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Bill Roper Predicts Major PC Shift

Bill Roper, at Game Convention in Leipzig, Germany, stated in his keynote address that PC Gaming is on the verge of a major shift. From the GI.biz article: "I'm going to get on my PC soapbox for a few minutes...PC games are on the verge of a major market shift, as PC developers and publishers start to move from selling CDs of single-player games to retail outlets, to selling online games to those with broadband connections. We're already seeing primitive multi-platform games on the PC... Players want to get online and play."

44 comments

  1. Not all of us... by SoCalChris · · Score: 3, Insightful

    Players want to get online and play Not all of us are into multiplayer fps games. When I have time to play, I just want to sit down and play something for a little bit, and I certainly don't want to have to pay a monthly charge to do it.

    1. Re:Not all of us... by Shads · · Score: 1

      Eh, fps is a genre, pay to play is a genre (mostly mmo) also... reality of it is, people are social creatures, and well, bots suck.

      If you are into fps/rts games then only another player really provides a challenge after a while. If you're into rpg/mmo games the social interaction is alot of the pull.

      Shrug, mm games are here to stay, single player is going to go the way of the dodo for the most part imo.

      --
      Shadus
    2. Re:Not all of us... by damiangerous · · Score: 3, Insightful
      I'm with you. When I do want to play multiplayer it's with a group of friends I already know, not whoever happens to be on some server at the time. Not to mention now that we're all in our 30's, mostly with the families and responsibilities that go along with it, it would be nearly impossible to get us all together anyway. The pre-planned D&D sessions are tough enough.

      In fact, the only time I really want multiplayer is co-op games I can play with my wife. We certainly don't need a server for that. (Although a better Gamecube selection, and better co-op modes in general would help a lot)

    3. Re:Not all of us... by Negatyfus · · Score: 4, Insightful

      Nonsense. There are things you can do in a single-player game that are impossible in multi-player games. There are more genres than first-person shooters, RPG's, real-time strategy games and MMO's. After a while in a massively online game, I start to miss deep story-driven single-player games. Playing a game used to be like being deeply immersed in a book for me, not just beating an opponent.

      And, believe it or not, some people actually don't like playing against human opponents.

    4. Re:Not all of us... by Anonymous Coward · · Score: 0

      "Shrug, mm games are here to stay, single player is going to go the way of the dodo for the most part imo."

      The Sims games have highly outsold Sims Online. Not everyone wants to play games online.

    5. Re:Not all of us... by why-is-it · · Score: 1
      Shrug, mm games are here to stay, single player is going to go the way of the dodo for the most part imo.

      I disagree. If you could participate in epic stories on MMOs the same way you do in SP games, you might have a point. As it is though, in an SP game your character can have a critical impact on the world. Your choices and actions really matter. In a MMO, you are just one of millions of other players, and your individual actions don't count for much. Whatever you do, there are millions of other people doing the same thing, day in and out.

      Give me a MMO where my actions uniquely decide the fate of the world, and I might try it out.

      Otherwise, I think there will always be a market for good SP games.

      --
      *** Where are we going? And what's with this handbasket?
  2. duh... by Anonymous Coward · · Score: 0

    Last year called and umm... yeah.

  3. Ah, nope by TheSkepticalOptimist · · Score: 4, Insightful

    Online games are fun, certainly a round of Unreal Tourny or Everquest gets the juices flowing, but a good well written, single player adventure never goes out of style.

    I think the biggest problem is that AI is still woefully underwelming for most single player adventure/action games. While games like HL2 offer amazing AI and the enemies are definetly more difficult to pin down, nothing compares to having to fight against online opponents.

    When it comes to online RPG's, the problem is that they take too long to build up decent experience, way too much trash talking, and when excitement does happen, you get squeezed out of the battle. They purposely make sure that MMORPG's take long to play so you continue to pay the subscription fees. MMORPG's are based on making the most money for whatever company is offering the product, not necessarily about making the best game possible.

    While there certainly is more room in the market for connected and online games, I think the shift has happend and is definetly not as earth shattering as is implied. There isn't really anything to hype about online multiplayer games, they are hear already well established.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
    1. Re:Ah, nope by kannibal_klown · · Score: 2, Interesting

      It depends on the game and the AI, as well as the people.

      Personally, I hate playing online. You have team-killers and the like, but then you have the whole "quality" thing.

      For example: I'd rather play Star Craft in skirmish mode against the AI than risk getting Zerg-rushed against some pre-teen jerk. Or better yet, joining a 2 vs 2 game, and have your teammate immediately log so it becomes a 2 vs 1 game.

      Complain about the AI as much as you want, but I'll take mediocre AI over stupid people any day.

    2. Re:Ah, nope by HunterZ · · Score: 1

      There are several points that come randomly to mind:

      First, any online game that goes beyond just having players mindlessly blow each other up -- that is, any game in which players actually communicate or work together -- has historically been plagued by immature players who seem to do a good job of limiting, if not ruining, the fun I can have. Anyone who has played online can instantly think of many good examples of this. This is extremely frustrating to me, as I've always imagined how cool it could be to team up with a bunch of fellow players and "play soldier" or whatever, but some douchebag always has to try to ruin the fun for everyone. The sub-problem is that I haven't yet seen a way to limit this without limiting fun even more.

      Second, console games are going to (and in fact some already do) take advantage of Internet multiplayer capabilities as well, so the Internet probably won't save PC gaming.

      Third, not everyone likes online games. My roommates don't play them at all (save for a couple month stint of Phantasy Star Online on their XBoxes). Personally, I only play the occasional Half-Life 2 mod or Guild Wars these days (although I haven't played the latter in over a month now).

      Fourth is subscription fees, which the parent poster mentioned already. I bought Guild Wars to support the idea of a no-fees MMORPG. By contrast, I've never subscribed to a monthly fee game and I don't see myself doing so any time soon. It's got several problems. One is that I'd feel like I have to play even though I'm not in the mood, because I'd otherwise not get my money's worth for that month. Another is that I never get hardcore enough into multiplayer RPGs to get high enough to catch up to the people who just play the game all day so they can get higher than everyone else and who use that power to make everyone else miserable.

      Finally, I think a large enough cross-section of gamers are smart enough to get bored of the same thing over and over again, so neither single- nor multiplayer games are going anywhere any time soon.

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    3. Re:Ah, nope by badasscat · · Score: 4, Interesting

      Complain about the AI as much as you want, but I'll take mediocre AI over stupid people any day.

      Hell, I'll take mediocre AI over *smart* people too!

      I have played RTS games online I believe twice. The last time was Rise of Nations, which was a brutal experience. There I was, working at what I thought was a pretty fast pace, only to get bum-rushed and knocked out of submission by an opponent who was a full two ages ahead of me already within seven minutes of starting the game. He knocked me out before I could even manage a defense.

      Now, this may be "challenging", but I wouldn't call it "fun". In fact, from what I know of it, making AI "challenging" is no problem whatsoever - it's making it a good match to the skills that most average people have that's the issue. I would rather play a well-tuned AI than an expertly-honed real person who knows a game's weaknesses inside and out (which seems to be most of what you run into online) any day of the week. I'm not into games to develop and perfect my mad skillz; I'm into games to have fun.

      If I can play against friends, then the experience is better, and in fact I used to play UT, Quake 3 and even Serious Sam against some of my co-workers after hours and I enjoyed it. I didn't even suck so bad compared to some of them.

      But against random people, forget it. I'd rather not bother. And the problem is everybody has such different tastes that it's often tough to find friends who like the same games as I do - nobody I know likes RTS games, for example, or flight sims.

      I think it probably is possible to design a game such that it's fun for everybody, whether you're a n00b, an experienced but relaxed player, a cheap bum-rusher or just a cheater. BF1942 came pretty close to this ideal, because there were just so many different ways to play - different objectives, different "jobs", etc. If you wanted to, you could just hang out inside a bomber and strafe the players below. You could run around on the ground on your own, you could sit and snipe (a perfectly valid activity given the setting), you could get together with others and plan a real attack, you could be a driver, you could be a fighter pilot. And the game world was large enough that if you really sucked, nobody would even really notice anyway.

      But online games like that are rare. Most online games are just not very much fun if you ask me, because most random people are either jerks or they've just learned how to exploit a game's inherent flaws (and every game is flawed in some ways). They play cheap and dirty, which is fine if they want to play that way (it's not their fault a game has flaws to be exploited), but it sure doesn't make me want to play them.

    4. Re:Ah, nope by snuf23 · · Score: 1

      "Another is that I never get hardcore enough into multiplayer RPGs to get high enough to catch up to the people who just play the game all day so they can get higher than everyone else and who use that power to make everyone else miserable."

      Might be true in strictly PVP mmos, but not really in PVE. I never found this a problem in City of Heroes, and it really isn't much of one on a PVE server in World of Warcraft, with the exception of the super crazy end game dungeons - or the PVP battlegrounds.
      The key is in finding a group of like minded people to play with. The guild I'm in in World of Warcraft is mostly composed of casual players. We help each other out, do dungeon runs together, assist with items and gold. There is no obligation and no guild mandate to behave that way. It's just a group of friendly players having fun.
      I think it would make sense to offer pay-to-play plans that revolved around usage rather than a flat fee, for people with less time. And more work needs to be done to help people with differing amounts of time (and consequently different in game levels) play together. City of Heroes has a great system known as sidekicking which allows lower level characters be mentored by higher level ones, allowing them to fight as if they were close to the level of the mentor. The reverse is true as well, where a high level can be "exemplared" and then fight at a lower level of capability in order to get into level limited missions.
      World of Warcraft has a rest state, which means that people who play less will be getting 200% experience versus people not in a rest state. You gain rest by not being logged on. My character is almost constantly in a rest state.
      Maybe being a casual player will keep you out of some of the hardcore elements, but just realize that those things are there to appeal to the hardcore players. If an five to eight hour quest seems like a complete waste of time to you, then you aren't the target audience. Modern MMOs are learning that they need to have content accessible to both sorts of players. I hit the level cap in City of Heroes, decided well that was fun and moved on. I never ran most of the task forces because they took too long. I don't feel like a missed out. I still saw and explored 80% of the game at my own pace and had a great time doing it. I know when I decide I'm done with World of Warcraft it will be a similar situation. I'm never going to get all the uber-loot from Molten Core, I'm never going to be king of PVP and honestly I don't care. Those are not things that I value highly. I play to have a good time and some laughs with friends as we explore a massive world together.

      --
      Sometimes my arms bend back.
    5. Re:Ah, nope by BenjyD · · Score: 1

      Battlefield 2 seems to be a game requiring team work that (so far) has managed to avoid the "13 year old moron" problem. I have yet to be intentionally TKed, and frequently spend entire games attacking and defending as part of a squad, with medics, engineers and support guys etc all going out of their way to help people out.

      I think it's a combination of the benefits of teamwork in the game, the way the points system works and the persistent profile.

  4. Uh huh by Azarael · · Score: 4, Insightful

    Typical, WE know what the consumer whats so that is what we are going to give you (by ramming it down your throat if necessary).

  5. Duh by Bastian · · Score: 2, Insightful

    He's predicting something that's pretty much already happened. Nobody gives a damn about an FPS that isn't multiplayer anymore, to the point where, for most new major FPS, the single-player is an afterthought. The RPG world has turned into the MMORPG world.

    What's he trying to say, that the logical next step on this is games that are distributed exclusively through online channels? I'm sure that's going to happen sometime in the future, but still, saying, "Steam was a good idea, I think more people are going to be doing that in the future," in a roudnabout way hardly seems like much of a prediction.

    1. Re:Duh by radish · · Score: 1

      *ahem*

      Half Life 2

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  6. Another sign of a shift by MBraynard · · Score: 1

    It may be more like console games in terms of quality as MS released a unified SDK for Xbox 360 and for PC.

    1. Re:Another sign of a shift by AcheronHades · · Score: 1

      The main reason console games are often of higher quality than PC games is because they actually have to get signed off by the console maker. When you make a GameCube game, you dont just finish the project press the disks and ship. You have to get the game approved by Nintendo. This prevents massive numbers of lousy games getting shipped (kind of like what happened with the Atari ages ago). A unified SDK may mean more console games will be ported to the PC (and vice versa), but in general I dont think that means PC games will be of better quality.

  7. I would have to disagree by modi123 · · Score: 5, Insightful
    I would have to disagree. I give a large damn about FPS that are NOT multiplayer. Things like 'No One Lives Forever's are shining examples of great game play. Additionally 'Return to Castle Wolfenstein', 'Doom3', Deus Ex', 'Thief' (all of them), 'Aliens vs. Predator's and so on all have one amazing quality that multiplayer games don't - a story. Games are more than just gib/frag/0wnZ fests that attempt to cram as much realistic blood and polygons as possible on the screen. Games are a way to interact with a story, a world, and a plot in a manner that the developers are trying to get across. Case in point 'American McGee's Alice' was a scintillating game, where the story was supported by the graphics and sound. I am constantly angered by games that ignore the story of any sorts. I am all for player interaction, but tell me the wheres/whys/whos. To make a comparison - how fun would WoW be if there was nothing but PVP battles? "Man - it's like all about wasting those nasty orks/alliance people. Yea, I don't care for much background, but just enough to make me 0WNZ them!:

    I see multiplayer FPS moving towards a soulless future full of maps, rocket launchers, and vehicles. We have all seen what happens to media sources that loose the ability to tell a story - 800 reality show variants and a crappy movies on the big screen.

    If any game developers are out there reading this, don't chose the wrong path. Give your games life - write the stories and tell them with the game. *cough* if you need help drop me a line...

    1. Re:I would have to disagree by Spit · · Score: 1

      SOF rules!

      --
      POKE 36879,8
  8. Online my butt by Anonymous Coward · · Score: 1, Insightful

    Players want to get online and play - not with all of those children and TK-ing a-holes out there. I for one find single-player games much immersive - like sitting by the fire, reading a good book. Multiplayer is like watching a crappy TV sitcom with a bunch of frathouse drunks in a dorm room.

    Fsck multiplayer.

    Go ahead, mod me down for not conforming.

  9. Re:Right back atcha. by Bastian · · Score: 2, Interesting

    I think you misread me. I'm not saying that online games with no story are better. I'm saying they're what seems to be making money right now, and they seem to be the direction in which the industry has been headed for quite a while.

    Personally, online gaming isn't for me, either. I think that adventure games are where it's at, hands down. But the genre still died, because the industry moved on.

    Similarly, I don't think 3D makes a magically great game. Really, I like sprites - they have style. But 2D games are all but long gone, because 3D is what someone has decided is cool.

  10. It's about distribution, not just genre by Kelson · · Score: 4, Insightful

    I think people are missing the point that this isn't just about deathmatches and Everquest. He's talking about a shift in distribution much like digital music. Today all the top titles are things you buy in a store. You get a box, a CD or DVD-ROM, a reference card and maybe a manual. But as more and more people have broadband, the need for that physical medium decreases.

    The shareware market has had online distribution for years, of course, largely because the barriers to entry are lower, but also because smaller games are easier to download. Something that's starting to hit a lot now is the online applet/flash game with a downloadable (pay) equivalent, a la PopCap. I know this example's a bit old, but Bejeweled was quite popular before they put it in a box.

    Back to multiplayer games, if they require a connection to play anyway, there are really only two reasons to sell the base game on CD. The first is size: If it takes 12 hours to download the client, people would rather drive down to Best Buy, plunk down the cash, and be back home in 30 minutes. The second is visibility: You expect to find games at GameStop. Both reasons are becoming less important, though. If your connection is fast enough, there's nothing to discourage you from downloading a 500MB installer. And as you get used to finding games online, you're as likely to look there as you are to look at the local mall.

    1. Re:It's about distribution, not just genre by Maian · · Score: 0
      Some high profile companies are already taking advantage of digital distribution (aka pay-to-download). Bioware's NeverWinter Nights sells "premium modules" from an online store. SOE's EQ2 has "adventure packs".

      One thing I haven't seen mentioned yet is the effect this will have on publishers. Currently, developers are very reliant on publishers to get their products out in the stores, but with the advent of online distribution and marketing, the dynamics are changing. Now, small developer firms can bypass traditional publishers to publish their own products online via BT.

  11. I want to play, not organize play-time by Anonymous Coward · · Score: 4, Interesting

    Ahmen Brother, ...
    I just want to play a game at a reasonable (non-twitch) pace, whenever I want.
    If my wife calls me for dinner or the kids, I want to pause the game. Not lose because I just abandon my character/team.

    Unfortunatly, the game market is catering to their most vocal buyers (multiplayer) and those with the most time and cash (teen & college).

    I have plenty of cash. (That happens when you get older.) What I don't have is plenty of free time. And my friends don't have free time either. If we want to get together it is on the weekends (usually withthe wife & kids). Maybe 5 minutes of IM at night.
    None of use have the desire to arrange a 3-4 hour play session across multiple time zones. If I want to play a game I want to play it NOW, and stop NOW. Not at some pre-arranged social time. I also don't have time to deal with mad l00t 3lit3 13 year olds talking trash in some pick-up game.

    People like me are being ignored by the market.

    It is to be expected. The movie industry stopped caring about anyone over 19 and any weekend after the opening weekend a long time ago. That is just what the game industry is doing now.

    My reaction? You know I never finished Planescape: Torment. Maybe I should do that now. Instead of playing Dungeon Siege 2 (which has gone all Diablo on me. Yeah being in that beta cooled my desire for the game.).

  12. Well, at least we know that OS/2 is dead (What?) by WidescreenFreak · · Score: 1, Interesting

    This is exactly what we've been hearing for how many years now? In fact, this whole statement is a dupe from a different source than a thread from a few months ago, but it's still the same topic. And to this thread I wil say again...

    Yes, multiplayer will be the death of single player games. God knows that the Thief, Splinter Cell, and Half-Life series were crushed with dismal sales due to their total lack of on-line gameplay. Splinter Cell has been hit particularly hard to the point that it's last game was sold in the oh-so-distant past of ... about one-half years ago, and Theif III came out in the distant past of less than a year ago. </SARCASM>

    This whole attitude of online being the next plateau of gaming has been talked about for years, and game sales will do not support that number, particularly on the PC level. And, no, a game that has some on-line features does not count if its main audience is the single-player fan.

    Personally, I'd be more willing to play on-line if (A) game companies would stop acting like all that we want is human-vs-human deathmatch -- bullshit, I prefer team vs. bots to fill in the gaps when necessary, particularly on LAN games; (B) there were ways to filter out "I'm only 13 and we lost so you guys sux0rs and I rulez" (which is the main reason why I gave up on the standalone RtCW:ET); (C) game companies didn't charge me like crazy every month for the privilege (WoW); (D) the game gives me a decent single-player version in the event that for whatever reason the network is down or the servers are overwhelmed *coughBlizzardcough*.

    Sometimes I'm just in the mood to immerse myself in a good, single-player, all-by-myself, first-person, graphical novel, like Theif or Splinter Cell. Sometimes I'm in the mood for just laughing with games like Sam and Max or Armed and Dangerous. The notion that I might need to do that on-line and only on-line is preposterous.

    How does this relate to OS/2 like my subject indicates? It was only recently that IBM killed it after a decade of people predicting that it would die less than a year after each prediction. Single-player games have been getting the same treatment from editors and "insiders" for years now. Fortunately, the heads of the gaming companies don't seem to be nearly as tunnel-visioned as Lou Gerstner, and I think that recent sales numbers of games with single-player strengths prove that. Sorry, but I don't see MMO replacing single-player. Balancing it out, perhaps. Shifting primarily to MMO? I don't see it.

    So, no, Mr. Roper. ALL players (as inferred by your statement) don't want to get online an play. SOME players want to get online and play. Put away your broad brush, s'il vous plait!

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  13. On-Line distribution is not without risk either by WidescreenFreak · · Score: 1
    I think people are missing the point that this isn't just about deathmatches and Everquest. He's talking about a shift in distribution much like digital music.

    Okay, you do have a point. Statements like "people want to get online and play" can be misconstrued. He certainly could mean "they want to get online [to download the program] and play", but this is not the first time that people in the industry have blustered <TED KENNEDY>Hello? People want to play online! They want to play with other humans! They don't want single-player games! Hello?</TED KENNEDY> We've been getting hit with the "online is the way to go" dogma so much lately that it's easy to assume intent.

    Back to multiplayer games, if they require a connection to play anyway, there are really only two reasons to sell the base game on CD. The first is size: If it takes 12 hours to download the client, people would rather drive down to Best Buy, plunk down the cash, and be back home in 30 minutes. The second is visibility: You expect to find games at GameStop. Both reasons are becoming less important, though. If your connection is fast enough, there's nothing to discourage you from downloading a 500MB installer. And as you get used to finding games online, you're as likely to look there as you are to look at the local mall.

    I see a few issues with that, however.
    • No resale value. With a box and a disc, you can sell it on eBay whenever you're tired of it. Most facilities won't let you do that with a CD-R or DVD-R, even if you legally downloaded the contents and you are absolving yourself of all material related to the game.
    • No real incentive for "extas". A lot of games lately have been coming with "collectable" material - DVDs, t-shirts, and so forth. You can't do that on-line.
    • Most games come on multiple CDs and in some cases multiple DVDs. Even with a broadband connection, that will take a long time.
    • Some ISPs cap downloads. If you start to download a game that takes up 2 DVDs and you go over your monthly allocation, you're going to get hit with a fee (if not a temporary disconnection) for using too much bandwidth even though you did so legally.
    • On-line means that you have to go to the web site. In-store means that you can see a game right in front of you that you never knew existed. So, keeping games on-line might mean higher advertising costs for the game companies to let people know about the game. Will that balance out the material (shipping, printing, media) costs? I don't know, but it certainly could limit exposure to the general public. There have been a number of games from independent publishers that looked good enough on the shelf for me to buy them whereas I never would have thought to look for them if the game was only distributed on-line.
    Now, admittedly, none of these individually will be of a significant impact, but combined they could have a significant impact on whether or not people decide to buy online as opposed to in-store. It's still much easier for my to impulse-shop at a store instead of on-line.
    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  14. Re:Well, at least we know that OS/2 is dead (What? by sesshomaru · · Score: 1
    The best article I ever read on what you are describing was Tom Chick's "My Dinner With Origin," which unfortunately is no longer available online despite my best efforts to search for it. In it some greedy, fictional middle-manager at Origin (or Electronic Arts, I forget which) takes glee in canceling the JANES combat sim series in order to focus only on online games that allow for metered play. (Heh, remember when Ultima online was the big MMO?)

    Of course, as always, the reason why MMO games are being pushed as a replacement for Single Player games is because of marketing. Some greedy scumbags in suits think that the key to affording more ivory backscratchers for themselves is to make players pay monthly fees for games they want to play, forever. In other words, you won't be able to fire up a game like, say, Starcraft anymore unless you've paid your monthly subscription fees.

    Of course, MMO games don't appeal to me, because I'm an old man who doesn't feel like being hassled by a bunch of foul-mouthed barely literate 12 year olds any time I want to sit down to play a game. (Always a risk with MMO games). I either want to play a game by myself or only with people I've thoroughly screened first. Oh, and I'm a parsimonious fellow who refuses to even have a monthly contract for my cellphone, so I'm not going to have a monthly contract just so I can play a decent RTS or RPG. I can always go back to boardgames, why I hear that Avalon Hill is back...

    It reminds me of a few other gaming shifts. The one that I took most personally was the shift from "2-D" games to "3-D" games. (I'm using quotes here because, of course, there are no 3-D games. What they mean is the shift from sprite based games to games that use polygons to model 3-D objects which are then displayed on a 2-D screen.)

    Much like, MMO versus Single Player games, there was no reason that this needed to be set up as an either/or proposition. Some games, like FPS's, since they were always designed to create the illusion of a 3-D environment actually use polygons well. Other game genres were completely annihilated by Nintendo+Sony's marketing needs during the 32 Bit generation, because they were replaced by spinoffs (such as Mario 64 or that horrible "3-D" Megaman game that we do not speak of. Oh and of course development dollars were wasted bringing Samurai Spirits and King of the Fighters into "3-D," horrible!!!) Why was it done? Easy, in order to prove that the Playstation and N64 were great leap forwards in technology over their predecessors. So, popular series were tossed on the bonfire or replaced by spinoffs set in a "3-D" environment. (Yes, I'm aware that Nintendo helped preserve "2-D" gaming with the GBA and Sony of Japan were more willing to allow "2-D" games than the bastards at Sony of America... but as I'm an American and Sony works so hard to enforce region coding, this means nothing to me.)

    But I digress. The only MMO I've been remotely interested in is Guild Wars, because it isn't metered. Even so, I'd prefer a finished version of Vampire:Bloodlines please.

    The good news is that I hear that Dawn of War: Winter Assault is going to focus on having an excellent single player gaming experience in addition to its multiplayer content, which was a little weak in the first game. I've already pre-ordered it, of course.

    --
    "MIT betrayed all of its basic principles."
  15. about time by marcybots · · Score: 1

    oddly enough online distribution is not only more economical its also more more secure from pirates, cds are relatively easy to crack due to a limited number of cd-copy protection measures while downloadable games are free to create new security measures and drm at a whim.

    1. Re:about time by El_Muerte_TDS · · Score: 1

      Bullshit.
      Unless you shove a new executable down the players through every they want to play it's not going to work. And even in this case "pirates" will be able to create a frozen executable. It has been done before (say every day in the last 20 years).
      Even completely closed system have been cracked. Online distribution instead of offline distribution doesn't add any better anti-piracy features.

  16. Re:Well, at least we know that OS/2 is dead (What? by Anonymous Coward · · Score: 0

    Overrated. Jeez, the fucking mods are clueless. Must be an "MM0RPG rUl3z, d34thm4tch rUl3z, single playaz sucks" idiot trying to push his agenda through metamoderate-immune censorship...again.

  17. Re:Well, at least we know that OS/2 is dead (What? by theclam159 · · Score: 1

    To be fair, Half-Life wouldn't have been even close to as successful as it has been without its multiplayer component. How many people would be playing Half-Life three months after release if it wasn't for its multiplayer mode? Out of the over hundred thousand people playing some form of Half-Life at this moment, I would guess that less than 1% are playing single player, while the other 99% are playing Counter-Strike or another Half-Life mod.

    Personally, I'd be more willing to play on-line if (A) game companies would stop acting like all that we want is human-vs-human deathmatch -- bullshit, I prefer team vs. bots to fill in the gaps when necessary, particularly on LAN games; (B) there were ways to filter out "I'm only 13 and we lost so you guys sux0rs and I rulez" (which is the main reason why I gave up on the standalone RtCW:ET); (C) game companies didn't charge me like crazy every month for the privilege (WoW); (D) the game gives me a decent single-player version in the event that for whatever reason the network is down or the servers are overwhelmed *coughBlizzardcough*.


    A. Almost all multiplayer FPS games, all RTS games, and all RPG games have game modes where you can play cooperatively against bots.
    B. While I agree that certain games are plagued with immature assholes, you can almost always find servers, clans (I remember several clans in some of the FPS games that I've played, who didn't accept members below the age of 30), or communities that don't have that problem.
    C. While I agree with this, you are paying for a unique experience that can't be provided without very expensive infrastructure running the game.
    D. This issue is only a problem with some MMO games. I don't see why they should put in a single-player that drastically increases their development costs, even though it would be used very rarely.

    The thing is, the online market will continue to expand. More and more players and more and more games will have multiplayer modes. Most genres of games benefit from having some sort of multiplayer mode, be it competitive or cooperative. Distrubution methods will shift until you usually (or maybe even exclusively) buy games online and download them without having to go out to a Best Buy or wait for a box to be shipped to you. However, this will never get rid of singleplayer games. Some people do prefer to play by themselves (although I guess that this will eventually be perceived in the same way as solo-Golf or solo-Basketball is; it's something to do when there's no one to play with or to practice your skills). Some genres (point-and-click Adventure games, for example) don't really work well multiplayer. Singleplayer games, like Half-Life 2, are much more cinematic and immersive when played solo. Singleplayer games will never die, but they'll eventually become much less popular than multiplayer games.

  18. Umm, nope. I'm tired of that MYTH by Moraelin · · Score: 4, Interesting

    "He's predicting something that's pretty much already happened."

    False. It's something that keeps getting predicted, but never actually happened. It's been almost a decade of hearing that bullshit about how MMOs and online play are the wave of the future, but in practice it never happened.

    "The RPG world has turned into the MMORPG world."

    False. Single-player console MMORPGs routinely outsell any MMO, WOW included.

    The MMO market is now at 10 million users world-wide. There still are more people playing on the GameCube alone, which never had _any_ kind of internet connection, than that.

    Now also add PS2s, GameBoys, PSPs and everything else that _is_ a gaming platform and used offline. Simply put, the number of people playing SP games on those simply _dwarfs_ the MMO and online FPS markets combined.

    So nope, sorry to burst your bubble, the vast majority of gaming still happens off-line.

    Yes, l33t CS clansmen and the like are an awfully loud (and sometimes obnoxious) minority, and like to pretend that the whole world revolves around them. But the keyword is: minority. Just because someone makes an awful lot of noise, doesn't make them the majority or anything.

    So basically just because _you_ don't give a damn about SP games any more, please don't pretend that the rest of the world does the same. The numbers still are on the SP side.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Umm, nope. I'm tired of that MYTH by Mahtar · · Score: 1

      Please explain how a "Single-player console MMORPG" is even possible.

    2. Re:Umm, nope. I'm tired of that MYTH by Anonymous Coward · · Score: 0

      I'm going to assume, for the sake of logic, that he meant "single-player console RPG."

    3. Re:Umm, nope. I'm tired of that MYTH by Moraelin · · Score: 1

      It was supposed to be "Single-player console RPG", but answering to something like "The RPG world has turned into the MMORPG world", you can probably see how a brain-fart like that would happen.

      Though I suppose there is one game I'd call "Single-player console MMORPG". It's called "Morrowind", and is pretty much just that: a MMO game with the netcode disabled. It's built upon a MMO engine and, not necessarily meaning it in a bad way, the quests are just the kind you'd get in a MMO. At any rate, it's the closest you could get in SP to soloing in a MMO.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  19. False by Moraelin · · Score: 3, Informative

    Again, just because that's what _you_ like, doesn't mean that's what everyone else plays. At the moment _far_ more people play SP games than all online games combined.

    There's a lot more to gaming than fps, rts and mmo, you know. And not everyone plays for a challenge. In fact, your average "casual gamer" just wants to have a relaxing evening, not compete head on with immature 12 year olds and be told that he's "owned" or whatever. And they're an increasingly large part of the market.

    Some of us, for example, play for a good (semi)interactive story, which is something that MMOs and online fps/rts are _awful_ at. I won't even try to be diplomatic about it: they do a piss-poor job of telling any kind of story to start with, and adding other players in the mix only makes it worse. It's hard to actually suspend disbelief in a medieval story, when people around you talk about the Spice Girls or whatever other stuff.

    The thing about internet play being the future, and SP going the way of the dodo, is being waved around for about a decade now, and still shows no sign of becoming more than wishful thinking.

    Which it is. It's the publishers wishing everyone started paying $15 a month, instead of just a one-time $30. (That is, if they don't wait and get it from the bargain bin for $10.) The whole talk isn't because everyone wants to play a MMO, but because publishers want you to pay for a MMO.

    When EQ hit 400,000 subscribers paying a total of $4,000,000 a month, everyone started wanting that kind of a money printing license too. It's not that it ever was more than a _minority_ of gamers, it's that it's a very profitable minority. They keep giving you money every month.

    MMOs vs the regular game market, is like owning a goose that lays golden eggs vs having 100 regular geese. With the latter you still sell more eggs (game copies), with the former you have higher profits. So everyone and their grandma wants to get a slice of that market. That's all.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  20. Actually... by Moraelin · · Score: 1

    "Go ahead, mod me down for not conforming."

    Actually, since most of the world's gaming still happens offline in single-player, I'd say you're very much conforming to the norm.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  21. Actually... by Moraelin · · Score: 1

    Actually, I don't think they're following the most vocal buyers, and couldn't care less about how much time you have. It's more like following the mirage of money.

    The thing which you probably realize is that copies sold and ROI are completely different things.

    There were genres which had an increasing number of buyers, e.g., Adventures, yet for a while skirted with extinction. For half a decade everyone actually preferred to sell less copies of a FPS instead of making and Adventure.

    Why? The ROI was higher for a FPS. A FPS for a while didn't have to have any story, scripting whatever. It was _very_ cheap to just license a graphics engine, throw together a few maps and skins, and call it a game. By contrast, scripting a complex adventure cost a lot more. So you could actually sell less copies of a FPS, yet actually make more money out of it.

    The same applies here. The reason it feels sometimes like the publishers would love to ditch buyers like you and me completely, and everyone makes yet another MMO, is simple: MMOs are a money-printing machine.

    On the average, people stay on a MMO for about 6 months. Some stay longer, some stay less, but on the average that's how long it takes before someone gets sick and tired of it. So if you sell the game to them for $30, give them a month "free", and charge $13 for the other 5 months, that's a nice $95 you got off a single person who bought your game. (And even more with expansion packs.) By contrast, with a SP game you only milked them of $30 once.

    If you think 3x the revenue was already reason enough to go MMO, wait, it goes better. Out of those $30 for selling a game, a lot goes to the retailers. The rest usually goes just into covering the development costs. The average PC SP game doesn't actually make a profit: most in fact make a loss. MMOs, on the other hand, tend to actually make a profit.

    But wait, it gets even better. Normal SP games tend to drop in price in a few months, maybe a year. Most money come from the initial couple of weeks, and after a year or so you're at most making money in homoeopathic ammounts out of it. If at all. On the other hand, MMO subscription costs don't tapper off. If someone's just picked a copy of, say, UO now, after a whole 8 years from its launch, they'd still pay the nominal monthly fee.

    In a nutshell, that's the mirage that makes all publishers rush to make another MMO. They don't care if you're vocal or have time. They just care about how much money they can make off you. With MMOs even out of a smaller market, they tend to make more money. That's all.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  22. To play the devil's advocate by Moraelin · · Score: 1

    "Of course, MMO games don't appeal to me, because I'm an old man who doesn't feel like being hassled by a bunch of foul-mouthed barely literate 12 year olds any time I want to sit down to play a game. (Always a risk with MMO games)."

    Actually, in MMOs, and assuming that you do stick to the non-PvP servers, that's practically a non-existent problem. The vast majority of people I've met online in a MMO was actually friendly, and tended to say "please" and "thanks".

    Basically I'm not saying that you should play a MMO (I prefer a good SP game myself), but I _am_ saying that not everyone online is a Counter-Strike player, you know. (Now I know that not everyone is like that, but, for whatever reason, that game did attract a whole lot of immature twits.)

    In-your-face "I 0wnz j00!" kinda people tend to gravitate towards games where they can actually "ownz j00". They want to prove that by competing _against_ you. They don't stay long on a game where they can't in fact go against you. The less they can do to you, the quicker they'll move to something more competitive.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  23. As a father, (again?) by MrCopilot · · Score: 1
    I have an 8 1/2 yr old. She draws no distinction from a game on the HardDrive/CD/Web/Gamecube.

    She likes some games, Hates others. She like multiplayer. She likes single player. She likes Realistic, She likes cartoony. She likes cute. She hates Scary.

    Except for that last one, I find her representative of the overall community. It's the GAMEPLAY! Not the Genre, Not Multi-Single Player, Not the Graphics, Not the Medium, Not the Cutscenes. pause.

    eg.. LOTR 2 towers on GC. She loves playing co-op hates the 5 minute cutscenes./pause

    Whatever the medium, we're gamers, we buy games. This "prediction" is about as good as saying in 1984 that PC games will encounter a "major shift" away from being shipped on floppy disks and using single button joysticks.

    --
    OSGGFG - Open Source Gamers Guide to Free Games
  24. Re:Well, at least we know that OS/2 is dead (What? by Anonymous Coward · · Score: 0

    Thank you, I thought I was going to have to shoot him down myself. You might also have added that Splinter Cell has a pretty good online play component via Xbox Live.

    I'm not sure I agree with your final statements though. I have a perfectly good net connection yet I play a lot of single-player stuff. Multi-player (even co-op) puts me on edge and triggers my competitive instincts; I can't sleep for a couple of hours afterwards. But I can load up Unreal Tournament or Total Annihilation against some fairly easy bots and have a fun but relaxed game.

    Plus some people just plain like winning. You play against humans, you lose ~50% of the time.

    p.s. A co-op point and click adventure would be pretty interesting, and easily technically possible - maybe you should patent that one :)

  25. Jesus christ. by Anonymous Coward · · Score: 0

    Oh MY GOD. IT'S A BLINDING FLASH OF THE OBVIOUS! SHIELD YOUR EYES!

    Seriously, "lots of people like playing online games", that does not equate to an interesting article

    This is not news, Counterstrike has had millions of players for years. MMORPG's aren't particularly more advanced than in the days of ultima online. It's just pretentious "game critics" think that they're being sophisticated by talking about it while throwing in a few words like "deep social structure" and saying how every minute fad is THE FUTURE OF GAMING.

    People aren't going to start only playing online game, its going to remain around the same level as it is now unless for some bizarre reason the new generation of gamers grow up to actually play games in their middle age.

    I'm sick of people acting like online gaming has reinvented the wheel just because microsoft have started charging people to play online games.

  26. Re:Well, at least we know that OS/2 is dead (What? by WidescreenFreak · · Score: 1

    Uh ... and I'm supposed to be concerned about the "shooting down" from someone who has to post as Anonymous Coward? Yeah. Watch me quake in fear that you might have had to shoot me down yourself in disagreement.

    If you post AC, don't expect anyone to put too much weight on your argument.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.