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Coding and Roleplaying - Is There a Connection?

TossCobble asks: "With table-top roleplaying giant Wizards of the Coast (makers of Dungeons & Dragons, for those not in the know) broadcasting an open call for adventure designers and developers (including an entertaining developer test to gauge your own game-design talent and knowledge), I found myself once again considering the odd appeal of gaming for us programming types. It's interesting that something so free-form-ishly creative, socially dynamic, and utterly fantastical be fun for folks so grounded in logical programming. Of course, my theory is that gaming and programming actually have more in common than we might think. Tabletop roleplaying involves coming up with creative solutions to problems set in a clearly-defined ruleset, involve constant data-tracking and minor mathematical equations, and involve working together with small groups of people toward like-minded goals. Conversely, love of roleplaying can illustrate how important creativity is to good programming. What do you think?"

84 of 417 comments (clear)

  1. A connection? Yes... by Anonymous Coward · · Score: 5, Funny

    A lack of women!

    1. Re:A connection? Yes... by Arivia · · Score: 3, Informative

      Oddly enough, every important-enough-to-affect-the-product-line D&D campaign has had at least one female in it, without fail.

      Take it as you may.

      We women *do* play D&D too.

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    2. Re:A connection? Yes... by yoyhed · · Score: 2, Funny
      And pedophiles that play MMOs use a Lubricated Staff of Molestation that does +15 Emotional Damage (vs. crying foes)

      Sorry, been saving this joke for awhile and your post was along the same lines..

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    3. Re:A connection? Yes... by SeventyBang · · Score: 2, Insightful



      I'm glad someone does.

      I must not have a DnD gene. I had clients by the time I graduated from high school twenty-five years ago, earned a paycheck in nearly two dozen languages, worked on any number of platforms & OSes, and DnD holds absolutely no interest. I used to watch friends waste countless hours with pencil & graph paper. I'd almost rather spend the time pulling out my own short & curlies, one by one, with a pair of tweezers.

      I've suggested to the PC-specific game magazines (PC Gamer, Computing Games, Computing Game World) they should write a decent article about how to transition from the "standard" games (e.g. FPS) to RPGs, or if nothing else, how to understand them enough to try to have some type of fun.

    4. Re:A connection? Yes... by Arivia · · Score: 2, Informative

      No, I mean a player.

      The two campaigns that immediately come to mind with that definition are:

      -Arneson's original Blackmoor game
      -Greenwood's Knights of Myth Drannor.

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    5. Re:A connection? Yes... by mam_bach · · Score: 2, Interesting

      Lack of women where?
      My programming classes average about 1/3 to 1/2 women (is this influenced by my being a female tutor?), and my roleplay society is half and half. Maybe this is from the same bag of stereotypes that claims all IT grads are either young males, pale and thin, wearing thickrimmed glasses, and having no social skills - or older males, bearded and wearing sandals?

      There are precious few women wargamers though - once on of my mates was asked to change her low-cut top in a tournament, so's not to distract her opponent!

      Of my university roleplay society, the top 4 degree groups were english (creative writing and drama); biological sciences (aliens! cyborgs!); history (when did they invent muskets?); and information sciences (including everything from electronic engineering through IT to maths)
      The shared skillset is great - especially if one is playing in not traditional sword-and-sorcery, but science-fiction or cyberpunk genres.
      Do roleplayers make better programmers? Now, there's a research project for someone - "Should IT companies offer RPGs in preference to paintball or squash as 'management training' games"?

  2. roleplaying? by charliebear · · Score: 5, Funny

    Well, I used to code, and me and the wife like to role play every once in a while, so I guess there is a correlation.

    1. Re:roleplaying? by captaincucumber · · Score: 5, Insightful

      I have a question. Why are Ask Slashdot questions always so stupid? They are more interesting for their amusement factor than for their content. I especially enjoy the self-serving questions like the high school kid who is so much smarter than his peers and asks slashdot "do other people have this problem? How do you cope?" or the unemployed engineer who says "I'm so smart and qualified but I can't find a job. Anyone else having this problem?" I have a question that I've been meaning to submit, but haven't gotten around to it yet:

      "Why do I have such a big penis? Does everyone else have a big penis or am I alone in having such a great big penis?"

    2. Re:roleplaying? by drauh · · Score: 2, Funny
      Why are Ask Slashdot questions always so stupid?
      great question. you should post that as an "ask slashdot".
      --
      This is a tautology.
    3. Re:roleplaying? by RingDev · · Score: 2, Funny

      "Why do I have such a big penis? Does everyone else have a big penis or am I alone in having such a great big penis?"

      I too have a great big penis, and my wife assures me that people like you and I are in the vast minority. So I say, enjoy your great big penis, and share it with all who are safely willing.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    4. Re:roleplaying? by Anonymous Coward · · Score: 3, Funny

      "Why do I have such a big penis? Does everyone else have a big penis or am I alone in having such a great big penis?"

      Phaw. One penis is so last year.

    5. Re:roleplaying? by h4rm0ny · · Score: 2, Funny


      "Why do I have such a big penis? Does everyone else have a big penis or am I alone in having such a great big penis?"

      This from "CaptainCucumber" ?

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
  3. What do I think? by nagora · · Score: 5, Insightful
    I think if Wizards of the Coast had an interesting idea they'd probably not know what to do with it, assuming that they recognised it.

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
    1. Re:What do I think? by Arandir · · Score: 4, Insightful

      AD&D is the Windows of roleplaying games, and WotC is its Microsoft. Unlike others, I'm not going to praise the halcyon days of yore when Gary Gygax ruled TSR, because that's where the problem started.

      --
      A Government Is a Body of People, Usually Notably Ungoverned
    2. Re:What do I think? by DNS-and-BIND · · Score: 3, Interesting

      Jeez, does anyone remember T$R and their hordes of SCO-like lawyers? How fast we forget.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    3. Re:What do I think? by Arivia · · Score: 4, Insightful

      However, in comparison, D&D is willing to throw out the entirety of the code base every 10 years or so and say to developers: You're working to our new system. No legacy programming framework cruft in our new system.
      (And the stuff that sticks around between editions is the stuff that *defines* D&D-without it, it would be like a GUI without the graphical part. During the really major revision that was 3e, a lot of thought went into this-for the history of all this, see the 3 years of Dragon immediately preceding 3e's release.)

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
  4. Umm, poor people skills? by fuzzy12345 · · Score: 5, Insightful
    Admit it folks, building or exploring fantasy worlds has a special appeal for people who feel they're having less than average fun in the real world.

    It's sad but true, and we know it.

    --

    Everybody's a libertarian 'till their neighbour's becomes a crack house.
    1. Re:Umm, poor people skills? by Billly+Gates · · Score: 4, Funny

      Shhh!

      I ban you away from my wow tower! Begone!

    2. Re:Umm, poor people skills? by Raindance · · Score: 4, Interesting

      Yeah, that could be part of it. But it's certainly not the whole story.

      I've known people to prefer a MUD PK war to a date with a beautiful woman; a game of capture the flag to sex; Word of Warcraft to their loving SOs. There's something about the gamer/coder personality type that is more than a function of
      1. Being good at analytical thinking
      2. Poor performance in social situations.

      It's more of an attraction to certain modes of thinking and systems of reward than failing at the "real world". In some people, at least.

    3. Re:Umm, poor people skills? by heavy+snowfall · · Score: 3, Insightful

      I think it may be true to some extent, but not necessarily sad. Life is what you make of it. If you like RPGing, reading or coding, go for it. There's no Law of Joy that says you have to be a socialite to be happy.

    4. Re:Umm, poor people skills? by TrappedByMyself · · Score: 5, Insightful

      It's more of an attraction to certain modes of thinking and systems of reward than failing at the "real world"

      You really have something there. Alot of geeks are conditioned to compare themselves to the popular crowd. They put themselves up against standards which they're not designed to meet, like an apple becoming depressed because it's not orange. They become 'losers', so they sink into this gaming world where they can win. On WoW for instance, there are so many people playing, that the field is very average. Any dedication will make you 'better' that alot of the other people you compete against. It's a huge ego boost to take out someone else in one-on-one combat. It's a well defined world, where winning is easy, much much easier than competing in the real world.
      And I'm not talking about gaming for fun, it's the people who game for survival. The sad thing is that these reculsive geeks do have the tools to compete in the real world, they are just afraid to try.

      //recovering gaming geek ;)

      --

      Help me take back Slashdot. When did 'News for Nerds' become 'FUD and Conspiracy Theories for Extremist Nutjobs'?
    5. Re:Umm, poor people skills? by pilkul · · Score: 3, Interesting
      Bingo. Dorks like tabletop roleplaying for the same reason they like to read pulp science fiction/fantasy, read comic books or watch harem anime: not because they're more "creative" or whatever but because they want to escape into a pleasant fantasy land. They avoid reading mainstream literature, which is too concerned with reality for comfort. (Note: I don't mean this as a putdown of all SF/F, comic books and anime, just most of them.)

      This is blindingly obvious to everyone except themselves; like the story submitter, they tend to make up all sorts of more palatable justifications for why they like their hobby. It's all pretty sad really. Social anxiety problems can be largely resolved given practice, so the sooner they stop the self-denial and start becoming adults, the better.

    6. Re:Umm, poor people skills? by QuantumG · · Score: 3, Interesting

      Ya know what.. when I hang around with my fiancee and her friends, all they talk about all night is work. And not the technical workflow details.. they spend all night talking about the people at their work. Someone will say a name, someone else will say their opinion of that person, someone else will counter with an anecdote about that person, etc. Basically it's nothing more than gossip. The other alternative is a discussion about religion or politics in which someone will inevitably take someone elses' opinions personally, get all flustered and maybe break down crying. If this is what "normal people" talk about I think I'd rather hang out with geeks.. at least we can have a conversation without backstabbing other people or thinking others are personally attacking us when they express their opinions.

      --
      How we know is more important than what we know.
    7. Re:Umm, poor people skills? by pilkul · · Score: 2, Insightful

      You're making the old fallacy of making a binary division between the world of "geeks" and "normal people". I don't have much respect for shallow people who are unable to discuss abstract topics either, but you can be intellectual without having no social skills. A balanced conversation between friends is one that includes both abstract topics and personal life: if you're completely unable to discuss one or the other, you have a problem.

    8. Re:Umm, poor people skills? by CrazyJim1 · · Score: 2, Funny

      I think poor people skills is a direct result of Dungeons and Dragons attribute buy system. If you spend points on your charisma score, then you don't have enough for constitution and your primary statistic. Everyone who plays D&D knows that charisma is a worthless stat and maybe that mentality just spills over to the real world.

    9. Re:Umm, poor people skills? by achurch · · Score: 3, Interesting
      This is blindingly obvious to everyone except themselves; like the story submitter, they tend to make up all sorts of more palatable justifications for why they like their hobby.

      Resorting to ad hominem attacks like that really doesn't help your point.

      I'll agree that some people use roleplaying (or anime, novels, what have you) as a form of escapism. But I'll bet there are a lot more who use them simply as a form of entertainment, as they are designed to be. Not all of us have this urge to rip on anything that's not a true literary work of art; what is fun, is fun, and doesn't need justification beyond that.

    10. Re:Umm, poor people skills? by Gilmoure · · Score: 2, Interesting

      To some people, daily life isn't trivial. Daily life holds a lot of their attention and is where they channel their passion.

      Personally, I don't get it. Yeah, I have fun fixing computer problems but my social standing in relation to my co-workers or neighbors isn't that important to me. Actually, now that I think about it, my social standing in relation to my friends and family isn't that important to me either. In fact, I don't really want to have anything to do with the outside world, other than online. Wonder if it's time to move up to Luna base?

      --
      I drank what? -- Socrates
    11. Re:Umm, poor people skills? by daigu · · Score: 5, Insightful

      I don't know what kind of science fiction you read. But, I don't think most can be described as pleasant.

      I also find it interesting that you leap to these conclusions. Would you say the same of people that do needle point? They should just stop deluding themselves and get more social and "adult"?

      How about gardening, reading, golf, long distance running - or any other mostly solitary activity that people enjoy. What all these people need to do is just go to more parties and be more social?

      Gaming is, in fact, more social than these activities, yet no calls you socially inept if you happen to be an ultra-marathon runner - even though as one you spend much more time away from people. What makes gaming such that you assume gamers are socially inept? Might it merely be a prejudice on your part? I've known people to make these comments because they don't find gaming useful - whereas running, gardening, needle point are considered useful in our society.

      Further, it is okay for people not to like social situations. I've found that most people are fairly interesting alone. Turn something into a social situation where people do not know one another, and they immediately make themselve less interesting. I've wasted enough time talking about the weather with people and I'm extremely anxious that someone will take up more of my life wanting to talk about this inane topic. You know what I mean?

    12. Re:Umm, poor people skills? by ksheff · · Score: 2, Interesting

      That's probably true. Similar to how little kids often create imaginary friends when they are having problems with others in the real world.

      I'm probably one of the few geeks that detest these games though.
      --
      the good ground has been paved over by suicidal maniacs
    13. Re:Umm, poor people skills? by graemdrake · · Score: 2, Interesting

      More than being a "well defined World" it is a realm that employs, at least superficially, very different rules for social interaction and dominance. How many times have you seen the "Geek" who would fail in any popular social dynamic lead a role playing crowd with as much confidence as a capable leader in a more standard social setting. The variation is not with rule set, but fundamentally lies in the individuals reinforcement of their own confident self-view. Rpgs don't exhibit non-standard social dynamics, they simply draw big fish in small pool personalities. And in the end don't all programmers see themselves as being small pool participants?

    14. Re:Umm, poor people skills? by pzs · · Score: 2, Interesting

      It's easy (and a cheap laugh) to say that roleplaying only attracts spoddy types who can't get laid. Whilst it's true that a lot of people who fit this description enjoy these games, I think the causality is somewhat clouded.

      I really enjoy roleplaying games and used to play with my old schoolfriends, none of whom were these geek-loser types. When I went to university, I joined the RPG society there but quit pretty quickly because I couldn't stand the obsessive zitty nerds who were the only people there.

      Now, I would really like to get back into RPGs, but I can't because I know the only people I would find who would want to play are people I would rather not play with. I wonder how many people are put off getting into roleplaying games - which are basically just like cool board games but with continuity - because they don't want to spend their time with frighteningly nerdy people. This is especially true of women, who have to beat those horny nerds off with a stick.

      Incidentally, there is an separation between the positive geek traits (understanding and passion for technology, belief in technical meritocracy, intelligence and hard work) and the negative geek traits (social disfunction, obsession, elitism). It is completely possible to have the positive traits without the negatives - why don't people seem to get this?

      Peter

    15. Re:Umm, poor people skills? by dptalia · · Score: 2, Funny
      They avoid reading mainstream literature, which is too concerned with reality for comfort.

      If you mean that mainstream litterature is too: boring or depressing and filled with utter emotional drivel, then you're right. I'd rather read Anna Karenina again (please God no!) than read anything in Oprah's book club. Why? Because I don't want to hear about some woman's struggle to better herself after her sexual abuse/divorce/poor upbringing. I want action! I want characters that do something rather than worry about their feelings (gee, if you replace feelings with the question if there's a God, we're back at Anna Karenina again). I read sci fi because it's entertaining. And I want a happy ending when I watch a movie, damn it!

      --
      Genius is one percent inspiration and 99 percent perspiration, which is why engineers sometimes smell really bad.
  5. It's common response... by heatdeath · · Score: 2, Insightful

    We can't interact as easily in the real world...which makes knowledge as a pursuit much more interesting to us. It also means that being able to experiment with a world that obeys laws we can understand is much more satisfying.

    --
    I'm sorry. The number you have reached is imaginary. Please rotate your phone 90 degrees and try again.
  6. Other hobbies by saintlupus · · Score: 5, Insightful

    I've noticed that cooking is also a big hobby for us computer nerd types.

    Home brewing, too.

    --saint

    1. Re:Other hobbies by conJunk · · Score: 3, Insightful

      interesting, and true... would you classify those in the same set as "rigid rule structure where creative manipulation of those rules = success" the way one could for coding or gaming?

    2. Re:Other hobbies by AndrewStephens · · Score: 2, Insightful
      interesting, and true... would you classify those in the same set as "rigid rule structure where creative manipulation of those rules = success" the way one could for coding or gaming?

      +1 Insightful to that. Speaking as somebody who has just taken the time to whip up a batch of cheese and bacon scones, I have always thought that programming and cooking where very similar pursuits. The same goes for music and gaming - there are rules, the satisfaction comes from using the rules (and knowing when you can break them) to creative ends.
      As an aside, I have always thought of coding in terms of recipes especially back in the days of C. You list all of your ingredients (variables) first and then write instuctions on how to mix them together to get the result you want.
      --
      sheep.horse - does not contain information on sheep or horses.
  7. I... by Anonymous Coward · · Score: 5, Funny

    I ... [rolls d20] ... agree totally!

  8. It's Independant Thinking by WebHostingGuy · · Score: 4, Interesting

    Whenever you have a set of people who can creatively think outside the box you will get unique solutions to common problems. A lot of the time people are told this is the way you must do something. By reinforcing play at with no constraints except for the effect from the choice you will get different ideas and solutions from the norm.

    If you contrast table gaming with no rules for the players versus console gaming in which you must do x to get to y you will alwasy have more creative solutions in the table gaming. This doesn't mean a standard solution will not work or will not be better, but you can't change the boundaries of a console game for a unique solution to a problem so you never challenge the creative juices of a player and reinforce creative ideas; just the opposite you reinforce finding a solution only within the rules. Is this what you are talking about?

    --
    Quality Hosting e3 Servers
  9. The REAL connection: by The+Shrewd+Dude · · Score: 3, Insightful

    You see, it's actually that coders have no life sitting in front of their computer screens all day, and thus they try to make up for it by roleplaying.

    .
    ..
    ...

    (the sound you just heard is the myraid slashdotters modding this into oblivion)

  10. Virtual worlds by Shishberg · · Score: 2, Interesting

    I've always characterised software engineering as "the only engineering that doesn't do physics" (true at my university).

    I think us programmer types are drawn to the appeal of being able to create our own virtual worlds, within which we define the laws of "physics" based on elegance and usefulness in the problem/game domain. The real world is too arbitrary and chaotic to be able to understand all the interactions in any given system properly. Programs and RPG worlds don't have that problem.

  11. So does working at McDonalds. by CyricZ · · Score: 5, Insightful

    Tabletop roleplaying involves coming up with creative solutions to problems set in a clearly-defined ruleset, involve constant data-tracking and minor mathematical equations, and involve working together with small groups of people toward like-minded goals.

    That applies just as much to the workers at McDonalds and to farmers as it does to basically any other job that requires an ounce of skill. Before the 1960s such tasks were often called "common capabilities". That is, they were the basic tasks that pretty much anyone and everyone was expected to be able to do. It's only now, with declining education systems in many western nations, that we consider mastery of such menial tasks to be an accomplishment.

    --
    Cyric Zndovzny at your service.
    1. Re:So does working at McDonalds. by Yaztromo · · Score: 2, Insightful
      Remember that Americans (as in those born and educated in America) weren't responsible for the space feats of the 1960s. Those were the work of German engineers captured after WWII.

      Wow, talk about oversimplification. Reality is significantly more complex.

      German engineers played a role, but there was a whole lot more to putting man in space (and eventually on the moon) than straight rocketry, which is what most of the German engineers were specialists in. Indeed, a significant number of engineers on the Mercury, Apollo, and Shuttle programs were Canadians displaced after the collapse of the Avro Arrow program.

      And let us also not forget about the contributions of another import to the US (this time from China), Tsien Hsue-shen.

      All of which supports your initial statement, of course. However, attributing those feats solely to German engineers is an absurd oversimplification -- the talent that made the US's space successes possible were from a variety of countries.

      Yaz.

  12. Of course by FidelCatsro · · Score: 4, Interesting

    We like to dream , and we like to make our dreams reality .After all programming is about turning thoughts in to something tangible .Role playing is about turning the dreams of adventure we all have in to some sort of reality .
    The only reason some people look down on it , is because they don't have the courage to do it for fear of looking silly.

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
    1. Re:Of course by KrispyKringle · · Score: 2, Funny

      Gosh. I can't imagine a post more loaded with derision and smug superiority than yours.

      Except for this one.

  13. Is there a connection? by SuperDuG · · Score: 3, Funny
    Good programmers are usually just as nerdy as good roleplay gamers?

    Or am I missing some non-obvious shared characteristic?

    --
    Ignore the "p2p is theft" trolls, they're just uninformed
  14. future conditional thought processes by G4from128k · · Score: 5, Insightful
    I think both role-playing and programming involve a "what if I do X" future-conditional thought process. Controlling a character in game or a byte-character in a program are not that different. They both require some explicit thought of future consequences of scripted actions in the context of a mechanistic system. This is especially true for DMs or scenario developers who must constantly think about how their setup will affect the player's future actions to guide those players toward some attainable game goal.

    Thinking abstractly about "what-if" is key to creating code that does what you want and expect it to do. Thinking about what-if is fantasy, by definition.

    --
    Two wrongs don't make a right, but three lefts do.
  15. It's cultural by scenestar · · Score: 5, Insightful

    It's like asking, why do football players attend keg parties? Coding and roleplaying are part of geek culture

    --
    perpetually dwelling in the -1 pits
  16. Building with your mind by phamlen · · Score: 4, Insightful

    In both programming and FRPs, you can make things happen so long as you can imagine it correctly. As someone once told me, "Programming is like building with pure thought-stuff." Everything happens in an alternate realm from the physical world (the computer's memory or the group's imagination) and isn't limited by what you can do in the physical world.

    I think people who are attracted by programming's allure of creating programs just by thinking are also attracted by a FRP that lets you create a world with your own imagination.

    -Peter

  17. Maybe "systems" is the common thread? by FlyByPC · · Score: 4, Insightful

    Geeks in general, and programming geeks in particular, seem to be very much interested in systems of all sorts. Not just systems in the IT sense, but any group of objects and/or forces with interactions between the elements of the group.

    The combination of various skills, languages (another reason a lot of geeks like Tolkien), lands to explore -- and above all, magic -- comprise a field day for the geek intellect.

    Either that, or it's the improbably skimpy leather armor those amazons are wearing...

    --
    Paleotechnologist and connoisseur of pretty shiny things.
  18. Roleplaying boring...! by sploxx · · Score: 2, Interesting

    I always found roleplaying boring and the same goes for star wars cultism. Well, people still call me a nerd as I fulfill many other qualifications (socially awkward, hw/sw tinkering, programming - of course).

    Somehow (this is not meant as an offense) I feel that those roleplayers like to detach themselves from the real world in their games and that this is their primary motivation to do this.

    Maybe some people are fascinated by detached fantasies and others are fascinated by the real world around them and maybe extrapolations (how the world could be changed).

  19. Is it due to enjoying intellectual challenges? by siliconbunny · · Score: 3, Insightful
    imho, programming is a quite cerebral endeavour, and the types who are attracted to it (especially as a hobby) are also likely to be attracted to other intellectual pursuits.

    Hence the correlation with RPGs. My initial thought would be that that correlation (ie take someone off the street[*] who likes RPGs, and they are relatively likely to like programming) is probably stronger than say enjoyment of computer games (ie take people off the street who like playing FPS games, there would probably be a lower percentage who like to program, but still a higher percentage than, say, that of random football fans. Because RPGs usually require more abstract visualisation than FPSs)

    I expect you would find a similar correlation with things such as chess and puzzles, and traditionally geekly pursuits such as astronomy, rock/stamp/dinosaur collections, etc. (ie things where the attraction tends to be cerebral rather than visceral.)

    The fun thing I found when I took up fencing long ago was that there was also a strong correlation between fencers and RPGs - wannabe hack'n'slashers, I assume. :-)

    The above of course is highly generalised, but it's something I had previously wondered about.


    fn *: Although in my experience most RPGers spend too little time outdoors to be accosted, even for the the purposes of idle thought experiments.

  20. Re:My opinion by AntonDevious · · Score: 2, Insightful

    Given the make up of our current group (3 programmers, a game level designer, and an accountant (who used to work for a computer gaming company), there is most certainly a correlation. I got hooked on RPG's in College by a programmer, though the group I gamed with the most consisted of accountants, paramedics, engineers, and other non-programmer types. After college, our gaming group was highly programmer oriented or people who worked in the computer field. But given the various people I've gamed with over the past 25 years, lack of confidence in ones self seems to be the best description of the people I've gamed with. It gives the "shy nerds" a chance to be around people they are comfortable with and provides them an outlet for their natural creativity. Programmers tend to be "shy nerds" too. Since programming requires a similar mental creativity to gaming (creating intangable functionality out of nothingness), its only logical that the two should co-exist.. In other words, it takes imagination to program. Its a quality that almost every good programmer I've met has. Playing RPG's requires imagination.

    --
    Rob Miracle http://www.robmiracle.com
  21. socially dynamic? quite the opposite, in a way by Fross · · Score: 5, Insightful

    the social aspects of roleplaying are far less dynamic than real social interactions, because they are so much more controlled. you understand what your fellows are driving towards, the dialogue and situations are often cliched, or at least familiar, and there is less at stake, less responsibility, socially - if you make a jackass of yourself you can just claim you're roleplaying, and you already know that the people you're playing with are of a like mind to yourself, especially given the intelligent nature of a "game" such as RP.

    there are less unknowns, less uncertainties - and this is what is usually a problem for the socially inept - lack of confidence because of lack of certainty, which is what comes across as nerdishness.

    add into this the familiarity with the subject matter through books, films, and more recently computer RPG games, and the (to the mainstream) hurdle of a fantasy world is a non-event. the other aspect, which certainly will appeal to the mathematically design minded (not to mention the neurotic obsessive-compulsive detail freaks) is the range of stats, rules - *formal* descriptors of how the world interacts. if someone chucks a baseball at you, it's not down to something an unsporty nerd has little practice/familiarity with (ie catching it with his hands), but rather something quantifiable and determinate, stats, modifiers and a dice roll.

    this may sound harsh, particularly as i'm a programmer and have been a roleplayer quite extensively myself, but in our heads we're all great actors, witty people, conversationalists, sometimes we just need to find the right outlet for it to come out in.

  22. Mmmm, no by Reality+Master+201 · · Score: 5, Insightful
    Being a successful programmer involves more than just applying abstract rules. In fact, the most significant factor in one's success in real world programming is not ability in solving problems (creatively or not).

    A succesful programmer is one that can sucessfully characterize and identify a problem. Far too often, I've seen people jump right into solving what they think the problem is (often during a meeting with a client), without first doing the (admittedly boring) legwork of ensuring that you understand the domain of the problem and the specific things that require solutions.

    Unless, of course, you're talking in the realm of 133t h4x0r programmers. But there, the concern is being the hot coding stud, not in delivering a workable, maintainable, stable software product.

  23. Not in my experience by pantaz · · Score: 2, Interesting

    Two of the three best programmers I know have no interest in role playing games, or game coding. They work primarily with hardware interface/control and embedded systems.

    However, I can imagine game programming talent might benefit from RP playing.

  24. Re:Wizards of the Coast? by VGPowerlord · · Score: 4, Informative

    Actually, the grandparent is wrong. Wizards of the Coast bought the entirety of TSR, not just Dungeons and Dragons, as shown on the page that the parent linked to.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  25. Its about the personality, not the problem-solving by fireboy1919 · · Score: 2, Interesting

    I really enjoy getting into the characters - developing them.

    Its not about the problem solving. Its about using my imagination to shape things. Coding is the same. I build upon the world, and the structures that I make please me.

    A lot of the entertainment in role playing is in the fact that doing so is easy. I can code a behaviour I envision in perhaps a few hours or a few days, but I can create a character in a few minutes - and act him out with much greater detail.

    I think that the reason behind this is not so much that coders like to solve problems, but that people who roleplay are drawn to programming for the same reason - its a personality type thing. Which personality type?
    This one.

    --
    Mod me down and I will become more powerful than you can possibly imagine!
  26. Re:Coding vs roleplaying by WormholeFiend · · Score: 2, Funny

    ...having sex with fairies. We jocks do all that in the real world, except we don't call them fairies, we call them jocks

    Although I'm a geek, I'm not gay, so please refrain from making generalizing statements like that.

    Thanks for the info that jocks are fairies, though. One more reason to stay away from them.

  27. mod parent up... by ltwally · · Score: 5, Interesting
    Just because the parent's comment wasn't exactly nice to WoTC does not invalidate it... Many, if not most, "serious" dnd players/dm's very much miss TSR -- a company that was full of innovative ideas and actually seemed to want to please its customers.

    Gamers have several reasons to be less-than-satisfied with WoTC, compared to TSR, including:

    • Bringing out crappy products just to fill the monthly release cycle, instead of focusing on polishing products to a point where DM's don't have to read through a book to be able to sanction official content.
    • Releasing books that seem more focused on pretty artwork than solid material -- and, of course, the artwork costs more to print, so the cost for the book is increased. Go figure
    • Refocusing resources into creating entirely new realms (ie. Eberron) instead of updating much-loved and heavily-played pre-existing realms (ie. the Forgotten Realms). (note: I'm not saying Eberron sucks. I'm just saying that FR needs a lot of work before it is updated to d20, still.. and it's been 5 years since 3.0 debuted.)
    • "Updating" the ruleset (ie. version 3.5) to the point that half the "current" DnD books are using incompatible rules which require serious work by the DM in order for their material to work with the 3.5 rule-system.
    I could go on... but I think I've proven my point: WoTC hasn't always shown consideration to its customers. The parent was perfectly justified for voicing dissatisfaction with WoTC. Mod him up.
    --



    /dev/random
    1. Re:mod parent up... by slavemowgli · · Score: 2, Insightful

      Actually... to be honest, TSR wasn't *that* much better in the old (pre-WOTC) days, either.

      --
      quidquid latine dictum sit altum videtur.
    2. Re:mod parent up... by Wavicle · · Score: 4, Informative

      a company that was full of innovative ideas and actually seemed to want to please its customers.

      What? Are we thinking the same TSR? The TSR that put itself into bankruptcy by alienating itself from its customers - threatening any who dared post a module they made themselves with legal action citing the module as a derivative product of their IP?

      Is this how one pleases one's customers?

      --
      Education is a better safeguard of liberty than a standing army.
      Edward Everett (1794 - 1865)
    3. Re:mod parent up... by Golias · · Score: 2, Insightful

      I think all the threads going on about how great (or sucky) TSR is (or was), and all the threads about gamer personalities, and all the threads about various campaign worlds are overlooking something very, very important.

      Pencil-and-paper RPG's are (and always have been) nothing more than a vehicle for nerds to gather with nerd friends to eat dorito chips and pizza while chatting about Joss Whedon shows & anime, and repeating old Monty Python jokes they've all heard a million times.

      And there's nothing wrong with that at all.

      Ni.

      --

      Information wants to be anthropomorphized.

  28. WotC wtf? by zephris · · Score: 2, Informative

    Wizards of the Coast did NOT make Dungeons and Dragons. It was made by Gary Gygax, sold originally by TSR and then TSR was bought by WotC. When will people start recognizing this????

    1. Re:WotC wtf? by Arivia · · Score: 2, Informative

      Except that WotC's owned and been distributing the game for over 5 years now.

      Hence, it's their game, argue as you may about their treatment of it since then.

      Makers=the people who make the current game.

      Sure, Gygax was responsible for part of the 1e AD&D and Original D&D rules, but the person with the greatest connection from those days to what's going on these days is Ed Bonny, of all folk, who ended up on the design team for the 3e MMII and Lost Empires of Faerun(and who posted some excellent Jhaamdathan material for the latter at candlekeep.com).

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
  29. The culture of geeks... by icefaerie · · Score: 2, Insightful

    I don't know that there's necessarily a correlation. I enjoy programming, and I also enjoy role-playing, but without the influence of my friends, I never would have started RPing. These friends have pretty much zero interest in programming. In fact, one of the best roleplayers I know is definitely not the logical, problem-solving oriented type, at least in a programming/engineering manner. I think it's more of the whole geek/nerd culture thing going on...my friends come from a video-game playing background, but I do not but am a geek in a variety of other ways.

  30. Strategy Is Everything by Charles+E.+Hardwidge · · Score: 2, Interesting

    Programming and art are two sides of the same coin. They're merely different ways of reasoning, exploring, and doing. People who tilt too far one way or the other may be very good at that narrow task, such as coding or drawing, but not so hot at its opposite, which explains a lot of coders with no social life and artists who can't run a business.

    Being successful requires the ability to deliver a product and understand relationships, and is true whether you're designing and playing games, working in the garden, or decorating a house. Image what would've happened if Steve Wozniak and Steve Jobs had never got together, if you want to test the theory.

    Many religions, business theories, and ways of war have known this, and the best leaders, the best achievers, have made themselves and been made by a balance between logic and emotion, a positive drive, and the ability to move people. None of this is new, none of it is a secret. The only difference between those who make it happen and those who don't is in its application.

    The Best Boss Is...
    http://news.bbc.co.uk/1/hi/magazine/4357938.stm

    Conflict Resolution Pair Wins Nobel Economics Prize
    http://education.guardian.co.uk/higher/news/story/ 0,9830,1588912,00.html

  31. Sick of staring at a monitor all day long by Bohnanza · · Score: 3, Interesting

    I know a lot of folks who play tabletop RPGs, boardgames, tabletop wargames, and other "old-fashioned" types of games. A LOT of these people (and they are not all male) work with computers all day; many of them are programmers or engineers. They get sick of staring at a PC monitor all day and like to hang around with actual people every once in a while.

    --

    -----

    Sorry, I'm only a 1336 h4x0r.

  32. Short Answer: "Yes" with an "If,"... by sesshomaru · · Score: 4, Interesting
    ... Long Answer: "No" with a "But"

    Role Playing Games encompass a lot. One big part of role playing games is designing logical systems for determining the outcome of events. Example: You are Jay D'Canton, a Paladin, you are wearing chain mail and carrying a mace. You enter a room with four Orcs. Three of the Orcs are armed with wooden clubs and wearing thick animal furs, the fourth has a short sword and studded leather armor. How does the battle go?

    Well, figuring out whether the Orcs get Jay's head for their pointy stick, or whether Jay makes short work of them depend on a lot of factors. Is Jay fresh out of Paladin school, or has he been at this for a while? How much protection does his armor give? Are the furs the Orcs are wearing purely decorative or do they offer cushioning versus Jay's mace?

    So, varous systems are created, if Jay has killed x number of Orcs, he'll become a "level two" Paladin who is better at fighting and avoiding attacks. The Orcs will get a damage and "to hit" penalty based on Jay's armor, which will also be represented by a number called an armor class. So too will every aspect be determined, with each step be given a logical number value and with the steps relating logically. You should be able to take a list of numbers, including numbers created by die rolls, run them through your system, and figure out the outcome.

    Ah, the systems... the beautiful beautiful systems. Everything from systems for determining the weather to a system determining the random effects of the Wand of Wonder.

    This all works until those horrible Players come along and mess up your beautiful system. "I don't think the Orcs should be able to hurt me with wooden clubs. Oh, and," quick edit to Jay's character sheet, "turns out my mace is a magical mace +5 versus Orcs."

    Meanwhile, you have some people across the street dressed up as Vampires, but they aren't rolling dice at all. They are treating the game as improvisational Theatre. They may have a system, too, but they seems to see things in terms of "roll playing" versus "Role Playing." (I really don't know much about them, though I have one of their game books, for the collection of course. Still... I got a distinct impression from reading White Wolf magazine while looking for Call of Cthuhlu articles.)

    Personally, I prefer board games in the popular genre's to their role playing equivalents. They have a nice, rigid sense of order. Of course, you don't get to create your own systems, or build a big "Dungeon" or "Module" system out of the smaller systems provided in the books. However, what does it matter when your fellow players would rather ignore the rules or shoot the breeze.

    Besides, I more likely to get a "non-gamer" to play a game of Dungeon! or Black Morn Manor with me than a game of Dungeons and Dragons (and believe me I've tried!)

    Of course, my brother (call him "Inu Yasha"), who is deathly afraid of computers loves getting together with the guys for an evening of pizza and D&D. I think it is more for the comaradery than enjoying of watching a rigid system designed to determine the effects of an undead invasion in a small medieval hamlet. Trust me, the guy just started using Email, and when he sees some of the things I do with my computer, he's like, "That's horrible, that's like the inventions of that guy from Gremlins. I'll be happy using a DVD player to watch movies rather than that complicated set-up." Actually, he may have said The Goonies, but I think Gremlins is a cooler movie...

    What was my point again?

    --
    "MIT betrayed all of its basic principles."
  33. Re:(Mod Parent Informative) Re:What do I think? by Arivia · · Score: 2, Informative

    The glory days were Gygax, and everything's gone down since then? O.o

    That might have been when the game was the most popular, but the common consensus among most people deeply into D&D itself as a hobby is that 2e was the halcyon days everyone wishes we could return to...or rather, 2e content with the 3e ruleset.

    Oh, and the slow and painstaking process of creating the most detailed fantasy world out there(The Forgotten Realms) has really only been happening since Gygax left...and if you're going to say that the Realms' framework restricts DMs from being creative, then I seriously invite you to look at a supplement again, which are dripping in unresolved mysteries for DMs to pick up and run with(like the Sorceress in Grey, or just what Nchaser's up to, or just what 1374's Roll of Years' name is alluding to, or what the Lady Penitent is doing, or why Khelben spun off the Moonstars(Tel'kiira) from the Harpers, although Stephen Schend's likely going to deal with that one in Blackstaff...)

    --
    The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
  34. Re:Coding vs roleplaying by BigGerman · · Score: 3, Funny

    yes, but some code reviews I have seen were very much like that ;-)

  35. crap. by griffjon · · Score: 2, Funny

    Now we'll have a wave of LARPers applying for coding jobs, and all office disputes will be resolved by a fiesty game of paper-rock-scissors.

    --
    Returned Peace Corps IT Volunteer
  36. It's all about abstraction and fantasy by Crouty · · Score: 2, Insightful

    You need abstraction and fantasy do model a real-life problem in a computer language. And you must not be within the problem but outside looking onto it. Same applies to social roles. First step is to be able to take a look from the outside on your role (abstraction), second is to image how it would be to play a different role (fantasy). I find the correlation pretty darn obvious.

    --
    On se Internetz nobody noes your German.
  37. On coding, roleplay, and Jack Chick by dacarr · · Score: 4, Funny
    Well, according to Jack Chick, RPGs of any flavor are satanic. And so if there's a correlation, coding, by extension, must be satanic.

    Which means that computer programs generated from said satanic code are satanic.

    Which means that, if there's a correlation, and Chick comes to this conclusion, his website will be off the net pretty soon.

    --
    This sig no verb.
  38. Steve Jackson Games and GURPS Cyberpunk by mclaincausey · · Score: 2, Interesting

    The only real connection between programmers and roleplaying games is when Operation Sundevil (http://www.eff.org/legal/cases/SJG/)raided Steve Jackson Games' offices over the Cyberpunk RPG. I think the correlation you mention would also be found among polymer scientists, physicists, chemists, or any other field filled with moderately intelligent, nerdy people.
    I'm kind of surprised not to see SJG/GURPS mentioned alongside TSR in the followups, it was a much more flexible and open system. Or Shadowrun? It was pretty interesting too.

    --
    (%i1) factor(777353);
    (%o1) 777353
  39. Futurama Reference by mclaincausey · · Score: 2, Funny

    Gary Gygax: "It's a..." (rolls dice) "...pleasure to meet you!"
    (later in the program, Gary rolls dice to make a decision, and Al Gore grabs his arm. Al Gore: "Put the dice away, or I'm taking them away!"
    BAJAJAJA!!!

    --
    (%i1) factor(777353);
    (%o1) 777353
  40. Stop the value judgements /.ers. by whogben · · Score: 2, Insightful

    You can say that it's because coders have no lives, and need imaginary ones to feel good about themselves - might be true for some. You can say we game because we are inherently more creative than the general population - also might be true for some. I think the coding - gaming connection comes from imagination. Not to say that we have better imaginations than other people, but to say that gaming requires maintaining another world in your head, and coding requires maintaining another world in your head - in this case one made of variables and interwoven systems. Variables and interwoven systems - could be characters and political alignments, etc. I think the act of coding because it relies so much on keeping track of an invented, possibly not implemented yet system in your head, is rather like DMing an RPG, keeping track of a system, implementing it part by part (telling the players) adapting it to bugs (player behavior) and simulating and estimating what it will do (response to player behavior.)

  41. You're both wrong by sheldon · · Score: 3, Funny

    Finally, I am able to help with the amazing mastery of Microsoft BASIC v5.21 on CP/M 2.2 that I had in my youth. I never thought that this moment, and my hours spent in front of the computer writing programs to create D&D characters would pay off 22 years later!

    INT() doesn't round, it truncates.

    So let's say the 6*RND does return 1.6, 2.4 and 3.3... You're right in that his function would return 2.6 + 3.4 + 4.3 = 10.3... truncated to 10.

    Now yours:
    INT((6 * RND(0)) + INT(6 * RND(0)) + INT(6 * RND(0) + 3 )

    But your function is just as wrong. Suppose RND*6 returns .4, 1.2 and 2.2. That should be 1, 1, 2 for a total of 4. Your function would return 0 + 1 + 5. Yeah, you're adding in those extra 1s, but because they aren't within the INT() they aren't being used properly.

    It should be simply written as this...

    INT((6 * RND(0) + 1) + INT(6 * RND(0) + 1) + INT(6 * RND(0) + 1)

    Or if you were a master at BASIC, you would do something like this, knowing that this is a routine that you will use over and over again:

    DEF FN D(D%) =INT(D% * RND(0) +1)

    Then write your line:

    D(6) + D(6) + D(6)

    I think this is a lesson in, always break things down to their simplest components, and then just do that. Don't try to be fancy and shortcut steps... it makes your code harder to read, as well as potentionally introduces bugs.

  42. Roll your own distro by Fractal+Dice · · Score: 2, Funny

    Most serious gamers don't buy games out of a shrink wrapped box any more - they take packages from a number of sources and roll their own rules distro ... wait, what was the the article's original question? :)

  43. Roleplaying? by Lab+Wizard · · Score: 2, Interesting

    How many actually roleplay, as oppose to powergame?

    Visit any MMORPG and you'll find a vast excess of "K3wLd00dZ" over those trying assume a role. They run around talking smack and looking to exploit any flaw in the game design that they can. In fact, often they don't even seem to want to play the game at all, so they beg for resources from other players to shortcircuit the advancement process.

    I suspect that the reward for the majority of players (if not most) is the advancement in "power" of their characters and the excitement of risk in "combat", rather than dialogue and character development.

    These advantage of these games is that the ruleset is well-defined, unlike life. Life and social relations are messy. What is social success? It's a state rather than an accomplishment. Its measurement is relative and subjective. You can never finish and move on to the next goal. It requires constant effort and it can still fall apart for reasons outside your control.

    So it's no wonder that people who have a strong affinity for defined structure (unambiguous, follows a logical ruleset, black and white) are less likely to find social situations rewarding, and more likely to find both games and coding (what could be more black and white?) very rewarding. The creative aspect of roleplaying games is just icing on the cake for some.

  44. Umm, no? by Psychochild · · Score: 4, Insightful

    How did this garbage get modded "Insightful"? Wow.

    First of all, creating a fantasy world in a computer game is an incredibly collaborative effort these days. The days of some lone geek sitting in his garage making a game is long over. Even small casual games have teams of at least 3 people. You need a minimum amount of people skills if you're going to create a fantasy world in the medium I'm most familiar with.

    Now, let me give you some real insight: a book doesn't have to be set in a "magical fairy realm" or "deep space" or "an alien planet" to be escapist. Hell, most "mainstream literature" is escapist; why do you think people read books like The Hunt for Red October or Patriot Games? Because they're fascinated by Russian sub or missile technology? No, because they want some adventure and excitement in their lives. They live vicariously through the spies, CIA operatives, and other characters as much as the person reading A Game of Thrones lives through the knights, schemers, nobles, and other characters in that book. Of course, that book isn't all "pleasant", and hopefully you didn't identify too closely with the character that gets beheaded or died of a seemingly minor wound....

    So, stop with the tired "lolz @ teh dorks!" attitude already. Everyone engages in a bit of escapism once in a while. And sometimes people read a book because it's genuinely a good story, whether it's fantasy, science fiction, or "mainstream".

    --
    Brian "Psychochild" Green
    MMO developer's blog
  45. Here's my own definition of a dork, then by Moraelin · · Score: 5, Interesting

    You know, there's a disturbing trend I'm noticing among a lot of nerds, and your post, complete with name calling (" Dorks like roleplaying") and armchair shrink trolling ("the sooner they stop the self-denial and start becoming adults, the better") is just a prime example of that: the "I'm Mr Perfect, you're all idiots, losers and in denial to boot" kinda mentality. In fact, I'll postulate that that should be _the_ definition of a "nerd" or "dork", and might well be the reason for social ineptness.

    I know society as a whole is judgmental, relatively self-centred and "us vs them", but (like many other activities and social rituals they don't understand) nerds take this to an extreme it was never supposed to be taken to. It's like noticing that people use salt and vinegar in their soup, and deciding to make your soup out of _only_ salt and vinegar.

    The social "us vs them" theme is supposed to find some common ground for the "us" part in that gossip. It's real purpose, conscious or not, is to find some common grounds to backpat each other in that "us" group. E.g., yeah, we might have other differences of opinion, but we're both fans of the same football club, so we're great. Not to become an "Me vs the rest of you losers" extreme.

    Basically you know you're a nerd when your world is made of one Mr Perfect prototype, yourself, and sad losers who fail to measure up to that. And every single tiny difference of interests or difference of opinion is put on a pedestal, as definitive proof that everyone else is an idiot. And hey, it was said by Mr Perfect himself, so it _must_ be true.

    Basically you know you're a nerd when you find yourself passing such broad sweeping judgments, like:

    - did you study, say, law or medicine while I was learning to optimize assembly? Bah, what a sad loser. I bet you can't even code your own kernel drivers. Is that sad or what?

    - ok, so you studied CS too, but do you use the same OS, language or editor that I do? You use another one, huh? (E.g., so we're both on Linux, but you code in C++ while I do Java, or viceversa, and use vi instead of emacs, or viceversa. Or worse yet, you use an IDE.) Ah-ha! I knew it. Idiot. It's people like you who are what's wrong with the world today.

    - and how long is your uptime anyway? Only two weeks? Hah. Loser.

    - what hobbies do you have anyway? Is it books or movies while I prefer gaming, or viceversa? What a sad loser you are, then. You're in denial. Grow up, get a life, get the One True Hobby.

    - Ok, so if it's the same hobby, what flavour of it is it? E.g., do you prefer SF/fantasy books movies while I prefer murder mysteries, or viceversa? Haha, I knew it, it sucks to be you. You only read those because you don't have a life and are in denial. Or if it's games, do you like story-driven games while I like Mario-style jump puzzles, or viceversa? You guessed, you're a loser again for failing to measure up to my perfection.

    Etc, etc, etc.

    It's a sort of a sieve that really doesn't let anything through. There is no "us" in a nerd's "us vs them", it's one big case of Mr Perfect vs 7 billion sad losers who fail to measure up.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  46. Re: Left Wing Education == Declining Education by linguae · · Score: 2, Insightful

    Let me reiterate something that I said in another post earlier today. Left-right is an economic scale that ranges from communism/socialism (far left) to pure laissez-faire capitalism (far right). Right wing has nothing to do with "intelligent design," knowing factiods of every war, and other similar issues.

    Political correctness and the push for "intelligent design" in schools and knowledge of every little factoid of war history (slanted, of course) is a symptom of authoritarianism (even though the left authoritarians and right authoritarians exhibit it in different ways, as the grandparent and parent posters showed). Authoritarianism cannot be measured on the left-right scale; rather, you'll need to create a new scale. There is another scale ranging from authoritarian (where authority/tradition/society > individual freedoms) vs. libertarian (where individual freedoms > authority/tradition/society).

    You might want to check this out.

  47. MUD RPG:s are great escapes by StarBar · · Score: 2, Interesting
    I was during a year or two adicted to a certain LPMUD and spent like 2-3 hours every day/night in that RP world. It was a MUD biased towards RP rather than hack and slush. This sounds normal to any teenager not knowing the alternatives in life but I was 35 years old, a husband with two wonderful kids and a woman in the state of divorce and my own webcompany was going out of business. I was also a programmer with 15+ years experience.

    Did I see the crash comming? Yes. Did I do anything about it? No. Instead I spent time in the world of RP ending up as a wizard writing my own part of the world. That was mush easier than trying to work with the real world and make it work for me and the people around me. After the crash of my life I haven't spent anywhere near the amount of time in the world of MUD:s again.

    It's all about where you can get in control. For me it was clearily programming and RP in combination. Today I am a dormant mudoholic.

  48. You don't understand by fireboy1919 · · Score: 2, Insightful

    All of the things you mention are part of creating a character.

    If you think that making notes on a sheet is creating a character, then you're probably not a very good RPGer. Doing something and creating are one thing, just as writing a program and writing a program that does something are one.

    --
    Mod me down and I will become more powerful than you can possibly imagine!