Best Buy vs. The Game Makers
An anonymous reader writes "CNN's excellent Game Over column brings word that Best Buy has begun selling used games in select locations as part of a test program. If successful, all of the store's 700 stores could begin doing so in the not-too-distant future. Not so happy about this are developers, including Epic's Mark Rein, who resurrects his 'no used game sales' argument, saying 'To have them resell the games, with developers having no participation, that's just wrong. That's just fleecing us.'"
'To have them resell the games, with developers having no participation, that's just wrong. That's just fleecing us.'"
Yes, the only fleecing that should be done is first-generation fleecing, where the game developers and distributors get a good chunk of the money before the buyer realizes the game is boring and unplayable.
So why would someone be selling a game? Perhaps because it is no longer interesting to them? Maybe because it became boring to play after a few weeks? Whose fault is that? If the buyer can't even resell the thing without some sort of permission from the game company it sounds like there is less incentive for them to make a "keeper".
Mark Rein has a point about reselling Microsoft Office and how the MS legal department would attack voraciously, while reselling Halo is just fine.
Personally, I like finding older games I missed the first time around. The used game market simply isn't the same market as the new game market, and developers just need to get over it.
It started back in Team Fortress Classic
This is the paper cited, it's about used books but I wonder if the same arguments could be applied to used video games.
Ok, having said that, I can see hwo this is potentially a huge blow to the already struggling games industry, at least as far as smaller develoeprs go. Right now there seems to be this boom or bust tendency with games, and if you don't hit one out of the park on the first try there's little chance of getting another shot. In addition huge development and advertising costs can be hard to recoup for smaller companies, and having such a major outlet as BestBuy resell used games makes it even harder for them to make those all-important first-sales.
As a consumer this also worries me, given the used games policy of GamesStop and EB (before it was bought out) we can probably expect BestBuy to buy abysmally low and sell insultingly high. I'm sorry, but when I know a business is making outrageous margins of upwards of 80% (I did RTFA but my personal experience has been that their margins are much better than the 40% quoted) on these used games it sickens me. Basically the consumer is getting shorted on both ends. Will BestBuy reverse this and actually keep used games margins more reasonable? Probably not. Although even a $5 difference in price between them and GameStop would be a blwo to GS's used game income, and I don't doubt BB has the clout and Money to start a price war, however I do doubt that they could overcome the greed of the high margins to truly start one.
In summary to a lot of rambling, I think this could possibly be slightly good for the used games consumer, bad for the games industry, but totally inline with supply/demand economics and doctrines of first sale. I want the games publishers to do well, but if their only recourse is to legislate against reselling of used games (or reselling w/o a cut to them) I have to draw the line, once I own it I can do what I liek with it, including getting ripped off reselling it to BestBuy.
-- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
The games industry lost a lot of money from used PC games being sold, when they were simply copied and kept and shared among friends. But that's why consoles are popular, and that's why copy protection exists.
But the idea that software makers exert any kind of control over used marketplaces is ridiculous. Best Buy doesn't sell used appliances because they actually age. But my Warcraft disc will pretty much be the same 5 years from now. Same with the DVDs and CDs. Publishers have to understand that this is the nature of their business. If you make computer games you are exposed in ways that console games aren't. You basically need new versions of Windows to be incompatible with your old games, or people won't buy new copies. Or you stick with consoles. But there is a thriving used marketplace for a reason. Videogames have huge margins for profits - they are good investments for a reason.
The simple solution is to mark new games down to $20 - undercutting used games (or at least the large profit from used games) and live with reduced profits. Ha. I can't wait to see that.
Nintendo is probably the first of the large vocal companies who figured out how to deal with rentals and used games. For a long time, they were very upset with the american practice of game rentals. Apparently in their home country of Japan rentals and resale are illegal (without permission, presumably). A very nice priviledge, but it certainly draws much ire from the consumers who discover that they're being denied a second-hand market. Nintendo of Japan's wrath was such that they sued Blockbuster, denouncing the practice as unhealthy to the game market (technically, their legal recourse was only reguarding copying of instruction manuals). They've since made up and become good friends, much in the same way that movie companies now tolerate rental stores because they comprise a heavy section of demand for their product. A couple companies have even released rental only versions of their software! I can't recall whether Nintendo themselves has engaged in the practice, although I do recall a Clayfighters game getting such treatment.
Nintendo has come to the realization that the best strategy against the second hand market was to make games that people want to keep. Most single player games outlast any interest the owner has in the game. Eventually, you've collected all the shines, beaten the final boss and found all the secret endings. Nintendo tries to add multiplayer to every game, whether it makes sense (Metriod Prime) or not (Pikmin 2). The other tactic they've taken is their Player's Choice games. Once demand falls off for a game, lower the price to 20 dollars. This pretty much destroys the used game market margins for the games in the list. For all I know, Best Buy could be trying to get their suppliers (Nintendo, Sony, Microsoft) to extract more cheap titles by threatening to sell used games. The test run would then be a method of verifying their estimated profits on the endevor. The used game market becomes a form of blackmail whenever wholesale channels can't meet asking price.
So basically, Nintendo's strategy is to trot out Miyamato to talk about innovation and quality, while quietly fighting the second hand market with every available resource. Whether they succeed on either front is an individual opinion.
I Browse at +4 Flamebait
Open Source Sysadmin
Note: I stopped buying used video games when I was a teenager.
Oh, you're so virtuous! It's making us all damp.
I want to support the developer of a good title with my hard earned money for creating a title I want.
Support the Developers!
Does that philosophy extend to other things in your life? Do you also believe that no one should be selling used cars? Should we be supporting the people who work so hard to design and build cars by only buying new ones? When someone wants a new car, should they be forced (by the market) to either scrap their old car or store it, unused, for years and years?
Should we also buy and sell only new paintings and sculptures, boats, houses, and computers so that we support artists, boat designers, architects, and computer hardware engineers? Should the only option for disposing of older books be paper recycling bins?
Or is there something unique to software engineers that justifies us being held in such a lofty position relative to all other creators of art and intellectual property?
I thought about the issues of automation before I pondered transhumanism. When you are a self-sufficient machine, the whole idea becomes moot. It's like arguing about horse rights for the military--completely moot.
By the way, I do know of transhumanism--and the movement is only going to grow. It's international, atheistic, and going to explode!
Until just earlier this summer.
This is a slick move that I didn't know was coming, it's the right move to make as BBY looks to penetrate the growing gaming market, and you can bet that more things like this will happen in that chain.
Fact: People buy used games. The smaller retail chains based on gaming earn most of their profit from the lure/sale of used merchandise. Need a second controller? Why not get it used? Want to try a game that you know is not great, but may hold your interest for a week? Why not get it used? Used sales happen. There is a market for them.
Fact: BBY is a publically traded company with a bottom line need to protect and grow shareholder value. So they are going to make moves that allow them to gain 40% more margin on product sales. That's good profits and good for the bottom line.
Fact: BBY is currently in a program that is targeting customers and adapting the stores to fit their needs. Doubt me? Do a bit of google on Best Buy and the Demon Customers that made headlines last year. The company is focusing on customers, meeting their needs, getting their loyalty, keeping their sales. Gamers spend money. Crazy video card upgrades, consoles, and games, games, games. Moving to a used games model makes sense. Sell the game, buy it back cheaper than you sold it, then sell it again for profit. Wash, rinse, repeat. It makes sense in the capitalistic world.
Fact: Traditional boxed sale publishers can gnash their teeth all they want, but they will not boycott Best Buy or another major retailer that has hundreds of outlets to push the 'new' boxes out in.
Bottom Line: It's good for pofits, will draw in more repeat customers who will buy used, new, and whatever else they see on the way through the store as they shop, and you have a winning prospect.
The largest hurdle I see here is getting the stores on a program that is adequate for showcasing the used games available, and getting the manuals and cases together when a purchase is intended.
It works easy at GameStop for them to keep the manuals, etc. at the counter, there are two of them tops in any given GameStop. At Best Buy you have a bank of registers so there is some convenience factor to work out... beyond that it is gravy.
Expect this to roll out, not to every Best Buy, but to a good number of them.
Grimwell - old, cranky, mean, obsessive
here's something you may not know.
gamestop/EB/generic gamestores sell used games as new.
they use shrinkwrap machines to package up used/returned games as new.
it's better not to shop those stores and buy it online, like amazon (even though amazon is evil they're big enough not to screw with their customers).
Science : Proprietary , Knowledge : Open Source
I buy quite a few new video games. When I've played the game through, I sell it second hand, generally on eBay. Since I look after my stuff, the games are usually in "like new" condition, and I get 50-75% of the initial outlay back.
What happens to the money? Without exception, I use it to buy another game. When someone bought my copy of "Ratchet and Clank: Going Commando" for about $15, every penny immediately went to the game industry when I used the cash to purchase "Ratchet and Clank: Up Your Arsenal".
Suppose I couldn't sell games second hand. What would I do? Well, for starters I wouldn't pay $50 for a game, ever.
Hence, I find it very hard to see that my selling games when I'm done playing them is doing major harm to the industry.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
A.We're on the interet. You could be a homeless guy at a library for all we know. We don't want "Well, I used to work at location X". We want a link to a respectable web site that says what you just said.
B.) I'll certainly believe that Bungee gave Microsoft 15 for every copy of Halo 2 at its launch. But for a $20 game, like their "Platinum Hits" (or PS2's "Greatest Hits") 75% of the money going to the console maker... well, that just seems silly.
Wow, I really didn't mean this to look like a flame.
Oh, well.
Have you been touched by his noodly appendage?