Not that I'm bitter or anything but my (much better) writeup/submission of the same thing yesterday included a link
to the ENTIRE photo set of SEVENTY-ONE images. (including a size comparison of the PS3 fan to a BD disc)
I would beg to differ on the GC vs. PS2 *quality* argument... (lower texture res, lower quality video (who has CG in games anymore?!)
Having played through Resident Evil 4 several times on both the Gamecube AND the PS2 I can tell you that the GC version offered much better visuals, MUCH MUCH faster load times (possibly due to smaller discs?;) (jk)...and had absolutely nothing cut out of it.
(The PS2 version included BONUS features (side-missions, new guns and a couple new costumes) as bait because the game had already been out nearly as year on another system.)
Now you will say "but the GC version came on two discs!", right? Yes, it did.
Changing discs after 5-10 HOURS of play is not what I'd call a problem. Seriously, not that hard... (I actually sort of look forward to the first ever disc change sometimes! It feels like a monumental achievement sometimes to get to the half-way point in a game. (I will concede that when loading saves that are right before a disc change it can be annoying as you progress)
Couple the incredibly slow load times of the PS2 version with the fact that there are no first-party (Sony made) wireless DualShock controllers (WTF SONY?!) I still prefer the Gamecube version with its WaveBird awesomeness.
Sure, Ashley doesn't wear a suit of armor but the game is just *better* on GC.
What example can you offer of a game that was stripped (of *non-filler* material) to make it fit on a DC/GCN disc?
(please don't say that they removed the NickelBack videos from some football game or some movie trailers for the movie that the game was based on...;)
You realize that I corrected the mistake about an hour ago, right? Did you read any of the other 10 comments pointing it out? We all understand correctly now.
"The PS3 GPU is an nVidia part. It's essentially a 7900 with a different memory interconnect."
Incredible insights...I mean being a lead designer of the RSX must be exhausting...;)
Does anyone else find it odd that the development of a GPU for the XB360 (based on the tried and true PowerPC) was deemed 'too expensive' whereas developing a GPU that has to play well with the Cell (a completely new architecture)was not? Either his comments are just wrong or there is a LOT more to that story...
That's a *very* valid point. The DC made piracy a breeze, and I sort of thought this might be intended given the "It Runs WinCE!" promotional blitz. I thought the intent was to attract homebrew/small time developers to the system. It may have been, but ultimately stealing someone else's content is easier than producing your own....
Anyway, let's pretend that the DC games shipped on CD with crypto that violated the laws of physics and were, for all intents and purposes, *uncrackable*. Should the bigger disc win? The article seems to say that consoles have an "expected upgrade factor"... That the natural console evolution dictates Blu-Ray's necessity. Do games NEED to have 50GB capacity and an expensive/complicated (and somewhat proprietary) optics system to do well? How long until we see 2 or 3-Disc games on PS3? It's really only a matter of time. (Hideo Kojima is rumored to have reached the upper limits of Blu-Ray capacity while making MGS4. A LAUNCH title. How? No idea, but you get the idea)
The intent seems to be to future proof the PS3 for 10 (OMFG) years. The problem with this is that for *now*, it's too expensive...and for *later*, it will STILL be considered low end. Future proofing requires a foreknowledge of the industry that Sony simply doesn't have. (EVERYONE saw UMD Movies as a mistake, except Sony...go figure)
How long does it take the average gamer to play through a full DVD-9 worth of content? Is it unreasonable to ask the consumer to change a disc every so often to lower the cost of the system/games?
Wow... just waking up to the fact that *I* completely dropped the ball big! Just to set things right cosmically...
Nvidia developed the "RSX" GPU for the PS3.
Nvidia RSX @550MHz
* 1.8 TFLOPS floating point performance
* Full HD (up to 1080p) x 2 channels
* Multi-way programmable parallel floating point shader pipelines...Sorry!
The actual uses of Blu-Ray versus the initial outpouring of cash are the real concerns. Dreamcast's failure had little to do with the storage medium as many games released for PS2 were also released for dreamcast. (Not every game USES the full capacity of the medium)
Another thing to think about is that the world hadn't had a *significant* change in home video formats for more than a decade when DVD first surfaced. The public was ready and willing to buy into DVD. This time around the *demand* simply doesn't exist. Sony will of course try to *generate* demand via bruteforce marketing, but ultimately this may prove to be a mistake.
BTW. There does seem to be a slight hint of bitterness in his comments, which is understandable given that EVERY one of the next-gen consoles are powered by their rival's GPUs. (ATI)
It seems odd for Nvidia to claim that developing a GPU for the 360 was too expensive when ATI managed to do not only that, but the PS3 and Wii GPUs as well.
Nvidia dropped the ball big time by not developing a new GPU for at least one of the nextgen consoles...
The weakling found a 12lb home console to be a problem. A heavy HOME console is really the last thing anyone should care about. How often do you find yourself moving it? This is not a portable system. Set it down. The only ones who should care are microsoft as they have to pay for shipping them, and apparently they don't care either. HD-DVD drive inclusion? eh... I could take it or leave it...
Raising the price to cover all of these sleek new things? HELL NO.
#2 Release the ultimate game--a crown jewel for the Xbox 360
But of course! We've all been so STUPID! The ULTIMATE game!...I'm sure no one had given that one any thought yet... So stupid...
#3 Lock down Grand Theft Auto 4 as an Xbox 360 exclusive
This series is clearly on its way out anyway. What good does it do Microsoft to own (at any cost) a loaf of stale bread? The *movement* that GTA started is what matters now. (the pebble has sunk but the wave is growning)
Besides, does this sound right? "Microsoft. We bring you the other guy's leftovers."
#4 Turn the Xbox 360 into the MMO console
So...make the public's perception of the console even more negative. The nerd box? Xbox live makes it completely doable but why on earth would you want to make MMOs what you are known for? These games go on for years which makes little business sense...even with subscription fees. Least innovative genre evar. I'm sure MS could sell you four quick paced action games in the time required to watch the opening cinema of your average MMO.
#5 Embrace lower game costs and digital game distribution over Xbox Live
While that's a nice idea and all I would have to argue that this had better be one hell of an encryption algorithm. So you store the games locally and a server provides the key to 'unlock' it? What's to stop a LOCAL proxy from doing just that? MS is still hurting from their last romp with piracy.
This made me chuckle.. If it's good enough, Microsoft could sub-license this system to other publishers, and eventually Nintendo, Sony, and any other major entertainment companies who enter the video game fracas.
I wasn't aware of those differences....clearly someone hit wikipedia or something!!:)
I do however remember seeing that Ultra64 logo during the demos for both of those games. EGM and others at the time were writing that the Nintendo64 (or Nintendo Ultra64 in Japan) was the same hardware as the "Ultra64" arcade boards.
Like all the others who have posted, I don't seem to remember any over the top claims of the N64's potential.
In a unique situation for consoles (about a year before the Nintendo64 shipped) you could actually go to an arcade and see the what the N64 could do first hand. "Killer Instincts" and "Cruisin' USA" were popular arcade games that both ran on the Ultra64 hardware... which was nearly identical to the final shipped Nintendo64 hardware. Simply put, any hype that was out there at the time could be completely validated by a trip to your local arcade.
Sony, OTOH, has always made outrageous claims of sheer power and have always failed to deliver.
The PS2 was supposed to be able to render "Toy Story" quality graphics in realtime... (which we all know to be utter bullshit now...) Yet at the time these claims were enough to make nearly everyone I knew pass up on a Dreamcast and instead opt to wait for the PS2.
Sony's *outright lies* were effective enough that they killed the Dreamcast and nearly drove Sega out of business altogether.
The PSP was supposed to be a PS2 power to-go, yet I have yet to see a game that even comes close to looking as good as an average Dreamcast game. (The PSP *IS* a damn fine portable genesis/snes/gba/tg16/nes/sms/neogeo though... and Sony has done everything they can to prevent that from being the case with the 'firm-wars' ^_^ )
Anyway, back on topic... The Revolution will likely be underhyped (compared to PS3 anyway) and over-deliver. If 'Resident Evil 4' was done with (1x) Gamecube power and the Revolution will be roughly (3x) Gamecube power, then I am not worried *at all*...and the new input methods make it that much more appealing.
1 : Create popular franchise then kill it. 2 : Wait for deprived fans to get restless enough to create their own productions based on dead franchise. 3 : Threaten legal action unless they give you all the content they've created. 4 : PROFIT.
Seriously though why didn't they just change the names/locations/backstory enough to come off as a separate, original work?
Has anyone else noticed the little rubber feet on the PSU?
Clearly it is meant to be placed with those facing down, yet all the pics I've seen of problematic PSUs they are resting on their sides with the feet sticking sideways. PEBXB360....and, uh, the couch??;)
Actually, Nintendo's CYA policy has helped them out before...
Does anyone remember the case of Benjamin Walkert, the 30 year old man who after playing eight hour sessions of Nintendo64 six days a week had a seizure, fell over and hit his head on a coffee table, and subsequently died?
The mother, Esther Walker, tried to sue Nintendo for among other things "lost future earningsl". (Do I really need to say anything more about the earning potential of a man-child who played videogames more than most of us WORK in a week?!)
Nintendo simply pointed to their mandatory health warning that is on the first page of every game and system they've sold since the NES era (AFAIK) and the case was dismissed. This warning urges people who are prone to having seizures to not play their games. It also urges the fat and the fit alike to take 10-15 minute breaks every hour to avoid repetitive stress injuries.
In summary, Nintendo has a long history of protecting itself legally and this parental control feature is just the nature progression of this...and given the rise of the morality police and idiotic lawsuits (GTA anyone?) in the US, they'd be stupid -not- to include this feature.
Every console release is met with reports of (mostly artificial) shortages.
This drives up demand and makes the fanboy froth over.
I once found a stash of Nintendo64 systems in Wyoming of all places when there was a "shortage" nationwide. I promtly bought all I could afford (three) and resold them on ebay for record profits. The same thing will happen with this one, too.
What people SHOULD do is quote the original encyclopedia acticle that the wikipedia one is based on. Identical wording aside, the encyclopedia is the *correct* one.
On the other hand, Sony's inclusion of a full TCP/IP stack opened the PSP up to all sorts of hacks (good for us, but not necessarily good for them. It's a back and forth battle I like to call "The Firm-Wars"
Nintendo didn't break the DS, they just eliminated one possible avenue of hack/exploit. (which I have very mixed feelings about, btw)
..this is a solution for people that do not yet have wireless in their homes?
(single computer with an internal PCI DSL modem, for example)
It seems that it merely performs the wired-wireless bridging,
unless there is something else that I'm missing...
Probably because they see it as the lame attempt at humor that it most certainly is.
I wouldn't worry too much about the 'cosmic' significance either...Animals often exploit a weakness in another animal to help it proliferate and in the process put its competitors at an evolutionary disadvantage (thereby killing them off)
Peter Steele is pleased with the news of this development.
Not that I'm bitter or anything but my (much better) writeup/submission of the same thing yesterday included a link
S 3%20Disemboweled/?start=all
to the ENTIRE photo set of SEVENTY-ONE images. (including a size comparison of the PS3 fan to a BD disc)
http://s137.photobucket.com/albums/q208/chudgoo/P
It's very presumptuous to say that Sony *CAN* sell ONE-HUNDRED-MILLION units at US$600.00 each in five years.... wouldn't you say?
I would beg to differ on the GC vs. PS2 *quality* argument...
;) (jk)...and had absolutely nothing cut out of it.
;)
(lower texture res, lower quality video (who has CG in games anymore?!)
Having played through Resident Evil 4 several times on both the Gamecube AND the PS2
I can tell you that the GC version offered much better visuals, MUCH MUCH faster
load times (possibly due to smaller discs?
(The PS2 version included BONUS features (side-missions, new guns and a couple new costumes)
as bait because the game had already been out nearly as year on another system.)
Now you will say "but the GC version came on two discs!", right?
Yes, it did.
Changing discs after 5-10 HOURS of play is not what I'd call a problem. Seriously, not that hard...
(I actually sort of look forward to the first ever disc change sometimes!
It feels like a monumental achievement sometimes to get to the half-way point in a game.
(I will concede that when loading saves that are right before a disc change it can be annoying as you progress)
Couple the incredibly slow load times of the PS2 version with the fact that there are no
first-party (Sony made) wireless DualShock controllers (WTF SONY?!) I still prefer the Gamecube version
with its WaveBird awesomeness.
Sure, Ashley doesn't wear a suit of armor but the game is just *better* on GC.
What example can you offer of a game that was stripped (of *non-filler* material) to make it
fit on a DC/GCN disc?
(please don't say that they removed the NickelBack videos from some football game or some movie
trailers for the movie that the game was based on...
You realize that I corrected the mistake about an hour ago, right? Did you read any of the other 10 comments pointing it out? We all understand correctly now.
;)
"The PS3 GPU is an nVidia part. It's essentially a 7900 with a different memory interconnect."
Incredible insights...I mean being a lead designer of the RSX must be exhausting...
Does anyone else find it odd that the development of a GPU for the XB360 (based on the tried and true PowerPC) was deemed 'too expensive' whereas developing a GPU that has to play well with the Cell (a completely new architecture)was not? Either his comments are just wrong or there is a LOT more to that story...
That's a *very* valid point. The DC made piracy a breeze, and I sort of thought this might be intended given the "It Runs WinCE!" promotional blitz. I thought the intent was to attract homebrew/small time developers to the system. It may have been, but ultimately stealing someone else's content is easier than producing your own....
Anyway, let's pretend that the DC games shipped on CD with crypto that violated the laws of physics and were, for all intents and purposes, *uncrackable*. Should the bigger disc win? The article seems to say that consoles have an "expected upgrade factor"... That the natural console evolution dictates Blu-Ray's necessity. Do games NEED to have 50GB capacity and an expensive/complicated (and somewhat proprietary) optics system to do well? How long until we see 2 or 3-Disc games on PS3? It's really only a matter of time.
(Hideo Kojima is rumored to have reached the upper limits of Blu-Ray capacity while making MGS4. A LAUNCH title. How? No idea, but you get the idea)
The intent seems to be to future proof the PS3 for 10 (OMFG) years. The problem with this is that for *now*, it's too expensive...and for *later*, it will STILL be considered low end. Future proofing requires a foreknowledge of the industry that Sony simply doesn't have. (EVERYONE saw UMD Movies as a mistake, except Sony...go figure)
How long does it take the average gamer to play through a full DVD-9 worth of content?
Is it unreasonable to ask the consumer to change a disc every so often to lower the cost of the system/games?
Just disregard everything after the bit about Blu-Ray!
Soooorrrrrrrrrrrrrryyyy!
NVIDIA DEVELOPED THE GPU FOR THE PS3!
NVIDIA DEVELOPED THE GPU FOR THE PS3!
NVIDIA DEVELOPED THE GPU FOR THE PS3!
(how many "Hail Nvidia"'s do I have to do to make penance!?!)
Wow... just waking up to the fact that *I* completely dropped the ball big!
...Sorry!
Just to set things right cosmically...
Nvidia developed the "RSX" GPU for the PS3.
Nvidia RSX @550MHz
* 1.8 TFLOPS floating point performance
* Full HD (up to 1080p) x 2 channels
* Multi-way programmable parallel floating point shader pipelines
The actual uses of Blu-Ray versus the initial outpouring of cash are the real concerns.
Dreamcast's failure had little to do with the storage medium as many games released for PS2
were also released for dreamcast. (Not every game USES the full capacity of the medium)
Another thing to think about is that the world hadn't had a *significant* change in home video formats
for more than a decade when DVD first surfaced. The public was ready and willing to buy into DVD.
This time around the *demand* simply doesn't exist. Sony will of course try to *generate* demand
via bruteforce marketing, but ultimately this may prove to be a mistake.
BTW. There does seem to be a slight hint of bitterness in his comments, which is understandable given
that EVERY one of the next-gen consoles are powered by their rival's GPUs. (ATI)
It seems odd for Nvidia to claim that developing a GPU for the 360 was too expensive when ATI managed to
do not only that, but the PS3 and Wii GPUs as well.
Nvidia dropped the ball big time by not developing a new GPU for at least one of the nextgen consoles...
Bean paste attack!!!
I wondered if anyone was going to call him out on that...
This article is just some ignorant wishlist...
...I'm sure no one had given that one any thought yet...
#1 Redesign the Xbox 360 hardware by early 2007
The weakling found a 12lb home console to be a problem. A heavy HOME console is really the last thing anyone should care about. How often do you find yourself moving it? This is not a portable system. Set it down.
The only ones who should care are microsoft as they have to pay for shipping them, and apparently they don't care either.
HD-DVD drive inclusion? eh... I could take it or leave it...
Raising the price to cover all of these sleek new things? HELL NO.
#2 Release the ultimate game--a crown jewel for the Xbox 360
But of course! We've all been so STUPID! The ULTIMATE game!
So stupid...
#3 Lock down Grand Theft Auto 4 as an Xbox 360 exclusive
This series is clearly on its way out anyway. What good does it do Microsoft to own (at any cost) a loaf of stale bread?
The *movement* that GTA started is what matters now. (the pebble has sunk but the wave is growning)
Besides, does this sound right? "Microsoft. We bring you the other guy's leftovers."
#4 Turn the Xbox 360 into the MMO console
So...make the public's perception of the console even more negative. The nerd box? Xbox live makes it completely doable but why on earth would you want to make MMOs what you are known for? These games go on for years which makes little business sense...even with subscription fees. Least innovative genre evar.
I'm sure MS could sell you four quick paced action games in the time required to watch the opening cinema of your average MMO.
#5 Embrace lower game costs and digital game distribution over Xbox Live
While that's a nice idea and all I would have to argue that this had better be one hell of an encryption algorithm. So you store the games locally and a server provides the key to 'unlock' it? What's to stop a LOCAL proxy from doing just that? MS is still hurting from their last romp with piracy.
This made me chuckle..
If it's good enough, Microsoft could sub-license this system to other publishers, and eventually Nintendo, Sony, and any other major entertainment companies who enter the video game fracas.
All the eggs in one basket! Sounds good!
I wasn't aware of those differences....clearly someone hit wikipedia or something!! :)
I do however remember seeing that Ultra64 logo during the demos
for both of those games. EGM and others at the time were writing that the Nintendo64
(or Nintendo Ultra64 in Japan) was the same hardware as the "Ultra64" arcade boards.
Like all the others who have posted, I don't seem to remember any over the top claims of the N64's potential.
In a unique situation for consoles (about a year before the Nintendo64 shipped) you could actually go to an arcade and see the what the N64 could do first hand.
"Killer Instincts" and "Cruisin' USA" were popular arcade games that both ran on the Ultra64 hardware... which was nearly identical to the final shipped Nintendo64 hardware.
Simply put, any hype that was out there at the time could be completely validated by a trip to your local arcade.
Sony, OTOH, has always made outrageous claims of sheer power and have always failed to deliver.
The PS2 was supposed to be able to render "Toy Story" quality graphics in realtime...
(which we all know to be utter bullshit now...)
Yet at the time these claims were enough to make nearly everyone I knew pass up on a Dreamcast and instead opt to wait for the PS2.
Sony's *outright lies* were effective enough that they killed the Dreamcast and
nearly drove Sega out of business altogether.
The PSP was supposed to be a PS2 power to-go, yet I have yet to see a game that even comes close
to looking as good as an average Dreamcast game.
(The PSP *IS* a damn fine portable genesis/snes/gba/tg16/nes/sms/neogeo though...
and Sony has done everything they can to prevent that from being the case with the 'firm-wars' ^_^ )
Anyway, back on topic...
The Revolution will likely be underhyped (compared to PS3 anyway) and over-deliver.
If 'Resident Evil 4' was done with (1x) Gamecube power and the Revolution will be roughly
(3x) Gamecube power, then I am not worried *at all*...and the new input methods make it that much more appealing.
1 : Create popular franchise then kill it.
2 : Wait for deprived fans to get restless enough to create their own productions based on dead franchise.
3 : Threaten legal action unless they give you all the content they've created.
4 : PROFIT.
Seriously though why didn't they just change the names/locations/backstory enough to
come off as a separate, original work?
If it weren't for Metal Gear Solid 3 : Snake Eater I wouldn't have replaced mine either...
Goddamn Konami...making exclusives for Sony...jerks...
And thanks to Sony's faulty optics used in the PS2
at least three of the 100-million are mine!
(Only one, the redesigned PStwo, still works...for now)
Just makes me wonder how many of those 100 million have been sent in for repair/refurb...
Has anyone else noticed the little rubber feet on the PSU?
;)
Clearly it is meant to be placed with those facing down, yet all
the pics I've seen of problematic PSUs they are resting on their sides with
the feet sticking sideways. PEBXB360....and, uh, the couch??
Not that this is my forte or anything but wouldn't the
10/100 ethernet be a huge bottleneck?
Also, 512MB of RAM isn't much to work with for real scientific computation.
(although I'm sure someone will correct me on that)
Actually, Nintendo's CYA policy has helped them out before...
Does anyone remember the case of Benjamin Walkert, the 30 year old man
who after playing eight hour sessions of Nintendo64 six days a week had a
seizure, fell over and hit his head on a coffee table, and subsequently died?
The mother, Esther Walker, tried to sue Nintendo for among other things
"lost future earningsl". (Do I really need to say anything more about the
earning potential of a man-child who played videogames more than most
of us WORK in a week?!)
Nintendo simply pointed to their mandatory health warning that is on the first
page of every game and system they've sold since the NES era (AFAIK) and the
case was dismissed. This warning urges people who are prone to having
seizures to not play their games. It also urges the fat and the fit alike to
take 10-15 minute breaks every hour to avoid repetitive stress injuries.
The thing is pretty extensive... see for yourself.
In summary, Nintendo has a long history of protecting itself legally and this
parental control feature is just the nature progression of this...and given the rise
of the morality police and idiotic lawsuits (GTA anyone?) in the US, they'd be stupid
-not- to include this feature.
Every console release is met with reports of (mostly artificial) shortages.
This drives up demand and makes the fanboy froth over.
I once found a stash of Nintendo64 systems in Wyoming of all places when there was a "shortage" nationwide. I promtly bought all I could afford (three) and resold them on ebay for record profits. The same thing will happen with this one, too.
What people SHOULD do is quote the original encyclopedia acticle
that the wikipedia one is based on. Identical wording aside, the
encyclopedia is the *correct* one.
On the other hand, Sony's inclusion of a full TCP/IP stack opened the PSP
up to all sorts of hacks (good for us, but not necessarily good for them.
It's a back and forth battle I like to call "The Firm-Wars"
Nintendo didn't break the DS, they just eliminated
one possible avenue of hack/exploit.
(which I have very mixed feelings about, btw)
..this is a solution for people that do not yet have wireless in their homes? (single computer with an internal PCI DSL modem, for example) It seems that it merely performs the wired-wireless bridging, unless there is something else that I'm missing...
OT...
I've found that at night OSX's high contrast mode does wonders to relieve eye strain (and conserve a little battery power too)
To enable/disable high contrast mode press :
Apple+Option+Control 8
You can also raise/lower the contrast with
Apple+Option+Control , (for lower) and . for higher
Kinda neat...anyway what's this about cranking it up to charge? w00t! Sore arm means somebody's going to bed lonely...kekekeke
Probably because they see it as the lame attempt at humor that it most certainly is.
I wouldn't worry too much about the 'cosmic' significance either...Animals often exploit a weakness in another animal to help it proliferate and in the process put its competitors at an evolutionary disadvantage (thereby killing them off)