games ever are movie/TV games.
Personally, I find it amazing that people are still willing to throw money at developing video game tie-ins for movies and TV, and even more amazing that suckers are willing to buy them.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
It's really easy to talk loudly out your ass when you haven't even experienced what you're talking loudly about. I am of course referring to Spector's comments on licensed games.
He is being naive and idealistic. It is so easy to look at the flaws in licensed games and think "I would have done X Y and Z differently", when you were not behind the scenes and do not know the reasons why X Y and Z are so flawed.
Imagine for example that you are the developer and you have some GREAT ideas for a licensed game. Publisher takes those ideas and talks with the movie Licensing Department A**holes (LDA from hereon). The LDAs say "no, you can't to X with our character" and "You can do Y but only if you do it this way...". And then those things in turn affect part Z.
What do you do? Well first you argue with the publisher. But they are just the messenger. You might be lucky and some members of the development company will get to attend one of these meetings with the LDA along with the publisher, but that goes nowhere either. Why? Because the LDA aren't game players. They aren't even movie-makers. They are LICENSING people. Suits for the most part. Not a creative bone in their body. They don't understand artistic license, games, and especially not what makes a game great. They just want to hear "it's like Grand Theft Auto". That makes them drool. Then they go and give you a list of 20 things you can't do.
And the publisher, who is supposed to "go to bat" for the developer on these issues can;t do anything because they are faced with contracts and risk of losing the license if they don't bow down to the LDA gods.
Warren Spector hasn't experienced this. He will learn the hard way. Just watch.
Ticket sales are down nearly 8% compared with 2004. With movie revenue quickly shrinking (due to lackluster movies, overpriced tickets and dvd's), this seems like a logical transition for Hollywood studios.
No, it's due to pirating. Haven't you seen the little "Rated I" placards at the ticket booth and the commercials full of pleas from starving moviemakers?
I'm being sarcastic of course - I agree with the parent poster. The scary thing is that it sounds like they think they can try the same tactics in the game's industry, and we all know that that's just going to make it sink like the movie industry is now.
Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
As someone who has worked in the Audio & Video production industry for the better part of a decade, I can tell you the problem inherant in the whole movie making system: GREED. Although there are some exceptions to the rule movie making has been getting cheaper not more exspensive. They take less time to make, methods of production are easier and the digital revolution has made the mediums on which a movie is created much less exspensive. What studios could start doing (aside from avoiding sequals and crappy remakes of crappy 80's TV shows) is looking for cheaper talent...these maybe should be getting a piece of the pie (i.e. revenues) but not as large of a slice as they are currently. For every big name actor demanding 30 mil for a part, there are thousands of very talented up and coming actors & actress who could do it (and would do it) for less. Less exspensive movie productions can contribute directly to cheaper movie tickets. And stop making these mammoth F'ing multi-plexes!! Hell the sound is better in a smaller room anyway.
Don't ya hate it when the correct spelling of your favorite screen name is taken?
You make it sound as if he cares if they are liberal or conservative. It makes sense to me that he just doesn't like uninvited people hanging around his property.