Creating a Katamari Sequel
Seeing What Sticks is an article posted as a 'Postcard from GDCE' over at Gamasutra. In the piece they do a run down on the keynote Katamari creator Keita delivered late in the show. The topic? The approach he took to create a sequel to the quirky and successful original title. From the article: "Speaking through a be-suited translator, Keita alternates between being gleefully provocative and self-effacing. The sense of humor all too apparent in Katamari is equally noticeable here, with even the translator stopping to laugh before telling the audience what Keita actually says. Like, for example, thinking he was offered the keynote by mistake."
Someone asks why he doesn't play many games anymore. He answers simply: "Because there are no fun ones."
Same reason for me. I liked better the games I was playing on my COCO2. I'm still amazed that they could make a funnier game in 64k with an 8 bits CPU than they do with a 32 bits CPU with 1 gig of RAM.
Time to get my COCO out of the closet !
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They just don't feel the same for the most part, mainly because they're just trying to imitate things you couldn't do in real life easily instead of letting you do things you could never do in real life at all.
...and wait and see what happens". Fuck yes, more games not at all like Katamari Damacy, but with the same guy making them.
As much as Katamari is a revolutionary game, and extremely fun, contiunally making sequels for it will make it loose it's originality, and eventually it will fall into line with the rest of games.
Companies need to be continually innovating with new games, along with their best games coming back for sequels. Not relying on one game every so often to be successful then make tons of sequels for it.
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By the way, my claim to fame is that I was the person who asked him why he didn't play games any more.
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Am I right in inferring from the fine article that there will be a EU release of the Katamari games?
Incidentally, I don't know if you got at all hooked on Robot Odyssey, but there's a free Java port of it called Droidquest out there. I know it brought back a lot of happy memories for me.
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