Microsoft Unveils New Design Studio
shibashaba writes "NewsFactor is reporting that Microsoft has just released a new design studio consisting of the Acrylic Graphic Design, Sparkle Interactive Design and Quartz Web Designer Software. Supposedly the goal is not to compete head to head with the proposed Adobe/Macromedia merger but to turn developers into designers. According to Jupiter Research, The days when a designer worked alone have been traded in for an interactive world in which designers often work hand-in-hand with developers. "Microsoft is trying to address what it believes is a legitimate and longstanding problem in the design market."
They can't be two more opposed jobs in a game shop than designers and developpers.
Heck, I've been doing tech support for a design shop with both graphic and industrial designers, and those people have totally no clue in what makes a computer tick.
""Microsoft is second to none in terms of developing tools that fill a gap," he said. An example of the company's ability to redefine a market is the original Outlook software introduced in the mid-1990s. At the time, there was a hodgepodge of contact management and e-mail software, said Wilcox, but no one had combined the two.
Microsoft perceived a problem and an opportunity. "And you can't truly say that Outlook is an e-mail program. They actually redefined the market."
Lotus Notes?
My new plan:
1. Create a crappy-looking web application.
2. Run it through Microsoft's new design software.
3. ???
4. Profit!
Reminder: Apple owns 1/255th of the internet.
OMG QUARTZ!!!! Do your stuff Apple lawsuit ninjas!
*cue myriad legions of ninjas with briefcases and Apple logos on their masks vaulting over the top of Microsoft headquarters and hacking away at the unsuspecting trademark*
"Microsoft is second to none in terms of developing tools that fill a gap" That gap being the cornhole of their poor customers.
Here's Microsoft's page about it: http://www.microsoft.com/products/expression/en/de fault.aspx
"Microsoft is trying to address what it believes is a legitimate and longstanding problem in the design market."
What is that problem again? That Borg Cubes and Spheres aren't sexy enough for you?
I hope not, 'quartz' was the codename for DirectShow and the runtime library is still named 'quartz' as well.
Proud Mac user
Good for you.
Web2.0: I love when people Flickr my cuil and digg my boingboing until my google is reddit and I start to yahoo
Gene Rayburn: I guess that's fair since they've already turned the __________ into __________ !
Paul Linde: _______________________
Betty White:______________________________
Charles Nelson Reilly:_______________________
Fannie Flagg:________________________________
Liberals call everyone Nazis yet they are the closest thing to it.
I happen to be employed as a designer/developer, at least when I'm not reading Slashdot. I'm a front-end interface developer and I do everything from concept design, graphic design, and animation, through to development and deployment.
Granted, there are better designers and developers than I, as I'm unable to specialise in either, but not many designer/developer teams can create the kind of responsive, intuitive and attractive user experiences that I do. Something goes missing when you start having to communicate your ideas to someone who doesn't understand both sides.
I will agree that people like me are rare however.. Most designers look at me strangely when I start talking about code, and most developers have absolutely no sense of aesthetics or design.
" to turn developers into designers. "
Don't let your Vet perform your dental work and don't let your dentist neuter your pets .
The only things certain in war are Propaganda and Death. You can never be sure which is which though
After recently attending the PDC in Los Angeles, I must say that this seems to be a big step forward. The separation between code and GUI-design/layout is a great step forward. Designing and changing GUIs should not rest on the developer (You know you've been there, programmatically moving a button two pixels to the right to align with some text label or somesuch, worrying about how the size of the button text will look in german, etc. That's just plain dumb) but rather on the GUI designer.
You know, you could've just said "Interface Builder" and saved yourself a bunch of typing.
Mikey-San
Karma: +Eleventy billion (mostly affected by watching Celebrity Jeopardy)
So now we have designers in the mix does this mean we'll be seeing a "Azure" Screen Of Death?
I must say MVC is a big step forward. In 1978.
This developer/designer split allows me as a programmer to focus on writing the actual logic code. The designer can then change the GUI-layout at will, without having to involve me in the process at all.How the hell have you people been programming for the past decade? :( I've only been doing this for a couple years, Cocoa, RoR, php, some C command-line Unix stuff, but I know what to expect from a GUI development platform.
Now, we can return to our scheduled programming of bashing at the Redmond Beast with all the might we care to summon.Hmmm. Only say it if you mean it. I don't mean to be snarky, but this is the fourth post I've seen commending XAML and Avalon and Vista, and each time the poster doesn't seem to realize that other GUI developers have had these features for decades in some cases. It is good for MS that MS gets its house in order, but these innovations, despite the hundreds of millions they have poured into them, get Windows to where other platforms were in 2000.
Don't blame me, I voted for Baltar.
One of the worst products I ever worked on was one that was "designed" by a "designer" who wouldn't have known "third normal form" if it came up and bit her on the ass and said "Hello, I'm third normal form".
It was a web-based UI that was "designed" by someone using Visual BASIC as their design tool, and then we had the "opportunity" to try and build the damn thing in Java in a browser-portable way.
I'd rather walk on broken glass than work with that person again.
The UI we ended up with bore no relationship to the underlying data organization, and was basically all over the map when it came to unrelated items glommed together. Gee, it was pretty, but it was also totally unusable.
I'd have to disagree with you - it *completely* matters for a designer to understand what they are designing for; if they don't, the result is going to suck, and suck hard.
-- Terry
I vote "mis-modded". I think you were trying to be funny. But there is a serious point here, nonetheless. Allow me to retort:
First of all, this "left brain, right brain" thing is just nonsense. Ask a neurologist. There's a popular myth that revolves around separation of brain function into creative and analytical thinking. The problem is that is complete bullshit. If you take a normal brain, there are "creative" centers in both hemispheres, and likewise with analytical skills.
Biology and evolution don't divide skills up into "creative" and "analytical" categories. The binary division of the two is a human conceit--not without its uses, but it has no place in talking about how the brain works.
Now, THAT being said, "left brain" and "right brain" are, regardless of science, common rhetorical devices used to divide people into analytical and creative categories. Lots of people have aptitudes one way or the other, so it's easy to think that you're naturally one or the other, and that's the way God made you, so be it.
But I think that's bullshit, too. I know far too many incredibly creative engineers, architects, and coders--look at www.hackaday.com if you can't think of any you know, yourself. And I know a hell of a lot of artists and musicians who sat down in front of Photoshop or Pro Tools for the first time as said "Ah-ha!" and did brilliant things.
I'll bet that a lot of people discover one particular aptitude early and focus on that, failing to develop other skills. When I was 12, I was about as good of a programmer as I was a piano player or a painter. But since I spent a lot of time coding, guess what, I'm a pretty damn good coder and a shitty piano player. That doesn't mean I couldn't have been a good piano player, just that it takes years to get good.
Comments are still a little thin, but I suspect we're going to hear a lot more people complaining about how coders can design, and designers can't code. I say, right now, fuck that. I know far too many people who bridge the gap, sometimes iat surprising moments. There are smart people, and there are not-so-smart people.
So who knows? Maybe there's something to this idea of "designer-cum-developer". From the tone of the comments, it doesn't seem like anyone's tried it, much.
Please stop confusing design with art.
J
I think you've got it backward. I think what they're trying to say is Designers!, Designers!, Designers! are Developers! Developers! Developers! too. They've noticed that a good part of the time spent making software is the UI/Designer people who don't usually know how to program trying to direct the programmers, who don't usually know how to design. Programmers hate fiddling with making the UI elements do what the designers want them to do- they'd rather be solving the big problems. If only the designers had a tool for designing UIs that worked like the tools they know and spoke a language that the programmers could do something with...
Then they became Engineers, who made things practical.
And now they are turning into Artists, to make them beautiful.
Oh, well...
In Soviet Washington the swamp drains you.
Next up from the Microsoft design team:
Glitter Happy Fun Messenger
Bubbly Bunny Chocolate Word
Giggle Tehe Goodtime Player
Candy Candy Popcorn Exchange
I can think of another legitimate and longstanding problem that needs to be addressed.
So can I, Brain, but where are we going to find a can of cream, a gerbil and two peacock feathers at this time of night?
I think software developers have the same percentage of good designers as the population at large, and vise versa. I've known some coders who were incredible graphic designers. But most of those people are not going to be interested in something like this, they do their HTML by hand :P
autopr0n is like, down and stuff.
I happen to be employed as a designer/developer
You're what would be called a "technical artist" in the game development world. They're sometimes extremely useful for helping to glue parts of a project together. It can be a lonely position that places you between two worlds, but not fully in either of them. Loathed by programmers for having enough knowledge to damage the codebase, loathed by artists because you can patiently and accurately explain why using a 8192x8192 32-bit uncompressed texture for the app's splash-screen logo is a bad idea.
I've also never worked on a project that had more than one technical artist - I'm starting to believe that if you manage to get two technical artists in the same room (let alone working on the same project), they'll react and cause an explosion which destroys the universe.
most developers have absolutely no sense of aesthetics or design.
Oddly enough, user interface design was part of my Comp. Sci. degree - there's a whole subsection of Computer Science dedicated to man/machine interfaces. Most programmers (well, a few anyway) would agree that the most important part of a program as far as the user/client is concerned - is how the program interacts with the user.
The best programmers (or maybe just the ones who actually have a computer science degree) understand this. They may not be able to design an icon or choose a color scheme (which is where you should come in), but if pushed they should be able to make a basic UI design that is usable, neat and efficient. Neat and uncluttered UI design tends to help produce clean code anyway...
Allowing contemporary developers and designers a more effective method of communication is incredibly valuable. Yet more importantly, I think this tool finally marks the industry's official acknowledgment of "interactive designers".
By "interactive designers" I'm not referring to developers who are self-taught photoshop gurus, or designers who know how to alter a script. I'm talking about professionally trained graphic designers who have been schooled in human behavior (psychology / sociology) and software development.
I was totally blown away by the Sparkle demo that was posted to Slashdot last week. Nevertheless, Sparkle is just a tool. It's not going to teach developers the idiosyncrasies of visual communication, and it's not going to teach designer's programing logic. It'll set some boundaries and drastically speed up prototyping.
However, once companies start utilizing tools likes Sparkle, AND start hiring legitimate "interactive designers"... we should start to see some see some really cool shit. "Design" is not something that should be separate from development. Designers and developers / engineers need to be on a design team from stage one.
It's common practice to a) engineer and or conceptualize functionality before considering interactivity and ascetics, and or b) design pretty concepts that are impractical to develop. Both of these approaches don't make any sense.
If you ask me, a software development "dream team" would be composed of adept developers with some schooling in industrial design, and adept graphic designers with schooling in human behavior and computer science. When they'd start a new project, they would enter ideation, design, and development stages together... and they'd have some tools like Sparkle readily available. Because, well, Flash and Photoshop interactivity prototyping is a soul sucking vortex that needs to die. Seriously.
Yet, this won't start to happen until interdisciplinary education becomes common place.
"Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
Agreed, open source is a wasteland of creative application design. While the concepts are unique and innovative, usually most get wrapped up in lousy, generic and sterile environments with major usibility issues. Mostly this is because they try and make it work on ALL platforms rather then focusing on one platform.
I am a software developer, but I do have an eye for creativity. I wrote my own library of classes to allow me to create more expressive and innovative interfaces for applications. I can easily duplicate UI found in iTunes or Picassa with it in a few hours. One of the things I struggle with using Microsofts Visual Studio is application design and how rigid (or rediculous) MS made UI design. Dialog and control design for VS has been anything but easy or enjoyable.
I have been very excited about Windows Vista if only for their new presentation layer and XAML support which does effectively separate GUI front ends with backend code. It will allow companies to more easily separate the GUI and pass it off to their art or marketing department while keeping most of the backend developers excluded from the UI design, which in many cases is ideal.
But it will also allow for a more streamlined design environment for those developers that have bridged the gap between GUI design and code design. Those developers who can use Photoshop or any other vector/pixel based graphics editor will be able to create more expresive GUI and with MS supporting more Flash like feature in GUI (like animation with "storyboard" support), I think applications on Windows will become very interesting in the near future.
I don't think MS wants to eliminate the graphics designer position in software development, they have effectively separated the two aspects of application design allowing for designers and developers to do both their jobs well without having to coordinate or synchronize production, which can hold up application progress.
MS seems to be catering to all, those companies with separate design and coding departments, and those with only a few developers doing everything. This should be a welcomed change in the Windows software development market.
I haven't thought of anything clever to put here, but then again most of you haven't either.
Most of the negative reaction here is due to the statement "Microsoft wants to turn developers into designers", but if you read the article, Microsoft didn't say that. Some industry analyst just pulled that out of his ass.
What this new stuff really does is *disconnects* the UI design from the source code, so that a designer can use one tool to work on the UI while a progammer uses visual studio to put some code behind it.
So rather than "turning designers into developers", it really "lets designers and developers work together better". Or something like that.
Slashdot: come for the pedantry, stay for the condescension.