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ESA to Sue California Over Violent Game Law

Advtg writes "In response to last week's bill banning the sale of violent video games (/. coverage), the Entertainment Software Association has announced that they are preparing to sue the State of California. From the article, "The Entertainment Software Association is planning to sue the State of California over the passage of AB1179, a bill that has outlawed the sale of violent video games to minors. President Douglas Lowenstein said that he 'intends to file a lawsuit to strike this law down,' and added that he is 'confident that we will prevail.' The article goes on to show how muddy the law is in comparison to other laws meant to protect minors."

8 of 347 comments (clear)

  1. Re:Clarity is not the common case by hesiod · · Score: 4, Interesting

    > What is "political value as to minors"?

    Could be "Civil Disobedience," as in looking at pictures in protest because they are banned.

    Might not stand up in court though...

  2. I don't see the big deal by Punkrokkr · · Score: 5, Interesting

    The law doesn't say that it will ban the sales of games with just violence in them, but heinous and sexual violence. If parents don't have the sense enough to not let their kids play games with that in them, then I wonder if the government should step in. We are talking about minors here.

    On the other hand, maybe there should be two different levels of minors. Minor minors would be under 12, regular minors would be 12-17. Regular minors could buy these games, minor minors could not.

    --

    There's no emoticon for what I'm feeling! -- CBG, "The Computer Wore Menace Shoes"
    1. Re:I don't see the big deal by Hatta · · Score: 3, Interesting

      The father is never home, but buys his 7 year old kid any game for the PC or PS2, regardless of the ESRB rating....

      Eventually, the lack of parenting on his part will disturb the child mentally


      Oh please! Children learn to differentiate between fantasy and reality. You learned to right? The content of their imaginations doesn't affect that process. It's part of developmental biology.

      Besides, it sounds to me like HE's the one doing the parenting, and you're just letting the ESRB parent for you. Playing GTA is nothing more than a modern cowboys and indians. And kids know this.

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  3. While I agree that steps should be taken... by jferris · · Score: 3, Interesting
    ...I am glad that there is an effort to strike this down. The law is so widely open to interpretation that it provides no enforcable measures by which to "draw the line".

    The fact that the law mentions "standards" and "values" in determining which video games qualify really lead me to believe that this is just a "feel good" sort of law that is there to appease the people who want legislation, without actually having any sort of enforcable merit.

    And no, I am not a lawyer. But I did stay at a Holiday Inn Express last night.

    --
    You are in a maze of little twisting passages, all different.
  4. In my mind... by GiorgioG · · Score: 4, Interesting

    It's the parent's responsibility to say what their kids should and shouldn't buy. If I feel that I can give my kid $50 and know that he's not going to buy something stupid (drugs, etc.) then I trust that he knows right from wrong enough that some violent game won't make him decide to go postal in the real world.

  5. Porn maybe a better parallel by Nerdposeur · · Score: 5, Interesting

    Selling porn to children is something most of us agree is Bad. But porn could be as hard to define as video-game violence. The famous quote is "I know it when I see it."

    Violence is hard to define, if you're trying to separate the "squashing goombas flat in Mario" type from the "setting people on fire and laughing at their cries for help" type. It's going to take some subjective words like "sadistic" and "intentionally causing suffering."

    But if it's hard to define legally, I don't think it's that hard for most people to see that Mario and GTA are totally different things in the hands of a little kid. The question is: can we make it legally clear?

  6. Re:CIPA is a bad example by avronius · · Score: 3, Interesting

    Seems to me that the bill in question would have been a lot easier to police (and would make a lot more sense) if it had banned the sale of ALL video games to minors. I'm not suggesting that kids shouldn't be allowed to play Super Julio Bro's, but that little Timmy should have to take "Dad" to the store with him if he wants the new release of "Patricide II - Daddy's Back".

    I'm not a proponent of censorship in general. I just happen to think that there's nothing wrong with preventing children from having access to gruesome violent content *on demand*.

  7. way too vague (you won't like this) by FlippyTheSkillsaw · · Score: 3, Interesting

    They are right, this bill is trying to clearly define things that are subjective.

    What happens when laws like this pass? We start making borderline games that will pass for sale to minors, but are just as bad AND large software companies will push a little cash one way or another to get their game an "okay."

    They should really ban the sale of electronic games to minors. If they want them, relatives can purchase for them. Unfortunately, the idea of a game is almost as vague. "Mouse Trap" is obviously a game, and it's probably not electronic, but what about "Operation?" What about today's fancy graphing calculators?

    Let's look at what the electronic violence bill hopes to do:
    -involve parents
    -prevent children from buying and playing "violent" video games that do shape their developing perspectives

    As for the arguments, here are some pre-argument questions:
    What part of growing up requires children the ability to play games?
        -look back a few generations to the people who grew up before video games existed
        -think third-world children

    Is it some sort of torture to disallow children access to games?
        -stop thinking about third-world children
        -think about children doing something that provides intellectual stimulation, like chasing each other or playing tag
        -if a child is tortured by their lack of playing, couldn't we call it an addiction?
        -the only time this will be torturous is if one child is allowed to play while another one watches

    Do video games have any truly positive impact on the development or well-being of a child?
        -so-called hand/eye co-ordination
        -entertainment
        -stress coping (fantasy worlds; places where they are in control of things)
        -keeps kids out of trouble (mischief and even drugs)
        -potential for learning something
        -potential for work creating or playing games (I'm stretching)

    Some negatives?
        -time consumption (starting a hobby young grants the hobbyist a grand advantage)
        -physical strain (hand, eye, and postural)
        -artificial reality during development can lead to psychological problems/disorders (ADD, addiction, and [meh]violence)
        -overload of entertainment may lead to disinterest in reality and a lack of motivation and inability to self-entertain
        -reliance on external device for stress coping

    I was even being pretty modest about the negatives.