Slashdot Mirror


Only NFL Game This Year Gets Lukewarm Response

aendeuryu writes "The first reviews are in for Madden '06, and the reception is underwhelming -- it's scoring an average rating of 79% on gamerankings.com (at the time of this submission). The reviewers on Gamespot (7.8) and 1up.com (9.0) have different takes on the game, but the readership of both sites doesn't (7.4 and 7.8 respectively). Gamespot's criticisms put the game in a less-than-exciting light: the new QB-vision feature adds realism but takes away from basic fun, and (perhaps most damning) the graphics rate a 7 out of 10 on what was supposed to be a next-generation title. Normally, a mediocre game release isn't a big deal, except that, because of EA's negotiated exclusivity deal with the NFL, this is the only NFL title you'll get to play this year. So, what are the players to do?"

6 of 400 comments (clear)

  1. Madden by mfh · · Score: 5, Insightful

    I happen to love football, the actual game, not really most of the video games (for a number of reasons). Before we get a slew of comments making fun of Madden's often repetitive commentary, I wanted to add my 2 cents. NFL football is a game that does not change every year... the rules are pretty much the same from one year to the next, and the real life games themselves were far more interesting in the seventies and mid-eighties than they are today, barring of course some of the big plays (and big win streaks) you see from time to time. New players and annual player turnover only makes the competition slightly more interesting, but the actual systemic variance between each year is minimal.

    Systemic differences and improvements are what drive the typical gamer's series purchases. Video games, for the most part, try to deliver a REVOLUTION on each upgrade. About the only revolution you could get with a series like Madden is having the guy come up with something original to say (hasn't happened yet), improving the UI, and making the players look more realistic. But there is a time when this effort stalls, because the game of football itself doesn't change enough to keep fans as interested in purchasing an upgrade to a game that they already own.

    Any football fan here would agree that there is very little difference between each new Madden release, except for possibly the player names, stats and some minor UI changes, and Madden saying something slightly different from time to time. But most of his old bricks stay in the game.

    Someone could easily reskin and redevelop the game using Madden's engine to make it far more interesting. Like how about a game of medieval football where you have to slit the guy's tendons with your sock-knife, like they used to do back in the day? Seriously... there are a lot of different avenues game developers could be taking to add some spice to these types of games.

    If you break it down and see Madden 04 and Madden 05 sitting in either the week rental or the 2 night rental, you'll pick 04 so you can have it a few more days... or at least I would.

    My point is that they have to really do something different if they want to improve their ratings and this has to be one of the hardest challenges facing any game designer in the world right now. How do you take a regular sport and make a game out of it that will release a new title each year, without boring the hell out of your fans? It's hard.

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Madden by kfg · · Score: 4, Insightful

      Serious footbacll fans who dig their video games upgrade each year primarily because of the one item you didn't list - the evolving team roster.

      I understand that this is, in fact, the driving force behind sports game sales. I can't say I've ever really understood it.

      I play sports games for the game, so when I find one I like I'm perfectly happy sticking with that edition until a truely superior simulation comes along.

      . . .the developers always seem coy enough to always add some new, 'This sucks, can't wait til next year's release' "feature."

      And I'm alergic to being treated like a hamster who is expected to keep dropping fifty dollar bills into the slot just to be allowed to run on a wheel that goes nowhere.

      KFG

    2. Re:Madden by BackInIraq · · Score: 4, Insightful

      I agree. I don't really have much desire to spend $40/$50 on a game that really only updates the stats that it draws upon. However, I may be interested in buying a game that had updates that cost say around $10 per year. That way, I cut down on my expenses, get to play a game that has up to date stats and not have to re-learn a new game.

      Here is an idea that might make me interested in sports games again. I can see it now...all the team/player information is kept in a consistant database across versions (perhaps even uniform textures, if storage space allows). That data can be downloaded via a service such as Xbox Live (or the publisher's own service), allowing updates of data across versions...so 2005, 2006, 2007, and so on could all draw from the same standardized database. Then players could actually stick with the version they enjoy (which for many is NOT the current one), and just update the rosters.

      Granted, this will never happen. They LIKE making you pay 50 dollars every year. At least, EA does. But imagine you are a small/independant publisher...you could put all the development time in just once (maybe twice) over the course of a console generation, and still bring in small yearly update revenues in addition to actual title sales. Every year you could press a new copy with the updated database, to keep the rental market fresh. And if your graphics/controls were good, you might find yourself selling a lot more copies than you'd expect. I think a majority of people want off the EA treadmill.

      Of course, the rosters and team data are property of the league, so you'd have to find a way to woo them away from EA (or at least get them to cheat on EA)...and I imagine most leagues are an expensive mistress.

      Anyway, I imagine there are a lot of people like me who don't buy sports games anymore. And it isn't really even the price...usually I find I don't like the newest version as much as some of the older versions, but I want updated rosters. Since that simply isn't available to me at any price, I choose to keep my money. Haven't bought/rented a sports game for about two years now.

    3. Re:Madden by aiken_d · · Score: 5, Insightful

      You're right that football involves a lot of standing around. However, if you think that's the sport, you're seriously missing the point.

      The *reason* there's so much standing around in football is that the 4-10 seconds when a play is happening is a pretty serious exercise in complexity. You have 11 people on offense and 11 on defense, all dynamically reacting to each other.

      In a basic play where things go pretty much right on both offense and defense, there are probably about 100 human interactions in 5 seconds. In more complex plays, and plays where something doesn't go right, that number is much higher. Between planned blocking assignments, adjustments to blocking by the QB, center, or defensive captain (often a linebacker), then the defensive backs who are trying to 1) cover a receiver, but 2) come back in to help if it's a running game, but 3) not get tricked by play action, and 4) either block the reciever or not be blocked themselves... the permutations can get pretty enormous.

      It takes some time to reset and get ready to go again, because if you didn't stop, you'd have something more like rugby, basketball, or (everywhere else in the world) football. All of them great sports, mind you, but all of them too fluid to allow for highly compelx plays, let alone highly complex gamesmanship by coaches.

      The reason Americans like football is that sense of stop/start. Everyone lines up, and other than what players are on the field (it's different each play), nobody knows what's going to happen in the next few seconds. But *something* involving about 5,500 pounds of human flesh is going to go down.

      Because football has those stops and starts, coaches have time to play a mental game with each play. It's 3rd and 2; will they go for the (relatively likely) run play, or will they bet that the defense is heavily stacking against the run and therefore more vulnerable to play action or a pass?

      As you might guess, I'm a huge football fan. I hate TV timeouts (commercials), and there are certainly times when the game grinds to a halt. But you're dead wrong in thinking that 1) not a lot happens in football, and 2) football fans like it that way.

      Now, baseball I can't explain the appeal of.

      Cheers
      -b

      --
      If I wanted a sig I would have filled in that stupid box.
  2. Monopoly and Inovation by ilyaaohell · · Score: 4, Insightful

    I'm sure there'll be a lot of comments here about the whole monopoly not causing innovation thing, except for one thing. EA is currently in the same position as Microsoft is regarding their Office suite. They may be a monopoly, but if they don't offer significant upgrades on a regular basis (once a year for EA, maybe some extra time for Microsoft), nobody will buy their product.

    Nobody will buy these games just to upgrade the rosters now, since you can download this information online. If EA wants to keep selling titles (monopoly or no monopoly, they still cost millions to produce each year) they better offer something good with each new upgrade.

    --
    UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
  3. Duh by timothykaine · · Score: 4, Insightful

    So, what are the players to do?

    That's simple. Don't buy the game. All a company that would seek out a monopoly cares about is money. If you arent giving them money, they dont have any money. If they dont have any money, theyll do anything it takes to get money. In this case, make a decent game.