DS WiFi On The Way
Edge Online reports that Nintendo's DS WiFi service will be launching in Europe as soon as November 25th. From the article: "As explained a few weeks back, Nintendo plans for the system to be safe, secure and easy to access. Players will be able to access the WiFi Connection service via hotspots in their local shop, their internet service at home (shared with the USB dongle) or via public hotspots. Nintendo Europe is still in the process of signing a deal with a telecomms operator to make the latter work, with an official announcement due shortly." Gamasutra has coverage of the WiFi announcement as well, with details on a Nintendo branded adaptor and new wireless titles.
..this is a solution for people that do not yet have wireless in their homes? (single computer with an internal PCI DSL modem, for example) It seems that it merely performs the wired-wireless bridging, unless there is something else that I'm missing...
With normal wifi, it's b but they did something strange to it, they never implemented a stack to connect to a local WLAN and they have no software to connect to any central server. Basically they screwed over their consumers, and now they're charging to fix their intentional mistake.
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At long last, we have something solid. We have pictures of the Wifi adaptor. We have confirmed they're making a mass market USB device. We have solid information on how players will meet up.
Maybe now we can stop speculating and get down to the actual drooling.
I don't see where you get the "charging to fix their intentional mistake" part from. Certainly not from reality. The service is going to be 100% free, no charge to the end user. If they have internet access, they can either use the Nintendo DS on a standard wireless router, or if they *don't have a wireless router*, Nintendo provides an easy solution in the form of a USB adapter to share their internet connection to a Nintendo DS. Even if they *don't* have internet access, it will still be free via sponsored wireless hotspots.
"They never implemented a stack to connect to a local WLAN and they have no software to connect to any central server." All of this will be coded into the online capable game itself. It makes no sense to implement all of this stuff onto the DS hardware when you're not including a web browser, im client, etc etc.
Will the Nintendo Wi-Fi Connection support WPA? How about WEP?
I'd like to be able to play online at home but I'm not about to turn off encryption to do it.
Also, if you're playing on an untrusted network, how easy would it be for people to grab your username and password?
The US Army: promoting democracy through unquestioned obedience
I'm assuming that the older games don't have the correct TCP/IP stack in order to play with people online since Mario Kart DS appears to be the first game that supports it. Advance Wars or (don't laugh please) Yu-gi-oh since those games really are fun but the AI can be beaten fairly easy once you've created a bluffing or illogical sacrifice strategy and a human opponent would be greatly welcome.
Still, there will be dozens of games by Q2 of next year that will support it and hopefully should be kick butt to have internet play from home.
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
Sgstair from the DS homebrew scene has already cracked this Wifi and is currently working on his demo prjoect to claim the massive DS Wifi bounty we should have it in under a week.
Mario Kart DS will be compatible with plain old wifi.
With which versions of WEP or WPA?
The USB dongle is just a bridge for people who don't have or cannot set up a wifi router.
Or whose Wi-Fi router is secured using a method that the Nintendo DS isn't aware of.
It's interesting that the US release date for Mario Kart is November 14, yet Japan waits till December 8th. Even Europe gets it before Japan... Weird
Si Hoc Legere Scis Nimium Eruditionis Habes
At which point a quick sniff and anyone can be on your network.
And then you kick them off and change the SSID when you turn off your game. Then wardrivers will have to 1. predict when you will want to use your DS and 2. sniff every time to get the new SSID.
Nintendo's counter pirate strategy is just contradicting. They always try to market games to the youngest crowd possible, especially pre-teens. But that segment does not pirate nearly as much as the aged 20 to 30 group?
Please broadcast your SSID. If you don't, it makes it difficult to avoid being on the same channel and polluting eachother's signals. There are 4 wireless routers within earshot of my apartment who broadcast their SSID, and judging by the packets floating around about 8 that don't. The stealth ones frequently wind up sitting on eachother's signals, or sitting on an already-occupied channel of a broadcasted one. Not surprisingly, the ones that show their SSID and channel never wind up interfering with eachother.
The ______ Agenda
What would be funny/cool/(insert superlative here), would be that this guy's API broke out onto the marker BEFORE the clean-and-polished version Nintendo offers.
http://www.akkit.org/dswifi/index.html
THE RACE IS ON!
SEE!
The Everlasting fight of Homebrew against Corporation-Produced!
FEEL!
The rush of ecstasy as one participant battles against sleep, bugs and proprietary locks!
HEAR!
The PING? PONG! Of an IRC Client in the works!
TOUCH!
ing is good?
SMELL!
Uhm, okay, I'm going too far in this old movie poster parody.
From dsupdate.net....
-Using a Wi-fi router, of which Buffalo's AOSS and NEC's Raku Raku Musen Start were given particular mention.
-Using a special USB dongle that simply plugs in to the USB port of a online-enabled computer.
-Using a Nintendo wireless access point, with up to 1000 planned for installation in Japanese. game stores.
-Using a FreeSpot access point of which 3000 currently are setup throughout Japan.
Professor Karmadillo Songs of Science
Gamasutra has more details on the Nintendo US WiFi plans. "As for software, the American announcement of Wi-Fi for the DS specifically mentioned Mario Kart DS, for which four players at a time can race over Nintendo Wi-Fi Connection, and which launches November 14, in addition to Animal Crossing: Wild World, in which players can travel to other players' towns or invite up to three other players to visit their own towns, interacting and playing together simultaneously in one town - this title launches December 5th. "