Coding and Roleplaying - Is There a Connection?
TossCobble asks: "With table-top roleplaying giant Wizards of the Coast (makers of Dungeons & Dragons, for those not in the know) broadcasting an open call for adventure designers and developers (including an entertaining developer test to gauge your own game-design talent and knowledge), I found myself once again considering the odd appeal of gaming for us programming types. It's interesting that something so free-form-ishly creative, socially dynamic, and utterly fantastical be fun for folks so grounded in logical programming. Of course, my theory is that gaming and programming actually have more in common than we might think. Tabletop roleplaying involves coming up with creative solutions to problems set in a clearly-defined ruleset, involve constant data-tracking and minor mathematical equations, and involve working together with small groups of people toward like-minded goals. Conversely, love of roleplaying can illustrate how important creativity is to good programming. What do you think?"
TWW
"Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
It's sad but true, and we know it.
Everybody's a libertarian 'till their neighbour's becomes a crack house.
We can't interact as easily in the real world...which makes knowledge as a pursuit much more interesting to us. It also means that being able to experiment with a world that obeys laws we can understand is much more satisfying.
I'm sorry. The number you have reached is imaginary. Please rotate your phone 90 degrees and try again.
I've noticed that cooking is also a big hobby for us computer nerd types.
Home brewing, too.
--saint
You see, it's actually that coders have no life sitting in front of their computer screens all day, and thus they try to make up for it by roleplaying.
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(the sound you just heard is the myraid slashdotters modding this into oblivion)
Tabletop roleplaying involves coming up with creative solutions to problems set in a clearly-defined ruleset, involve constant data-tracking and minor mathematical equations, and involve working together with small groups of people toward like-minded goals.
That applies just as much to the workers at McDonalds and to farmers as it does to basically any other job that requires an ounce of skill. Before the 1960s such tasks were often called "common capabilities". That is, they were the basic tasks that pretty much anyone and everyone was expected to be able to do. It's only now, with declining education systems in many western nations, that we consider mastery of such menial tasks to be an accomplishment.
Cyric Zndovzny at your service.
Thinking abstractly about "what-if" is key to creating code that does what you want and expect it to do. Thinking about what-if is fantasy, by definition.
Two wrongs don't make a right, but three lefts do.
It's like asking, why do football players attend keg parties? Coding and roleplaying are part of geek culture
perpetually dwelling in the -1 pits
In both programming and FRPs, you can make things happen so long as you can imagine it correctly. As someone once told me, "Programming is like building with pure thought-stuff." Everything happens in an alternate realm from the physical world (the computer's memory or the group's imagination) and isn't limited by what you can do in the physical world.
I think people who are attracted by programming's allure of creating programs just by thinking are also attracted by a FRP that lets you create a world with your own imagination.
-Peter
Geeks in general, and programming geeks in particular, seem to be very much interested in systems of all sorts. Not just systems in the IT sense, but any group of objects and/or forces with interactions between the elements of the group.
The combination of various skills, languages (another reason a lot of geeks like Tolkien), lands to explore -- and above all, magic -- comprise a field day for the geek intellect.
Either that, or it's the improbably skimpy leather armor those amazons are wearing...
Paleotechnologist and connoisseur of pretty shiny things.
Hence the correlation with RPGs. My initial thought would be that that correlation (ie take someone off the street[*] who likes RPGs, and they are relatively likely to like programming) is probably stronger than say enjoyment of computer games (ie take people off the street who like playing FPS games, there would probably be a lower percentage who like to program, but still a higher percentage than, say, that of random football fans. Because RPGs usually require more abstract visualisation than FPSs)
I expect you would find a similar correlation with things such as chess and puzzles, and traditionally geekly pursuits such as astronomy, rock/stamp/dinosaur collections, etc. (ie things where the attraction tends to be cerebral rather than visceral.)
The fun thing I found when I took up fencing long ago was that there was also a strong correlation between fencers and RPGs - wannabe hack'n'slashers, I assume. :-)
The above of course is highly generalised, but it's something I had previously wondered about.
fn *: Although in my experience most RPGers spend too little time outdoors to be accosted, even for the the purposes of idle thought experiments.
Given the make up of our current group (3 programmers, a game level designer, and an accountant (who used to work for a computer gaming company), there is most certainly a correlation. I got hooked on RPG's in College by a programmer, though the group I gamed with the most consisted of accountants, paramedics, engineers, and other non-programmer types. After college, our gaming group was highly programmer oriented or people who worked in the computer field. But given the various people I've gamed with over the past 25 years, lack of confidence in ones self seems to be the best description of the people I've gamed with. It gives the "shy nerds" a chance to be around people they are comfortable with and provides them an outlet for their natural creativity. Programmers tend to be "shy nerds" too. Since programming requires a similar mental creativity to gaming (creating intangable functionality out of nothingness), its only logical that the two should co-exist.. In other words, it takes imagination to program. Its a quality that almost every good programmer I've met has. Playing RPG's requires imagination.
Rob Miracle http://www.robmiracle.com
the social aspects of roleplaying are far less dynamic than real social interactions, because they are so much more controlled. you understand what your fellows are driving towards, the dialogue and situations are often cliched, or at least familiar, and there is less at stake, less responsibility, socially - if you make a jackass of yourself you can just claim you're roleplaying, and you already know that the people you're playing with are of a like mind to yourself, especially given the intelligent nature of a "game" such as RP.
there are less unknowns, less uncertainties - and this is what is usually a problem for the socially inept - lack of confidence because of lack of certainty, which is what comes across as nerdishness.
add into this the familiarity with the subject matter through books, films, and more recently computer RPG games, and the (to the mainstream) hurdle of a fantasy world is a non-event. the other aspect, which certainly will appeal to the mathematically design minded (not to mention the neurotic obsessive-compulsive detail freaks) is the range of stats, rules - *formal* descriptors of how the world interacts. if someone chucks a baseball at you, it's not down to something an unsporty nerd has little practice/familiarity with (ie catching it with his hands), but rather something quantifiable and determinate, stats, modifiers and a dice roll.
this may sound harsh, particularly as i'm a programmer and have been a roleplayer quite extensively myself, but in our heads we're all great actors, witty people, conversationalists, sometimes we just need to find the right outlet for it to come out in.
A succesful programmer is one that can sucessfully characterize and identify a problem. Far too often, I've seen people jump right into solving what they think the problem is (often during a meeting with a client), without first doing the (admittedly boring) legwork of ensuring that you understand the domain of the problem and the specific things that require solutions.
Unless, of course, you're talking in the realm of 133t h4x0r programmers. But there, the concern is being the hot coding stud, not in delivering a workable, maintainable, stable software product.
I don't know that there's necessarily a correlation. I enjoy programming, and I also enjoy role-playing, but without the influence of my friends, I never would have started RPing. These friends have pretty much zero interest in programming. In fact, one of the best roleplayers I know is definitely not the logical, problem-solving oriented type, at least in a programming/engineering manner. I think it's more of the whole geek/nerd culture thing going on...my friends come from a video-game playing background, but I do not but am a geek in a variety of other ways.
I have a question. Why are Ask Slashdot questions always so stupid? They are more interesting for their amusement factor than for their content. I especially enjoy the self-serving questions like the high school kid who is so much smarter than his peers and asks slashdot "do other people have this problem? How do you cope?" or the unemployed engineer who says "I'm so smart and qualified but I can't find a job. Anyone else having this problem?" I have a question that I've been meaning to submit, but haven't gotten around to it yet:
"Why do I have such a big penis? Does everyone else have a big penis or am I alone in having such a great big penis?"
Actually... to be honest, TSR wasn't *that* much better in the old (pre-WOTC) days, either.
quidquid latine dictum sit altum videtur.
You need abstraction and fantasy do model a real-life problem in a computer language. And you must not be within the problem but outside looking onto it. Same applies to social roles. First step is to be able to take a look from the outside on your role (abstraction), second is to image how it would be to play a different role (fantasy). I find the correlation pretty darn obvious.
On se Internetz nobody noes your German.
You can say that it's because coders have no lives, and need imaginary ones to feel good about themselves - might be true for some. You can say we game because we are inherently more creative than the general population - also might be true for some. I think the coding - gaming connection comes from imagination. Not to say that we have better imaginations than other people, but to say that gaming requires maintaining another world in your head, and coding requires maintaining another world in your head - in this case one made of variables and interwoven systems. Variables and interwoven systems - could be characters and political alignments, etc. I think the act of coding because it relies so much on keeping track of an invented, possibly not implemented yet system in your head, is rather like DMing an RPG, keeping track of a system, implementing it part by part (telling the players) adapting it to bugs (player behavior) and simulating and estimating what it will do (response to player behavior.)
I'm glad someone does.
I must not have a DnD gene. I had clients by the time I graduated from high school twenty-five years ago, earned a paycheck in nearly two dozen languages, worked on any number of platforms & OSes, and DnD holds absolutely no interest. I used to watch friends waste countless hours with pencil & graph paper. I'd almost rather spend the time pulling out my own short & curlies, one by one, with a pair of tweezers.
I've suggested to the PC-specific game magazines (PC Gamer, Computing Games, Computing Game World) they should write a decent article about how to transition from the "standard" games (e.g. FPS) to RPGs, or if nothing else, how to understand them enough to try to have some type of fun.
How did this garbage get modded "Insightful"? Wow.
First of all, creating a fantasy world in a computer game is an incredibly collaborative effort these days. The days of some lone geek sitting in his garage making a game is long over. Even small casual games have teams of at least 3 people. You need a minimum amount of people skills if you're going to create a fantasy world in the medium I'm most familiar with.
Now, let me give you some real insight: a book doesn't have to be set in a "magical fairy realm" or "deep space" or "an alien planet" to be escapist. Hell, most "mainstream literature" is escapist; why do you think people read books like The Hunt for Red October or Patriot Games? Because they're fascinated by Russian sub or missile technology? No, because they want some adventure and excitement in their lives. They live vicariously through the spies, CIA operatives, and other characters as much as the person reading A Game of Thrones lives through the knights, schemers, nobles, and other characters in that book. Of course, that book isn't all "pleasant", and hopefully you didn't identify too closely with the character that gets beheaded or died of a seemingly minor wound....
So, stop with the tired "lolz @ teh dorks!" attitude already. Everyone engages in a bit of escapism once in a while. And sometimes people read a book because it's genuinely a good story, whether it's fantasy, science fiction, or "mainstream".
Brian "Psychochild" Green
MMO developer's blog
Let me reiterate something that I said in another post earlier today. Left-right is an economic scale that ranges from communism/socialism (far left) to pure laissez-faire capitalism (far right). Right wing has nothing to do with "intelligent design," knowing factiods of every war, and other similar issues.
Political correctness and the push for "intelligent design" in schools and knowledge of every little factoid of war history (slanted, of course) is a symptom of authoritarianism (even though the left authoritarians and right authoritarians exhibit it in different ways, as the grandparent and parent posters showed). Authoritarianism cannot be measured on the left-right scale; rather, you'll need to create a new scale. There is another scale ranging from authoritarian (where authority/tradition/society > individual freedoms) vs. libertarian (where individual freedoms > authority/tradition/society).
You might want to check this out.
I think all the threads going on about how great (or sucky) TSR is (or was), and all the threads about gamer personalities, and all the threads about various campaign worlds are overlooking something very, very important.
Pencil-and-paper RPG's are (and always have been) nothing more than a vehicle for nerds to gather with nerd friends to eat dorito chips and pizza while chatting about Joss Whedon shows & anime, and repeating old Monty Python jokes they've all heard a million times.
And there's nothing wrong with that at all.
Ni.
Information wants to be anthropomorphized.
All of the things you mention are part of creating a character.
If you think that making notes on a sheet is creating a character, then you're probably not a very good RPGer. Doing something and creating are one thing, just as writing a program and writing a program that does something are one.
Mod me down and I will become more powerful than you can possibly imagine!