Inequity and Diversity in the Game Dev Sector
Thumpah writes "J, the Damned Vulpine, has just posted a report on the inequality panel from the latest meeting of the Austin Game Developers group. The panel consisted of Sheri Graner Ray of Sony Online Entertainment's Austin studio, Ellen Hobbs of Amaze, Chris Smith of Lois Earl Entertainment, Denise Fulton of Midway Austin, Matt Crump of Amaze, Suzanne Freyjadis-Chuberka of the Women's Game Conference, and Susan O'Conner (a freelance game author) to moderate the panel. He ties the discussion in with the recent IDGA Game Developer Demographics Report."
Microsoft, Microsoft, Microsoft, Microsoft, Google, iPod, game developers, game developers, game developers, shaaria-compliant Simpsons in Arabic, game developers...
Slow day at Google today -- it's a good thing someone stepped into the breach to sue them!
What I'm listening to now on Pandora...
Why is diversity so important? Why does every industry HAVE to have diversity? Discrimination is one thing, but I think its pretty obvious that thats not going on here. I just don't buy the whole "lets encourage everyone but young white men to get into [ insert field/acedemia here ] because the industry needs diversity argument."
Top 10 Reasons To Procrastinate
10.
This number strikes me as astonishingly high. Looking at the raw data: as I'd figured, 5% of that is dyslexia/ADD/whatever (which is still pretty high). But 2% blind?!? 1% paraplegic/ALS? 5% saying yes to "Mental illness (eg, depression, schizophrenia, etc)"?!?!? Yikes!
Either there's some huge skewing in the study sampling or the game industry is, to put it mildly, a demographic outlier. It's interesting how all the discussion of the report fails to take any note of a supposed 5% rate of severe mental illness.
What I'm listening to now on Pandora...
The Austin Game Developers group is not the same thing as the Austin Game Conference. The AGD meets periodically and holds discussions like this; the AGC happens annually and is a for-profit conference.
"Inequity and Diversity in the Game Dev Sector"
Whoa... read that as "Iniquity and Diversity..."
For a second there, I thought the study may have been saying that Jack Thompson was really onto something -- that maybe game devs really are wicked.
Turns out they're just white males with a high incidence of mental illness (no surprise, considering what they go through on a regular basis).
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
Why isn't there a cryout for more female plumbers? Or more male nursery school teachers? Or more elderly marketing directors? Or more Asian architects?
Men and women are not equal. It's a simple fact, and men gravitate to certain jobs, and women gravitate to others. This is not simply because of social pressures or history, it's because of fundamental differences in both mental and physical aspects between men and women. Sure, there are exceptions as with any 'rule'.
You'll find plenty of jobs suited to both genders, like sales positions, or teaching jobs, or bank managers. Then you'll find jobs suited more to one gender like programmers, welders, nurses or midwifes (do we have a P.C. term for that yet?).
As for 'women feel excluded in programming environments', it's bullshit. Geeky types are all socially inept usually, women included. Most geeks are not forward enough to make a woman feel uncomfortable in the workplace.
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C17H21NO4
I am a bit surprised by these numbers:
"Male = 88.5%, Female = 11.5%
White = 83.3%, Black = 2.0%, Hispanic/Latino = 2.5%, Asian = 7.5%, Other = 4.7%"
Sure most employees have college drgrees and therefore there are few blacks and lations (not PC, but sorry, I can't change relaities of different cultures)
but asian is ONLY 7.5%!! WTF? What happened to all the japanese and korean developers?
The war with islam is a war on the beast
The war on terror is a war for peace
J.
http://www.damnedvulpine.com/
And Sony Online Entertainment was on that panel? Muhahahaha !
I generally don't reply to these threads because they often degenerate into rantings, but for the sake of clarity I have to say diversity is important because it is American. It is one of the single-most defining characteristic of what this nation is about: different cultures coming together for the pursuit of happiness. I know it's a cliche, but it's true, I'm a game developer in New York City and I see it every day.
But seriously, what diversity gives you is a difference of opinion. You have a larger creative pool to pull your ideas from. Different backgrounds. Experiences. Let's say there were more Blacks in the industry, perhaps there would be less blackploitive games out there like GTA, 187 Ride or Die, Saint's Row, etc. Maybe there might be more. Who knows? At least there would be some authensity and respect for the culture (check out 187 Ride or Die if you don't believe me).
As to the numbers, it's not the college that's the problem. I went to a historically Black college and a career in Video Games was never on the table. That was a long time ago, 1996, and you couldn't even find books on Game Development. Now B&N has a whole section. Go figure. The whole point is that there is a whole chunk of the population that never considered VG as a career. I only did it because I grew up on M.U.L.E, Seven City of Gold, Adventure... but I'm crazy.
Secondly, college is an inventment. Parent expect results. Historically, Black families expect their college graduates to be doctors, lawyers, business majors. Careers that's going generate money. Making games for a living? That 60k is a lie. And you do a ton of hours. Truckloads. Honestly game development is more art than science. And it reflects in the salary.
But it's getting better, I'll seen more people of color in this industry in the last few years, so we'll see. So yeah... diversity is a good thing.