What Scares Game Developers?
John Callaham writes "Gamecloud has a new feature this Halloween asking game developers from id, Epic, Gearbox (among others) about what games scared them and why." From the article: "Todd Hollenshead - id Software: 'DOOM 3! Of course.' John Romero - former id and Ion Storm designer: 'My personal second scariest game was probably the Ravenholm section of Half Life 2. Man, when those screaming, galloping zombies are tearing around on top of a building and coming at you or clawing their way up a drainpipe - it's INSANE!'"
That game scared the living crap out of me. I walked around with the lights on for a week after that game. My wife sat with me while I was playing and after 2 minutes she walked out of the room since it scared her so much. It creates this environment that is just so suspenseful you nearly wet yourself when something jumps out at you.
I was quoted out of context in my autobiography...
It's a shame that it and the sequel, "The 11th Hour", became fairly unplayable (with respect to system compatibility) once the new waves of computers came down the pipe.
Nicely put. Thinking back, I can specifically remember the feeling of being completely alone and paranoid that System Shock 2 created. SS2 was far and away the creepiest game that I've ever played - it left me jittery even after I'd turned it off and left the computer.
>> "What would the robut do? Frame someone!"
Here I am, sitting in my basement, 30 years old, finding myself having to save the game and go upstairs (during the day, I might add) after hearing that faint whisper:
"Sssssave me."
or
"This way."
or
"Follow me..."
*gah*
Towards the end of the game, the imp summoning was nothing. I'd wait until they were close, and blast them with my shotgun. But when I first started playing that game, I found I was more freaked out than the first time watching the Nightmare on Elm Street.
And they said zombies weren't real!
I agree with a lot of other comments... System Shock 2 was scary, as was Resident Evil 4 (the Gamecube Resident Evils in general were quite well made).
I also remember Undying being pretty scary in parts... I thought that game was underrated.
my religion lies somewhere between buddhism and super monkey ball - pamphlet?
Doom 3 had me feeling reluctant to go on at times, but only System Shock 2 (so far) has actually, properly unnerved me.
I was playing it late at night one time, and eventually gave in to the lateness of the hour. Before going to bed, I popped downstairs to grab a drink. Standing in the kitchen, looking out into the pitch dark of the wee small hours of the morning, I couldn't shake the feeling that any moment now, a hybrid was going to smash its way in through the glass door, muttering "Silence the discord..."
Other games have made me nervous while I've been playing them, but only Shock 2 has kept it up after the PC has powered down. If only there was a chance of a third.
While we're on the subject, I really liked that aspect of other people being constantly just out of reach too. As you say, it helped to emphasise your solitude - if you could just get through the next area a little faster, maybe you could catch up...
It's official. Most of you are morons.
"The publisher wants Multiplayer. Online. The ship date can't slip."
"The design isn't finished, and the art won't be ready until next month. Could you code up the interface this week?"
"Just make the code do whatever it is that it's supposed to do."
"How hard could adding a story be?"
"Don't worry, we won't crunch for long this time."
"At the publisher's behest, we're going to have a focus test. With the publisher's kids."
"Of course I put it in. That was a full system re-write. Besides, we have at least a day before E3."
"We have a milestone due later today, so I finally got around to creating those task lists."
"The president thinks we don't need a lead artist."
"There is an e-mail virus going around today. If you're reading this, your e-mail client is open and you're probably infected. Yank your ethernet cable now!"
"On this project, we're using all publisher QA."
The ______ Agenda
3. Max Payne - dream sequence
2. KOTOR 2 - Sith Tomb
1. Half Life 2 - Ravenhome