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Creating a Katamari Sequel

Seeing What Sticks is an article posted as a 'Postcard from GDCE' over at Gamasutra. In the piece they do a run down on the keynote Katamari creator Keita delivered late in the show. The topic? The approach he took to create a sequel to the quirky and successful original title. From the article: "Speaking through a be-suited translator, Keita alternates between being gleefully provocative and self-effacing. The sense of humor all too apparent in Katamari is equally noticeable here, with even the translator stopping to laugh before telling the audience what Keita actually says. Like, for example, thinking he was offered the keynote by mistake."

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  1. Was funnier way back then... by Windowser · · Score: 4, Interesting

    Someone asks why he doesn't play many games anymore. He answers simply: "Because there are no fun ones."

    Same reason for me. I liked better the games I was playing on my COCO2. I'm still amazed that they could make a funnier game in 64k with an 8 bits CPU than they do with a 32 bits CPU with 1 gig of RAM.

    Time to get my COCO out of the closet !

    --
    Avoid the MS tax, always buy I.B.M. PC's (I Built-it Myself)