Playing all that Bejeweled Pays Off
JorgeDeLaCancha writes "The US Skill Games Championship, heading by SkillJam, will be featuring two PopCap games, Bejeweled 2 and Zuma . Paul Jensen, President of SkillJam, claims that both these games while simple in their concept offer a more challenging level of play to the expert gamers. The grand prize in this championship is one million dollars. Will we soon be seeing more similar tournaments with large prizes based on simple puzzle games?"
At the higher end of the difficulty spectrum, the game really attains a rubik's cube aspect to it which is quite interesting, although too challenging for me. You can't simply destroy jewels, you have to constantly be aware of what pieces you're moving down, and whether they're the kind you need or not. So an early game of Bejeweled would be like a chess game between amateurs - responding to the immediate moves your opponent plays. High level bejeweled would be like chess between masters, where you have to think many moves ahead, and there's time pressures that prevent you from taking too long.
I enjoyed that simple, fun aspect of bejeweled that the early game gave, but I had less and less fun as I got better at it. It moved from something I could do while relaxing to something that took a lot of concentration and effort, and that's not why I play short time wasters.
Just as Bejeweled, it's a great game if you have a few spare minutes left.