Dissecting U.S. Violent Game Bills
Many reactions to last week's violent games bill. Primotech writes "I first heard of California's AB1179 late Friday night. Like most others, who simply shrugged the bill off as inconsequential, my first thought was strikingly indifferent. Beyond the perfunctory glance, however, it becomes evident that this bill brings into focus and, more importantly, actually probes some of the more serious issues facing the industry. Above all else, examining and dissecting the proposal reveals some truly frightening facts." Relatedly, Shodan writes "Hal Halpin, the President of IEMA, today issued a statement in response to California Assembly Bill 1179, which is on the floor to address the issue of violent videogames." Other states are taking their lead from Illinois and California. KymBuchanan writes "I'm sad to say my state is on the bandwagon, and the charge is being lead by Democrats. From the article: 'Michigan Governor Jennifer M. Granholm has announced that she will sign legislation later this week that will make the sale or rental of mature or adult-rated video games to children illegal ... The fine for anyone caught selling a "violent title" ( apparently defined by the bill as real or simulated graphic depictions of physical injuries or physical violence against parties who realistically appear to be human beings) to minors will initially be $5,000, and can go as high as $40,000 ...'"
In my town, teens pay upwards of $10/pack for cigarettes. 21 year olds get up to $50 to make liquor runs for high school parties. The teen black market is very lucrative.
My firm belief is that this is the responsibility of the parents, not the State. Parents now have even less involvement in parenting due to these laws. Kids will still get the games.
The margin on video games is thin (5-10%). Adding the cost of policing adds another burden to the retailers, making them less competitive with the e-commerce sites. retail is a huge portion of a local economy, it is a shame to see more regulations on business owners.
Of course, in the long run the State wins: More tax money for enforcement positions and the red tape jobs they add. Added income from fines and penalties.
In the end, the consumers suffer, parents distance themselves more from their responsibility, and the State profits. Not a worthy solution in my opinion.
Er, why is it always about politics with some people? It's not like stupid ideas only come from one political party.... And don't anyone say that it's "always" or "mostly" one party, because it's not.
Stupid ideas are pretty universal.
Anyone that's been out in the real world (particularly the business world we all love to complain about), should know that.
Wanna bet that this bill will increase software piracy? Kind of ironic that by preventing imaginary crime (killing people in games), they'll end up encouraging kids to commit real crimes...
Man is a slave because freedom is difficult, whereas slavery is easy.
defined by the bill as real or simulated graphic depictions of physical injuries or physical violence against parties who realistically appear to be human beings
Good thing everyone has the same opinion of what's "realistic" in a video game, or this bill would be absurdly vauge.
You're both fucking idiots. There is not one iota of difference between Democrats and Republicans. They're both looking to steal all of your money that they can grab for the corporations that put them in power. All the rest of it (abortion issues, storm relief, etc.) is just a three-ring circus act to keep you distracted from the guy who has his hands in your pockets.
Boycott everything - they're all trying to fuck you one way or another
Yep- and many people can drink alchohol without any problems- smoke and live to a ripe old age- rock climb and not fall to their deaths- break dance and not - do cocaine without consequences (I know at least a dozen people who did it in the 80s and all are fine upstanding citizens today with families and kids).
Are we going to keep taking away the freedoms of 90% of society to protect the 10% of society from doing themselves in?
And more basically- if I want to bloody risk killing myself doing something risky shouldn't I be allowed to do so?
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
The issue of violence in video games is fairly devisive as the main portion of law makers are not amongst the demo-graphic of game players. Thus it's far easier to run an anti-video game campaign when your voter base and politcal makeup is on average over 25 years old.
Comicly, somehow everyone has missed the boat in regards to the fact the crime and violence in the US has been on a steady decline since the 70's. How can you argue these games and other mediums (gangster rap, death metal, movies, etc...) are causing increases in violence when the stats clearly show we are becoming less violent as a culture?
Maybe these mediums are serving as an outlet for violent behavior which would otherwise be exerted in the very real world with very real consequences.
Another point it seems many people willfully miss under the guise of free speech and/or desire for games with illicit content, is that there may well be a serious moral, ethical, and social problem associated with content that glorifies and/or encourages anti-social behavior.
This is quite a paradox, crime is on the wane, so its hard to say if these games are causing a problem or helping it. However as an adult who does play GTA and every FPS i could get my hands on, i can definitly say this isnt the type of stuff ill want my children playing. And while many would argue(and i do agree somewhat) that this falls into the realm of parental control and proper parenting, i say that our society has made such parenting increasingly difficult to do.
The average white collar family has TWO working parents who spend 50-60+ hours a week at work and commute another 10+ hours. Blue collar families face similar if not worse conditions leaving less and less time for adequate parental supervision. Maybe the solution is a reduced work week, but i dont think ANY of us believe that will happen in the near future (not to mention the effect on our economy), so in the interim i cant help but support better controls for parents.
Those controls are inadequete and nearly laughably easy to circumvent right now, as such the only moderation available without industry support is through strenuous law. Which puts us directly in the path of free speech.
How do i, as an adult gamer maintain my right to view whatever content i want, and leave the industry free to PRODUCE that content, without endangering the wellfare of my child in todays society? A society where even as a top-tier earner it is difficult for me to keep my child in a safe environment of my choosing.
This is a very serious problem which everyone seems to be avoiding by pointing at each other.
sadly enough it may be DRM is the only dependable solution. Now THATS a scray thought.
--Idiots, Every single one of YOU, A flaming mass of conglomerated morons, hey wait a second, isnt that how RAID works?
Could this make it harder for smaller independent game developers to enter the market? For example, imagine the following scenario:
Your a small independent game shop that decides to forego using a major publishing house to distribute your titles, but rather decide to distribute/sell your video games from your own website. In many ways this could be a smart move since it avoids that whole you putting the majority of effort into making the video game and somebody else pocketing almost all of the profits thing. In any case, after setting up the website and posting a few games online, lets say that one or more 15 year olds gets a hold of his/her parents credit card and buys a couple of games the could be considered 'violent' under this law (e.g. almost any FPS). The kids buy the game even though there is a clear warning on the web site that it should not be purchases by anybody under 18, which of course is a pretty useless deterrent to a 15 year old. Then later, lets say the kids parents find out and decide to go after your company using this law.
Now, for a few sales that brought in $20 to $30, your company has to pay out $5,000 $40,000?!? That's probably going to be a significant chunk of the development budget for your next game. Heck, if you're a one man shop, that might be all of your development budget.
So, it seems like this will pretty much force independent developers to distribute with major publishing houses who can afford to shoulder the liability. Or, even better for the publishing housing, shift that liability over towards the brick and mortar shops that most people buy their video games at.
There aren't those harsh penalties for movie theaters, because movie theaters, for the most part, enforce the ratings on films. They do so to keep the government from getting involved.
If they video game industry had paid better attention to what was going on around them, they could've policed themselves, and the government wouldn't have gotten involved.
Sure there are some bad parents out there who need to pay more attention to their children. But there are also plenty of good parents who do take an interest in what their children are exposed to, but who realize that they can't lord over their children 24/7. Watching a young teenager like a hawk all the time isn't good for the parents or the teen. But neither is throwing all caution to the wind and letting a child do whatever the hell he wants.
The saying goes, it takes a village to raise a child. Most of us don't live in a village anymore, it's impossible to know even a sizable percentage of the people/situations that your children are going to be exposed to. So society creates some laws to make that a little easier to deal with. Most parents don't want the Playstation, the TV, or the internet to raise their kids. They don't want the government to do it either. But they certainly wouldn't mind a little help now and then, and restricting the sale of content deemed mature seems like a pretty reasonable way to help.
Restricting the sale of video games to kids is not the huge travesty of basic human rights that some people want to make it out to be.
One time I threw a brick at a duck.
How does this affect me selling my old "Rated M for Mature" games on Ebay? Would I or could I be held responsible for this? Contributing to the delinquency of a minor?
I sure wouldn't want to be hit with a $5,000 fine for pawning my old game off online for $4.99 plus shipping!
Religious shamans have been with us since time immemorial. Do this, don't do that, eat this, don't eat that, wear this, don't wear that, have sex now, don't have sex now. What is modern or post modern about Inquisitions?
"I don't like meddlers and the worst meddler of all, is a meddling man of god." - Shane.
Oh well, what the hell...
Why does it matter if people under 18 are pissed off. They can't vote anyway. Technically, you have no rights until you come of age so. Be patient. One day you too will be 18 and you can buy all the hot coffee you want.
Infact, less then 30% of all games released a year (I believe it is 24% but not certain) are M rated, compared to more than 50% of all movies (belive that is 54%) are R, the equivlent to the M rated games in the movies.
Actually, I personally know of more complaints with the MPAA ratings then the ESRB ratings, I work at a Local Video store, and I discourage parents from renting out games to minors that are out of their age range, but I can't enforce it, I can't tell you how many parents allow their kids to rent M Rated games only to go and not let them watch PG-13. I had a friggin' seven year old talking to a friend about how cool Manhunt was, I told his mother that he was trying to rent a very mature game, only to be shrugged off. I then proceded to tell the mother that I personally was discusted with the game and that it is like watching a Faces of Death video, only then did she seem to get my point. Thinking it was over, I walked away, only to be confronted by my boss 10 minutes later on why that customer was upset with me, she thought I had called her parenting into question. My boss then said that she would have given me a warning had she not heard about 2/3 of the five minute conversation.
So if you belive that a store is just likely to stop selling Mature games you are insane, but to say that Mature games are the biggest profit margin, let me ask you what sold more Grand Theft Auto: San Andreas, or Madden 2006. Burnout 3 or Punisher. I will tell you that Madden wins hands down, as does Burnout 3. My store manager even told me once "If it has EA as the Publisher I get at least 2 copies if not more, we usually end up making 10 times what we pay on all of their titles." (That was after I reccomended he get some more copies of games that I knew that dorks like me would be into, like Rez, Kotor 2, or even some games that I knew would rent well in my area Juiced, Flat out, MX vs ATV Unleashed.)