Slashdot Mirror


Creating a Katamari Sequel

Seeing What Sticks is an article posted as a 'Postcard from GDCE' over at Gamasutra. In the piece they do a run down on the keynote Katamari creator Keita delivered late in the show. The topic? The approach he took to create a sequel to the quirky and successful original title. From the article: "Speaking through a be-suited translator, Keita alternates between being gleefully provocative and self-effacing. The sense of humor all too apparent in Katamari is equally noticeable here, with even the translator stopping to laugh before telling the audience what Keita actually says. Like, for example, thinking he was offered the keynote by mistake."

2 of 25 comments (clear)

  1. Games aren't games anymore by Mr.+Grimm · · Score: 4, Insightful

    They just don't feel the same for the most part, mainly because they're just trying to imitate things you couldn't do in real life easily instead of letting you do things you could never do in real life at all.

  2. As much by Sv-Manowar · · Score: 2, Insightful

    As much as Katamari is a revolutionary game, and extremely fun, contiunally making sequels for it will make it loose it's originality, and eventually it will fall into line with the rest of games.

    Companies need to be continually innovating with new games, along with their best games coming back for sequels. Not relying on one game every so often to be successful then make tons of sequels for it.