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Fixing Bungie's Broken Masterpiece

1up.com has an unflinching article looking at what is broken about Halo 2, and what can be done to fix the problems. From the article: "The problem isn't the cliffhanger ending, because then you'd have to hate The Empire Strikes Back. Nor should you blame the prelaunch marketing plan that had consumers believing Halo 2 would be a battle for Earth -- it was documented before launch that the adventure would take place across the universe. It's not the Metal Gear Solid 2 hero-fakeout trick; while Master Chief represents Halo to many people, Bungie's use of the Arbiter to show another facet of the Halo universe demonstrated the company's commitment to the world of Halo and not the characters of Halo. And it's certainly not because Halo 2 didn't have cooperative online play. No, Halo 2 polarizes fans because of its multiplayer mode... and, more to the point, the problems therein. "

48 comments

  1. Article summary: by Keeper · · Score: 3, Funny

    The game design has elements of stratedgy that I refuse to acknowledge, and it lets people beat me.

    1. Re:Article summary: by Anonymous Coward · · Score: 1, Funny

      I'd like to beat you for murdering the word strategy.

    2. Re:Article summary: by Sparr0 · · Score: 2, Informative

      Stratedgy
      noun
      being able to get the unbeatable combination of items faster than the other guy

    3. Re:Article summary: by space_jake · · Score: 2, Funny

      The Anonymous Coward has on his grumpy pants today.

    4. Re:Article summary: by Keeper · · Score: 1

      I failed English. :P Seriously though, strategy is one of the words I seem to consistently butcher ...

    5. Re:Article summary: by Anonymous Coward · · Score: 0

      strategy
      STRATEGY!

      I want to beat you, too.

    6. Re:Article summary: by Sparr0 · · Score: 1

      we all know what strategy means. i was explaining what this other word that the parent posted, stratedgy, meant

    7. Re:Article summary: by Anonymous Coward · · Score: 0

      My name is Varsis on XBL and I don't feel like making an account. However, every one of these articles I read seems to be written by people who have no idea how to play Halo 2. OMFG, teh banshee is invincible if they have teh rockets! If the banshee pilot has any skill whatsoever, they will always dodge rockets, so that's really not a valid point. Furthermore, there are numerous more effective ways to defeat banshees; perhaps he lacks the skill to stick them with plasma grenades or board them, but he should at least know that SMGs and the shotgun deal shocking quantities of damage to banshees and ghosts. Some of my favorite kills are done by either jacking a banshee or jumping on top of it and pumping it full of shotgun lead, killing the player in two or maybe three hits. After complaining bitterly about power weapon control, he then goes on to complain about the plasma pistol. He claims it is the most overpowered weapon in any of bungie's games. Perhaps he doesn't remember just how fast you can fire three rounds from the pistol that you spawned with in Halo. Perhaps he forgets that these are both sought-after weapons that you have to go out and get, and that they directly balance the lack of power weapon respawns. How stupid is he? The whole point is that using the plasma pistol, power-weapon holders can be assasinated by someone with decent skills, allowing them to change team hands. He also seems to forget that these weapons run out of ammo, and that the ammo is on a consistent spawn cycle in an area that can be defended! You can't get his supposed 30 kills from 4 rockets. Learn to play before you criticise the balance of the game.

  2. Meh. by Anonymous Coward · · Score: 4, Insightful

    A company only has to provide the majority of its customers with a decent playable experience. Pet Peeves, balance issues, and equipment issues are all assigned straight to the circular file.

    We care, but only to the extent that its profitable to do so. You see, we have your money. So, you're not in a good position to make demands.

    Using this, they've made Halo 2 exclusive. Halo 1 CoOp exclusive, and Don't expect Halo 3 to be any different, what with them being owned by Microsoft.

    Its the same thing with all big titles: BF2? Lots of Glitches, Balance Issues, Horrible Interface, etc.. but Does EA care? No. They'd rather just put out BF2.5, and have you pay 49.99 for more of the same broken game.

    1. Re:Meh. by RM6f9 · · Score: 1

      I wish I had mod points - thanks for the laugh.

      --
      Take the 90-Day Challenge! http://rwmurker.bodybyvi.com/
    2. Re:Meh. by Anonymous Coward · · Score: 0

      Your laughably weak and foundationless comments that implicitly include Bungie Studios among the companies that "do not care about their fans once they have their money" are in total conflict with what history (both original and recent) has consistently shown. Bungie CONTINUES to go out of their way for their fans, both for their own sakes (their high work ethic) and for the sake of their fans. As for Bungie anti-fanboys that criticize them on the sole basis of their being "owned" by Microsoft, here's a thought: in the gaming realm, Bungie "owns" Microsoft. Where would Microsoft's Console Division be without the Halo franchise? Don't think for a single second that all Microsoft has to do is say "Jump!" and that Bungie will reply "How high?" in all scenarios. Yes, they work under Microsoft (and that makes MS their boss), but if (and this hypothetical situation is entirely implausible and without basis) Microsoft were to say "Screw your fans over," then Bungie would tell them where to go straight to, and in a hurry. I don't doubt it for a second. They aren't "owned" by MS, they work under them. Are you "owned" by the boss that you used to work for? No. I don't argue with you that "shortchanging the fans" has been done before by other companies - what I contest, and insurmountably so, is the implication that Bungie Studios is among those companies. They operate to the beat of a different drum, my friend. That's what makes them Bungie. As for commenting on the article itself and the various "yeah! yeah! I wanted my ba-ba and they didn't let me have it!! Wahhh! I totally agree! Wahhhh!" comments that accompany it, I digress. As Mr. Wu said (halo.bungie.org), the forum poster known as Keeper seems to have nailed it. Proud to be a Bungie Freak, AngelicLionheart

    3. Re:Meh. by dootbran · · Score: 1

      I actually agree with you, although I'd say EA is in an entirely separate class. Just look at Madden this year, no live aware friends list while playing single player, minor changes, pretty much the same announcing from Big John. Its all rehash, but since its the only football game in town they get to cash in big time.

      Sorry for getting off topic a bit.. What got to me about Halo were some of the matchmaking changes. We'd hear "yeah we're gonna put in 2v2" and it'd take months to actually see it show up. Then we'd get that and they'd throw in the banshee on BR only Assention into Tean Slayer. So we'd hear "It'll be fixed in the next playlist update" Month+ later, finally fixed. Then there was the long period it took them to actually get any of the glitches fixed. Couldn't they have just released a patch for half of them when they saw how long it was going to take?

      I would have just liked to have seen them more attentive with the playlists, balance issues, and bug fixes. I'd say go ahead and nerf guns to see if it fixes anything, after playing sniper & sword team slayer I'm convinced they don't actually playtest this stuff extensively why not just take more chances and use us to test stuff out.

      What always bugged me was that the game had so much potential to be something special. Its like a delicious hamburger with mushrooms, cheese, onions, the works, but the bun is stale or some moron cooked the burger medium well instead of medium rare. You still eat the burger and it is good but your mouth is left wondering what it could have tasted like had the cheff payed more attention to it...

    4. Re:Meh. by Anonymous Coward · · Score: 0

      So let me get this straight:

      You think Bungie doesn't get stuff to us nearly as fast as they could, and that they need to shorten the testing process that they go through prior to their releasing it to us....

      ...but you also think that they need to take the additional time necessary to playtest even MORE extensively than they currently do before releasing it?

      ...I totally agree. Bungie, we DEMAND that you start using magic and/or a Time Machine in developing your games and their subsequent updates. We KNOW that you have a time machine hidden somewhere! You just don't want to use it! You hoard your magic "make stuff take less time to do" Potions, and you won't USE THEM!? What is WRONG with you!?

      [/sarcasm]

      They do all they can, as fast as they can. Halo 2 is not the same as any other game out there. You can't just crank out new stuff really fast; it's way too complicated and detailed to be able to crank stuff out that fast. So please, have some patience, and try developing a game yourself before criticising the speed at which other developers seem to operate.

      Still proud to be adorned by the Number 7,
      AngelicLionheart

  3. Halo polarizes fans because... by DesScorp · · Score: 5, Insightful

    ...it's Xbox only.

    --
    Life is hard, and the world is cruel
    1. Re:Halo polarizes fans because... by Anonymous Coward · · Score: 0

      And to add insult to injury, Bungie used to make good games for the Macintosh. But that was before they were sold to MS ...

    2. Re:Halo polarizes fans because... by dootbran · · Score: 1

      At least we still saw Halo on the Mac in the end. And looking back at Halo, how long do you really think that company was going to stay a primarily mac developer. If they weren't bought out be MS something would have happened to have them making games for PC or consoles where there is more money.

      Look at it this way, at least they didn't get bought by EA.

  4. I thought the problem was... by Anonymous Coward · · Score: 0

    ...that the single player mode was derivative and not fun at all, and was missing all the huge, sad, and almost religious overtones of the entire first game, which was flawed to begin with. Anybody who assesses their game's strengths, and then capitalizes on the weakest areas is bound to end up with an inferior product.

    Obviously none of these problems affected the game's sales in any way though, and most people don't seem to think there is a problem with the game at all. So, I guess, define "broken".

    If "broken" means everyone loves it and it sold a bajillion copies, I hope I get to make a broken game someday too!

    1. Re:I thought the problem was... by Anonymous Coward · · Score: 0

      Halo 1 & 2 are the Emperor's New Clothes, neither were that original or that fun. Halo just happened to be the only decent game out for the Xbox at launch and MS splashed loads of cash to get some decent reviews in the press. From there everyone just started parroting the line that Halo was the second coming of FPS games, despite that I still maintain GoldenEye is the better game, and there are lots of other much better games on the Xbox than the Halo games...

  5. I've never played Halo 2's multi-player by PhotoBoy · · Score: 5, Insightful

    "No, Halo 2 polarizes fans because of its multiplayer mode... and, more to the point, the problems therein"

    No, the single player game wasn't finished and that's the problem with it. I've never played Halo 2's multiplayer as I don't want to pay for Live. The simple fact is the game was too short, towards the end it had too many "copied and pasted" sections of levels and it didn't have an ending.

    Comparing Halo 2's "ending" to The Empire Stikes Back is misleading, TESB clearly had a conclusion to its story, Halo 2 just felt like it had a bug that skipped the last level of the game. The game wasn't finished, it was rushed out and it suffered for it. Halo 2 did have some very good, very fun levels early on, but pretty much once you left Earth the game became repetitive and lost the epic feel the Earth levels had.

    1. Re:I've never played Halo 2's multi-player by Wilson_6500 · · Score: 1

      Wait, wait, I thought that was the _first_ Halo that had those problems.

    2. Re:I've never played Halo 2's multi-player by Thing+1 · · Score: 4, Funny

      As a friend of mine said, "the second half of the game is just a bunch of L-shaped rooms."

      --
      I feel fantastic, and I'm still alive.
    3. Re:I've never played Halo 2's multi-player by Osty · · Score: 1

      I've never played Halo 2's multiplayer as I don't want to pay for Live.

      You're missing 3/4s of the game, then. And why are you so unwilling to pay < $5/mo for Live? The price is extremely cheap, and games like Halo 2, Forza, and PGR2 make it totally worth the price. For less than the price of a Starbucks coffee (or coffee for a week if you're a 7/11 coffee kind of person), you can have the best online console experience.

    4. Re:I've never played Halo 2's multi-player by Monkeyboy4 · · Score: 1

      A $5/mo rent to play a game I already own is $5 too much. This is also the reason that I neer played EQ or its ilk - subscriptions on top of $50/game are just bending consumers over and asking themto open wide.

    5. Re:I've never played Halo 2's multi-player by Osty · · Score: 1

      A $5/mo rent to play a game I already own is $5 too much. This is also the reason that I neer played EQ or its ilk - subscriptions on top of $50/game are just bending consumers over and asking themto open wide.

      You're not paying per-game. You're paying for the entire service. It's not $5 for Halo 2, $5 for Rainbow Six 3, $5 for Forza, etc. It's $5. You can't really compare it to Everquest, WoW, or other subscription MMOs because a) Live isn't a "game", but a service that supports hundreds of games, b) it's much cheaper at $5/mo rather than the $10-$15 each MMO wants (and as I already mentioned, it's not per-game), and c) it's not necessary to be able to play the game you've already bought, but it adds life to a game and most people think that multiplayer gaming is fun.

  6. MP mode by DingerX · · Score: 2, Insightful

    Well, I'm sorry to hear yet another game has a less-than-ideal MP experience.

    Let's face it, MP design is an expensive and unpredictable proposition: by definition, you need to pay a group of people to validate and refine any design, and try to find loopholes.

    Then you release it in the wild, and social interaction throws everything out the window. Imbalances come out, and the most effective, simple play style comes to dominate (aka "Gaming the Game"). Many users get alienated and leave for other products. At that point, you can either nerf-and-patch -- usually with the result of alienating the remaining players who stayed with the product because of that "simple play style" -- or you can adjust for those deficiencies and charge for an "update" -- the case of the infamous "battlefield 2.5" joke made above. But then you're locked into updating once every year, tops, and perpetually chasing the gameplay problems.

    So, what are the options?
    A) Hit a home run: by divine inspiration, get it right.
    B) Keep it as simple as possible. Social interaction is complex; games don't need complex rules.
    C) Give the users wide latitude in developing their own maps and rules, and hope that some evolutionary theory lets the best stuff float to the surface.

    1. Re:MP mode by KDR_11k · · Score: 1

      Getting a decent balance so there is a variety of tactics used can't be all that hard, after all you don't see everyone run around with "the best" weapon all the time in Q3A or the UT games and neither game had any severe rebalancings in the patches. I suppose it's easier to balance when there's less hit-scan and one-hit-kills going on so a skilled player can rely on more than just his weapon.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  7. Mostly fair... by Fred+Or+Alive · · Score: 3, Interesting

    I've played a lot of Halo 2 on Live. I've not really played the single player game since the one play through I did when I first got the game.

    I'd say this article is mostly quite good, pointing out the gripes with Halo 2's online aspects. Although I'm not sure if the weapon controlling is as much of an issue, I've not had that much of a problem, it usually only comes into play if you're already being beaten, or on Collossus, with it's stupid weapon layout.

    The Plasma Pistol (and the incredably cheap "noob combo" it leads to) is the real "completley broken" bit IMO. It's tracking is way too good, it seems to be almost impossible to dodge it. The fact it kills an entire overshield is a bit OTT as well, just taking one sheild bar off, or dropping the player down to a normal shield would be less annoying IMO.

    Vehicles are probably a touch too hard to take down, but luckily the real bastard (the Scorpian, with) is only on one map AFAIK, and that has two rocket launchers about to help counter it.

    The fact that the matchmaking system apparently prefers hosts in the US is annoying for people in the UK, as some weapons like the Shotgun and Sword are ver badly affected by lag. It often seems like it takes one point blank shotgun blast then a meele attack to (hopefully) kill someone, whilst other people can kill me in one shot six feet away.

    --
    10 PRINT "LOOK AROUND YOU ";
    20 GOTO 10
    1. Re:Mostly fair... by dootbran · · Score: 1

      I know what you mean about the shotgun. There are good days and bad days, but it feels like I usually have bad days. It doesn't help that the damage it deals is somwhat random from what I understand, ie. at point blank range it doesn't always kill in one shot.

      And if it makes you feel any better some of us in the states have the same problems with using the shotgun or sword.

  8. Hold on a second.. by cluke · · Score: 0, Flamebait

    Isn't this constant linking to 1up.com getting a little obvious?

    Seriously though.. and this is only going back 1 week!! What's going on?

    1. Re:Hold on a second.. by Anonymous Coward · · Score: 0

      Now that he's gotten married, Zonk's tampon bills have (nearly) doubled. He needs the money!

    2. Re:Hold on a second.. by CashCarSTAR · · Score: 0

      Actually it's because 1up.com actually has a lot of interesting content in it. Probably more than the other big 3 gaming sites combined.

    3. Re:Hold on a second.. by cornface · · Score: 1

      The alternative would be finding news that isn't posted on the four largest gaming sites. With only a paid staff and free submissions from their million registered users to work with, how can they be expected to track those down???

      They can't. So 1up.com it is.

    4. Re:Hold on a second.. by Bobsledboy · · Score: 1

      Pity most of their reviews seem even more biased than IGN

  9. Author Misses a Few Points by Undefined+Parameter · · Score: 5, Insightful

    The first, mentioned above, is that there is a problem with the single-player. The entire campaign story of Halo 2 is one giant build-up with to a climax that simply isn't there.

    Second, the hype did play a big role--that the I Love Bees A.R.G. had such a large following (and with due cause!), but such a small amount of actual interaction or blending with the Halo 2 game is a shame and, in my opinion (be it humble or otherwise), a flaw in both marketing and gameplay... because it isn't just the A.R.G. that should have had some sort of impression on the story--it was the books, too.

    Thirdly, the author might be having a bit of cognitive dissonance, in that he or she laments the loss of the three-shot-kill pistol (a single weapon), and then laments the so-called "n00b combo" of the plasma pistol and battle rifle. The truth is, the pistol of the first Halo could kill faster than the combo of the second, and while not everyone starts with that combo, those who utilize it forfeit carrying the "power weapons" that can counter them--namely the sniper, rocket launcher, sword, and shotgun. Yes, a .25 or .5 second "overheating" delay between switching weapons might help gameplay a bit, but not nearly so much as increasing the speed of, and damage caused by, the needles fired from the Needler. An increased needle speed would allow the needles to actually hit a moving target, and an increased damage per needle would mean that a whole half-clip wouldn't have to be emptied at a moving target just to take it down.

    ~UP

    --
    Eat the Path.
    1. Re:Author Misses a Few Points by CrazyJim1 · · Score: 2, Insightful

      I never went world class in Halo 2 like I did in other competitive titles. But you're right with the Needler. For a gun that totally gives away your position, it should at least do some damage. My guess is that in beta people would abuse dual needler, and they nerfed the damage down too little. Needlers are definately the weakest weapon in the game. I only grab one if I need a 2nd weapon with my SMG and its the first thing I find.

  10. Some problems... by Wraithfighter · · Score: 5, Informative
    1: It seems like the author of this is more pining for the old days of Halo 1 than looking at the new game. The non-timer-based weapon spawn means that someone can't maintain a full load of rockets, dooming their opponenets till eternity. Instead, they have 4-6 shots and then they have to switch to something else.

    2: This guy has clearly not been on coag since the battle rifle modes were established. Yes, rockets are the best way to take out warthogs and banshees, but not the only way. Since every player has an accuracy based weapon, its actually quite easy to knock out the pilot's shields with a coordinated assault. Also, how do you take out the warthog? Snipe the driver.

    3: Dual wielding. This guy has no idea what he's talking about. Plasma Rifle/SMG gets destroyed on open maps by Battle Rifle, and on confined maps either pistol shows what true skill is. And then there's the grenades. Most good players don't dual wield until they find a pistol because the grenades are so powerful now.

    --
    Beyond the Polygons : Because 50,000 polygo
    1. Re:Some problems... by MBraynard · · Score: 1

      He is right about the one (or maybe two) maps with the plasma pistol. It's really a race to find that thing, duel wield it with an SMG, and that's the game.

  11. Bungie's masterpiece? by Anonymous Coward · · Score: 0

    If they had one it wasn't Halo2

  12. STILL missed my pet peeve. by Anonymous Coward · · Score: 0

    How come no one ever mentions the auto-aiming rocket launchers? I can't stand it when it redirects my rocket towards the player's chest. If I wanted to shoot there, I would have pointed there.

    And to think it was Bungie that tought us to aim at the enemy's feet (Marathon).

  13. 1up is a bunch of retards by Anonymous Coward · · Score: 0

    halo 2 is BY FAR, the best multiplayer out there.

    the only real complaints you can make about it, are "its not halo 1"

    and for those people I say "pistol sniping is just fucking stupid"

    you cna get on at pretty much any time and have a decently balance lag free match of your choosing against worldwide competitors. 99.9% of what people say is baseless griping, like this article.

  14. Appart from by Anonymous Coward · · Score: 0

    You mean - appart from playing FPS's on a console?

  15. This 1up.com article is WRONG by Anonymous Coward · · Score: 3, Insightful

    Multiplayer is fine. Single player is broken. You must remember that Halo is a coop game (that's where it shines) and the experience should have been far better than it was. Coop is the future. Once I played Halo with a friend, I couldn't go back to simply trading shots with the computer. Titles like Half Life 2 and Splinter Cell 3 are the rare exceptions these days because the story is so good and there's something unique to do or confront on each level.

    The best levels were the Earth levels and the first Arbiter mission. After that, Halo 2 just slowly degrades from there. The final levels flat out sucked. They were nothing more than Doom 3 corridor crawls - which is an outdated gameplay. There was nothing unique or interesting (like fighting in space or taking down the scarab) to spice up the second half of the game's levels. It got boring, Master Chief's objectives in the second half did not progress the story very much, and the game's ending left a really bad taste in my mouth.

    Things that should have been obvious to Bungie:
    - not being able to pick up and carry the turrets
    - can't steal the jackal's shield
    - can't pilot and wreak havoc with the scarab
    - very few pitched battles where you're fighting with the marines; there should have been more chaos on Earth with fighting raging everywhere

    In short, Halo 2 was missing it's polish. The improved graphics were much appreciated but Bungie took THREE years to make Halo 2 and what we got was Halo 1.5 (and with the amount of resources Bungie has at their disposal they have no excuse). We should have been given an expansion pack by now; some new multi-player maps do not count.

    Gates says that Halo 3 will ship when the PS3 ships. Even if that's Christmas 2006, Bungie's only got 2 years this time around to make that ship date and 1 year is already gone. Bungie is screwed. There's no way they can retool their 3D engine (next gen graphics, physics, AI, etc.) and make a ton of really cool content (new levels, new bad guys, new equipment, cutscenes, etc.) by 2006 if they want to deliver a true sequel. This is Microsoft's flagship title running on their next gen console. Expectations are sky high as they should be given the hardware specs.

    Fact: I've read at least two articles (one from anandtech.com) claiming that it will take 2-3 years AFTER the new consoles come out to redesign the 3d engines to take advantage of the complex multi-core architectures. Until that happens, you won't get to the next level of gameplay. That means 2007-2008 at the earliest.

    1. Re:This 1up.com article is WRONG by Anonymous Coward · · Score: 0

      i think a more realistic option would be for halo3 to ship around the same time as the halo movie is released.

  16. Spreading 2&3 too thin by Headcase88 · · Score: 1

    "Even if that's Christmas 2006, Bungie's only got 2 years this time around to make that ship date and 1 year is already gone. Bungie is screwed."

    The reason Halo 2 wasn't up to par is that they were probably working on Halo 3 before Halo 2 was finished. Keep in mind that I'm not saying whether Halo 3 will be bad, good, or indifferent, just pointing something out.

    And, for what it's worth (2 cents?), I don't like this shit with video games. Bungie (and every other company) should be giving every single game everything they've got. No unneccessary planning for sequels ahead of time. Bungie probably had all sorts of great ideas for storyline, items, etc (for Halo 2). and just went "half of this will be good for Halo 3". Unacceptable.

    The exact same thing happened with the Matrix. They made one awesome movie (equivalent to Halo 1) , and decided ahead of time to make not one, but two sequels. And what happened there? It was one movie divided into two parts (Reloaded and Revolutions). If those two movies were one movie (with the boring shit cut out, did we really need to spend so much time watching Zion getting invaded? Yawn.), it might have been just as awesome as the first. I'm not saying Halo 3 is doomed, but please don't buy an X360 without playing it yourself for a reasonable amount of time first.

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  17. Biggest problem? by Anonymous Coward · · Score: 0

    In my anononymous, cowardly opinion, the biggest problem with the Halo2 multiplayer was the lack of an optimatch.

    I can't sign into the game and jump into a game of "Multi-Flag CTF on any map", or "Any team-based game on only Zanzibar" or "Assault on Warlock with 6 players"

    On opening night, I and a friend both claimed a vacation day from work, stayed up to buy the game, and popped it in, excited to play some CTF games on the map of our choice, and found that....we couldn't. You can play Matchmaking, in which you choose generally what kind of game you want to play (Big Team Battle), and then get shoved into a random map/gametype that may or may not be what you wanted to play.

    There should be some method, like with other XboxLive games (RainbowSix3, Crimson Skies, Ghost Recon, etc etc) where you can narrow down the type of game you want to play by map, by gametype, by number of players, connection speed, etc, and jump into a Custom game that's starting up which matches your requirements. In Halo2, you can't even see other custom games going on, even if they're being played next door to you, unless someone on your friend's list is in it.

    With Halo2, the only way that you can jump into a gametype that you want is to:

    a. start a custom game, and start inviting friends in to play, IF they're online and IF they're even interested in playing that gametype.

    b. Play through several games of matchmaking, in gametypes that I *don't* want to play, in order to build up a party of people who want to come join you.

    There are custom games going on all the time set to open-invite, which exactly match the gametype I'm looking to play at that given moment; I shouldn't have to be on someone's buddy list before I can see the game and join in.