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Review: Darkwatch

With control schemes for console first person shooters fairly standardized, developers seek to differentiate their titles with theme and storyline. High Moon Studios chose the relatively untapped genre of the vampire cowboy for their latest offering, Darkwatch. The former U.S. Guilty Gear publisher tries to explore some semi-serious story elements along with a heavy helping of spectral prostitutes, skeletal riflemen, and dramatic voice acting. Read on for my take on the best undead western you're likely to encounter any time soon.
  • Title: Darkwatch
  • Developer: High Moon Studios
  • Publisher: Capcom
  • System: Xbox (PS2)
  • Reviewer: Zonk
  • Score: 6/10

There is a lot to like about the setting of this game. Darkwatch combines some of the best elements of Vampire Hunter D and Brisco Country Jr.; riding a horse quickly through the night pursued by a vampire lord, driving an armored buggy over ranks of skeletal undead, leaping onto a moving train just to hitch a ride. The two worlds are well blended, with the fantastical elements melded to the western in an interesting style.

You'll be seeing that world through the eyes of Jericho Cross, a former bandit turned vampire through his own bad luck and poor preparation. Cross is short on words, but rubs up against some interesting characters who do plenty of talking for him. The game follows Jericho's pursuit of the vampire lord named Lazarus, who kicks off the plot by slaying the protagonist within the first ten minutes of the game. In your afterlife you pursue Lazarus with the help of a pair of western beauties voiced by Jennifer Hale and Rose McGowan. These characters make up the bulk of the NPC interaction you'll encounter during the game. Representatives of the Darkwatch, an undead hunting organization, and the slavering undead they slay fill out most of the other NPC roles. Despite the subject matter, the voice work comes across as respectful to the roles. The voice actors gave their all to give these characters life. The dialogue is regrettably less respectful, with some corny eye rollers spread throughout the game. The storyline itself is interesting enough, moving with a frenetic pace and throwing a few twists and turns at you. Unfortunately, the game is over too quickly to really settle into the plot.

Gameplay and story are somewhat interconnected. Throughout the game, you're presented with 'good' and 'evil' options. Choosing either path nets you new vampiric powers, but disappointingly does not affect the storyline or the game's outcome. Controls are the typical console based FPS, with one thumbstick controlling movement and the other orientation. Even with the sensitivity turned up as high as it went, I found the movement a little gummy. The problem lies in the pace of the game. Enemies spawn quickly and in many locations around the gamespace, forcing you to react quickly to incoming opponents. While this makes for exciting gameplay, the mushiness of the controls leads to frustration. Even if you see an opponent coming you may not be able to line up your attacks quickly enough to defend yourself. Thankfully, your vampiric powers give you an edge. In addition to a 'blood shield' (ala Master Chief in the original Halo), Jericho can execute great leaps, speed himself up, and enter a vision mode where his opponents are clearly highlighted against a red background. Other abilities manifest themselves as you consume the souls of the damned, or release them into blissful oblivion, based on your chosen alignment path.

The vision ability is very useful, because as you might expect from a title with a touch of horror there are a lot of dark spaces to explore. The game maps tend to be well laid out. Regrettably the sameness of the visual elements, the darkness and textures, begin to blend together fairly quickly. Creature designs, too, run together into sameness before the short title ends its run. They certainly look good, but after you've worked through a few levels you'll have already encountered most of the critters the game can throw at you. Refreshingly despite their sameness they can be crafty opponents. The skeleton foot soldiers are dumb as hammers, but the gunfighters do a good job of seeking cover in a long-range fight. Throwing a stick of dynamite in the direction of a group of foes will send them scattering, and they even react appropriately when one of their number is hit with an exploding arrow. There won't be any moments of eerie intelligence, but it's gratifying to know they'll at least put up a fight.

Visually, Darkwatch does a good job of placing you into the moment. While the graphical capabilities of the console of your choice won't be pushed to the limit, characters are attractively animated and opponents convey a sometimes surprising sense of speed. Both the undead and story characters share a somewhat exaggerated style, with large facial features and angular body shapes. Jericho's vampiric powers are stylishly realized, as are the explosions and weapon effects in the game. The audio landscape of Darkwatch is not as attractive. Generic-sounding monster screams and underwhelming weapon effects will be your constant companions. The game is slightly less forgettable music-wise, with some nice musical stings and twangy background tunes. But then, I like spaghetti westerns.

High Moon offers up a game with an interesting setting and memorable characters, muddied by sluggish controls and repetitive gameplay. Though Darkwatch will likely not be remembered as one of the pinnacle releases of 2005, it does stand out from the crowd of generic shooters thanks to the obvious attention paid to the game's background. Despite that the too-quick story doesn't allow for time to fully appreciate the environment, and the sameness of the game levels and monstrous opponents drains the player's interest in the gameworld long before the plot concludes. Darkwatch is another game that could have been great, but ended up only worthy of a rental. While I think there are elements to enjoy here, I can only recommend it to someone specifically looking for a shooter with a western or horror theme.

Update: 09/21 19:24 GMT by Z : Clarified that High Moon was the former U.S. publisher, not developer, of the Guilty Gear series.

167 comments

  1. Genre! by lukewarmfusion · · Score: 4, Funny

    With the exception of Stephen King's Dark Tower series, I have never encountered the "relatively untapped genre of the vampire cowboy" anywhere.

    I think there's a pretty good reason for that.

    1. Re:Genre! by bmongar · · Score: 3, Informative

      Deadlands RPG (table and dice type) is a good example.

      --
      As x approaches total apathy I couldn't care less.
    2. Re:Genre! by ackthpt · · Score: 1
      With the exception of Stephen King's Dark Tower series, I have never encountered the "relatively untapped genre of the vampire cowboy" anywhere.

      Well Cowboy and Be-Bop don't exactly roll off the tongue either, but what Ang Lee (Brokeback Mountain) has done with his latest film certainly puts a new spin on the phrase 'slap leather, pardner!'

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:Genre! by josefek · · Score: 2, Informative

      You've missed out on some woefully now out of print gems like the Joe R Lansdale compiled Razored Saddles, then.

      --
      rev.jsfk
    4. Re:Genre! by bohemian72 · · Score: 1

      I think there was an episode of Buffy the Vampire Slayer that had some vampire cowboys. Or maybe there were just vampire rednecks. I think that was more accurate. They wore cowboy hats at any rate.

      --
      The greatest thing you'll ever learn is just to love and be loved in return.
    5. Re:Genre! by sabernet · · Score: 2, Informative

      Prominent in Anime. For example:

      Hellsing
      Vampire Hunter D

      If zombies are counted: GunGrave.

      If immortals are counted: Trigun.

      Also, I remember an older cartoon called Lonestar where the baddy was a skeleton man in a cowboy outfit who drove a hog.

    6. Re:Genre! by OneEyedJack · · Score: 1

      Gungrave was a videogame first, and the anime was based on the vidgame

      --
      -Jon in Canada
    7. Re:Genre! by sabernet · · Score: 1

      True enough. But then again, Hellsing and Trigun were mangas first. I just picked a medium and stuck with it:P

    8. Re:Genre! by flyingsquid · · Score: 1
      I recall a story in a horror comic involving a snake-oil salesman in the Old West. He goes town to town hawking his miracle heal-all elixir (which is nothing but some concoction of whiskey, opium and turpentine, or whatnot). Plying his wares, he runs across a remote, run-down town and is in for the shock of his life when the residents tell him that, thanks to their wondrous magic spring, they don't need his elixir. They proceed to demonstrate how despite cuts, gunshots etc. they are able to heal instantly. He leaves without making a sale, of course.

      But seeing that he can make a fortune marketing a real heal-all, the snake-oil salesman sneaks back into town that night... only to have the townspeople explain that there really is no magic spring, after all... you see, they are vampires. Cut to panel of the snake-oil salesman recoiling in horror as the townspeople reveal their fangs.

      The end.

      Gotta love those old EC horror comics.

    9. Re:Genre! by Anonymous Coward · · Score: 0
      The Gorch Brother's were indeed cowboys:

      Gorch brothers

      They were kind of played as comic relief, though.

    10. Re:Genre! by Lesrahpem · · Score: 2, Interesting

      That was actually a pretty good series. However, this genre is actually a lot less "untapped" than you might imagine.

      The Deadlands RPG put out by Pinacle Etertainment Group was set in 1800's America in the "Weird West". The game features demons (manitou), werewolves, zombies, mad scientists, wizards in the form of magicla card sharks, and yes, undead gun fighters. Granted, it was a tabletop RPG, akin to D&D, but it's worth mentioning here.

    11. Re:Genre! by hosecoat · · Score: 1

      am i the only person that thinks vampire cowboys are awesome?

    12. Re:Genre! by ackthpt · · Score: 1
      Gotta love those old EC horror comics.

      Later there was a series called Plop, which revived the spirit of many of these old EC Horror comics, though often with a humorous spin.

      Somewhere I have a few Plops and a reprint of Vault of Horror or some such.

      --

      A feeling of having made the same mistake before: Deja Foobar
    13. Re:Genre! by snuf23 · · Score: 1

      vampire cowboys ninjas pirates

      --
      Sometimes my arms bend back.
    14. Re:Genre! by nidarus · · Score: 1

      Where are the cowboys in Hellsing? As far as I can remember, it has a modern setting, a la Vampire The Masquerade or Underworld.

    15. Re:Genre! by rasmusneckelmann · · Score: 1

      What about this classic:
      http://en.wikipedia.org/wiki/Alone_in_the_Dark_(se ries)#Alone_in_the_Dark_3

      Vampires, zombies... What's the difference? :)

      One should also check out number two in the series, which features cool zombie pirates with wooden legs and everything! arrrr!! :D

    16. Re:Genre! by ozbon · · Score: 1

      And also stuff by Nancy Collins, such as Walking Wolf (OK, that's more "Werewolves and Indians/Native Americans), Dead Man's Hand, and some short stories in the hard-to-get "Forbidden Acts".

      Also, wasn't George R R Martin's "Fevre Dream" based along similar lines?

      --
      I say we take off and nuke it from orbit. It's the only way to be sure...
    17. Re:Genre! by ozbon · · Score: 1

      And let's face it, weren't the "From Dusk 'til Dawn" series (while 2 & 3 were woefully bad) all based around vampire cowboys etc. to a degree?

      --
      I say we take off and nuke it from orbit. It's the only way to be sure...
    18. Re:Genre! by Chris+Mattern · · Score: 1

      Deadlands is really more zombie cowboy, although there's a few vampires in it as well (there's a little bit of *everything* in Deadlands, vampires, werewolves, several kinds of magic, steampunk...)

    19. Re:Genre! by sesshomaru · · Score: 1
      There's a computer game planned for Deadlands:

      Deadlands

      The Website is not very informative, though...

      Here's more info:

      Exclusive first look: Deadlands

      --
      "MIT betrayed all of its basic principles."
    20. Re:Genre! by Meagermanx · · Score: 1

      The Fistful o' Zombies supplement for All Flesh Must be Eaten. Okay, fine, still zombie cowboys.

    21. Re:Genre! by Meagermanx · · Score: 1

      I know it's not your story, but him sneaking back into town at night implies he went there during the day, first. If they were vampires, wouldn't they == dust, if they were to see sunlight?

    22. Re:Genre! by Doctor+Cat · · Score: 1
      Two words - Tex Arcana. More words: This was a graphic novel, originally serialized in Heavy Metal magazine in the 1980s, and then collected in one volume. Worth looking for a used copy somewhere, the artwork was incredibly lush and beautiful, and the writing was good and very original, with nice touches of humor thrown in as well.

      For me, any vampires & cowboys story in any medium has Tex Arcana as the yardstick it should be measured against.

      --

      Furcadia - A free online game with user created content, DragonSpeak scripting, & more.

    23. Re:Genre! by Anonymous Coward · · Score: 0

      Vampire Hunter D may partially fit.

    24. Re:Genre! by mink · · Score: 1

      Depends on the vampire lore the writer is using. For instance Fred Saberhagen's "Thorn" stories have him out and about in daylight, but he does not like it.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    25. Re:Genre! by mink · · Score: 1

      You forgot robots!

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  2. Relatively untapped genre? by AKAImBatman · · Score: 1, Redundant

    High Moon Studios chose the relatively untapped genre of the vampire cowboy for their latest offering, Darkwatch.

    Gee, I wonder why that might be? ;-)

    1. Re:Relatively untapped genre? by Rei · · Score: 4, Insightful

      Kudos to anyone who taps an untapped genre. There are lots of untapped genres, though. What about space marines? That hasn't been done in a first-person shooter yet, has it? ;)

      Rather than an innovative genre, however, wouldn't innovative gameplay be better?

      --
      You look beautiful! Incidentally, my favorite artist is Picasso.
    2. Re:Relatively untapped genre? by AKAImBatman · · Score: 1

      I'm still waiting for the "Evil villian, his protege with glowing green hand, his cheerleader arch nemisis, and her goofy sidekick all get pulled into a television reality where the protege learns the word 'froopy', the villian has to escape Mr. Sitdown, the hero cheerleader ends up on Star Trek with a red shirt, and the goofy sidekick is running from monkeys," genre. I could make millions!

      Wait. What's that? It's been done before? Damn. Guess I'll have to try for the "Turtles turned into mutagenic superheros who fight a bad guy named after a kitchen appliance" genre. :-P

    3. Re:Relatively untapped genre? by Mathonwy · · Score: 1

      Obligitory september 19th Arr:
      Arr!

      I dunno. TAPPING an untapped genre is easy. Execution is the hard part.

      I mean, I could "tap" the as-far-as-I-know untapped genre of "sentient fruit in Shakespearian plays seen as action dramas" by making a first person shooter and having the enemies be bananas that scream "wherefor art thou?!!?!??" at the top of their lungs before attacking you with crossbow-chainguns.

      Kudos are probably not something I'd get, however.

      Executing an idea well, that's the hard (and kudo-worthy) part. Just coming up with a "Genre" that people haven't used before is easy. Most "untapped" genres haven't been tapped yet for a good reason: No one can think of a way of executing them well.

    4. Re:Relatively untapped genre? by Rei · · Score: 1

      I could "tap the as-far-as-I-know untapped game of "sentient fruit in Shakespearian plays seen as action dramas by making a first-person shooter and having the enemies be bananas that scream "wherefor art thou?!!?!??" at the top of their lungs before attacking you with crossbow-chainguns

      Please do. :) I would be ever-so amused.

      --
      You look beautiful! Incidentally, my favorite artist is Picasso.
    5. Re:Relatively untapped genre? by patio11 · · Score: 1

      Hmm... Space marine... vampires! New genre!

    6. Re:Relatively untapped genre? by paulkoan · · Score: 1

      The facts is that this is not a genre, it is a storyline.

      The genre is first-person shooter, which has been tapped and sucked dry.

      Hence the vampire cowboys.

      --
      This signature intentionally left blank
  3. how many others are there?? by tont0r · · Score: 5, Funny

    Read on for my take on the best undead western you're likely to encounter any time soon.

    i think its safe to say that its also worst "undead western" you're likely to encounter any time soon.

    1. Re:how many others are there?? by erikharrison · · Score: 1

      Ummmm . . . Tarantino and Rodriguez's "From Dusk til Dawn" comes to mind. As does the as yet unreleased Mary Lambert film "High Midnight". "Curse of the Undead" is 46 years old. And there was the Doomtown CCG (as I recall, I didn't play it) that had a cult following, and was a companion to the "Deadlands" role playing game.

      Truth is those two genres have some interconnect. They weaknesses of one tend to get balenced by the other.

  4. Trigger is stuffed by Stanistani · · Score: 4, Funny

    "Happy Trails to You, until we meet again!"

    The only question is, will Dale Evans rise to the occasion?

    1. Re:Trigger is stuffed by ackthpt · · Score: 1
      The only question is, will Dale Evans rise to the occasion?

      Will undead Roy Rogers, riding skeletal Trigger, be one of the 4 horsemen of the western pocralypse?

      o bury me not,
      on the lone prarie.
      i might rise up
      and haut somebody.

      --

      A feeling of having made the same mistake before: Deja Foobar
  5. A game that gets 6/10 is posted on FP? by TheKubrix · · Score: 0, Offtopic

    *sigh*

    1. Re:A game that gets 6/10 is posted on FP? by MankyD · · Score: 1

      I'm actually glad. Variety is the spice of life, as they say. If I only see the 8+ posts on the FP, I begin to full under the impression that Slashdot is too kind in their reviews.

      --
      -dave
      http://millionnumbers.com/ - own the number of your dreams
  6. Tala by Tibor+the+Hun · · Score: 4, Funny

    I dunno,
    I've seen some dialogue from the game. I don't think even Tala's big jigglies can save this train-wreck.

    --
    If you don't know what AltaVista is (was), get off my lawn.
    1. Re:Tala by Alkaiser · · Score: 1

      Worst sex scene in a game, ever.

      --
      Netjak.com independent reviews of domestic & import video ga
  7. I do believe in Spooks (I do, I do, I do) by ackthpt · · Score: 1

    Western Horror? Certainly doesn't come readily to mind (not like a good pirate thriller, w' a ship full 'o the dead and buckets o' blood, arr!) A shooter is a shooter, eh? How about we include some gun play in the next Dungeons and Dragons roll-out. (What was that strip with the guy with the handgun that ran in Dragon for ages? Some potlicker borrowed by book and ain't seen it since.) How do you kill spectres with bullets? Shouldn't they be silver?

    --

    A feeling of having made the same mistake before: Deja Foobar
  8. Oh, THAT'S creative! by goldspider · · Score: 4, Funny

    "High Moon Studios chose the relatively untapped genre of the vampire cowboy..."

    That's not a genre, that's an unimaginative combination of two ganres.

    And by "relatively untapped", I assume you meant "absurd".

    Seriously, the people who put out games like this must be Adult Swim flunk-outs... and that's saying a LOT!

    --
    "Ask not what your country can do for you." --John F. Kennedy
    1. Re:Oh, THAT'S creative! by Chyeld · · Score: 3, Insightful

      That's what they said about Firefly's Space Western theme too. :-P

    2. Re:Oh, THAT'S creative! by masdog · · Score: 2, Insightful

      How does this get modded Insightful? Space Western had been done a long time before Firefly.

    3. Re:Oh, THAT'S creative! by Slime-dogg · · Score: 1

      Bordello of Blood is a modernized vampire western. It is a strange combination, but I think the two can mesh really well if done correctly.

      Unfortunately, no one has really done it correctly.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    4. Re:Oh, THAT'S creative! by elrous0 · · Score: 1
      Seriously, the people who put out games like this must be Adult Swim flunk-outs

      Apparently, naming your lead character "Jericho Cross" is what passes for sophistication in video game writing these days.

      For all these years of video game development, the average VG storyline would still embarrass a first-year English major. Hell, most would embarrass a creative writing student in HIGH SCHOOL.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  9. Shut up, already! by Anonymous Coward · · Score: 0

    Gee, ...

    You can shot them if you don't like them!

  10. Re:Looks... pretty much the same as everything els by goldspider · · Score: 1

    "Maybe I'm just getting frustrated because I've got money to burn and can't find a decent game to spend it on..."

    Perhaps it's your medication. Good GOD!

    --
    "Ask not what your country can do for you." --John F. Kennedy
  11. Absured? Who cares? by Rob+the+Bold · · Score: 1

    They had me at "heavy helping of spectral prostitutes"

    --
    I am not a crackpot.
  12. What the hell is this? by zebadee · · Score: 0, Offtopic

    Why is a run-of-the-mill game given front page space. I doesn't sound much different than any other FPS (apart from the bizzare scenario), and Zonk (the self-poster) only gives it 6/10. Is this the quietest news day-ever of was Zonk just desperate to post something?

    1. Re:What the hell is this? by Anonymous Coward · · Score: 0, Offtopic

      I think Zonk always posts his game reviews on the front page...

  13. Re:none so in the dark as most of US by Anonymous Coward · · Score: 0
    Here's a little more educational reading.

    I'm not saying I disagree that there are some serious problems with voting machines in this country, but it's telling that according to the people polled the incumbent has screwed virtually everything up and they would still vote for him over the Democrat by a point.

  14. *ahem* by Soul-Burn666 · · Score: 4, Insightful

    With control schemes for console first person shooters fairly standardized

    I think someone disagrees with that comment.

    --
    ^_^
    1. Re:*ahem* by DeadScreenSky · · Score: 1

      Has Nintendo even announced any FPS games yet for the Revolution? Have they publically shown any? Or are you just buying into their hype?

      I'm all for the Revolution controller if it ends up as effective as their fake gameplay videos suggest. But let's be a little realistic until we actually, you know, play or even see some of the games in development for it. Some journalists that actually played the demos (ie 1up) have suggested it won't be particularly useful for FPS games unless they are pretty slow-paced like Metroid Prime. So let's wait and see what the Revolution can actually do before we claim it will replace current control standards...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    2. Re:*ahem* by Soul-Burn666 · · Score: 1

      Well, they have shown Metroid Prime using this new control scheme :)

      And my comment still stands, Nintendo disagrees with the current control standards.

      --
      ^_^
  15. Slashdotted, article text follows by Anonymous Coward · · Score: 0, Redundant

    With control schemes for console first person shooters fairly standardized, developers seek to differentiate their titles with theme and storyline. High Moon Studios chose the relatively untapped genre of the vampire cowboy for their latest offering, Darkwatch. The former Guilty Gear developer tries to explore some semi-serious story elements along with a heavy helping of spectral prostitutes, skeletal riflemen, and dramatic voice acting. Read on for my take on the best undead western you're likely to encounter any time soon.

    * Title: Darkwatch
    * Developer: High Moon Studios
    * Publisher: Capcom
    * System: Xbox (PS2)
    * Reviewer: Zonk
    * Score: 6/10

    There is a lot to like about the setting of this game. Darkwatch combines some of the best elements of Vampire Hunter D and Brisco Country Jr.; riding a horse quickly through the night pursued by a vampire lord, driving an armored buggy over ranks of skeletal undead, leaping onto a moving train just to hitch a ride. The two worlds are well blended, with the fantastical elements melded to the western in an interesting style.

    *
    You'll be seeing that world through the eyes of Jericho Cross, a former bandit turned vampire through his own bad luck and poor preparation. Cross is short on words, but rubs up against some interesting characters who do plenty of talking for him. The game follows Jericho's pursuit of the vampire lord named Lazarus, who kicks off the plot by slaying the protagonist within the first ten minutes of the game. In your afterlife you pursue Lazarus with the help of a pair of western beauties voiced by Jennifer Hale and Rose McGowan. These characters make up the bulk of the NPC interaction you'll encounter during the game. Representatives of the Darkwatch, an undead hunting organization, and the slavering undead they slay fill out most of the other NPC roles. Despite the subject matter, the voice work comes across as respectful to the roles. The voice actors gave their all to give these characters life. The dialogue is regrettably less respectful, with some corny eye rollers spread throughout the game. The storyline itself is interesting enough, moving with a frenetic pace and throwing a few twists and turns at you. Unfortunately, the game is over too quickly to really settle into the plot.

    *
    Gameplay and story are somewhat interconnected. Throughout the game, you're presented with 'good' and 'evil' options. Choosing either path nets you new vampiric powers, but disappointingly does not affect the storyline or the game's outcome. Controls are the typical console based FPS, with one thumbstick controlling movement and the other orientation. Even with the sensitivity turned up as high as it went, I found the movement a little gummy. The problem lies in the pace of the game. Enemies spawn quickly and in many locations around the gamespace, forcing you to react quickly to incoming opponents. While this makes for exciting gameplay, the mushiness of the controls leads to frustration. Even if you see an opponent coming you may not be able to line up your attacks quickly enough to defend yourself. Thankfully, your vampiric powers give you an edge. In addition to a 'blood shield' (ala Master Chief in the original Halo), Jericho can execute great leaps, speed himself up, and enter a vision mode where his opponents are clearly highlighted against a red background. Other abilities manifest themselves as you consume the souls of the damned, or release them into blissful oblivion, based on your chosen alignment path.

    The vision ability is very useful, because as you might expect from a title with a touch of horror there are a lot of dark spaces to explore. The game maps tend to be well laid out. Regrettably the sameness of the visual elements, the darkness and textures, begin to blend together fairly quickly. Creature designs, too, run together into sam

  16. Re:Looks... pretty much the same as everything els by RingDev · · Score: 1, Interesting

    "With the increasing price of oil, I can't help wondering what the face of computing is going to look like five or ten years down the line. The average computer uses as much as 1¾ Titanics worth of coal to run on any given day."

    Coal is cheap, and produced locally.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  17. In essence by Red+Flayer · · Score: 5, Interesting

    Controls are sluggish.
    Levels and enemies are repetitive.
    Game is short, so plot is ineffective.
    Dialogue is sub-par.
    Graphics are ok, but don't push any limits.
    Levels and enemies are repetitive.
    The characters are pretty good.
    The setting is different from other FPSs.

    6 out of 10? "Cool! Six-shooters and skeletons!" Almost every other part of the review was negative. What does this game offer that makes it better than average?

    If you say that you "can only recommend it to someone specifically looking for a shooter with a western or horror theme," doesn't it deserve a rating of 3/10? Or is an "average" game worth 8/10?

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    1. Re:In essence by Have+Blue · · Score: 1

      Games are supposed to be graded on the same scale as schoolwork. 6 out of 10 is just south of failure, which sounds right considering that the criticisms in the article are numerous but individually weak. 3 out of 10 is actively painful to play, which is something Darkwatch fortunately does not achieve.

    2. Re:In essence by Red+Flayer · · Score: 2, Insightful

      Thanks for the info. In that case 6.0 = D (for most school systems), so this would be "barely passing."

      The "6 out of 10" should be modified, then, to "6 out of 10, where average is 7.5"

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    3. Re:In essence by oGMo · · Score: 1
      What does this game offer that makes it better than average?

      I played this game (PS2 version). I will summarize this in a way that this review takes too many words not to say. Shooters should have two things:

      • Lots of things to shoot
      • Lots of things to shoot them with

      Now, simply consider every FPS back to Doom 1, and think how many fail one or both of these things. Lots of hallway-running and not enough shooting, or scarcity of ammo, are the two main ways to fail these. It's a shooter. I want to shoot. I don't want to run around or conserve ammo.

      Darkwatch, simply, provides both of these. There are lots of things to shoot, and lots of ammo and guns to shoot them with. And it's fun to do.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    4. Re:In essence by Red+Flayer · · Score: 1

      I think your criteria for whether FPSs are good or not are a little simplistic, and may not apply to all FPS fans. But, FWIW, thanks!

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    5. Re:In essence by oGMo · · Score: 1
      Well to be fair, I'm not saying these are the only things that make a good shooter. These are just the two basic things every shooter should have to qualify as a shooter.

      What's truly sad is that something like Darkwatch which, while fun, doesn't have a lot beyond the bare minimum going for it, stands out among FPS's. Something is seriously wrong with the evolution of the genre.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    6. Re:In essence by vbrtrmn · · Score: 1

      Unless you're in Arkansas, they were a bit confused...
      0-20 = F
      21-40 = D
      41-60 = C
      61-80 = B
      81-100 = A

      --
      it's a sig, wtf?
    7. Re:In essence by nEoN+nOoDlE · · Score: 1

      doesn't it deserve a rating of 3/10?

      you get 5 points just for putting it to market I think.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    8. Re:In essence by Plaid+Phantom · · Score: 1

      Where in Arkansas did you find that grade scale? I was in Arkansas through high school and never even HEARD of that grade scale anywhere. As far as I can remember, it's always been 0-59=F 60-69=D 70-79=C 80-89=B 90+=A

      --
      All comments are properties and trademarks of the voices in my head. Not like I'm gonna claim them.
    9. Re:In essence by SquadBoy · · Score: 1

      apt-get install sense-of-humour.

      --

      Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
    10. Re:In essence by Red+Alastor · · Score: 1

      You forget stealth shooters which are still first person shooters.

      --
      Slashdot anagrams to "Sad Sloth"
    11. Re:In essence by Karma+Farmer · · Score: 2, Funny

      If you say that you "can only recommend it to someone specifically looking for a shooter with a western or horror theme," doesn't it deserve a rating of 3/10? Or is an "average" game worth 8/10?

      You get 5/10 if the game installs and displays a splash screen. You get 4/10 if the game won't install, but the screen shots on the box are cool. I think 3/10 is reserved for games that won't install, and the box is made from poison ivy.

    12. Re:In essence by Pxtl · · Score: 1

      Good point. To me, this was the big thing that set Halo aside. I was relieved that the FPS had extracted every painful wart of the FPS experience - no ammo management, no backtracking-for-health, etc.

      Halo redefined the genre simply by looking at the stupid, stupid features we all take for granted. I've been playing Serious Sam 2nd Enc. for a while, and it's got awesome monsters, weapons, etc. but still has the fundamental problem of inventory management - whenever I fire a gun I'm wondering if I'll need the ammo later. In Halo, you don't worry. You can only carry 2 guns, and ammo is plentiful. In SS, you have tons of guns, but you never know which gun you'll be receiving ammo for later. SS is better than most, routinely dumping tons of ammo upon you, but in every fight I'm wondering "am I supposed to open up with the cannon now? Or save it for later?"

      Still, at least FPS designers have moved away from the "where the hell is that door... damn, I gotta automap" gameplay pioneered in Doom.

  18. Re:none so in the dark as most of US by stupidfoo · · Score: 0, Offtopic

    Yes, quality postings from the huffington post. Only insane leftists take anything posted there seriously.

    Cannibalism in New Orleans!

  19. Re:Looks... pretty much the same as everything els by networkBoy · · Score: 1

    "or if designed like a heat pump could even cool a room,"

    Sorry to nitpick, but no, it couldn't.
    -nB

    --
    whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
  20. Re:Looks... pretty much the same as everything els by notreallynas · · Score: 1

    The average computer uses as much as 1¾ Titanics worth of coal to run on any given day.

    Where did you get this number? It seems a bit extreme.

  21. 1 million sold... by StacyWebb · · Score: 3, Insightful
    for no other reason but this
    ...along with a heavy helping of spectral prostitutes...
    1. Re:1 million sold... by Chowser · · Score: 2, Funny

      The usual fare to keep girlfriend-less types like Zonk busy...

      --
      sig here
    2. Re:1 million sold... by serutan · · Score: 1

      I get the vampire cowboys, but WTF is a spectral prostitute?

    3. Re:1 million sold... by mink · · Score: 1

      Have you watched Ghostbusters?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  22. Untapped Genre by msaulters · · Score: 3, Insightful

    I'd love to see someone take on the relatively untapped genre of non-3dFPS games. I yearn for the days of King's Quest and Leisure Suit Larry.

    Could a game like Civilization or Sim City get off the ground today? Not likely.

    --
    These people looked deep into my soul and assigned me a number based on the order in which I joined.
    1. Re:Untapped Genre by NineNine · · Score: 1

      Leisure Suit Larry games are still being released. I just rented one for my PS2, and it was so horrible, I didn't even bother making a copy. Sim City and Civilization are both series still releasing games today. I think that there are some people out there who still want something other than "twitch" games. Hell, "The Sims" is still the hottest thing out there, and that game doesn't even have a goal!

    2. Re:Untapped Genre by snuf23 · · Score: 1

      Hell, "The Sims" is still the hottest thing out there, and that game doesn't even have a goal!

      You mean it's not "find the most interesting ways to torture and kill your little annoying sims"?

      --
      Sometimes my arms bend back.
  23. Genre Selection Table by Shadow+Wrought · · Score: 5, Funny
    Roll ye, if ye dare, a pair o' d6s, 'tis the game you'll be a making make will ye get, arr(!):

    Characters -- Setting
    (1)Pirates -- (1)Carribean
    (2)Cowboys -- (2)Old West
    (3)Knights -- (3)Camelot
    (4)Vampires -- (4)Erie Castles
    (5)Soldiers -- (5)WWII, burned out society, etc.
    (6)Aliens -- (6)Outerspace

    The scalawags rolled a 4 and and a 2, but Douglas Adams they ain't. Arr!

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:Genre Selection Table by Anonymous Coward · · Score: 2, Funny

      a 6-3 would be pretty cool to see!!

    2. Re:Genre Selection Table by Cocoronixx · · Score: 1

      Avast! Ye be one pirate talking scallywag!

      http://talklikeapirate.com/piratehome.html

      --
      "Obscenity is the crutch of the inarticulate motherfucker." - cloak42
    3. Re:Genre Selection Table by Anonymous Coward · · Score: 0

      Shhhh, don't let their secret out! They'll have to go to the new "secret" formula of rolling 3 d6's and pitting the first 2 rolls (as characters) against each other!

      Although I have to admit, I would play the Knights of World War 2 out of morbid curiosity...

    4. Re:Genre Selection Table by Robwiz · · Score: 1

      Yarr! 'Aliens of the Carribean'! Sounds like a fine game. Or ride. Or movie. Or ye might just as well replace column 1 with Starrrr Trek:TOS. /prefers coffee beans to Carribeans

    5. Re:Genre Selection Table by Anonymous Coward · · Score: 0

      yarr, a 3 and a 6 would also be good, arr!

    6. Re:Genre Selection Table by Anonymous Coward · · Score: 0

      Arrr, me hearty! I see I be not the only one that be observin' "Talk like a Pirate day!"

    7. Re:Genre Selection Table by Ford+Prefect · · Score: 1

      There's already a Pirates, Vikings and Knights mod for Half-Life 2. I think someone didn't follow your game-generation rules properly...

      P.S.: Yarrrr!

      --
      Tedious Bloggy Stuff - hooray?
    8. Re:Genre Selection Table by Anonymous Coward · · Score: 0

      Are the Erie Castles located in the Land of Cleve, by any chance?

    9. Re:Genre Selection Table by Prophet+of+Nixon · · Score: 1

      Shiver me timbers and shave me parrot! Ye should keep yer hopes high for 'Indiana Jones and the Terminators of the Carribean'! Arrrr!

    10. Re:Genre Selection Table by Anonymous Coward · · Score: 1, Insightful

      Um, I don't count it a real mod until there is at least a playable version out. A couple player and weapon models does not make a mod.

      I am tired of these mods that throw up a website with nothing but a "coming soon" banner on every page. I bet if I bookmark this page and come back in a year, that the website will be unchanged.

    11. Re:Genre Selection Table by nidarus · · Score: 1
      Actually 6-anything might rule. Aliens in the Carribean? Aliens in the Wild West? Aliens in Eerie Castles?

      I think the reason is that there's simply not enough video games with alien protagonists.

    12. Re:Genre Selection Table by Anonymous Coward · · Score: 0

      Destroy All Humans was fun, but its not worth anything more than a rental. Alien protagonist set in the 1950's....

  24. You obviously haven't heard of Zombie Pete! by alispguru · · Score: 1

    He was a sheriff who got killed and (partially) resurrected to track down his murderers. Lyrics here. The song is on their "Of Mythic Distortions: CD, and it's a stitch.

    --

    To a Lisp hacker, XML is S-expressions in drag.
  25. Re:Looks... pretty much the same as everything els by SlayerofGods · · Score: 2, Insightful

    An efficient computer would produce no heat
    I think the laws of thermodynamics would have something to say about that.
    or if designed like a heat pump could even cool a room
    sure.... if you want to put your computer outside

    --

    Technology, the cause of and solution to all of life's problems.
  26. Metacritic by baboon · · Score: 5, Informative

    On metacritic, it scored 77/100 by critics and 8.7/10 by users. For metacritic, that seems pretty respectable. Of 25 critic reviews, only 2 scored 60% or less. I don't know who Zonk is.

    Also, I ask, did Zonk play PS2 or Xbox?

    http://www.metacritic.com/games/platforms/ps2/dark watchcurseofthewest

    1. Re:Metacritic by KDR_11k · · Score: 1

      He said System: XBox (PS2) which I assume means "I played it on the XBox but it's available for the PS2, too".

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Metacritic by Xarius · · Score: 1

      Posted by Zonk on Monday September 19, @17:56

      He is a slashdot "editor".

      --
      C17H21NO4
  27. This game sucks by Kylere · · Score: 2, Interesting

    I do not have to play it, I do not have to buy it. This is yet another Doom/Wolfenstein type game that anyone over the age of 12 has been bored to death by since the early 90's.

    Bet next review is another Command and Conquer, or another Wing Commander, remember when they actually made NEW games? Don't give me that MMORPG tripe, I was playing MUDS in the early 90's also, all they did was add pictures. There has not been a major advance in the actual GAMES since I last booted my Amiga 500.

    1. Re:This game sucks by boomgopher · · Score: 1

      I'm no gamer, but has there been a FPS game that involves running around a large spacecraft, which is itself moving through space? (I.e. space scenery changes through windows/portholes, etc)

      I know this is minor scenario change, but this seems a lot more interesting than all these flat map games...

      --
      Your hybrid is not saving the environment. Its purpose is to make you feel good about buying something.
    2. Re:This game sucks by Kylere · · Score: 1

      Not to be mean here, but that sort of comment is EXACTLY why people keep buying this craptacular trash. There is no difference between climbing down a ladder/taking an elevator/sliding on a force shield on a ship/plane/planet. Since back in 1995 game Descent used a fully 3D polygonal graphics engine to render opponents (previous games had used sprites). It also escaped the "pure vertical walls" graphical restrictions of earlier games in the genre, and allowed the player six degrees of freedom of movement (up/down, left/right, forward/backward, pitch, roll and yaw). (some text stolen from the wiki)

      oooo the bitmaps in the potholes change!

    3. Re:This game sucks by boomgopher · · Score: 1

      Yeah agreed to an extent, but what sounds interesting is if the said large ship could itself be controlled to go wherever you want, ala the old 'Elite' games, but still have the playability of FPS, where you can interact with other players, etc. I.e. some open-endedness that promotes exploration, while being realistic with the technology.

      I cannot stand scripted games, and more more can you do with just frag fests?

      --
      Your hybrid is not saving the environment. Its purpose is to make you feel good about buying something.
    4. Re:This game sucks by La0d0g · · Score: 1

      one word, Katamari

    5. Re:This game sucks by Kylere · · Score: 1

      There was once a game like that, then it was released and sadly it had dated graphics and the computer systems of the time could not support that level of processing, the name was Battlecruiser 3000 BTW.

    6. Re:This game sucks by dr.fishopolis · · Score: 2, Funny

      I feel the same way about entertainment in general -- Nothing new has happened since the radio. And don't give me that HDTV tripe, I've been listening to the radio since the 1920's, all they did was add pictures.

      And the fax machine is nothing but a waffle iron with a phone attached!

  28. Not the FIRST undead Western by IQpierce · · Score: 2, Interesting

    What about:

    The Ghost... Goes WEST!

    http://www.phillyburbs.com/edwood/wood2.shtml

    Long live Ed Wood.

  29. Re:Looks... pretty much the same as everything els by cryptoz · · Score: 1

    Extreme? How? You fell right into the trap. He didn't specify a time frame on the Titanic's side of the equation, and therefore he didn't really state anything. I mean, you really cannot measure coal consuption of a machine from a hundred years ago, not specify a RATE of usage, and then give that information for a computer now. It just doesn't make sense, so don't bother asking.

  30. Re:Looks... pretty much the same as everything els by Red+Flayer · · Score: 1

    People buy games with better graphics, even if they are derivative of older titles.

    There is a lot less hype about games where the improvement is in gameplay and/or plot. You can easily impress people with screenshots and demos; it's harder to get people to buy games that require playing the whole game to understand its advantages.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  31. How can it be slashdotted? by SanityInAnarchy · · Score: 0, Offtopic

    Has slashdot slashdotted itself?

    --
    Don't thank God, thank a doctor!
  32. Re:Looks... pretty much the same as everything els by Ford+Prefect · · Score: 4, Interesting

    There is plenty of space to innovate on current hardware, but developers insist on pushing polygons over promoting plot.

    It's often not even polygons new PC games are pushing - rather, intensive shader operations are used for surfaces like plain walls when a bog-standard texture would do.

    I thought about this a lot when I played the demo for F.E.A.R. a few weeks ago. Despite crushing my not-cutting-edge Geforce 6600 under its boot, it still didn't exactly look pretty, and didn't manage environments beyond horrendously cliched, incredibly simple alleys and corridors. I think there was also a small warehouse in there too.

    Deus Ex: Invisible War did something similar. Where the first game had some pretty huge, nonlinear maps, its sequel had tiny, cramped levels with a couple of characters wandering round. But it had completely real-time lighting, so that makes things okay! Apparently.

    I've got a fairly powerful PC. It can run older games at ridiculous framerates and resolutions. I'd much rather developers made better use of the resources available, and presented gamers with good design rather than graphical buzzwords. I wouldn't be surprised if you didn't bother with stencil lighting, expensive shader operations or whatever, a typical, generic PC of today could manage some gigantic maps - a whole city block instead of a few alleys, crowds instead of two or three characters, a decent-sized island instead of a Rockall-with-trees.

    Or whatever. I still reckon today's incredible hardware is wasted on rendering corridors and crates... ;-)

    --
    Tedious Bloggy Stuff - hooray?
  33. Re:-1, XBox and PS2 by amide_one · · Score: 1

    But you cared enough to post that you don't care? if you don't care about an article then *skip over it*.

  34. Pointless Reveiw by patman814u · · Score: 0, Offtopic

    I don't know how DarkWatch even merited a review, let alone a spot on the front page of /. Out of all the games that come out everyday, Zonk chooses to post a mediocre review of a mediocre game that leads to a mediocre discussion of this year's gaming mediocrity.

  35. Re:Looks... pretty much the same as everything els by Anonymous Coward · · Score: 0

    How many Libraries of Congress does it get to the hogshead?

  36. Re:Looks... pretty much the same as everything els by spif · · Score: 1

    You haven't been paying attention lately, have you?

    --
    fnord.
  37. Dejavue by Anonymous Coward · · Score: 0

    Judging from the screenshot, this looks strangely similar to Doom3...

    Btw: Harrr!

  38. Graphical advances grow on you by SeanDuggan · · Score: 1

    On one hand, I'd like to agree with you, as I've always been about 6 months behind the technology curve (on the plus side, $10 Bargain Bin games!), but sometimes those little touches really add something to the game. Ever tried to go back to playing a game without lipsync or blinking on the character models? Quite frankly, it's rather eerie. The gliding pace of some of the characters is also very jarring. And going back to something like Doom, it just all feels flat and unrealistic now. To sum it up, I think some graphical whatsits grow on us without us noticing. *shrug* Personally, I hold back the 6 months or so and enjoy them that way, but I'm thankful for the gamers who keep on the bleeding edge so that the game companies put out games that I'll buy at a much cheaper price in 6 months, when my price for upgrading my technology is a tenth of what it would have been.

    --
    This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.
    1. Re:Graphical advances grow on you by Anonymous Coward · · Score: 0

      Try an good old game for half an hour, and you won't notice any of those old quirks anymore.

  39. Darkwatch is a great game by Fahl · · Score: 2, Insightful

    All of you are replying saying how crap Darkwatch is and it sounds like you have never even played the game! You can't take this one review and then piss all over it just because one person says it's not that good. I happen to love the game and I'm not ever really a FPS fan. The art is great, the guns all have melee and multiplayer is so fun!

    1. Re:Darkwatch is a great game by Horkdoom · · Score: 1

      I agree, this game was a ton of fun to play through and I very much enjoyed it. Also it does not seem that the person rating this great game actually played through it more than once. The endings are very much different depending on what path you take throughout the game. Being able to jump anywhere into the plot-line after finishing the game once and getting the choice of "good or evil" gives this game more replay value than the rater gave it credit for. Do I think it was a 10/10? No, but it deserves at least a solid 8 with my only complaint being that it should have lasted longer and there could have been some more variations in baddies.
      Also I bought the PS2 version, for a console almost devoid of any decent FPS games Darkwatch was a great addition to my collection.

      If FPS games aren't for you, or this game/genre doesn't pique your interest you don't have to open your mouth and put it down without every playing or seeing it. In other words, if the only comment you have to make is to bash a game you have never played: SHUT UP!

  40. mmm.. by joako · · Score: 0

    I'd tap that genre.

  41. Says who. by moviepig.com · · Score: 1
    ...relatively untapped genre of the vampire cowboy...

    If you hurry, you can probably catch 1966's Billy the Kid Vs. Dracula , now playing on a VHS machine near you...

    --
    Seeing bad movies only encourages them. Watch responsibly
  42. Re:Absured? Who cares? by vbrtrmn · · Score: 1

    Sounds a little like necrophilia to me.

    --
    it's a sig, wtf?
  43. "Former Guilty Gear developer?" Huh? by Jeff+Reed · · Score: 2, Informative

    I think you've gotten confused from all the mergers and spinning off of studios and crack smoking, Zonk. High Moon Studios is what was once Sammy's United States development studio. They were spun off shortly before Sammy merged with Sega. The Guilty Gear series is developed by a Japanese company, Arc System Works, and published by Sammy (and recently Sega) in Japan and the US. In other words, the developers of Darkwatch had exactly jack to do with the Guilty Gear series.

  44. Re:Yay! another Zonk review... by Anonymous Coward · · Score: 0
    Occasionally you write posts that I enjoy. On the other hand, you're constantly complaining about Zonk's posts. In one you complained that he shouldn't have an editorial on the front page. You know, because newspapers never ever contain editorials. (Not to mention there is already an editorial category on this site!) The other times you're comlaining that his posts don't belong on a "news" site, including his editorial post(s).

    I've got news for you. Very little news originates from /. I think of /. as a "blog" (or whatever you want to call it) which is somewhat stuck in 1997 (it doesn't look like a modern blog - like boingboing). This site is commentary heavy, not (original) news heavy. It also supports strong user customization, so that you can filter out commentary and/or stories which annoy or disinterest you. I'm getting to the point where I'll filter out your posts, simply because I'm sick of your Zonk complaints. Shame, because I enjoyed your earlier comment I linked to and am confident you're capable of more posts like that...

  45. Clint Eastwood Westerns by Bowling+Moses · · Score: 2, Insightful

    Two have featured protagonists that are probably undead, but non-vampires. High Plains Drifter features stranger riding in town who's tortured by dreams of being whipped to death by the three outlaws in town, while it's a bit more obvious in Pale Rider, where there is a brief shot of Preacher's back, featuring six healed bullet wounds centered on his heart.

  46. entertainment sludge by ecumenical_40oz · · Score: 1

    Ah yes, the vampire-western! I get it, they have taken two trite, overused stereotypes and merged them into one. But why stop there? Let's throw more cliques into the mix. All that's left to do now is merge in alien-horror, some demonology, and swords-and-sorcery. And some high-kicking martial arts. And nazis, gotta have nazis. Once they've mixed all that together, we can have this sort of omni-genre sludge that will satisfy entertainment needs for years to come.

    1. Re:entertainment sludge by Prophet+of+Nixon · · Score: 1

      If you want a stupendously great merging of every trite, overused stereotype ever (well, at least most of them), go play Zombie Smashers X2. I think the URL is http://zsx2.totallyscrewed.net/... if not, just search for it. Its a side-scrolling brawler similar to Final Fight. It has ninjas, zombies, vampires, pirates, nazis, mummies, demons, government agents, robots, zombie pirates, vampire nazis, vampire nazi robots, etc. Awesome game, its so cliche its actually unique.

  47. 6/10 are you kidding? by SteveXE · · Score: 1

    I know this game isnt inovative or AAA but 6/10? Its a fun game that can be played a few times, and the multiplayer while not great is good enough to kill some time, its fast paced and clean. 7.5/10

  48. SnarfQuest by Anonymous Coward · · Score: 1, Interesting

    That would be SnarfQuest by Larry Elmore. Very funny series.

  49. Re:Yay! another Zonk review... by Anonymous Coward · · Score: 0
    Truthfully, I don't know that Zonk is worse than when Jon Katz was writing for Slashdot. I think he's a little less pretentious, at least.

    Not that I like his stuff, I don't.

    But I don't think that Slashdot is deteriorating so much as going through another cycle. This too shall pass.

    Now to slink off as an anonymous coward after watching rAiNsT0rm being "made an example of."

  50. Stupid Fag by Anonymous Coward · · Score: 0

    Umm... Stupid, you have obviously never heard of Vampire Hunter D, ya numb nuts. Uh... adult Swim... uh ... losers. Dude, get a life and learn what your writing about. It is a good thing most of these moderators have no idea either, otherwise you would be labeled "Dumb Ass".

    -- Anybody is 1337 compared to this guy!!!

    Oh yeah... Zonk's reviews suck. Bring on the FLAMES!!!!!

  51. Looks pretty good to me! by Anonymous Coward · · Score: 0

    You know I don't buy and play games very often. But I like the vampire / odd world genre. I would consider buying this one if it's out for PC.

  52. Sundown: The Vampire in Retreat by krysith · · Score: 2, Interesting

    I've seen a few good suggestions posted, but the king of this "relatively untapped genre" would have to be Sundown: The Vampire in Retreat, starring David Carridine (from Kung Fu) as Dracula and Bruce Campbell (from Evil Dead) as Van Helsing.

    Not that it's a good movie or anything (it's not), but if you've ever seen it, it does define the "Vampire Cowboy" genre more than most things out there.

    1. Re:Sundown: The Vampire in Retreat by Anonymous Coward · · Score: 0
      Hmm... you know, you just reminded me of the fact that there is a cowboy in the novel Dracula, Quincy Morris.

      So... I suppose that makes Dracula the first Vampire Western.

  53. am i the only person..vampire cowboys are awesome? by Anonymous Coward · · Score: 0

    yes.

  54. odd by kevin.fowler · · Score: 1

    For some inexplicable reason, the discussion of this game (Ghouls?), tabletops, and cross-genre mixes makes me want to play Shadowrun. How about a next-gen stab at Shadowrun? The SNES game was epic... There are enough rulebooks and histories to get a solid plot. I bet it would seem shiny and new amidst these cross-genre tritefests.

    --
    Bury me in mashed potatoes.
    1. Re:odd by Gen.+Rasputin+X · · Score: 1

      I enjoyed the SNES Shadowrun, but it paled in comparison with the SEGA Shadowrun, which was much more of a Party-Based Action-RPG, rather than an Action-RPG with light puzzles.

    2. Re:odd by hambonewilkins · · Score: 1

      I believe that October's Xbox Magazine mentions that Shadowrun is coming for Xbox 360.

      --

      God Bless America. Why? Did it sneeze?
  55. Re:Looks... pretty much the same as everything els by binkzz · · Score: 2, Interesting

    The average computer uses as much as 1¾ Titanics worth of coal to run on any given day.

    How did you come at this number? It is totally absurd. Someone recently claimed something similar, so I did some calculations as to how much coal is actually needed to run a computer for a day, which is about 8 kilograms worth.

    As it turns out, 1.25 Titanics worth of coal would run your computer for millions of years.

    --
    'For we walk by faith, not by sight.' II Corinthians 5:7
  56. Re:am i the only person..vampire cowboys are aweso by Anonymous Coward · · Score: 0

    no

  57. Near Dark by mochaboy · · Score: 0

    Best vampire movie ever made! Featuring: you guessed it--Vampire Cowboys (and girls).

  58. Former Guilty Gear developer... by Nehle · · Score: 1

    Sammy Studios (now High Moon) only published Guilty Gear. It has always been developed by Arc System Works

  59. Re:Looks... pretty much the same as everything els by Karma+Farmer · · Score: 1

    As it turns out, 1.25 Titanics worth of coal would run your computer for millions of years.

    I can't figure out how you came up with this number. I looked it up, and for 19 of the last 20 years the Titanic has used an average of 0 kilograms of coal per day.(*)

    (*) according to wikipedia, the titanic burned approximately 1.4 kilograms of coal on July 14th, 1978.

  60. Re:Looks... pretty much the same as everything els by orim · · Score: 1

    I thought it made sense? Sure, they never said what speed Titanic is travelling at, but you can guess cruise speed, for an entire day. It takes a certain quantity of coal to do that, and with that coal you could produce X KWh of electricity. You compare that vs. the 300W/h * 24 = 7.2KWh that an average computer would use (and I'm making up the 300W/h).
    So yeah, you could compare it? My gut feeling is that titanic wins by a landslide.

    --
    "If you could only see what I've seen with your eyes..." - Roy Batty
  61. Re:Looks... pretty much the same as everything els by binkzz · · Score: 1

    I assumed the original poster meant the capacity of a Titanic; how much coal could fit into one. Not the Titanic's actual usage.

    That's what I went for, anyway.

    --
    'For we walk by faith, not by sight.' II Corinthians 5:7
  62. Re:am i the only person..vampire cowboys are aweso by Anonymous Coward · · Score: 0

    Obligatory "Maybe."

  63. Re:Looks... pretty much the same as everything els by CthulhuDreamer · · Score: 1

    But is that a full-voyage Titanic, or only the historical half-voyage unit? It's a common mistake.

  64. DarkWatch Viral Marketing by KrackerJax · · Score: 1

    At my school (UF) students have been hired to chalk the sidewalks with DarkWatch's logo in order to promote interest in the game.

    "Attack! Marketing kicked off a week-long guerilla-marketing campaign Monday for its new first-person shooter video game, Darkwatch."

    I'm not sure how much interest some chalk on the sidewalk garnered for the game, but the subsequent article in our free student newspaper surely grabbed attention from the geek crowd

    --
    Sauer
  65. Re:Looks... pretty much the same as everything els by Karma+Farmer · · Score: 1

    I carefully measured the amount of coal my computer used yesterday, and the amount of coal the Titanic used yesterday. And... he's absolutely correct. My computer used 75% more coal than the Titanic.

  66. question by Anonymous Coward · · Score: 0

    who the hell plays FPSers on a console?

    I played Halo 2 for about 2 months and left it and found it rediculously hard to come back to after playing CS:S for 6 months.. seriously.. why bother playing console FPSers unless you have a keyboard hooked up...????

  67. what? learn to read (wikipedia)! by Anonymous Coward · · Score: 0

    I am really amazed by those numbers; considering the RMS Titanic *sank* on April 15, 1912. Burning coal at the bottom of the ocean is a neat trick!

    Furthermore 1.4 kg of coal probably weren't enough to heat even one furnace; let alone move the ship.
    Several sites indicate an average consumption of 825 tons per day.

  68. Spectral prostitutes? by No+Such+Agency · · Score: 1

    a heavy helping of spectral prostitutes

    Well, "Nearly-Headless Nick" might finally have a chance to become "Got-Some-Head-Yesterday Nick"...

    /with apologies to J.K. Rowlings...

    --
    Freedom: "I won't!"
  69. Regress by Anonymous Coward · · Score: 0

    I have regressed back to a MUD. check it out >>> http://www.medievia.com/

    It is fun, and I can play on Linux and Windows & more importantly at WORK. I am sick of upgrding for new games. Rebell and play something that is totally free! Shameless Plug :)

    I bought a non free game a bit ago for a PS2, Killer 7 - the worst game I have bought in a long time, and it was $50. My geographic location gives me little options, and I have a slow Satellite Internet connection.

    War aint what it used to be!

    -Anonymous Non-Coward

  70. Re:-1, XBox and PS2 by MORTAR_COMBAT! · · Score: 1

    calm down. if you don't like a comment then *skin over it*.

    --
    MORTAR COMBAT!