Coding and Roleplaying - Is There a Connection?
TossCobble asks: "With table-top roleplaying giant Wizards of the Coast (makers of Dungeons & Dragons, for those not in the know) broadcasting an open call for adventure designers and developers (including an entertaining developer test to gauge your own game-design talent and knowledge), I found myself once again considering the odd appeal of gaming for us programming types. It's interesting that something so free-form-ishly creative, socially dynamic, and utterly fantastical be fun for folks so grounded in logical programming. Of course, my theory is that gaming and programming actually have more in common than we might think. Tabletop roleplaying involves coming up with creative solutions to problems set in a clearly-defined ruleset, involve constant data-tracking and minor mathematical equations, and involve working together with small groups of people toward like-minded goals. Conversely, love of roleplaying can illustrate how important creativity is to good programming. What do you think?"
A lack of women!
Well, I used to code, and me and the wife like to role play every once in a while, so I guess there is a correlation.
TWW
"Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
It's sad but true, and we know it.
Everybody's a libertarian 'till their neighbour's becomes a crack house.
I've noticed that cooking is also a big hobby for us computer nerd types.
Home brewing, too.
--saint
I ... [rolls d20] ... agree totally!
Tabletop roleplaying involves coming up with creative solutions to problems set in a clearly-defined ruleset, involve constant data-tracking and minor mathematical equations, and involve working together with small groups of people toward like-minded goals.
That applies just as much to the workers at McDonalds and to farmers as it does to basically any other job that requires an ounce of skill. Before the 1960s such tasks were often called "common capabilities". That is, they were the basic tasks that pretty much anyone and everyone was expected to be able to do. It's only now, with declining education systems in many western nations, that we consider mastery of such menial tasks to be an accomplishment.
Cyric Zndovzny at your service.
Thinking abstractly about "what-if" is key to creating code that does what you want and expect it to do. Thinking about what-if is fantasy, by definition.
Two wrongs don't make a right, but three lefts do.
It's like asking, why do football players attend keg parties? Coding and roleplaying are part of geek culture
perpetually dwelling in the -1 pits
the social aspects of roleplaying are far less dynamic than real social interactions, because they are so much more controlled. you understand what your fellows are driving towards, the dialogue and situations are often cliched, or at least familiar, and there is less at stake, less responsibility, socially - if you make a jackass of yourself you can just claim you're roleplaying, and you already know that the people you're playing with are of a like mind to yourself, especially given the intelligent nature of a "game" such as RP.
there are less unknowns, less uncertainties - and this is what is usually a problem for the socially inept - lack of confidence because of lack of certainty, which is what comes across as nerdishness.
add into this the familiarity with the subject matter through books, films, and more recently computer RPG games, and the (to the mainstream) hurdle of a fantasy world is a non-event. the other aspect, which certainly will appeal to the mathematically design minded (not to mention the neurotic obsessive-compulsive detail freaks) is the range of stats, rules - *formal* descriptors of how the world interacts. if someone chucks a baseball at you, it's not down to something an unsporty nerd has little practice/familiarity with (ie catching it with his hands), but rather something quantifiable and determinate, stats, modifiers and a dice roll.
this may sound harsh, particularly as i'm a programmer and have been a roleplayer quite extensively myself, but in our heads we're all great actors, witty people, conversationalists, sometimes we just need to find the right outlet for it to come out in.
A succesful programmer is one that can sucessfully characterize and identify a problem. Far too often, I've seen people jump right into solving what they think the problem is (often during a meeting with a client), without first doing the (admittedly boring) legwork of ensuring that you understand the domain of the problem and the specific things that require solutions.
Unless, of course, you're talking in the realm of 133t h4x0r programmers. But there, the concern is being the hot coding stud, not in delivering a workable, maintainable, stable software product.
Gamers have several reasons to be less-than-satisfied with WoTC, compared to TSR, including:
- "Updating" the ruleset (ie. version 3.5) to the point that half the "current" DnD books are using incompatible rules which require serious work by the DM in order for their material to work with the 3.5 rule-system.
I could go on... but I think I've proven my point: WoTC hasn't always shown consideration to its customers. The parent was perfectly justified for voicing dissatisfaction with WoTC. Mod him up./dev/random
You know, there's a disturbing trend I'm noticing among a lot of nerds, and your post, complete with name calling (" Dorks like roleplaying") and armchair shrink trolling ("the sooner they stop the self-denial and start becoming adults, the better") is just a prime example of that: the "I'm Mr Perfect, you're all idiots, losers and in denial to boot" kinda mentality. In fact, I'll postulate that that should be _the_ definition of a "nerd" or "dork", and might well be the reason for social ineptness.
I know society as a whole is judgmental, relatively self-centred and "us vs them", but (like many other activities and social rituals they don't understand) nerds take this to an extreme it was never supposed to be taken to. It's like noticing that people use salt and vinegar in their soup, and deciding to make your soup out of _only_ salt and vinegar.
The social "us vs them" theme is supposed to find some common ground for the "us" part in that gossip. It's real purpose, conscious or not, is to find some common grounds to backpat each other in that "us" group. E.g., yeah, we might have other differences of opinion, but we're both fans of the same football club, so we're great. Not to become an "Me vs the rest of you losers" extreme.
Basically you know you're a nerd when your world is made of one Mr Perfect prototype, yourself, and sad losers who fail to measure up to that. And every single tiny difference of interests or difference of opinion is put on a pedestal, as definitive proof that everyone else is an idiot. And hey, it was said by Mr Perfect himself, so it _must_ be true.
Basically you know you're a nerd when you find yourself passing such broad sweeping judgments, like:
- did you study, say, law or medicine while I was learning to optimize assembly? Bah, what a sad loser. I bet you can't even code your own kernel drivers. Is that sad or what?
- ok, so you studied CS too, but do you use the same OS, language or editor that I do? You use another one, huh? (E.g., so we're both on Linux, but you code in C++ while I do Java, or viceversa, and use vi instead of emacs, or viceversa. Or worse yet, you use an IDE.) Ah-ha! I knew it. Idiot. It's people like you who are what's wrong with the world today.
- and how long is your uptime anyway? Only two weeks? Hah. Loser.
- what hobbies do you have anyway? Is it books or movies while I prefer gaming, or viceversa? What a sad loser you are, then. You're in denial. Grow up, get a life, get the One True Hobby.
- Ok, so if it's the same hobby, what flavour of it is it? E.g., do you prefer SF/fantasy books movies while I prefer murder mysteries, or viceversa? Haha, I knew it, it sucks to be you. You only read those because you don't have a life and are in denial. Or if it's games, do you like story-driven games while I like Mario-style jump puzzles, or viceversa? You guessed, you're a loser again for failing to measure up to my perfection.
Etc, etc, etc.
It's a sort of a sieve that really doesn't let anything through. There is no "us" in a nerd's "us vs them", it's one big case of Mr Perfect vs 7 billion sad losers who fail to measure up.
A polar bear is a cartesian bear after a coordinate transform.