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The Heartbreak of Canceled Games

Gamespot has a piece running today revisiting some of the late and lamented game titles that never made it out of the development phase. Though the article covers all genres, there are a depressing number of canceled Massive titles on the list. From the article: "You'd be hard pressed to find a game whose cancellation caused Xbox owners to shout "D'oh!" louder than True Fantasy Live Online. The ambitious game was slated to be the system's first MMO and it was being crafted by seasoned Japanese developer Level 5, whose resume includes such gems as Dark Cloud 2 and Dragon Quest VIII. The game had all the signs of being one of those special landmark titles for a platform--more than just a seminal moment in the console's software library. The game's ambitious use of Xbox Live, which would have been the most extensive use of the service in a game ever, was more in line with the level of sophistication seen in a PC game. Unfortunately, it appears that Level 5's ambition was what led to TFLO being shelved. The game's scope and rich experience presented a sizable challenge for both the developer and Microsoft within the given time frame."

28 of 115 comments (clear)

  1. Sam & Max by DarkHelmet · · Score: 4, Insightful

    What article like this is complete without:
    Sam and Max 2 I feel cheated looking through that article without seeing S&M there.

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    1. Re:Sam & Max by xenomouse · · Score: 2, Funny

      hey, there are plenty of other places on the web to catch some S&M.

      <action>duck</action>

  2. forget UO:X, I wanted UO2 by Shivetya · · Score: 2, Interesting

    I remember the videos and previews, hell I still have the preview videos. I suspect that any sequel to UO won't stand a chance until the population numbers of UO drop below 30k or so.

    Their comment about UFO:Aftermath was unwarranted. It actually is very much turn based, like the original and TFTD. In fact it is the closest to TFTD of the UFO games proposed or released.

    I can tell you one thing though, I lament over the fact of what doesn't get cancelled. Some of the crap that does get released makes you wonder why we even play these games.

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    1. Re:forget UO:X, I wanted UO2 by BloodAngel_Au · · Score: 2, Interesting

      Ditto... UO2 was looking spectacular, but then it all got wasted when EA canceled it, and after a legal battle with Todd McFarlane shoehorned the art stuff he made into UO as 'Blackthorns revenge' or some such thing... THe latest for UO involves Elves "returning'... bah.

      At least the team got to destroy most of the documentation & backups for UO2 themselfs, rather than EA abuse it. I still have the pictures somewhere.

      And also Sam N Max 2.

  3. Last Ninja 4! by Per+Wigren · · Score: 4, Informative

    The sequel to the classic Last Ninja series from the 80s was first supposed to be released in 2000. The releasedate has since been pushed about 6 months at a time and been shifted from "cancelled" to "not cancelled" several times... Only time will tell if we'll ever see this game on the shelves. I've been waiting forever...

    Info and beta screenshots at the unofficial Last Ninja 4 page

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    1. Re:Last Ninja 4! by toad3k · · Score: 2, Insightful

      I really dislike this mentality. I enjoyed the original ninja gaiden games because they were hard. In fact when I think back, there were no games I can think of that were easy that I actually liked.

      Hard games give you a sense of accomplishment when you master them.

      As for the last ninja, I never understood what people saw in the game. Maybe I should pull it up on an emulator sometime, as an adult and try to figure it out.

  4. Where is "Sam and Max: FP"? by WidescreenFreak · · Score: 4, Funny

    This list is missing a lot of in-progress-then-cancelled games for the PC. Where is Sam and Max: Freelance Police from that list? It was one of the most anticipated games in LucasArts' "Coming Soon" line-up with an estimated completion of 85-90% (based on statements by its developers) when LucasArts suddenly pulled it citing market reasons.

    How about Full Throttle 2?

    (Does Duke Nuke 'Em Forever count or is that "still" in development?)

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  5. Secret of Vulcan Fury by Jerf · · Score: 2, Interesting

    Star Trek: Secret of Vulcan Fury.

    Written by D.C. Fontana, whom true fans will recognize as the author of many episodes, most of them good. Voiced by the original actors, minus the late DeForest Kelley.

    One can only wonder what it could have been. It's my biggest "could'a been", and that includes myself as both an Ultima and Fallout fan. (Fallout3 would probably have been at least OK, hopefully outstanding, but after Ultima 9, I'm not sure we needed a 10...)

  6. They forgot Master of Orion 3 by ValuJet · · Score: 3, Funny

    I refuse to accept that steaming pile they released as an actual game. Biggest. Dissapointment. Ever.

  7. Sam & Max - Don't give up hope by WidescreenFreak · · Score: 4, Interesting

    Oh, well. I inadvertently duplicated your sentiments in my own post. Looks like we were both typing at the same time.

    A lot of the Sam and Max: FP developers created their own company, Telltale Games - www.telltalegames.com. Although they have not expressly said that they're negotiating with Steve Purcell, they have not ruled it out. Apparently, Steve Purcell was very upset with LucasArt's decision and TTG has the benefit of being the team that worked on Sam and Max: FP.

    So, maybe after they're finished with their first major project Bone, based on the comic book of the same name, they'll be able to enter talks with Purcell.

    At least we can hope.

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    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  8. No Earthbound 64. by Strell · · Score: 2, Interesting

    What kind of stupid list is this? On a slightly related note, maybe it should include some home brew games too - Chrono Trigger 3D, Zelda: Ocarina 2D...though I'm not sure if those would count or not.

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  9. My heart breaks by FadedTimes · · Score: 3, Interesting

    - Star Fox 2 for SNES
    - No Sonic 3d game for Sega Saturn

    1. Re:My heart breaks by Stormwatch · · Score: 2, Informative

      : Star Fox 2 for SNES

      Then I must assume you would appreciate the Star Fox 2 ROM to play with your SNES emulator of choice? (and no, it's not the beta, it's the full version, completed and translated by AGTP )

  10. My Biggest Disappointment by Aeron65432 · · Score: 4, Interesting
    was the lack of Freespace3. I thought Freespace1/2 were phenomenally done. Freespace 2 was one of the few game sequels I thought thoroughly improved the previous game in every aspect. Graphics, gameplay, interaction were all great.

    Sadly, Freespace3 was one of the many casualties of Interplay's death.

  11. Shenmue 3? by KrisW · · Score: 5, Informative

    Somebody had better check their facts on this one...

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  12. Stars: Supernova by Aranth+Brainfire · · Score: 3, Insightful

    One word: :'(

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  13. Post-Apocalypse by Bootle · · Score: 4, Interesting

    FALLOUT 3.... I wanted it so bad.... *sheds tear*

  14. How about Halo? by jayhawk88 · · Score: 4, Insightful

    Don't get me wrong, Halo was a great game, but way back in the day when Bungie was first talking about Halo, it was going to be this massive multi-genre game, having elements of an FPS, RTS, space sim, and possibly even RPG (though that was probably just hype admitedly). I can remember Battlecruiser3000-esqe usenet threads (minus Derek Smart of course) talking about how this game was going to revolutionize gaming as we know it, immerse you in a fully realized game world, make you toast in the morning and walk the dog.

    Then all of the sudden, it was just another FPS. Well that turned out to not be quite true as Halo was anything but run of the mill, but you can't help but wonder what kind of game Halo would have been had the Bungie guys not got bored of Starcraft.

  15. Just mention Castlevania... by Zangief · · Score: 2, Informative

    for Dreamcast, and you will have fanboys crying in seconds.

  16. What about Golgotha? by WWWWolf · · Score: 2, Interesting

    "Wow, Golgotha looks great", thought I so many years back. "I bet I'll be getting one of those Bitboys graphics cards when this comes out." Yes, those were my actual thoughts from that era. My belief in hype and far-off vaporware has been shaken greatly since. =)

    Golgotha seemed like a really good concept. Sad to see that it never got released...

    Not all was lost though, Battlezone had the same idea but more refined execution. Also, the game source and assets were released to PD. I couldn't help but grin when I installed an open-source mmorpg called Daimonin last week and as I started it up... "dah dah, da-da-da-dah..." familiar Golgotha menu theme =)

    Hmm, speaking of Crack dot Com, I think it's soon time for my biyearly Abuse session...

  17. Re:Duke Nukem by Blakey+Rat · · Score: 3, Informative

    The story's about cancelled games. Duke Nukem Forever is still in active development, at least according to the studio. Since it hasn't been officially cancelled, it doesn't appear on the list.

  18. Middle Earth Online by vga_init · · Score: 2, Interesting

    I awaited that game with bated breath. Sierra Online had done a feature article about it while it was in development in their user magazine. I wasn't alone; quite a few people got excited, only to find out the game was later cancelled. If Sierra hadn't been so stupid and had actually gone ahead and made the game, they would have released it right before the huge LotR craze that hit the US. It could have been big bucks for Sierra and good times for LotR fans like myself.

    1. Re:Middle Earth Online by skreeech · · Score: 2, Informative

      This game is still being developed http://lotro.turbine.com/ I'm not sure when they changed the name but it was recent. It probably won't do so well because the lotr craze seems over and only really big fans will notice it.

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  19. More on Sam n Max! DEFINITELY don't give up hope! by WidescreenFreak · · Score: 4, Informative

    Steve Purcell is not giving up hope, so we definitely shouldn't! It's a month-old link, but I noticed it a few minutes ago on TTG's site.

    http://www.gamasutra.com/php-bin/news_index.php?st ory=6021

    Here are the last two paragraphs, bold emphases mine for those who don't want to read through the whole article.

    Regarding the recent kerfuffle over a new Sam & Max title in development at LucasArts but subsequently cancelled, Purcell is relatively sanguine: "While at Pixar I was consulting on Sam & Max 2 after hours. I got word that it was cancelled from the team but the subsequent fan backlash was an unexpected side effect. Thirty thousand people signed the online petition protesting the decision. I had no idea there had been that level of anticipation for the game."

    That would seem to bode well. I'm sure that if he had gotten no response he would have just assumed "Well, I guess no one is interested." (I hope that that I didn't just do a TripMaster Monkey, inane summarization there. Immense apologies if I did.)

    Finally, Steve concludes his comments with equivocation about whether his involvement in the game industry is completely behind him: "Would I get back into games? Sure. The [Sam & Max] license is back in in my hands now so we'll see what happens in the near future."

    Oh, sweetness!

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  20. Half-Life for the Mac by Johnny+Mnemonic · · Score: 4, Interesting


    Half-Life for the Mac, goddamit. Sierra had the thing finished--but didn't go forward to releasing it, purportedly for marketing reasons. So I guess they prefer to lose their entire effort of porting it than spend another 10% to try to sell the thing.

    Which meant no Counter-Strike for the Mac, either, naturally.

    There are still many a Mac gamer that has a bitter, bitter hatred of Sierra for just this reason.

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    1. Re:Half-Life for the Mac by WidescreenFreak · · Score: 2, Insightful

      Half-Life for the Mac, goddamit. Sierra had the thing finished--but didn't go forward to releasing it, purportedly for marketing reasons. So I guess they prefer to lose their entire effort of porting it than spend another 10% to try to sell the thing.

      You'd think that they could have at least released it as a download. No boxes, no distribution, no middleman. Make the game available as a paid-for download, put the word out to the Mac community, and let them purchase and download it electronically.

      It sure as hell would have been better than what they did. At least if it was a downloadable game, they would have gotten something financial back rather than nothing, which is what they got!

      The short-sighted nature of companies that do this sort of waste never ceases to amaze me.

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      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    2. Re:Half-Life for the Mac by PapagenoX · · Score: 2, Insightful

      The cancellation of the Mac version of Half-Life was what finally pushed me over to "The Dark Side" in June 1999. That and the fact that with Windows 98SE, finally there was a version of Windows that _began_ to be useable without jumping through too many hoops.

  21. Babylon 5 by emarkp · · Score: 3, Informative
    I'm surprised no one's mentioned the debacle of the Babylon 5 game. It was mostly done, all the cutscenes were shot (with the show's actors and sets). The 3D models were based on the models used to render the show.

    Then Sierra moved the team. Then they dropped the project.

    Then when the developers raised the money to buy the IP, Sierra refused to sell at any price.

    [sigh]