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GoldenEye:Source

Might E. Mouse writes "What do you get when you combined the James Bond atmosphere and classic gameplay of GoldenEye 007 on Nintendo 64 with the cutting edge graphics of Half Life 2? GoldenEye: Source of course! I'm not sure how this one is going to avoid the lawyers shutting them down, but there is an army of volunteer modellers and level designers hoping to just have a bit of fun recreating their favourite game." Copious screenshots, nice looking.

63 comments

  1. 4 Player Split Screen? by larsoncc · · Score: 3, Interesting

    Hey, let me dream here for a second. I have enough USB ports, and enough friends (shocking, I know)... So, how about a 4 player split screen mode? Heh? Heh?!?!

    Oh, or... They could make a 4-player split screen mode where all your Internet buddies see your screen and visa versa.

    Ummm... Look-at-your-buddy's-screen cheating goodness!

    Oh come on. Don't act like you've never done that.

    1. Re:4 Player Split Screen? by wlan0 · · Score: 1

      Wouldn't it be playable over the internet, just like other Half-Life and Counter Strike based games?

    2. Re:4 Player Split Screen? by RoadDoggFL · · Score: 1

      He just wants it for the nostalgia factor. Splitscreen PC games really shouldn't be so unheard of, especially when you're on the same team. Easier to communicate a message when your buddy's right next to you.

      --
      "This is considered plagiarism."
    3. Re:4 Player Split Screen? by steveo777 · · Score: 1
      Yeah, and for the first 3 or so hours of multiplayer you could turn off the radar. Then it really would be challanging. But after everyone had the maps completely memorized... radar or not, you could see it coming without even looking. That is... if you have peripheral vision.

      It was then that the true masters emerged. It wasn't finding your opponents that was difficult, it was hiding from them. If you could fool someone long enough for them to be confused, or just walk right past (IE, look at ground, but be able to shoot opponents quickly) then that was skill. It even worked in the vents at the facility!

      --
      This sig isn't original enough, it's time to come up with something witty...
    4. Re:4 Player Split Screen? by theantipop · · Score: 1

      Serious Sam: The Second Encounter was able to be played in splitscreen. While it was fun for a bit, PC gamers stick to what we know best: 1 keyboard and mouse for each of us. I haven't heard whether SS2 will have splitscreen as well.

    5. Re:4 Player Split Screen? by pumpkinescobarsof2 · · Score: 1

      totally agreed on it being a new level of mastery

      nothing crazier than playing a DM with 3 other equally skilled folks and everyone is watching everyone else's screen

      we still fire it up every now and then

    6. Re:4 Player Split Screen? by stilz2 · · Score: 1

      Actually I've always wondered why multiplayer games for a single PC has disappeared even though the machines themselves have increasingly become more capable. I remember playing fighting games on PC with one player using the number pads and another using the letters. Sure it was a bit awkward, but it was still multiplayer. And now that we have PCs with lots of USB ports and better hardware, this kind of game seem to have all be disappeared. Gaming over the net sure has the convenience, but could it really replace the kind of fun you have with friends actually next to you?
      Not long ago I tried to organized a small LAN party with friends. It sure was a lot of work moving all the CRTs, keyboards/mice, and the machines themselves. Not to mention this requires that everyone to have a machine and a capable one. The monitors may be small, but what video cards don't have TV-out these days?
      What's your guys' take on this? Is there simply no such demand or the hardware is incapable?

    7. Re:4 Player Split Screen? by tepples · · Score: 1

      While it was fun for a bit, PC gamers stick to what we know best: 1 keyboard and mouse for each of us.

      Problem is that most popular PC operating systems (that is, Windows, Windows, and Windows) do not properly recognize and address multiple keyboards and multiple pointing devices plugged into a single computer, so if you want to do multiplayer gaming, you have to buy multiple PCs.

      And even with one PC per player, it would still be a good idea to see the screens of other people on your team, right? As for performance, I'm guessing that a split screen would just drop the model LODs down a notch; because you're still rendering to the same size screen, fill rate wouldn't be affected too much.

    8. Re:4 Player Split Screen? by tepples · · Score: 1

      Is there simply no such demand [for split screen gaming on the PC] or the hardware is incapable?

      In general, the PC is often in a separate room from the TV, or dad wants to do some spreadsheets while the kids are playing video games, or the PC is running an operating system that can't properly address multiple keyboards and multiple mice.

  2. Have these guyes ever heard about emulation? by Hitto · · Score: 1

    You know, wouldn't they have had just as much trouble downloading the ROM? I keed, I keed. It does look cool. Goldeneye was one of the only console FPS I could ever play, and it still constitutes an excellent game for those N64 nights right along Mario Kart, Smash Bros., and the sort. Best of luck to them!

    1. Re:Have these guyes ever heard about emulation? by RoadDoggFL · · Score: 1

      Yea, and now on the PC without auto-aim I might actually have a reason to upgrade my computer.

      --
      "This is considered plagiarism."
  3. dual fisted! by GoNINzo · · Score: 1
    It won't be the same without the dual fisted controller setup. Cause that was amazing. `8r)

    The weapons look incredible, glad to see someone doing something good with the HL2 engine finally. (And keeping it free.)

    --
    Gonzo Granzeau
    "Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
    1. Re:dual fisted! by Random+Guru+42 · · Score: 1

      I'm sure that you can figure out some kind of hardware hack to make a N64 controller work with a computer game port. Once you do that, just write the device driver, and you're set!

      --
      Christopher S. 'coldacid' Charabaruk -- coldacid.net
    2. Re:dual fisted! by RoadDoggFL · · Score: 1

      I'm pretty sure it's readily available already. And if not, there are probably controllers out there that do a half-decent job of emulating the N64 controller, only with a Playstation/Xbox controller feel.

      --
      "This is considered plagiarism."
    3. Re:dual fisted! by catprog · · Score: 1
      --
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  4. aww.. not the same. by Kuku_monroe · · Score: 1

    I need blurry texture and frame-rate problems to play that game. Hope i can down-grated to make it a great game like the 64 version :P

    --
    //WR
  5. missing weapons? by xenomouse · · Score: 1

    I went looking for my favorite death-dealing-devices, and it looks like slappers were missing from the weapons page!

    what gives?!

  6. *cough* Halo-killer *cough* by nmaster64 · · Score: 4, Interesting
    You know, it seems odd how a group of random fanboys can recreate one of the greatest gaming experiences ever with just some spare time and donations...

    ...and yet, developers with their multi-million dollar budgets and years of development can't give gamers what they want.

    It just goes to show that corporate-folk are FRIGGIN-IDIOTS. (seriously, all we asked was for GE64 to be re-released with better graphics and maybe some extras. That's all. We didn't ask for this "Rogue Agent" crap. Do you hear us at all? EA? Nintendo? Rare? ANYONE? JUST TAKE 5 MINUTES TO REHASH AN OLD GAME AND WE WILL GIVE YOU MONEY! idiots...)

    If this project gets shut down, I vote for revolt...


    http://www.nwizard.com/

    1. Re:*cough* Halo-killer *cough* by JFMulder · · Score: 1

      Considering Conker for the Xbox didn't sell too well, I'm not too sure people want remakes.

    2. Re:*cough* Halo-killer *cough* by SeekerDarksteel · · Score: 2, Insightful

      You know, it seems odd how a group of random fanboys can recreate one of the greatest gaming experiences ever with just some spare time and donations...

      ...and the Source engine...which was created by "developers with their multi-million dollar budgets and years of development."

      --
      The laws of probability forbid it!
    3. Re:*cough* Halo-killer *cough* by AcheronHades · · Score: 2, Interesting

      Rogue Agent was made by a completely different company from who made GoldenEye. The rights to the James Bond franchise were redistributed.

      For those who don't know, the spiritual successor to GoldenEye on the N64 was Perfect Dark, on the same system. The sequel to that is called Perfect Dark Zero and is a launch title for the XBox 360.

      I dont know about Perfect Dark Zero, but Perfect Dark (on the N64) was even better than GoldenEye.

    4. Re:*cough* Halo-killer *cough* by Anonymous Coward · · Score: 0

      well considering that Conker's mulitplayer sucked that makes sense...Otherwise the Single Player game was fun to play...when it was released on the N64 that is...

    5. Re:*cough* Halo-killer *cough* by Random+Guru+42 · · Score: 1

      It kinda works like this:

      Retailers (the real guys with money) tell the publishers just what they'll stock. Publishers then tell the developers just what they'll publish (see above). Then developers just rehash what's already been done, adding a couple of graphics enhancements but not bothering with much else. Because that's what the retailers say they will exclusively sell. Gamers are then stiffed, but a lot don't realize it because the gaming magazines are pretty much in the hands of publishers and/or retailers (because of this).

      Do the world a favour, and start buying (indie) games right from the developers rather than buying games at retail. It's cheaper for you, and provides you with much more interesting options in gameplay rather than feeding you Doom with headshots and HDR graphics.

      --
      Christopher S. 'coldacid' Charabaruk -- coldacid.net
    6. Re:*cough* Halo-killer *cough* by KDR_11k · · Score: 3, Informative

      Rare made Golden Eye and later Perfect Dark. The team responsible leaves Rare and some of the guys form Free Radical, others form Zoonami. Free Radical makes the Time Splitters series which is pretty popular, later they get bought out by EA.

      Most people who liked Golden Eye recommend the Timesplitters series.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:*cough* Halo-killer *cough* by RoadDoggFL · · Score: 1

      Yea, what I would've given for a simple port included in the Xbox version. I loved the old MP, Xbox Live support for that would've made me happy beyond belief.

      --
      "This is considered plagiarism."
    8. Re:*cough* Halo-killer *cough* by KDR_11k · · Score: 1

      Do the world a favour, and start buying (indie) games right from the developers rather than buying games at retail.

      Does that mean I shouldn't buy indie games at retail?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:*cough* Halo-killer *cough* by Fred+Or+Alive · · Score: 2, Interesting

      I agree, the Timesplitters games are definatley spiritual successors to Goldeneye.

      I'm surprised it hasn't had more kudos really. It's a fantastic deathmatch game, with tons of weapons, characters and game modes. Although TS2 (at least, I haven't played the others much) suffers from the console game problem of having to unlock stuff through single player play for multiplayer, which can grate a bit.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    10. Re:*cough* Halo-killer *cough* by AcheronHades · · Score: 1

      You are very well informed. :P

    11. Re:*cough* Halo-killer *cough* by Random+Guru+42 · · Score: 1

      Buy at retail only if you can't buy online.

      --
      Christopher S. 'coldacid' Charabaruk -- coldacid.net
    12. Re:*cough* Halo-killer *cough* by harks · · Score: 1

      Actually, I've heard a lot more people talking about how FPSs are old and rehashed already and want something new, and complain about companies re-re-re-releasing games and sequels without any innovation than I have heard people complaining about not getting an upgraded Goldeneye.

    13. Re:*cough* Halo-killer *cough* by 2008 · · Score: 1

      Timesplitters 3 doesn't do that, presumably because it annoyed everyone in TS2. The only thing you seem to unlock is extra skins.

      --
      I quit!
    14. Re:*cough* Halo-killer *cough* by Maserati · · Score: 1

      No. Better to put the money through the retail channel. The developer may get less per sale, but it's a net gain in the long run.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    15. Re:*cough* Halo-killer *cough* by pattokun · · Score: 1

      Timesplitters 2 is the only worthy "successor" to GoldenEye in my opinion. (The GameCube version of course, as I find the analogue/C-stick combination much smoother than the PS2's dual analogues.)

    16. Re:*cough* Halo-killer *cough* by DeadScreenSky · · Score: 1

      Only a very small part of those development teams actually left Rare. It's funny how this rumor changes over time - it was initially that the whole GE team left Rare. Now apparently the PD developers left too? :D

      I'm not blaming you or anything for this misinformation - it's a very common myth on the internet. But I think if you looked at the actual developer lists you would find this exodus has been massively overstated. Wikipedia has a good (though brief) list of the Free Radical founders. Four members of the GE team isn't bad, but that's hardly the whole team! Apparently one other member eventually founded Zoonami.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    17. Re:*cough* Halo-killer *cough* by Deadguy2322 · · Score: 0

      Yes, because if retailers started stocking these things, guys like you couldn't bitch about them not doing so. Tool.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    18. Re:*cough* Halo-killer *cough* by tepples · · Score: 1

      Do the world a favour, and start buying (indie) games right from the developers rather than buying games at retail.

      Indie games do not run on my GameCube or on my PlayStation 2. PC games generally do not have same-screen multiplayer.

    19. Re:*cough* Halo-killer *cough* by nmaster64 · · Score: 1
      I certainly agree with you on that point. The fine developers at Valve certainly deserve credit as well.

      Valve is one of those rare anomaly's that come along in the developer world. They make great games and they charge fair prices. That alone is hard to come by these days. But to find a developer that actually EMBRACES it's mod community instead of shunning them and threatening them with lawsuites and crap, now that's near impossible to come by these days.

      So, yes, I guess I kind of crapped on developers in too general a manner. Some of the great innovators certainly shouldn't be tacked with that bad rap so easily, such as Nintendo, Blizzard, and probably most of all, Valve. 90% of the time it's the publisher's fault anyway...

      I commend you Valve, for embracing the wonderful mod community. And I commend you mod community, for giving us gamers things we actually want to play.

  7. Excuse me... by PipOC · · Score: 1

    while I change my underwear.

  8. Hmmm... by Anonymous Coward · · Score: 0

    What, no "Is it GPL or BSD license?" jokes?

  9. That's a recent trend. by KDR_11k · · Score: 1

    There are lots of mods that try to recreate some old game on the Source engine with "OMG Better Graphics and Physics!". Wasn't the mod scene supposed to bring us innovation instead of shameless clones?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:That's a recent trend. by theantipop · · Score: 2, Interesting

      The point of mods is that you can make whatever you want to. The fact that we can see some good-looking "shameless clones" on the horizon less than 9 months after the full SDK was released is a sign that a lot of things are possible. If you want to see such innovation, all these tools are openly avaiable to you and whoever shares your vision.

    2. Re:That's a recent trend. by Ford+Prefect · · Score: 1

      The point of mods is that you can make whatever you want to.

      But ideally not using somebody else's trademarks and intellectual property (yes, a dirty, dirty phrase!) without permission.

      I really liked games such as Marathon and System Shock. But you don't see me making Marathon: Source or something equally silly... ;-)

      --
      Tedious Bloggy Stuff - hooray?
    3. Re:That's a recent trend. by Frodo+Crockett · · Score: 1

      But ideally not using somebody else's trademarks and intellectual property (yes, a dirty, dirty phrase!) without permission.

      Ideally, that would not be necessary. Ideally, Free Radical would say, "Hey, I bet those PC guys would like some hot Goldeneye-style lovin'", and proceed to port TimeSplitters 3 to the PC.

      Unfortunately, the ideal rarely occurs, which is where, in the games industry, modders come into play. I won't argue about the legality--it's not legal. However, the morality is hardly questionable, IMO. It's a not-for-profit project that certainly won't harm anyone's sales. If anything, it'll help sales, since I'll buy a copy of Half-life 2 once the GE:Source guys release something playable.

      I just hope they have enough team members outside US jurisdiction to sucessfully skirt our IP laws. ;)

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
  10. Why won't companies get a clue?!?! by Doom+bucket · · Score: 1

    So many projects like this get shut down... Why can't companies get a clue and realize that if people are doing this because they love the games!?!?! For instance, that one Chrono Trigger 3D project? That site got over 200,000 unique hits a day before it got shut down! Why hasn't Square-Enix made it themselves?

    1. Re:Why won't companies get a clue?!?! by AcheronHades · · Score: 1

      What was the URL? Even if it is no more it would be interesting to check that out at www.internetarchive.org.

    2. Re:Why won't companies get a clue?!?! by Frodo+Crockett · · Score: 1
      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
  11. Yea by zentu · · Score: 1

    Now, maybe I can play the second best shooter of all time in HL2, the first is already there (HL1), If this keeps going on, Valve could have every good shooter Ported over to their engine. Now, if we could only get some good RTS engine developer to allow easy modding *cough* Westwood (I know they are 'part' of EA now, but I don't like EA, so I just let them stay with the good name)*cough* Big Huge Games *cough*

  12. Illegal use of trademarks and such by Cthefuture · · Score: 4, Insightful

    It boggles my mind why mod authors use trademarked graphics, logos, name, and similar. It's just a matter of time before they get shut down. I mean come on, you can't use the 007 logo on unofficial products morons! If they would just use similar but otherwise completely different names and logos then there is absolutely nothing anyone could do to shut them down.

    It's like they know they're not going to finish the mod so why not rip-off whatever and it won't matter when they get shut down. Idiots.

    --
    The ratio of people to cake is too big
    1. Re:Illegal use of trademarks and such by Kazzahdrane · · Score: 2, Informative

      I like that the team attempting to remake Half Life in the Source engine had the good sense to call the project "Black Mesa: Source" and have been very careful about not using anything that belongs to Valve, the original makers. Surely that sort of common sense is....well...common sense?

    2. Re:Illegal use of trademarks and such by Anonymous Coward · · Score: 0

      Am I missing a joke here?
      Is there actually a mod project to remake Half Life with the sources engine, when Valve already did a profesional remake called Half life:Source?

    3. Re:Illegal use of trademarks and such by rohlfinator · · Score: 1

      Yes. They're remaking it with new models, textures, sound effects, and environments to fully utilize the Source engine. Valve basically just patched all the old HL1 stuff into a newer engine. These guys are trying to make a full-fledged remake. It sounds like a good idea, IMO.

  13. *palm to face* by Gothic_Walrus · · Score: 2, Funny
    I'm not sure how this one is going to avoid the lawyers shutting them down...

    First step: DON'T POST IT ON SLASHDOT, you idiot.

    --
    Goo goo g'joob.
  14. Deja Vu! by idonthack · · Score: 1

    I played a map in CS:Source yesterday called "007_temple" that was, obviously, a remake of the GoldenEye "Temple" map. It was way different from those screenshots in TFA, but I wonder if there's a connection.
    ---
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    --
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    1. Re:Deja Vu! by jimi+the+hippie · · Score: 1

      Sure there's a connection. They're both based on the same Goldeneye map. :-P

  15. Not the only GoldenEye remake in town... by GrumblyStuff · · Score: 1

    http://goldeneye.downclan.com/

    Nothing release yet but they are doing an amazing job recreating EVERYTHING.

    1. Re:Not the only GoldenEye remake in town... by I(rispee_I(reme · · Score: 1

      And for quakers, there's Goldeneye for Quake 2.

    2. Re:Not the only GoldenEye remake in town... by GrumblyStuff · · Score: 1

      404ed, sir/madam/it.

  16. Eh... by azrane2005 · · Score: 0

    This would have been really sweet ground-breaking news for me, if a GoldenEye mod hadn't already been made for the original Half-Life. I played it back in the day just before the big 50MB Half-Life/Team Fortress 1.5 update. It's cool to see a new mod for HL2 though.

  17. Can I just take a second by aztektum · · Score: 1

    It's funny to see this article slightly further down /. after an article about prices going up. The majority of the comments on that article are "Stop with rehashing shit and calling it the hotness!"

    I don't know if it's because we've become trained, but every time you have a truly good movie or game the world is like "We want another!" and that's how we get all this rehashed shit. Just leave the goodness alone and move along -Or- stop bitchin' when all we get is yesterdays golden child with a different title.

    --
    :: aztek ::
    No sig for you!!
  18. Y 'HALO' THAR B*TTZ*KS? by tepples · · Score: 1

    But you don't see me making Marathon: Source or something equally silly... ;-)

    That's because "Marathon: Source" is called "Halo: Combat Evolved".

  19. Bond can't jump! by MasterofUnlocking · · Score: 1

    My only complaint so far is that they are implementing more control in the game such as jumping and leaning around corners. This can completely change how many of the maps are played and make the game feel very different. I just hope it doesn't turn into basically a Goldeney mappack for CS.

  20. CS? by todd10k · · Score: 0
    Like it or not, this game is going to play vastly different to original goldeneye on the n64. our analog sticks and our c buttons lost to the sands of time, now replaced with a mouse and a keyboard. like it or not, this game is going to play differently to the original.

    i hope they dont go overboard, but some change to the game is key to making sure it dosnt turn out exactly like the original. besides, artist's get some leeway when recreating a masterpiece. i mean, look at war of the worlds. that didnt turn out like a bunch of drivel intersparsed with a burning train. err....

  21. My apologies for the bad link. by I(rispee_I(reme · · Score: 1