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A Look Back At Expensive System Launches

As the launch for the Xbox 360 approaches, with incredibly expensive bundles up for offer, Joystiq takes a look back at expensive system launches of the past. From the article: "Commodore 64 - $1207.04 (originally valued at $595 in 1982) Despite being the most popular computer model of all time, selling between 17 and 25 million units, the Commodore 64 was a relatively expensive games machine by today's standards. However, it offered extremely good value for money by offering unprecedented sound and graphics quality."

20 of 81 comments (clear)

  1. what about my Atari 1200XL? by jim_redwagon · · Score: 5, Interesting

    i spent many an early '80s morning trudging through the snow delivering papers to come up with the $1,200 for it and it's external cassette drive!

    --
    I forgot what I wanted to say, but honestly, it was important.
  2. Not quite... by Krater76 · · Score: 5, Interesting

    The Apple II and C64 were not game machines. They were home computers that could be used to play games. I had a C64c growing up and my sister and I typed out all of my school stuff with it. My dad did spreadsheets for work.

    Comparing the XBox 360 with the Commodore 64/Apple II is stupid. They aren't comparing the 360 vs. my home computer even though it plays games. Why? Because then their stupid article won't be taken seriously by the 16-year-olds who have never even seen an Apple II.

    I'm waiting for the XBox 360 vs. graphing calculator articles. "The 360 is expensive but a great grpahing calculator can cost a fair amount of money. And really aren't all 3D games just complex math anyways?!"

    --
    "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    1. Re:Not quite... by Blakey+Rat · · Score: 3, Insightful

      Ok, let's take a look:

      The C-64 has two Atari-compatible joystick ports.

      The C-64 has a cartridge port, for instantly loading applications. (Like, hmm, games.)

      The C-64 has 8 hardware sprites.

      The C-64 has 4 (I believe) sound channels.

      The C-64 has enough horsepower for pixel-perfect ports of popular games at the time, like Zaxxon, Pac-Man, Q-Bert, etc.

      The C-64 is capable of plugging into a TV set and using it as a monitor.

      The C-64 has a 320x240 resolution screen with 16 colors.

      If it looks like a duck, and it quacks like a duck, it's a duck. Face it, the Commodore 64 is a video game console that also happens to be able to run some non-game applications.

      If it were designed as a computer first, it would have loaded an OS off disk like a IBM PC, it would have emphasized text on the display instead of graphics (probably monochrome, but relatively high-res) like a PC, it would have had one sound channel to save costs for things that a computer user at the time wouldn't need, it wouldn't have had joystick ports or a cartridge slot.

    2. Re:Not quite... by ip_vjl · · Score: 2, Informative

      I had an Atari 800XL.

      Of the list you mentioned, The 800XL had:
      joystick ports, cartridge port, sprites (p/m graphics), 4 sound channels, plugged into a TV, 320x240 8 bit (sort-of) color.

      Yet, that aside, I would consider the 800XL a computer. The 5200 (which was internally very much the same) was a game console.

      The difference. The 5200 really couldn't be used for much else (I suppose it could have if somebody really wanted to hack it) whereas the 800 series computers were very adept at it.

      Let's look at that list again.
      - joystick ports
      Yep, could be joysticks. But I also had a sound digitizer that plugged into it as well as a drawing tablet. There were other hardware bits that could plug in (like a realtime clock, which these systems lacked)

      - cartridge port
      I had games on cartridge, but I also had a programming language (logo) as well as an art program (AtariArtist) which used the aforementioned drawing tablet. It was really for things that could be loaded instantly instead of waiting for IO times. In addition, since storage was limited on these systems, it worked well for applications UNLIKE GAMES where you would need additional disk access so that you didn't have to juggle floppies after loading the app.

      - sprites (p/m graphics)
      Primarily good for games, but also used for other things. (Like the cursor in AtariArtist, etc)

      - 4 sound channels
      Not utilized much outside of games, but there were processing tools for audio (music composition, etc.) which used it.

      - plugged into a TV
      Primarily to keep costs down. This made it affordable to the home user.

      - 320x240 8 bit (sort-of) color
      The Atari had an 8 bit color palette, but it had different graphics modes that determined how many of those could be on screen at once. The most popular mode would have been mode 7+16 (IIRC) which would have been 4 colors (more if you do a display list interrupt).
      Games used the graphics a lot (of course) but it was also used in my word processor (full page previews drawn to approximate page layout) as well as in the art programs available.

      So all in all, it really depended on how you used it. Just because it shared commonalities with games machines doesn't mean it wasn't a 'real' computer.

    3. Re:Not quite... by sanosuke76 · · Score: 3, Interesting

      Heh, and we Amiga users tend to stick together. I landed my sysadmin job partly on the basis of putting the Amiga on my resume. Another sysadmin saw it and went, "Ah, this guy probably knows his stuff!"

      [cue whooshing sounds] The Amiga - an elegant system, from a more civilized age.

      --
      My 229 is all the Sig I need http://thegunwiki.com/
    4. Re:Not quite... by stoborrobots · · Score: 2, Informative

      I believe his point was that the XBox is essentially an x86-based computer, based on an architecture originally known as "IBM compatible", now commonly described as a "PC", and differentiated from machine architectures commonly described as "Macs", "mainframes" "Sparc boxen", etc.

      Yeah, other machine types make perfectly usable general-purpose boxes, after some tweaking. That doesn't change the fact that in todays world, people call x86 machines "PCs".

  3. C64 by BrookHarty · · Score: 3, Insightful

    I used the C64 for the longest time, the only reason I had to upgrade was for 80 column displays. Upgrading to a 128D gave me a couple more years of service, I could BBS at full screen, and work on papers.

    Even when I got the Amiga, 80 column display and ANSI color wasnt perfected in terminal applications. Finally switching to a 486.

    I use to goto the Spokane commodore users group, and seen people still using a c64 for reading news, writing news letters with spell checkers. Was cool to see how these old classic computers where still going strong. The only problem I ever had with the C64 was Floppy disk allignment, suckers would always get out of allignment.

    Great little computer for its day.

    1. Re:C64 by wayne606 · · Score: 2, Interesting

      A while back there was a C64-in-a-joystick sold for something like $25 on QVC, of all places... I got one and it plays a lot of old games (stored in ROM) just fine ... Makes you wonder what the 2025 retro versions of today's high powered and expensive boxes are going to look like.

  4. Article Summary by cybermage · · Score: 2, Insightful

    Relatively speaking, technology gets both better and cheaper over time.

  5. Bundles price isn't a big deal by FadedTimes · · Score: 2

    I don't know why everyone is making such a big deal about the xb360 bundles. Most consumers are just going to buy the core system and 1-2 games anyway.
    Also the bundles arn't that expensive when you compare to previous console launches. By the time you buy all the add ons and games you want for any system, you would easily spend more than even the cost of these bundles.
    The bundles are directed at the more hardcore gamers, who have no problems buying a lot up front.

    1. Re:Bundles price isn't a big deal by badasscat · · Score: 2, Informative

      he FTC classify "Switch and Bait" as refusing to sell you something that is available in the Ad. What the stores can do is have only 1 xbox360 core, and have it purposely sold out.

      They can legally then say they ran out of supplies and sucker you into paying for the expensive bundle.


      No, they can't. A store has to have a "reasonable quantity" of stock on hand for any advertised product. Reasonable quantity is defined as a quantity expected to meet demand.

      You cannot have 1 unit of something on hand, advertise that, sell out of it and then switch customers to a higher priced unit. That is bait and switch, as defined by law. The loophole you described does not exist.

      What a store can do is be honest about it in advance. If they want to have a limited quantity of something available and advertise it, they can say "LIMITED QUANTITY AVAILABLE!" Stores do this all the time. But that doesn't excuse a store from the "reasonable" quantity requirement, i.e. "limited" does not mean "one unit". It just means they will probably have less stock than they would normally need. Yes, this is somewhat subjective and arbitrary, but a lot of law is based on common sense. If you're going to advertise something and you have only one unit in stock, it is pretty obvious what you're trying to do.

      Stores in New York have been busted for this sort of thing many times - I'm sure it's happened elsewhere as well, but I obviously mainly hear about it in my local area.

  6. That sounds about right. by djSpinMonkey · · Score: 3, Insightful

    Article summary: Historically, people have happily paid X-Box 360 prices for "gaming systems" that were actually multi-purpose computers. Sure, you could play Adventure or Breakout on them, but you could also do your taxes. Pure video game console systems at similar price points, however, have flopped. (Actually, though, looking at the historical chart at the end, the Atari 2600 seems to be an exception.)

  7. Neo Geo by dogbowl · · Score: 3, Informative

    How can anybody write about expensive video game systems and NOT mention the Neo Geo. In the early 90's, that sucker had *games* selling in the multiple of hundreds of dollars. It was the king of the hill in terms of $$$s (until the 360 came along)

    And also, I don't think its fair to compare a video game console with full blown computers from the past.

    --

    These pretzels are making me thirsty.
    1. Re:Neo Geo by dogbowl · · Score: 2, Funny

      well, its there now. Must have been added afterwards, I guess..

      --

      These pretzels are making me thirsty.
  8. C64? Try VIC-20 by Red+Flayer · · Score: 3, Informative

    A much better comparison would be the Vic-20 by Commodore.

    The C64 was a home computer; the VIC-20 was a console computer. It was primarily used to play games, although it did have word-processing capability (though limited to 22 chars per line), etc. Its display was typically a TV, and IIRC, it came with a joystick.

    Price at retail launch (Jan 1981) was $299, which is approximately $610 in today's dollars, making it about the same as the Xbox 360.

    Of course, GTA4 in ANSI just doesn't seem as appealing.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  9. My view by rAiNsT0rm · · Score: 3, Insightful

    The best I can compare this launch to is the Neo Geo launch and games. Uber expensive system that brought unrivaled GRAPHICS into the home. The system was largely a failure overall. The 360 and PS3 are both Graphical powerhouses, but graphics alone fall flat in the face of limited releases and poor gameplay/design.

    The "Gee-Whiz" factor of eye-candy is fairly powerful, but slow release schedules and high prices have historically been killers. The fact that the underlying accessibility and gameplay needs to be top-notch as well cannot be overlooked and nothing so far seems to be bringing anything new to the table.

    With the average bundle cost hovering around $600 and the fact that most stores will be selling in bundle-only format, I actually predict that the sales will not match the PS2/Xbox/GC releases. I think there will be a lot of hype, and a lot of die-hard fanboy sales, but I just don't see either of these systems capturing the average game market in any meaningful way. And once the slow release schedule becomes apparent the sales numbers are going to drop off quite briskly. The only unknown in this launch is the Revolution, and I am keeping a keen eye for what it's future holds.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:My view by rAiNsT0rm · · Score: 2, Insightful

      Ahh, but you are are part of the wise minority of game console buyers. Older, smarter, wiser gamers know exactly this... but we are not the intended market for these systems. These are flashy, eye-candy, status consoles with no real gaming soul. Hell even Sony has been trying hard to say that the PS3 is NOT a game console.

      If you haven't kept up almost every retailer is selling the 360 as a bundle only. The profit margins on the console itself are so razor thin and there is too much competition so retailers will indeed be bundling the consoles. I don't see a bundle coming in much below $5-600 on launch day.

      There will most likely be a few random retailers offering the systems bare, but they will be the minority and not those that take pre-orders.

      This release is all about impulse and hype, and when the smoke and mirrors come crashing down people will realize that the entire 360 and PS3 are nothing but more smoke and mirrors. If your not the type who has been posting on message boards since 2001 discussing the 360 or PS3 and every bit of hype and leak like it was gospel then you truly aren't in the target. They want the fanatic hype filled, money-to-burn, fanboy's who will buy the $1000.00 bundle without batting an eyelash.

      --
      http://teasphere.wordpress.com - A little spot of tea
  10. Re:inflation by Prophet+of+Nixon · · Score: 2, Informative

    Paparback books have gone up in price 3x since I was a kid (I started buying them around 1988, if I recall they were roughly $2.50). Of course, a few years before they had been half that price.

  11. Consumer Confidence by Anonymous Coward · · Score: 2, Interesting

    I sit back and read all the posts concerning the pricing options of the 360 and possible future consoles and wonder why this did not occur to the same degree in the last round of releases. I would say that the current state of the economy as compared to the days of the previous releases tells part of the tale. We simply were in better shape in early 2000 and people had more flexible spending cash. Its true that the economy has recovered from the dismal state it was in around 2003, but with rising gas prices and worries about job exporting and the like, people do not feel as at ease with forking over large cash on luxury items. We had all simply hoped that the cost would not increase, since many of us are in far worse economic shape than we were after the great internet boom.

    I don't have the numbers in front of me, but check consumer confidence summer 2000 and compare it to now. And without an increase in salaries, any price increase (especially an investment like a game system) can seem overwhelming and unfair.

  12. Re:inflation by NeMon'ess · · Score: 2, Interesting

    In 1990 vending machines sold Coke for fifty cents. Was it even less in 1982? Movie ticket prices have more than doubled. Car prices kinda have, but perhaps the quality and durability of them have doubled?