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Inequity and Diversity in the Game Dev Sector

Thumpah writes "J, the Damned Vulpine, has just posted a report on the inequality panel from the latest meeting of the Austin Game Developers group. The panel consisted of Sheri Graner Ray of Sony Online Entertainment's Austin studio, Ellen Hobbs of Amaze, Chris Smith of Lois Earl Entertainment, Denise Fulton of Midway Austin, Matt Crump of Amaze, Suzanne Freyjadis-Chuberka of the Women's Game Conference, and Susan O'Conner (a freelance game author) to moderate the panel. He ties the discussion in with the recent IDGA Game Developer Demographics Report."

31 of 43 comments (clear)

  1. So... by Otter · · Score: 2, Funny
    To summarize today's news:

    Microsoft, Microsoft, Microsoft, Microsoft, Google, iPod, game developers, game developers, game developers, shaaria-compliant Simpsons in Arabic, game developers...

    Slow day at Google today -- it's a good thing someone stepped into the breach to sue them!

  2. Man, I hate this stuff by 0kComputer · · Score: 4, Insightful

    Why is diversity so important? Why does every industry HAVE to have diversity? Discrimination is one thing, but I think its pretty obvious that thats not going on here. I just don't buy the whole "lets encourage everyone but young white men to get into [ insert field/acedemia here ] because the industry needs diversity argument."

    --
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    10.
    1. Re:Man, I hate this stuff by RaphKoster · · Score: 3, Insightful

      The most practical reason is because diversity in the development teams leads to diversity of subjects in the games, which then potentially leads to larger audiences for games. Games like Dance Dance Revolution, Katamari Damacy, SimCity, and so on appear because people who aren't like the current game developers, people who aren't interested in the same old things, end up controlling a project. These then may well result in larger revenues, and larger cultural relevance, for games in general. As well as more kinds of games to play for everyone.

    2. Re:Man, I hate this stuff by Ada_Rules · · Score: 2, Insightful
      (on a side note) Boy this is a scary discussion. Seems like a lot of anonymous cowards!

      To quote the parent

      One of the main reasons that gaming is only popular among males under the age of 30 is that the majority of people working in the industry are men under the age of 30.
      I'd actually turn that around. I think one of the main reasons that the majority of people working in the industry are men under the age of 30 is because they are the ones that want to play the games.

      I see a lot of students that "want to get into writing games". They don't think they are going to get rich doing it. They think they are going to have fun doing it.

      --
      --- Liberty in our Lifetime
    3. Re:Man, I hate this stuff by minus_273 · · Score: 1

      because this is the west and if you dont you are a racist. dont you love the circular logic?

      --
      The war with islam is a war on the beast
      The war on terror is a war for peace
    4. Re:Man, I hate this stuff by Oracle+of+Bandwidth · · Score: 1

      It's simple: By ignoring race you are in fact raceist. In other news, the choclate ration has been increased to .8 grams.

    5. Re:Man, I hate this stuff by __aaclcg7560 · · Score: 1

      They think they are going to have fun doing it.

      Sure they do. Until they start working 80 hours a week and surrendering all their free time that they realize that working on video games is no longer fun 'n' games. Crunch time can be brutual, especially when it's year round.

      I did that for six years before I got out. I'm now having more fun working 40 hours a week on the IBM Help Desk for a large company and getting 50% more pay than before. Nothing like having money in the wallet and the time to enjoy it on the weekends. :)

    6. Re:Man, I hate this stuff by Peter+La+Casse · · Score: 1
      I just don't buy the whole "lets encourage everyone but young white men to get into [ insert field/acedemia here ] because the industry needs diversity argument."

      An interesting study that I read about recently said that all sorts of computing-related diversity-increasing measures that are being tried basically amount to test cases for methods that will work for anybody, regardless of their minority status. So when Group G does Foo to try to get more members of Minority M into computing, if it works, then Foo tends to be applicable to any group, minority or not. So if you're offended when somebody says "let's encourage everyone but young white males," rest assured that young white males may very well reap the benefits of that particular method of encouragement eventually.

    7. Re:Man, I hate this stuff by KDR_11k · · Score: 1

      .8 grams? Can you even cut chocolate that fine?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Man, I hate this stuff by MLopat · · Score: 1

      Couldn't agree more. Its not like this industry looks specifically for young white males, they just happen to be the interested parties. So to what end would diversity improve anything in this development? I suspect people are looking for products with more mass appeal, but then we're stereotyping a particular group, when we produce "games for girls", etc.

      Seems more non discriminating if we didn't focus on diversity.

  3. The most interesting thing... by Otter · · Score: 1
    Percentage of people with disabilities = 13% (e.g., cognitive, mobility, sight, etc)

    This number strikes me as astonishingly high. Looking at the raw data: as I'd figured, 5% of that is dyslexia/ADD/whatever (which is still pretty high). But 2% blind?!? 1% paraplegic/ALS? 5% saying yes to "Mental illness (eg, depression, schizophrenia, etc)"?!?!? Yikes!

    Either there's some huge skewing in the study sampling or the game industry is, to put it mildly, a demographic outlier. It's interesting how all the discussion of the report fails to take any note of a supposed 5% rate of severe mental illness.

    1. Re:The most interesting thing... by PhoenixOne · · Score: 1
      >5% saying yes to "Mental illness
      >
      You don't have to be crazy to work here, but it helps.

      --
      Spell cheek you've failed me four the last thyme!
    2. Re:The most interesting thing... by Minna+Kirai · · Score: 1

      It's interesting how all the discussion of the report fails to take any note of a supposed 5% rate of severe mental illness.

      The USA has 295,000,000 people.
      Of those, 20,000,000 have prescriptions for medical treatment of mental illness.

      That's a 6.7% rate, and that's only counting people recieving pharmaceutical treatment.

      So, are you asking why the programmers have a 1.7% lower rate of mental illness than the public at large?

      PS. If you're a programmer with difficulty concentrating, faking mental illness to get a Adderall prescription can really boost your productivity!

    3. Re:The most interesting thing... by Otter · · Score: 1
      First, I don't get what your second link (the same as the first link) is supposed to be showing.

      Second, the percent of people in this study claiming mental disabilities is 10%. 5% is the sort of low grade stuff that you're referring to and that (I'd guess) makes up a large share, if not a majority of those prescriptions. The other 5% is severe mental illness -- that number seems very high to me, for a population that is entirely employed.

      And 2% blindness, in a sample that is not just employed, but employed in a vision-heavy job?!?

    4. Re:The most interesting thing... by forkazoo · · Score: 1
      And 2% blindness, in a sample that is not just employed, but employed in a vision-heavy job?!?

      Those are the sound guys and network programmers. :)
    5. Re:The most interesting thing... by patio11 · · Score: 1

      You work for EA for six months and then tell me 5% of your coworkers having clinical depression and suicidal tendencies sounds high. I'm guessing about 9/10 of those blind folks became blind as a result of a work-related injury, like pencil-in-the-eye after they heard of how much crunch was expected of them (of course, one pencil only makes you half-blind -- they then stabbed the other eye because only one punctured eyeball isn't enough to get a day off of work).

    6. Re:The most interesting thing... by Anonymous+Brave+Guy · · Score: 1

      <obligatory> Some of them also work on the Games section at Slashdot... allegedly... :-) </obligatory>

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  4. Minor correction, AGD is not AGC by RaphKoster · · Score: 2, Informative

    The Austin Game Developers group is not the same thing as the Austin Game Conference. The AGD meets periodically and holds discussions like this; the AGC happens annually and is a for-profit conference.

    1. Re:Minor correction, AGD is not AGC by tvalley000 · · Score: 1

      Thanks Raph -- if you notice, I didn't specify AGC, I specified an AGD..."conference". I guess I could have put "periodic meeting/discussion at an undisclosed meeting where, unfortunately, everyone was wearing pants". "Conference" just sounded better. Sorry for the confusion.

  5. surprised? by minus_273 · · Score: 1, Insightful

    I am a bit surprised by these numbers:
    "Male = 88.5%, Female = 11.5%
    White = 83.3%, Black = 2.0%, Hispanic/Latino = 2.5%, Asian = 7.5%, Other = 4.7%"

    Sure most employees have college drgrees and therefore there are few blacks and lations (not PC, but sorry, I can't change relaities of different cultures)
    but asian is ONLY 7.5%!! WTF? What happened to all the japanese and korean developers?

    --
    The war with islam is a war on the beast
    The war on terror is a war for peace
    1. Re:surprised? by 6ame633k · · Score: 1

      What do people expect from an industry that was FOUNDED by young white male programmers willing to work out of their garages for days on end without seeing the sun living on Velveeta cheese - that IMPRINT will take a long time to change. Anyways, women tend to be more social than men, so programming is not a natural choice for someone who wants to interact with people on a daily basis.

      --
      You had me at merlot
    2. Re:surprised? by ksheff · · Score: 1

      this survey was done by a group in Austin, TX, so it could represent just the local developer community. I would expect a lot more in areas where there are large Asian communities, like SF.

      --
      the good ground has been paved over by suicidal maniacs
  6. Re:This is getting tired. by Allison+Geode · · Score: 1

    you're wrong: men and women are equal. however, being equal doesn't mean identical.
    Some people are just naturally more inclined toward certain abilities, skills, lifestyles, careers, etc, based on who they are and how they're born. think of it in terms of the asian "yin/yang" symbol: both pieces are the same shape, but in order to interlock, one has to be facing the other direction, one has to be upside down in comparison to the other, and for the sake of making it easily notable that one is different from the other, its a different color. however, both sides of the symbol are equal, just different.

  7. Re:This is getting tired. by some+guy+on+slashdot · · Score: 1

    Umm...because we're talking about a field whose product is creative in nature? Just a guess.

    On an unrelated note, does your dick get chafed from all that waving?

  8. Re:This is getting tired. by Anonymous+Brave+Guy · · Score: 1
    you're wrong: men and women are equal.

    It's funny how it remains legal almost everywhere to discriminate on gender alone when recruiting front-line military personnel then.

    Maybe political correctness isn't the first thing you're concerned about when your unit is coming under fire, one of your guys is hit, and someone else needs to carry them to cover.

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  9. Re:This is getting tired. by cluke · · Score: 1

    Maybe, or maybe it's the fact that a society can lose very large amounts of men and still recover within a generation (as one man can father many children simultaneously) whereas one woman can only produce one child at once, and only for a limited span. Therefore it makes precious little sense to send women to the front lines, in the same way you don't send your university educated males to the front line either.

  10. Re:This is getting tired. by Anonymous+Brave+Guy · · Score: 1
    Therefore it makes precious little sense to send women to the front lines, in the same way you don't send your university educated males to the front line either.

    Except that graduates generally train to become commissioned officers, and front line units are frequently led by a lieutenant...

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  11. Re:This is getting tired. by Impy+the+Impiuos+Imp · · Score: 1

    Don't forget that captured women get raped, which makes males feel bad, and their capture is also very demoralizing since they're chicks.

    Out of 27 programmers where I work on my current project (totals add to > 27 since some overlap):

    5 are female, and 2 are only working part time as both have recently had babies.
    1 African American
    1 UK American
    10 are originally not from America
    5 Indian
    2 Asian

    So it's a pretty good ratio of females for a hard core technology profession. However, it's obviously biased against Americans proper, which is more indicative of our educational system and/or our powerful economy needing highly intelligent, technical minds.

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  12. Re:This is getting tired. by cluke · · Score: 1

    I was using graduates as a shorthand for "smart people". Obviously you don't want Einstein running at artillery with a bayonet. Anyway, to paraphrase Bill Hicks "Anyone stupid enough to want to be in the military...should be allowed in."

  13. Inequity and Diversity ? by Jestor+Rodo · · Score: 1

    And Sony Online Entertainment was on that panel? Muhahahaha !

  14. ... a good thing by darkhaven · · Score: 1

    I generally don't reply to these threads because they often degenerate into rantings, but for the sake of clarity I have to say diversity is important because it is American. It is one of the single-most defining characteristic of what this nation is about: different cultures coming together for the pursuit of happiness. I know it's a cliche, but it's true, I'm a game developer in New York City and I see it every day.

    But seriously, what diversity gives you is a difference of opinion. You have a larger creative pool to pull your ideas from. Different backgrounds. Experiences. Let's say there were more Blacks in the industry, perhaps there would be less blackploitive games out there like GTA, 187 Ride or Die, Saint's Row, etc. Maybe there might be more. Who knows? At least there would be some authensity and respect for the culture (check out 187 Ride or Die if you don't believe me).

    As to the numbers, it's not the college that's the problem. I went to a historically Black college and a career in Video Games was never on the table. That was a long time ago, 1996, and you couldn't even find books on Game Development. Now B&N has a whole section. Go figure. The whole point is that there is a whole chunk of the population that never considered VG as a career. I only did it because I grew up on M.U.L.E, Seven City of Gold, Adventure... but I'm crazy.

    Secondly, college is an inventment. Parent expect results. Historically, Black families expect their college graduates to be doctors, lawyers, business majors. Careers that's going generate money. Making games for a living? That 60k is a lie. And you do a ton of hours. Truckloads. Honestly game development is more art than science. And it reflects in the salary.

    But it's getting better, I'll seen more people of color in this industry in the last few years, so we'll see. So yeah... diversity is a good thing.