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Creating a Katamari Sequel

Seeing What Sticks is an article posted as a 'Postcard from GDCE' over at Gamasutra. In the piece they do a run down on the keynote Katamari creator Keita delivered late in the show. The topic? The approach he took to create a sequel to the quirky and successful original title. From the article: "Speaking through a be-suited translator, Keita alternates between being gleefully provocative and self-effacing. The sense of humor all too apparent in Katamari is equally noticeable here, with even the translator stopping to laugh before telling the audience what Keita actually says. Like, for example, thinking he was offered the keynote by mistake."

2 of 25 comments (clear)

  1. Re:Games aren't games anymore by Gothic_Walrus · · Score: 2, Funny
    They just don't feel the same for the most part, mainly because they're just trying to imitate things you couldn't do in real life easily instead of letting you do things you could never do in real life at all.

    Wait a minute.

    You're telling me that I could get myself a giant katamari and roll up cars and buildings?

    FUCK YES!

    --
    Goo goo g'joob.
  2. Re:Games aren't games anymore by Anonymous Coward · · Score: 1, Funny

    You're telling me that I could get myself a giant katamari and roll up cars and buildings?

    No, you would have to start with a tiny katamari first.