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Revisiting Sly Cooper

1up is running a feature about the previous two Sly Cooper game titles, underappreciated classics for the PS2. They're examples of truly great platforming for this generation of consoles. From the article: "Sly's emphasis on plot and continuity is one of its greatest strengths, which may be a pleasant surprise for gamers weaned on old-school platformers whose story lines rarely strayed from such gripping territory as 'Bowser kidnapped the princess again' or 'Dr. Robotnik is probably up to no good with those Chaos Emeralds (again).' Unlike the unambitious premises of action games gone by, Sly's narrative feels like a crucial component of the series."

38 comments

  1. Not just Sly by jclast · · Score: 3, Insightful

    The Jak and Daxter games tell a decent story and are fun along the way as well. Why are we rewarding that which ought to be standard in a game (decent story) anyway?

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    e2 | LJ
    1. Re:Not just Sly by c0d3h4x0r · · Score: 2, Insightful

      Why are we rewarding that which ought to be standard in a game (decent story) anyway?

      Because, sadly, it is so rare.

      --
      Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
    2. Re:Not just Sly by Zangief · · Score: 1

      Maybe because they are games, and not books/movies? the crucial part is the gameplay, not the story. Yes, I know that a good story makes a better game, but that is not the point of gaming.

      How would a story make a better game out of Burnout? or Counter Strike?

    3. Re:Not just Sly by jclast · · Score: 1

      I'm not much for racing games, but isn't Counter Strike all about terrorists and counter-terrorists?

      There is tremendous room for a great single-player campaign where you take your team (from either side) and either beat back the terrorist threat or overthrow your fictional government.

      And it may not be the most involved, but don't some racers come with a career mode? I think that's about as close to a story as a sports title really gets, but by now it's a necessity, I think.

      Good gameplay is essential, but why should I care how well the character controls if I don't care about what he's doing?

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      e2 | LJ
    4. Re:Not just Sly by edwdig · · Score: 2, Insightful

      Good gameplay is essential, but why should I care how well the character controls if I don't care about what he's doing?

      Would a complex relationship between Mario and the Princess make the game any better?

      Does anyone play Street Fighter for the endings?

      Would Contra be any better if the aliens went on rants about why they were trying to take over the world?

      Would giving Little Mac a backstory make you more likely to want to beat Mike Tyson?

      More often than not, complex stories just drag a game down. They force a game into a linear progression and usually just result in a lot of gameplay sacrifices to meet the demands of the story.

    5. Re:Not just Sly by Zangief · · Score: 1

      I'm not much for racing games, but isn't Counter Strike all about terrorists and counter-terrorists?

      To paraphrase an old EA slogan

      If it's not in the game, is not in the game

      Counter Strike never tells you about the motivations of their characters, to a larger extent than "they want to blow up the place!". Your assumptions about the backstory are meaningless in this discussion, because you can write all the Counter Strike fanfiction, or study a lot about the terrorism situation, but all that info is not in the game.

      And a career mode doesn't help either. It is not the same thing as character development.

      I forgot to say, that what should be standard in all games, is good gameplay. Sadly, this is not true.

      (hey, the If it's not in the game, is not in the game phrase is mine. You readed here first).

    6. Re:Not just Sly by Retroneous · · Score: 1

      Because unfortunately, 1UP seem to overlook "what ought to be standard in a game" in pretty much all of their game reviews, preferring to just give great reviews to what they consider should be cool and get them points with the IGN/Gamespot crowd. Plus, Sly Cooper's 3rd title is coming out soon, and I believe Sony are doing some heavy "promotion" at the moment...wonder how much it costs to get an article like this going? Getting Slashdotted must be a nice added bang for the buck.

    7. Re:Not just Sly by Threni · · Score: 1

      > Because, sadly, it is so rare.

      Well, really, who gives a shit? Battlefield 2 - you're in a war - kill people. Would the game be improved if there was a little booklet in the box which told you all about the sides, why they are fighting etc? What it it wasn't in a Middle East scenario but in the past/future/another planet? Would it make the textures look better? Give better collision detection? Improve the gameplay?

      Oh, and there were plenty of stories on old-school games. Elite came with a little novella. I didn't care then and I don't care now!

    8. Re:Not just Sly by jclast · · Score: 1

      Counter Strike never tells you about the motivations of their characters, to a larger extent than "they want to blow up the place!". Your assumptions about the backstory are meaningless in this discussion, because you can write all the Counter Strike fanfiction, or study a lot about the terrorism situation, but all that info is not in the game.

      I know that they don't. My point is that they could. The model of terrorists/counterterrorists could make for a very good story. I understand that it doesn't yet, but maybe it could draw more people in. I know I've never played CS, but I'd be more prone to try it if there was a good single player game with a decent story.

      And a career mode doesn't help either. It is not the same thing as character development.

      Career mode may not be character development, but it's a lot more fun that running race after race and having nothing to show for it. I used to play Troy Aikman Football for the Genesis. When I played alone I played in season mode. When I played against a friend, we played games that didn't matter. That game wouldn't have gotten anywhere near as much play if there weren't a season mode.

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      e2 | LJ
    9. Re:Not just Sly by jclast · · Score: 1

      More often than not, complex stories just drag a game down. They force a game into a linear progression and usually just result in a lot of gameplay sacrifices to meet the demands of the story.

      Aside from Street Fighter all of the games you mentioned are already linear? What would a story hurt?

      • SMB - finish this level to get to the next one!
      • Contra - memorize this level to get to the next one!
      • Punchout - beat this guy to get to the next one!
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      e2 | LJ
    10. Re:Not just Sly by WaterBreath · · Score: 1

      there were plenty of stories on old-school games. Elite came with a little novella.

      And herein lies, IMHO, the mistake in your response. It's not an issue of games "with" stories. It's an issue of stories "in" games. Yeah, who's going to read and appreciate a novella that comes with a game? Not many people. But, what if a good portion of that information (probably not all of it, because that would likely over-burden the game), where presented in the game, in a way that still allowed the game to flow naturally. This could involve very basic storytelling techniques such as bits of expository backstory, and deeper character development. Again, in the game. This is what people are asking for, which is a little bit different from what you expressed.

  2. Wiki cleanup by bradbeattie · · Score: 2, Interesting

    The Sly Cooper articles on Wikipedia could use some love. 1, 2 and 3

  3. Bowser by heavy+snowfall · · Score: 1

    Hey, don't rag on Mario, it's still one of the greatest platformers of all time.

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    The best free Palm games

    1. Re:Bowser by SetupWeasel · · Score: 3, Funny

      Are you new here? Everyone knows that Nintendo sucks, they always whore out their characters, and that all their games are for children.

      This post, on the other hand, shows why Sony is so great, how they can artfully use their characters in satisfying sequels, and that they can make games that the whole family can enjoy!

      This link may help clarify things.

    2. Re:Bowser by Zangief · · Score: 1

      Why should you trash Mario, when even Super Mario Bros 1 has a complex story?

  4. Wrong era, wrong comparison by MMaestro · · Score: 3, Interesting

    Comparing video game plots from the Nintendo and/or SNES/Genesis era is like comparing the standards of living from the Middle Ages to the 21st century. A fairer comparison would been to compare Mario and Luigi: Superstar Saga or even Super Mario RPG: Legend of the Seven Stars. (Neither of which revolve around 'Bowser kidnapped the princess again'.) And playing either of the Sonic Adventure games reveals the same thing.

    1. Re:Wrong era, wrong comparison by Zangief · · Score: 1

      Yeah, but sadly, neither of the Sonic Adventure games are better than Sonic 1 or 2. In fact, Sonic Adventure 2 is not good at all. And while Super Mario Sunshine is a good game, it can't hold a candle to the genius of Super Mario 3 or Super Mario World.

    2. Re:Wrong era, wrong comparison by Slow+Smurf · · Score: 2, Insightful

      Yet Mario 64 can, and it resorted to a "Boswer kidnapped the princess" plot.

      With the added bonus of cake!

  5. Hah by oman_ · · Score: 2, Insightful

    I think the fact that they chose to put-down the plots of two of the most highly regarded platformers ever just shows that plot does not make the game. Having a decent plot is a nice feature but that's not what I look for in my games.

    Last time I was doing ninja wall jumps around the levels in mario64 I wasn't thinking about character motivation or plot. I do however have several well written movies in the bookcase which don't get nearly the same amount of time on screen as my favorite games.

    --
    Rats would be more funny if they could fart.
  6. Different people have different tastes by Moraelin · · Score: 2, Insightful

    Yes, for _you_ (and for a lot of other people), the plot and story doesn't matter. In fact, I know a couple of people who are outright opposed to having their time "wasted" with any kind of narrative.

    But then for a helluva lot of us, it does matter. Me, I found Mario 64 (and Donkey Kong 64 and various other platformers) to be more boring than watching paint dry. I've had more fun in a RL dentist's chair than jumping around like an idiot for no good reason or purpose in those games.

    For _me_ the story and plot are the _main_ attraction in a game. I couldn't care less about score or showing off my l33t reflexes. Why I play is to see what happens next, and it damn well be a good piece of story.

    If I have to do some ninja wall jumps, damn right I'll want it to be a part of some story. I'll want some damn good reason why my character is doing that, and I'll want to know what's he/she/it trying to achieve, and why couldn't it be achieved otherwise. (E.g., why can't he take the stairs instead of jumping his way upwards.)

    And btw, by "damn good reason", I don't mean "the generic non-descript princess was stolen by generic villain #3, now go save her". Why is my character trying to save the princess anyway? Did he know her? Was he her body-guard maybe? Was he hired by someone to rescue the princess? How did that happen, then? Why did they choose him for that task? E.g., I can understand why someone would hire a well known mercenary or bounty hunter for that, but if it's the palace's plumber, there damn better be a good explanation why's he hired to rescue anyone.

    Now don't get me wrong, I'm not saying your favourite games are bad as such. But like any game, some people like them, some people don't. I'm just giving you a glimpse into the mind of someone whose tastes are the exact opposite.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Different people have different tastes by Hitto · · Score: 0

      You try to find depth in something that shouldn't have any. Watch a movie. Read a book. These mediums WILL provide you with MUCH, MUCH more food for thought than a video game.

      It's just *not* made for that kind of stuff.

      Small question, would your ideal game be "press space button" - FMV - "press space button" - FMV ? Of course not. Or, I hope not.

      But please, tell me which video games had a story so powerful, so profound, it affected an entire generation.

      Background info : As a frenchman, I laugh at americans who fancy themselves as wine connoisseurs, and talk about "cheap ten-dollar bottles". We just drink the stuff, and a ten-euro bottle is something you bring when you're invited to a family dinner, ie, it's not shit. We don't find "fragrances of cherry", "hints of raspberry" in our wine. We look at the glass, the color is nice, it smells good, we drink. Here, the buffoons that could have been characterized in that wine taster movie about pinot noir (don't remember the name) are made fun of. Do you understand?

    2. Re:Different people have different tastes by Moraelin · · Score: 2, Insightful

      "You try to find depth in something that shouldn't have any."

      No offense, but that "shouldn't have any" is just your own judgment call, based on your own individual preferences, not some universal law of physics, nor God's commandment set in stone. If I like Genre A more than Genre B, honestly, who are you to tell me that a matter of personal taste is wrong, and that Genre A shouldn't even exist?

      "Watch a movie. Read a book. These mediums WILL provide you with MUCH, MUCH more food for thought than a video game."

      I do watch movies and read books too.

      "Small question, would your ideal game be "press space button" - FMV - "press space button" - FMV ? Of course not. Or, I hope not."

      The world isn't made only of extremes, you know. Between (A) that extreme you describe above, and (B) purely jumping around on colourful blocks with no story, Mario-style, there's a whole continuum of shades of grey. But if you need a point of reference in that continuum that I still don't consider silly, I can think of at least one game which was literally 75% cut-scenes and 25% actual game. I actually liked it.

      "Background info : As a frenchman, I laugh at americans who fancy themselves as wine connoisseurs, and talk about "cheap ten-dollar bottles". We just drink the stuff, and a ten-euro bottle is something you bring when you're invited to a family dinner, ie, it's not shit. We don't find "fragrances of cherry", "hints of raspberry" in our wine. We look at the glass, the color is nice, it smells good, we drink. Here, the buffoons that could have been characterized in that wine taster movie about pinot noir (don't remember the name) are made fun of. Do you understand?"

      Not sure even what your point is. I'm not an american, and I don't drink much alcohol, so I'm not going to feel insulted or anything.

      If we're talking about americans, I'd tell you what I tell them too: don't get your education about other countries from movies. Just because some people act like pretentious snobs in a movie, doesn't mean a whole country is like that. I'm guessing the vast majority of americans too would laugh at anyone who takes that kind of connoisseur elitism too seriously. So maybe they're not that different from you, after all.

      If we're still talking about games, and it's just a metaphor for that, I don't think anyone who's into story-driven games does it for any kind of elitism. We just like to watch a movie or be told a story, that's all. Just like you just drink the stuff, we just play the stuff. Just like you probably like some sorts of wines more than others, even without going into fancy elitism, e.g., might like sweet wine more than sour one or viceversa, so it is with games too. Some of us like kind A more than kind B. That's all.

      Or maybe it just isn't more than some unrelated background info after all, and I'm just reading too much into it.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:Different people have different tastes by Tofino · · Score: 1
      Here, the buffoons that could have been characterized in that wine taster movie about pinot noir (don't remember the name) are made fun of. Do you understand?

      Do you understand that the buffoons in Sideways were meant to be pitied, not admired?

      Posts like yours are why a large percentage of Americans believe that a large percentage of the French are utter twats.

    4. Re:Different people have different tastes by AvitarX · · Score: 1

      I am glad you think all french people feel the same way about wine as you do, because there are many who frown upon anything but European wine (Italians are worse). Perhaps in America we talk about a good "cheap" $10.00 bottle of wine because at that price we are happy to find something that does not tasts like Welches (grape juice) + Rubbing Alcohol. In France it is far easier to find a decent 10 euro ($12+) bottle of wine, of course that is of course 20% more money too.

      Wine like anyhting with variety is filled with subltle differnces, and we like that too, for $10 you can buy a brand name and get soemthing good, but finding a nice Spanish or Chilean wine that better goes with your food is pleasant, perhaps if we drank wine here more often we wouldn't care but we don't so we do.

      FWIW I drink beer more often than wine and stock 3 or 4 different kinds depending on the meal I take what is appropriate, when I drink wine I usually Cabernet Sauvignon with spicy and yeasty (or whatever powder is on the appatizers) Indian food and it goes nice, with some dishes it goes even better than a Pale Ale.

      Perhaps you cannot comprehend that we were making fun of our own in the movie because there is no self deprication humor in your culture (I do not know), but the wine snob is a humorous archetype, enough so to feature them in a movie as the comic part of a dark comedy. We make fun of them plenty, as much as we make fun of the snobby French who think they are to good for America and don't understand that American's could make fun of their own kind even as the characters in the movie do so. The women in the movie were reasonable but definatly had a passion for wine, I am sure there are French in the industry that feel the same way as them.

      You should be happy to know that the snobby French are not the only ones we make fun of, even if the shop owners are quite rude outside of the big cities.

      As a Frenchman please explain to me why I am frowned upon for not knowing the language of a country thousands of miles away? I don't expect the average French person to speak English, nor do I expect the shop owners in a tourest area to hire more than one person who can sort of answer a question in sort of English. I am hundreds if not thousands of miles from anywhere that speaks anything but English, and plan to travel to many different countries how many languages should I learn (I currently speak fluent English, broken Spanish, and a tiny tiny amount of French)? most of the French people I managed to talk to at all spoke little English (about as much as my French) and some spoke Italian also (they were also very polite, it was the poeple on the commercial side out of Paris who weren't) I did not look down on them for not speaking my language and they did not on me, why is it the people that had a commercial interest in me were pricks and snobs?

      And yes we make fun of you for always surrendering, I would expect in 30 years when the death count is a generation old you make fun of us for our retarded war mongering and calling a special midnight session od congress for one vegatable of a human, yet let 1000's of people die in the name of "States Rights". And I know that the crass cowboy type is already the butt of some jokes over their (as he is here too). We also make fun of people who now call "Frenchfries" "Freedomfries".

      Do you make fun of French wine snobs or do you believe they are non-existant?

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    5. Re:Different people have different tastes by Krater76 · · Score: 1

      Is it just me or does anyone see this guy as a sterotypical frenchman? Black clothes and barret, pencil-thin goatee, down by the Eiffel Tower trying to sell his crappy paintings, waxing intellectual about how the french do everything better. Your last paragraph just dropped me. Here's a sweeping, but quite obvious, generalization you should like: the French have no humor. Way to take a movie and extend it to a contry of 250+ million people AND miss the entire point of the movie.

      That said games are not 'explicitly' made for storytelling they are made for interaction. That interaction separates us from movies but they can still tell a story nonetheless. Movies are simply moving pictures and weren't intendid to tell stories. Most role-playing games (before FMV was popular or affordable) were played out stories. Some weren't particularly good stories but they were stories. Affecting a generation? Do movies or books affect a generation? Without 'Star Wars' or 'Harry Potter' does the world stop turning? Does a generation cease to exist or at least change dramatically? No.

      I honestly think the French are bitter because they really don't contribute anything to world-wide pop culture and hate things that do. I can name musical groups, movies, TV shows, etc., from many other contries but not France. Weird. Wait, 'Amelie', there's one - great job, France.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    6. Re:Different people have different tastes by Hitto · · Score: 0

      Wow, an american who fails at mentioning any cultural references that aren't from America? Damn, I'm schocked! If I'd been German, Italian or any other non-english-speaking nationality, you wouldn't have been assed to name any work of art from my country. (don't google "german famous books" to impress me, I don't give a fuck, really.)

      Congrats! You're an official retard, then! :)

      Go back to Star Wars and Harry Potter. Maybe that's too mature for you, you should try LEGO first. But there's no anime backstory with furries or tentacle monsters, so I hope you'll manage.
      Oh, wait, like the other baboons, you're likely to reply how smart you actually are. No need to, I'm not even bothering at this point. plzokthxbye!

    7. Re:Different people have different tastes by Anonymous Coward · · Score: 0

      Wow, I just had a flashback of the Frenchmen from Monty Python:

      <bad french accent> Get out of her you sons of a silly person....Go away or I will taunt you a second time </bad french accent>

      Thank you for validating that and several other French cultural stereotypes!

  7. How about not going fanboy about it? by Moraelin · · Score: 1

    Well, you just illustrate (sarcasm or not) what's what starts to seriously annoy me about Slashdot's Nintendo fanboy community: that everything has to be turned into a Nintendo-vs-someone thing, and a reason for all true believers to rally in defense of it against the heathen hordes of Sony. And that only pollutes any attempt to have an intelligent conversation.

    In this case I don't even see it as Nintendo-vs-Sony, but simply story-driven games versus basically arcade games. Some people like the former, some of us like the latter. And as with any two fundamentally different kind of games, some people like one and hate the other.

    It's not even a Nintendo issue as such. It's not like Nintendo are the only ones who made games where you jump around for no obvious reason, other than some generic 'save the stereotypical princess' excuse. And at least I didn't like those either. I used to be a Sega fan, but trust me, Sega's Sonic games didn't do anything for me either.

    It only becomes a sort of a Nintendo issue in that Nintendo pretty much doesn't produce seriously story-driven games. So for those of us who are into those, well, Nintendo's lineup doesn't do anything for us. But again, let's not lose sight of what's cause and what's effect. The real cause and issue is simply whether or not they fall in the genres that a given person likes, that's all. Turning it into some Sony-vs-Nintendo conspiracy theory is getting it all wrong.

    Basically: I don't shun their games because they're Nintendo, but simply because they're not the kind of games I'm looking for. And I don't buy my PS2 games because they're Sony (actually, in most cases it's Square-Enix or some other third-party), I buy them because they have that complex story and plot which I'm looking for in a game. That's all. It's really that simple.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:How about not going fanboy about it? by Anonymous Coward · · Score: 0

      If you're buying Square-Enix games for complex story OR gameplay then I'll seriously laugh at you.

      Read a book for complex story... games don't have them yet.

  8. Not to mention the fact that... by Anonymous Coward · · Score: 0

    ...Sly is dead sexay!

  9. Mod parent higher than the sky! by Hitto · · Score: 0

    Story-driven games?
    I'm sick and tired of seeing this pretentious bullshit all over. If you liked the backstory, fine, if you liked the backstory to the final fantasy series or any other console "RPG", fine! (don't even get me started on these linear, non-tabletop pieces of shit you dare to call "Role-Playing-Game". Change the name to "Linear Story-Driven Experience Point Treadmill", PLEASE.)
    Ooh, the stories are so deep and poignant. I can't for the life of me remember more than a handful of truly gripping story-driven games, but hey, this one's got the gritty, brooding, dark hero, the even darker, broodier, grittier sidekick, the female love interest sidekick, it's SO original!

    But, come the fuck on. Video game characters now need a sensible reason for jumping on mushroom heads or blasting aliens with their rocket launcher?

    WHAT THE FUCK HAPPENED?

    In the olde days, we played GAMES. We didn't ask for a backstory, because there was no need. There were only RULES to the game.
    You know. Chess? Monopoly?
    Why do you want to treat "save the princess", "shoot the target", "mass produce farms and send zerglings against enemy camp" or "fantasy football" differently? It's still a TOY we are talking about.

    Repeat after me : A FUCKING TOY, EVEN IF MOST OF YOU WILL BASE YOUR VIRILITY ON WHAT KIND OF TOY YOU OWN!

    This kind of reasoning is what turned many video GAMES into "interactive full motion video experiences".
    View pre-rendered cinematic. Hit square. Rummage about for experience points/bonus/item.

    Mod me as trollish as you can, but this is the most pretentious bullshit I've ever heard of.
    Post #13672602 is the truth that rings down from the mountain!

    1. Re:Mod parent higher than the sky! by jclast · · Score: 1

      But, come the fuck on. Video game characters now need a sensible reason for jumping on mushroom heads or blasting aliens with their rocket launcher?

      Mario does have a sensible enough reason. In SMB 1, he's trying to save the princess. In SMB 2, he's dreaming, and in SMB 3, he's trying to turn the kings back into people and save the princess.

      mass produce farms and send zerglings against enemy camp

      I happen to think that Starcraft already has a good story, and I've replayed the campaign mode to get the story again.

      This kind of reasoning is what turned many video GAMES into "interactive full motion video experiences". View pre-rendered cinematic. Hit square. Rummage about for experience points/bonus/item.

      I'm not saying that all video games ought to be Xenosaga. They shouldn't. All I'm saying is that there ought to some semblance of a reason for why the characters do what they do. If that motivation is as simple as "the giant bird kidnapped my sister!" that's fine. At least there's a reason for Link to start his adventure. I can't think of an FPS that doesn't have some sort of story behind it (admittedly, I'm not an avid FPS gamer), and I think that story improves the game. If you want to skip the story-telling, that's your choice (and it should be available to you), but I like stories; good gameplay is great, but it's a good story that draws me (and I think many others) in to the game and keeps me coming back for more.

      --
      e2 | LJ
  10. No, you just told me YOUR preferences by Moraelin · · Score: 1

    "Would a complex relationship between Mario and the Princess make the game any better?"

    For me, yes, it would.

    "Does anyone play Street Fighter for the endings?"

    No, but then I don't play Street Fighter at all. On the other hand, Shenmue was just that: Virtua Fighter with a lot of story, and in fact a whole adventure game, in between the fights. Guess what? I liked it.

    "Would Contra be any better if the aliens went on rants about why they were trying to take over the world?"

    Well, see, there's a difference between a good plot and just some rants out grafted on top of it. More to the point, there are plenty of sci-fi movies about fighting some aliens, which nevertheless have some plot and character development in between the fights. And guess what: that's what we watched them for.

    E.g., if Star Trek was _only_ a continuous slug-fest (or phaser fest) between the humans, romulans and klingons, I do believe it would have never gained much of a following, or even a sequel. You may in fact notice that au contraire, the first Star Trek had no combat (or I don't remember any, so it couldn't have been important). And even in the later sequels and series, the focus was on using the brains, and that's how all situations were eventually solved. Even if the ultimate solution involved firing a weapon (e.g., firing the ship's phasers at that greek god's temple in one episode), the key was figuring out _what_ to use, _how_, and _where_, not just sending a lone hero to machingun everything and jump on crates.

    Even movies that were somewhat lighter on story and heavier on combat, like Aliens or Stargate, nevertheless did weave it all into a coherent story, and used various storytelling devices (e.g., the suspense of not knowing wth is that parasite on that guy's face going to do) to deliver that story. They didn't start with the hero or heroine with a gun, shooting aliens for 90 minutes straight and then getting a high score table.

    "Would giving Little Mac a backstory make you more likely to want to beat Mike Tyson?"

    Yes.

    "More often than not, complex stories just drag a game down. They force a game into a linear progression and usually just result in a lot of gameplay sacrifices to meet the demands of the story."

    No, all you're telling me there is what kinds of games _you_ like. Now I won't tell you that there's something wrong with it (it would be silly to proclaim that there is "right" and "wrong" in a matter of purely personal taste), I _am_ saying that a whole bunch of us have the exact opposite preferences.

    A lot of us play a game _for_ the story, as a (semi)interactive movie if you will. The rest of the game exists for us for one sole purpose: to deliver the story. And if the gameplay has to be tweaked to better deliver that story: GOOD! That's just what I'd expect in a heavily story-driven game.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  11. Sucker Punch is more than just Sly Cooper by w0rf · · Score: 4, Insightful

    They had a game for the Nintendo 64 called Rocket: Robot on Wheels that was just a great platformer. It was a lot of fun, and very clever, and the physics engine was just amazing. I wonder if Sly would have been considered a "kiddie game" if it had been developed for the Cube. Rocket was underappreciated in such a manner as that.

    1. Re:Sucker Punch is more than just Sly Cooper by Anonymous Coward · · Score: 0

      Rocket also had one of the cruelest final levels I've ever played. It was as if I was being punished for making it that far. The level of difficulty in that game did not proceed at any kind of predictable pace. That made sense, though, since Sucker Punch was a brand new company formed by a bunch of guys who wanted to make video games. Clearly, they had learned a lot by the time Sly Cooper came out, since it was much better designed. Its look and feel were also very reminiscent of Rocket, especially all the tilting platforms.

      That's not to say I didn't like Rocket. I thought it was great. The vehicles were fun to use, the focus on physics was pretty new at the time, and you stuck sheep to briars to make steps. What's not to love about that?

  12. Wow, weird... by Krater76 · · Score: 1

    I just bought the first Sly Cooper game a week ago for cheap on a whim. It's a platinum title so it's only $20. The second Sly is also only $20 but I haven't picked that one up yet.

    I'll be honest to the folks at /. - it's not a game for the hardcore. It's not very difficult and doesn't involve much other than jumping and swinging your cane. Now, I'm not a hardcore gamer so I thought it was a lot of fun. It's like Crash Bandicoot (except without the insane loading times) where you have an area that contains levels, and you need to collect a key from each level. In each level you also need to collect bottles that have clues which will open a safe which contains a page of your ultimate goal: the competion of the Cooper family thieving book - The Theivius Raccoonus. The story behind it is that 5 bad guys killed your father and divided the book amongst themselves, and you want revenge (and the book).

    First, the game is pretty. The levels themselves are standard 3D you'd find in any game but the characters (Sly and other NPCs) are all cel-shaded to give them the 3D but animated look. The levels are interesting overall and run particularly smooth. There's a few interesting challenges to overcome and a couple of the levels contain scripted events which really liven things up. The bosses were really easy however. When I go into a boss fight I expect difficulty and it wasn't there. Another problem I had was the idea of 'lives' in the game. You don't have health but can get 'hit' or damaged if you have a 'charm' (a horseshoe, which you can pick up for collect 100 coins). But you can also collect lives but there really isn't a penalty for running out. If you run our you are just asked if you can continue. It's odd.

    Apparently a lot of these things are fixed in the sequel, from article it says there aren't really levels and there's a lot of free-roaming areas. I'm probably going to pick it up soon and then get the third installment when it comes out.

    Great game. Definitely memorable.

    --
    "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    1. Re:Wow, weird... by Anonymous Coward · · Score: 0

      If you goto KBToys you could get Sly Cooper 2 for $5

  13. Worst. Voice Acting. Ever. by bitrott · · Score: 1

    At least in the first one. It's why I put the controller down, calmly, and turned the player off. I'll be damned if I was going to be forced to suffer through anymore of that terrible dialog voiced by someone from an MT3K parody.